Morrighan_Ravenborn wrote: »Thanks for the tips. I hadn't thought of using the guild bank for storing mats. Is that an ok thing to do? I thought people might get annoyed if it got filled up with low level stuff. Certainly would be convenient though.
Sure it is. I've done it, and I haven't even maxed out my bank space or bag space to the highest capacity.Bleakraven wrote: »It's not feasible to have Enchanting and Alchemy and/or Provisioning. The other crafts you can manage fine because, but if you take Enchanting, Alchemy or Provisioning, do not take another one of those. The amount of different materials required is just too much.
Source: experience, bankruptcy and slow max inventory horses
Nazon_Katts wrote: »If you don't mind doing the bankmule shuffle and being constantly broke, you can even stockpile near everything while pursuing all crafts on one character. It's very inconvenient and rather time consuming, however.
DenverRalphy wrote: »Sure it is. I've done it, and I haven't even maxed out my bank space or bag space to the highest capacity.Bleakraven wrote: »It's not feasible to have Enchanting and Alchemy and/or Provisioning. The other crafts you can manage fine because, but if you take Enchanting, Alchemy or Provisioning, do not take another one of those. The amount of different materials required is just too much.
Source: experience, bankruptcy and slow max inventory horses
Morrighan_Ravenborn wrote: »Hey all
I have been levelling all crafts with the exception of metal work but am finding it progressively difficult to maintain bag & bank space. I seem to spend a silly amount of time travelling back to town to sell and/or juggle bag & bank space.
I am now wondering if it is feasible to do so many crafts. Obviously Provisioning is the big killer and I guess it would be the one I'd drop if I have to, but the buffs from food look so good I really don't want to if I can somehow get around this space problem.
Your advice would be greatly appreciated.
However, even more than the bank shuffle being time consuming, the end result is that you will level very slowly.
Woogawoman wrote: »Question that's been bugging me for awhile, and I hope I'm just missing something obvious. How can a crafting alt reach the 8-trait set locations if they haven't finished the main and guild quest lines? People talk about secondary/low-level crafting alts, but it doesn't matter if you have all traits researched if you don't have access to places like Coldharbour or the Earth Forge....
Woogawoman wrote: »Question that's been bugging me for awhile, and I hope I'm just missing something obvious. How can a crafting alt reach the 8-trait set locations if they haven't finished the main and guild quest lines? People talk about secondary/low-level crafting alts, but it doesn't matter if you have all traits researched if you don't have access to places like Coldharbour or the Earth Forge....
Storage mule alts. You have 8 character slots, use them.Morrighan_Ravenborn wrote: »Your advice would be greatly appreciated.
However, even more than the bank shuffle being time consuming, the end result is that you will level very slowly.
Until you get deep into the VR stuff (Caldwells Silver/Gold) you won't have enough skill points to build a powerful fighter and a capable crafter on the same Toon. What I do is I have two crafters that can survive, and one quester that pure combat/defense. The crafters have finally reached the ranks where the skill points are such that I can fortify their combat, but they still level more slowly than the pure fighter does. Even then, the crafters only do Woodworking and Clothing on one, and Blacksmithing on the other. No provisioning, no alchemy, nothing else. If I were to add any of the other crafting lines, it would really slow down the 1 to 50 progress.