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https://forums.elderscrollsonline.com/en/discussion/668861

Feasible to do several Crafts with our bag space challenges?

Morrighan_Ravenborn
Hey all

I have been levelling all crafts with the exception of metal work but am finding it progressively difficult to maintain bag & bank space. I seem to spend a silly amount of time travelling back to town to sell and/or juggle bag & bank space.

I am now wondering if it is feasible to do so many crafts. Obviously Provisioning is the big killer and I guess it would be the one I'd drop if I have to, but the buffs from food look so good I really don't want to if I can somehow get around this space problem.

Your advice would be greatly appreciated.
  • shadowz081
    shadowz081
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    Save the useful herbs from alchemy, do one to two type of food only for provi, clear bank out of outdated mats(dump them into guild bank) while filling it with tempers and the mats of your current level along with a stack or two of style material that you like if you dont plan on starting a buisness and all trait gems.

    I run Alchemy, provisioning, clothing, blacksmith and wood working all on one character and I have enough space, most of the time, and planning to go enchanting.
  • Nazon_Katts
    Nazon_Katts
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    If you don't mind doing the bankmule shuffle and being constantly broke, you can even stockpile near everything while pursuing all crafts on one character. It's very inconvenient and rather time consuming, however.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Morrighan_Ravenborn
    Thanks for the tips. I hadn't thought of using the guild bank for storing mats. Is that an ok thing to do? I thought people might get annoyed if it got filled up with low level stuff. Certainly would be convenient though.
  • Bleakraven
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    It's not feasible to have Enchanting and Alchemy and/or Provisioning. The other crafts you can manage fine because, but if you take Enchanting, Alchemy or Provisioning, do not take another one of those. The amount of different materials required is just too much.

    Source: experience, bankruptcy and slow max inventory horses :(
    Edited by Bleakraven on August 21, 2014 2:59PM
  • Nestor
    Nestor
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    Thanks for the tips. I hadn't thought of using the guild bank for storing mats. Is that an ok thing to do? I thought people might get annoyed if it got filled up with low level stuff. Certainly would be convenient though.

    Problem with the Guild Banks is your "donating" to the Guild when you put things in there. Which means anyone who has withdrawl rights can take it out.

    What I do is I have 4 mules, two for Provisioning/Recipes, one for Alchemy and Enchanting, one for WW/Clothing/BS mats. And I shuffle things between them. I also have two crafters characters, one for Wood and Clothing, one for Blacksmithing. They also hold Mats. They also quest, but they are weaker than my dedicated quester, who has no Crafting skill points assigned.

    Note, if you make these Mules, then don't spend any of their 3 initial skill points. Instead, feed them 8 to 10 items in each of Clothing/Wood/Blacksmithing. Decontruct those items and or have them scrub the town's bookshelves for skill books. Get the 3 Crafting professions up to Skill Level 3. Then assign the 3 skill points to each mule as a Hireling. You will get mats and upgrade tempers each day. I have 4 mules, with 3 hirelings each, so I get 12 emails a day just on those characters and I have upgrade mats coming out of my ears. I do get a lot of trash mats, but they sell, and I can make low level stuff for other alts or friends.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • DenverRalphy
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    Bleakraven wrote: »
    It's not feasible to have Enchanting and Alchemy and/or Provisioning. The other crafts you can manage fine because, but if you take Enchanting, Alchemy or Provisioning, do not take another one of those. The amount of different materials required is just too much.

    Source: experience, bankruptcy and slow max inventory horses :(
    Sure it is. I've done it, and I haven't even maxed out my bank space or bag space to the highest capacity.

  • Morrighan_Ravenborn
    Great, more food for thought for me. I do have 2 toons left over from when I was deciding what I wanted to play, and now have them receiving mats from hirelings so will start using their bag space to store the mats I don't need yet.
  • Nazon_Katts
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    Yep, that's the way to go. But be advised, if you intend on keeping mats and trophies, you'll be looking at utilizing all your character slots for muling eventually. Keeping only on-level mats helps a lot, as well as not keeping more than 3 stacks of anything and selling the surplus.

    My current mule setup is:
    • Tempers / Traits and Styles
    • Provisioning Ingredients
    • Alchemy Ingredients
    • Enchanting Runes
    • Trophies and Maps
    • off-level crafting mats

    I keep on level raw and refined materials for blacksmithing, clothing and woodworking in the bank. Most mules have reached their current max carrying capacity, but I am still working on expanding the bank, so they sit around 90-110 and have no fed horses yet.

    It's feasible, but - frankly put - a pita as well.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Srugzal
    Srugzal
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    If you don't mind doing the bankmule shuffle and being constantly broke, you can even stockpile near everything while pursuing all crafts on one character. It's very inconvenient and rather time consuming, however.

    This. However, even more than the bank shuffle being time consuming, the end result is that you will level very slowly. If you want to play with your friends or guild mates, you'll need to keep this in mind. Once they get more than 5 levels ahead of you, you won't be able to have much shared experience.

    Okay, if you really sink a huge amount of time into the game, you'll make faster progress. But then, I don't know, it's not so much a game at that point, but a second (or third...) job. Even that's okay if that's fun for you. For me, meh, not so much.

    However, when you get all your crafts to 50, and make your way to Veteran status, you'll be in a great position. The game will remain fresh for you, which it mostly won't if you use alts to level your crafts, with all the repetition of quest material required even if you spread them out over all alliances. So it makes a difference long term.
  • Srugzal
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    Bleakraven wrote: »
    It's not feasible to have Enchanting and Alchemy and/or Provisioning. The other crafts you can manage fine because, but if you take Enchanting, Alchemy or Provisioning, do not take another one of those. The amount of different materials required is just too much.

    Source: experience, bankruptcy and slow max inventory horses :(
    Sure it is. I've done it, and I haven't even maxed out my bank space or bag space to the highest capacity.

    Alchemy uses, at any one time, no more than 18 slots for reagents, and 1 or 2 more for solvents (depending on how many tiers you want to keep on hand). Unless you intend to produce on a commercial scale, that's it. I have a level 50 alchemist who also does woodworking. I carry all the alchemy mats & wood materials around in the character's bag, no need for a bag alt. Style minerals and trait gems are shared with other crafts, so they go into the bank.

    Invest in a couple of bag upgrades and a level 50 pack horse and you've got plenty of space. Yes, you need to alternate questing with trips to the bank, but that's part of the natural RPG game rhythm anyway, and hardly onerous.
    Edited by Srugzal on August 22, 2014 12:13PM
  • Neyephe
    Neyephe
    I do on one character. I only keep necessary mats, dump the rest. Once I out-level a mat it gets sold or put in a guild bank. I also don't keep more than one stack of any material except certain upgrade mats. Early on it was a challenge, but once I got enough gold and was able to upgrade my bank and bags to max, I have had no problems and actually have extra space in my bank, even with keeping every trophy/pet I have gotten. I never used a mule. I guess it also helped that I have a husband to play with so if I was out questing and my bags got full before I was ready to go back to town, I'd send him a bunch of mail and he'd send it all back to me. With provisioning, just focus on one or two recipes per level. Dont try to cook everything. (I have ingredients for fortified sweet rolls, and that is it, until I find a consummate recipe) With alchemy, once you discover all 4 traits, if there is nothing useful for you, get rid of that flower. (I only keep 6 different flowers in my bank) With enchanting, look at the enchants you like and only keep runes around for those enchants, also, the square runes are leveled so you can just get rid of all lower level ones. (I only keep 3 types of aspect runes, and will only keep Tas, Jejotas, and Denatas until I am done leveling) With woodworking, clothing, and blacksmithing, I only keep or collect raw material for the level I am crafting. As far as gems and stones, only keep the gems you actually use. If you want infused or divines or impenetrable, only keep those gems, not every different one. For the stones, pick a style or two that you like and only save those stones. Sell or guild bank all the rest.
  • Soulharvester
    Soulharvester
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    Hey all

    I have been levelling all crafts with the exception of metal work but am finding it progressively difficult to maintain bag & bank space. I seem to spend a silly amount of time travelling back to town to sell and/or juggle bag & bank space.

    I am now wondering if it is feasible to do so many crafts. Obviously Provisioning is the big killer and I guess it would be the one I'd drop if I have to, but the buffs from food look so good I really don't want to if I can somehow get around this space problem.

    Your advice would be greatly appreciated.

    One thing I try to do, is work the tier that I am currently in. Now sometimes I move quick through a zone, or my friends wants to keep going.

    I would keep pepper, and any mundus stone trait. Everything else, either mule or put in guild bank. You will get enough from a lil harvesting here and there.

    I do have a special character to hold all of my enchanting items. I heard somewhere that it is supposed to be modified to make a little eaiser so I am just sitting on them for now.

    Alchemy is good, provision good. The rest, hirelings. Use drop armor weapons. Some quest rewards are fairly decent enough.

    If you find yourself in a tough spot, you can always do a consignment through a player. I always tip them after I pay myself. I supply the special stones and upgrade ones and they just craft it.

    Also, be cautious filling up those guild banks, someone mentioned that to me a while back that its a not good for Zeni at the moment so I cleared out the banks I have control of and just leave empty. Anything over 100 I tend to keep, the rest, donate to a newbro. Spreads good will and players get a kick out getting stuff.

    Just my thouhts. Sorry if this was mentioned already, i was in a rush :)

  • Soulharvester
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    Dont neglect those water springs things either... Good also to mark it on map.

    Deconning what you get will raise your skills as well, prob faster than crafting so Id take advantage of that. When you get high enough, can always consign for other people as well. Turn a lil coin in the process, network, etc.

    Can dyes be done by the crafter or does it have to be done by the player?

    Oh one thing I forgot to mention, I do this just because I like to make my ring combos, I think cyrodil sells the blue or green style rings. I cant remember if its for gold or not, but i do use those for one of my stam characters ww type.

    Lets not forget about set armor either! Thats different conversation though.

    You can increase your inventory as well through your horse, just feed every 20 hours, its the last feed slot for inventory.

    I dont bother with the speed. Going to buy the 25 mount speed once I get enough. Cyrodil only type horse, raise that and then put in 10 -15 into stam.

    Anyway off my soap box, back to the game, good luck!
  • Nestor
    Nestor
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    Srugzal wrote: »
    However, even more than the bank shuffle being time consuming, the end result is that you will level very slowly.

    Until you get deep into the VR stuff (Caldwells Silver/Gold) you won't have enough skill points to build a powerful fighter and a capable crafter on the same Toon. What I do is I have two crafters that can survive, and one quester that pure combat/defense. The crafters have finally reached the ranks where the skill points are such that I can fortify their combat, but they still level more slowly than the pure fighter does. Even then, the crafters only do Woodworking and Clothing on one, and Blacksmithing on the other. No provisioning, no alchemy, nothing else. If I were to add any of the other crafting lines, it would really slow down the 1 to 50 progress.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Nazon_Katts
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    If it's about speed, level to cap first and do the professions afterwards. Deconstructing VR items will level blacksmithing, clothing, woodworking and even enchanting to some extent very fast.

    You probably could level alchemy and provisioning as you level, since you'd have to go back to lower level zones for materials anyways, but it's still going to slow you down.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Woogawoman
    Woogawoman
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    Question that's been bugging me for awhile, and I hope I'm just missing something obvious. How can a crafting alt reach the 8-trait set locations if they haven't finished the main and guild quest lines? People talk about secondary/low-level crafting alts, but it doesn't matter if you have all traits researched if you don't have access to places like Coldharbour or the Earth Forge....
    Aetherium Oblivion Alliance - 40+ Mature Gamers Guild (NA)
  • DenverRalphy
    DenverRalphy
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    Woogawoman wrote: »
    Question that's been bugging me for awhile, and I hope I'm just missing something obvious. How can a crafting alt reach the 8-trait set locations if they haven't finished the main and guild quest lines? People talk about secondary/low-level crafting alts, but it doesn't matter if you have all traits researched if you don't have access to places like Coldharbour or the Earth Forge....

    That's why my crafting alts focus on Alchemy, Enchanting, Provisioning. Main toons really only need focus on their armor and weapon crafts.
  • Nazon_Katts
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    Well, travel-to-player did work, tho I am unsure if it still does or if that's been working as intended anyways.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Nestor
    Nestor
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    Woogawoman wrote: »
    Question that's been bugging me for awhile, and I hope I'm just missing something obvious. How can a crafting alt reach the 8-trait set locations if they haven't finished the main and guild quest lines? People talk about secondary/low-level crafting alts, but it doesn't matter if you have all traits researched if you don't have access to places like Coldharbour or the Earth Forge....

    A crafter can do the Faction and MQ's, as long as they are not spread too thin. This is why my Armor and Weapons crafters are so limited to just WW and Cloth for one, and Blacksmithing for the other. No way could they pursue other crafting lines. For example, my Blacksmither is L50 in Provisioning, my WW/Cloth is L40 in Alchemy, neither of them have any skill points in those lines after a respec. They may get added in later on. But, they can't do those lines and remain a viable character in the world, at least viable in my mind.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • SirAndy
    SirAndy
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    Your advice would be greatly appreciated.
    Storage mule alts. You have 8 character slots, use them.

    I currently have a combined 1040 inventory slots between all my characters. That's *without* any bank space.
    ;-)
  • Srugzal
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    Nestor wrote: »
    Srugzal wrote: »
    However, even more than the bank shuffle being time consuming, the end result is that you will level very slowly.

    Until you get deep into the VR stuff (Caldwells Silver/Gold) you won't have enough skill points to build a powerful fighter and a capable crafter on the same Toon. What I do is I have two crafters that can survive, and one quester that pure combat/defense. The crafters have finally reached the ranks where the skill points are such that I can fortify their combat, but they still level more slowly than the pure fighter does. Even then, the crafters only do Woodworking and Clothing on one, and Blacksmithing on the other. No provisioning, no alchemy, nothing else. If I were to add any of the other crafting lines, it would really slow down the 1 to 50 progress.

    I have 2 VR1 and one Lvl 41 character I've leveled this way. I assure you they are quite capable fighters, built for sustain and survivability, and all are near or at the top of more than one craft and have maxed more than one skill line + passives. Each has close to or more than 100 skill points, with a small pool held back just in case my hat falls short on rabbits. They're not demigods by any means, but they do well in most situations, and neither of them are FOTM builds.

    I suppose it depends on how much you go after skyshards. I suppose also that it matters a lot what your playstyle is, especially if you do PvP as well as PvE. I'm not suggesting that you're wrong, necessarily, but that it depends on many factors. Bottom line, it's possible.

    I long ago decided that I would level these three characters this way, and I'm glad that I did. However, I don't do PvP (other than to farm crafting mats & hunt skyshards); perhaps that accounts for the difference.
    Edited by Srugzal on August 23, 2014 12:06AM
  • Nazon_Katts
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    If you want a full crafter it's still doable, but you'll certainly miss a couple of skills and passives for a two bar build. I'm VR9 currently, just two zones missing from cadwells gold and have all skyshards (some Cyrodiil ones), all quest SP, most group challange SP, most dungeon SP (except VRs) and have spent them all just to have two roles almost fully specced.

    I still could throw Vamp in there, so most of the SP I earn prior to Craglorn would have to go into crafting and just two roles. But with VR group content and PvP ranks rewarding more SP, one should be able to build a third maybe a fourth role into a full crafting character. But it's gonna take it's merry while to get there.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Morrighan_Ravenborn
    Thanks everyone. This has been a great discussion for me to get some direction. In the end I decided to reassign my skill point and have dropped Provisioning & Enchanting.

    Though I play solo, so don't have the complication of trying to stay same level as my friends, I felt I was spending too much time trying to level crafts, rather than doing the quests, which I love best. I am enjoying the game much more now without spending most of my time travelling back & forth for banking & vendors.
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