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Where are the buffs to NB you promised 3 months ago?

  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Shunravi wrote: »
    Shunravi wrote: »
    TheBull wrote: »
    Shunravi wrote: »
    So a little more clarification, if you please.
    Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)

    Buffs?
    We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.

    How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...

    Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.

    Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.

    I can go on, but I will settle for a fix to Cloak and being stuck in combat.



    These are L2P issues, not buff issues.
    But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.

    Right, you exactly right. Your own DoTa should definitely pop you out of cloak. Makes perfect sense.

    I suspect you have never bothered to play a NB to a higher level, and you are just talking out your behind.

    HI :)


    29uwr39.jpg

    So you are saying that our own dots -should- break cloak then?

    Yes...

    Your own dots should break cloak...I don't know why you'd think it wouldn't.

    I'm curious as to why you think you bleeding get should affect me being in stealth?
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Hostel_Striker
    I get killed very easily by a NB 1 vs 1 if its used the way its intended. I think the disadvantage is using melee instead of magic.
  • jelliedsoup
    jelliedsoup
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    Using what skills can you get this output? And is it in PvP?
    Initial burst:
    Shadowy Disguise
    Ambush
    Concealed Weapon
    Soul Harvest
    (Impale)

    or

    Shadowy Disguise
    Concealed Weapon
    Soul Harvest
    (Impale)

    Although often in PvE, the first 1 or 2 hits do the job on a single target.

    Sustained dps:
    Crippling grasp
    Rapid Strikes
    Funnel Health

    I run with 5 pieces Hunding's Rage and 4 pieces Night's Silence (dual wield)

    Seems to work ok in PvP but obviously most people run with full Impenetrable so a full workout is required. I'll be honest, I don't run a dps meter most of the time - I used it mostly out of curiosity to see what skills worked well in sequence but I'm not a number cruncher and prefer to concentrate on the fight.


    I do the same skill set with night silence, and nightshade. Am VR9 and get around 2000 concealed weapon. Have stamina around 2200, and have no idea how you would get 2600. Unless Hunding's 5 piece makes that much of a difference.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • VagabondAngel
    VagabondAngel
    ✭✭✭✭
    I do the same skill set with night silence, and nightshade. Am VR9 and get around 2000 concealed weapon. Have stamina around 2200, and have no idea how you would get 2600. Unless Hunding's 5 piece makes that much of a difference.
    No-idea on that without trying your set... My weapon damage is 194 so maybe that does make a difference? You also need to be swift on the attack sequence - it's not quite animation cancelling but it all happens pretty fast. The best output is opening with Concealed Weapon, then Soul Harvest, then Impale.

    I might give the dps meter another whirl later and see what I can get now.
    Edited by VagabondAngel on August 24, 2014 9:02PM
    ~ Níamh ~
    ~ Ebonheart Pact ~

    ~ SatGNU - PC - EU ~
  • Soulac
    Soulac
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    Nightblade are totally not weak, they are rly strong and can beat everything in 1v1 (Every Class can beat every other Class..), but there are some kind of probs.
    You can´t reach the substain of a DK/Sorc/Temp, so u will die faster. (NB don´t have any good shields and Sap Essence don´t heal enough.)

    Shadow Cloak needs a fix and some other skills need a bit love like Argony or Haste.

    In our Guild we dueling nearly every day and ya no class is better than another class, but this is a 1v1 thing!
    In bigger Fights, DKs and Sorcs are much stronger then a little NB.
    Okay, the DMG of a NB can be rly high, but DMG is not all if u don´t have any substain!

    Well its not my problem cause i rly love my NB and know how to play the class, but some Shadow Cloak needs a damn fix!
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • MeowGinger
    MeowGinger
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    Soulac wrote: »
    Nightblade are totally not weak, they are rly strong and can beat everything in 1v1 (Every Class can beat every other Class..), but there are some kind of probs.
    You can´t reach the substain of a DK/Sorc/Temp, so u will die faster. (NB don´t have any good shields and Sap Essence don´t heal enough.)

    Shadow Cloak needs a fix and some other skills need a bit love like Argony or Haste.

    In our Guild we dueling nearly every day and ya no class is better than another class, but this is a 1v1 thing!
    In bigger Fights, DKs and Sorcs are much stronger then a little NB.
    Okay, the DMG of a NB can be rly high, but DMG is not all if u don´t have any substain!

    Well its not my problem cause i rly love my NB and know how to play the class, but some Shadow Cloak needs a damn fix!

    Templar sustain? That's achieved using light armor, 5 piece seducer, and 5 piece warlock; those are available for all classes and benefit all magicka builds.

    There is no class-wide sustain for templars. The only exception is restoring aura, which provides a 15% increase in health and stamina recovery when slotted. It only provides an extra 6-10 points every 2 seconds, unless you're stacking nothing but recovery with all your set pieces. I would not call a shield a form of "sustain" as it is not involved in resource management other than health, and by that logic any self-heal could also be called a form of sustain.

    If by NB sustain you meant damage mitigation (defensive abilities), that's a different story.
    Edited by MeowGinger on August 24, 2014 9:29PM
  • Lionxoft
    Lionxoft
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    I'll be really pleased once the spellcrafting comes into play. I feel like it will alleviate a lot of the holes in classes especially on the restoration school of magic but NB stealth does indeed need to be fixed. DoT should not remove one from stealth. That is really annoying. I personally run a stam build with my NB currently until those types of things are fixed. Not sure how long the vanity of one shotting people with snipe->HA->Pi will last though. I guess it's fun for the time being. I enjoy keep defense so I suppose that works well for that.

    Class abilities definitely need to be working as intended before spellcrafting arrives. That would make ZOS look really bad.
  • R0M2K
    R0M2K
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    Using what skills can you get this output? And is it in PvP?
    Initial burst:
    Shadowy Disguise
    Ambush
    Concealed Weapon
    Soul Harvest
    (Impale)

    or

    Shadowy Disguise
    Concealed Weapon
    Soul Harvest
    (Impale)

    Although often in PvE, the first 1 or 2 hits do the job on a single target.

    Sustained dps:
    Crippling grasp
    Rapid Strikes
    Funnel Health

    I run with 5 pieces Hunding's Rage and 4 pieces Night's Silence (dual wield)

    Seems to work ok in PvP but obviously most people run with full Impenetrable so a full workout is required. I'll be honest, I don't run a dps meter most of the time - I used it mostly out of curiosity to see what skills worked well in sequence but I'm not a number cruncher and prefer to concentrate on the fight.


    The only people you can kill with that wrong sequence/morphs are either noobs or afk.

    A better one:

    - Ambush
    - Surprise Attack
    - SD
    - Soul Harvest


    Anyway it sux in a serious combat, i have capped weapon power (that btw doesnt matter anyway in that rotation), 78% weapon crit, 2200 magicka and 130 spell power and you just dont kill competent players with that.


  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    R0M2K wrote: »
    Using what skills can you get this output? And is it in PvP?
    Initial burst:
    Shadowy Disguise
    Ambush
    Concealed Weapon
    Soul Harvest
    (Impale)

    or

    Shadowy Disguise
    Concealed Weapon
    Soul Harvest
    (Impale)

    Although often in PvE, the first 1 or 2 hits do the job on a single target.

    Sustained dps:
    Crippling grasp
    Rapid Strikes
    Funnel Health

    I run with 5 pieces Hunding's Rage and 4 pieces Night's Silence (dual wield)

    Seems to work ok in PvP but obviously most people run with full Impenetrable so a full workout is required. I'll be honest, I don't run a dps meter most of the time - I used it mostly out of curiosity to see what skills worked well in sequence but I'm not a number cruncher and prefer to concentrate on the fight.


    The only people you can kill with that wrong sequence/morphs are either noobs or afk.

    A better one:

    - Ambush
    - Surprise Attack
    - SD
    - Soul Harvest


    Anyway it sux in a serious combat, i have capped weapon power (that btw doesnt matter anyway in that rotation), 78% weapon crit, 2200 magicka and 130 spell power and you just dont kill competent players with that.


    Do you also have 2000 health and 1200 stamina?

    Edit: I guess what I'm asking is what are your other stats?
    Edited by Luvsfuzzybunnies on August 24, 2014 9:41PM
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • R0M2K
    R0M2K
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    2700 hp, 1800 stamina
  • CapuchinSeven
    CapuchinSeven
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    Vis wrote: »
    My NB can burst from stealth for 2600 damage, with sustainable dps of 600-800.... doesn't seem broken to me. In fact that was at VR7, so its probably more by now (VR10). The only problem with NBs is damage mitigation but since we're assassins, that is by design I guess.

    Any class can burst from stealth for 2500.

    My sorc and dk do not have an opener that hits that hard. Nor do they have passives that allow me to pull off those numbers. But I only play all 3 classes, so what would I know?

    Put on a bow, press snipe twice from stealth.
  • forbarcusb16_ESO
    forbarcusb16_ESO
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    "I'm guilty of a far more monstrous crime, I'm guilty of being a dwarf."
  • Xsorus
    Xsorus
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    Shunravi wrote: »
    Shunravi wrote: »
    TheBull wrote: »
    Shunravi wrote: »
    So a little more clarification, if you please.
    Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)

    Buffs?
    We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.

    How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...

    Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.

    Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.

    I can go on, but I will settle for a fix to Cloak and being stuck in combat.



    These are L2P issues, not buff issues.
    But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.

    Right, you exactly right. Your own DoTa should definitely pop you out of cloak. Makes perfect sense.

    I suspect you have never bothered to play a NB to a higher level, and you are just talking out your behind.

    HI :)


    29uwr39.jpg

    So you are saying that our own dots -should- break cloak then?

    Yes...

    Your own dots should break cloak...I don't know why you'd think it wouldn't.

    I'm curious as to why you think you bleeding get should affect me being in stealth?

    Because I realize how bloody powerful it'd be to be able to just apply a bunch of dots and then stealth over and over again?

    Its probably why they never "fixed" it.
  • TheBull
    TheBull
    ✭✭✭✭✭
    Shunravi wrote: »
    Shunravi wrote: »
    TheBull wrote: »
    Shunravi wrote: »
    So a little more clarification, if you please.
    Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)

    Buffs?
    We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.

    How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...

    Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.

    Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.

    I can go on, but I will settle for a fix to Cloak and being stuck in combat.



    These are L2P issues, not buff issues.
    But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.

    Right, you exactly right. Your own DoTa should definitely pop you out of cloak. Makes perfect sense.

    I suspect you have never bothered to play a NB to a higher level, and you are just talking out your behind.

    HI :)


    29uwr39.jpg

    So you are saying that our own dots -should- break cloak then?

    Yes...

    Your own dots should break cloak...I don't know why you'd think it wouldn't.

    I'm curious as to why you think you bleeding get should affect me being in stealth?

    Because I realize how bloody powerful it'd be to be able to just apply a bunch of dots and then stealth over and over again?

    Its probably why they never "fixed" it.
    People will just say anything now a days.
  • Samadhi
    Samadhi
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    ✭✭✭
    Shunravi wrote: »
    Shunravi wrote: »
    TheBull wrote: »
    Shunravi wrote: »
    So a little more clarification, if you please.
    Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)

    Buffs?
    We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.

    How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...

    Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.

    Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.

    I can go on, but I will settle for a fix to Cloak and being stuck in combat.



    These are L2P issues, not buff issues.
    But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.

    Right, you exactly right. Your own DoTa should definitely pop you out of cloak. Makes perfect sense.

    I suspect you have never bothered to play a NB to a higher level, and you are just talking out your behind.

    HI :)


    29uwr39.jpg

    So you are saying that our own dots -should- break cloak then?

    Yes...

    Your own dots should break cloak...I don't know why you'd think it wouldn't.

    I'm curious as to why you think you bleeding get should affect me being in stealth?

    Interestingly, bleeding is one of the few DoT effects that generally does work in conjunction with Cloak.

    It's possible to use Lotus Fan to apply a bleed to multiple enemies, then repeatedly Cloak without interruption.
    The DoT effects of Lethal Arrow and Poison Arrow both worked when I tested as well.

    I remember when I tested there were even some really particular peculiarities though.
    Using a two-handed axe, the Bleeding from Cleave would not break Cloak; however, the Bleeding from Heavy Weapons passive did break it.

    The DoT effects from Nightblade's Siphoning line (Agony, Cripple) appear to be some of the only skills still facing issue.
    Unfortunately, as they are Nightblade-specific skills, these being broken is particularly troubling.
    Edited by Samadhi on August 25, 2014 12:32AM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • TheBull
    TheBull
    ✭✭✭✭✭
    Samadhi wrote: »
    Shunravi wrote: »
    Shunravi wrote: »
    TheBull wrote: »
    Shunravi wrote: »
    So a little more clarification, if you please.
    Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)

    Buffs?
    We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.

    How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...

    Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.

    Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.

    I can go on, but I will settle for a fix to Cloak and being stuck in combat.



    These are L2P issues, not buff issues.
    But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.

    Right, you exactly right. Your own DoTa should definitely pop you out of cloak. Makes perfect sense.

    I suspect you have never bothered to play a NB to a higher level, and you are just talking out your behind.

    HI :)


    29uwr39.jpg

    So you are saying that our own dots -should- break cloak then?

    Yes...

    Your own dots should break cloak...I don't know why you'd think it wouldn't.

    I'm curious as to why you think you bleeding get should affect me being in stealth?

    Interestingly, bleeding is one of the few DoT effects that generally does work in conjunction with Cloak.

    It's possible to use Lotus Fan to apply a bleed to multiple enemies, then repeatedly Cloak without interruption.
    The DoT effects of Lethal Arrow and Poison Arrow both worked when I tested as well.

    I remember when I tested there were even some really particular peculiarities though.
    Using a two-handed axe, the Bleeding from Cleave would not break Cloak; however, the Bleeding from Heavy Weapons passive did break it.

    The DoT effects from Nightblade's Siphoning line (Agony, Cripple) appear to be some of the only skills still facing issue.
    Unfortunately, as they are Nightblade-specific skills, these being broken is particularly troubling.
    Caltrops Poison Arrow is real iffy too.
    Edited by TheBull on August 25, 2014 12:48AM
  • Code2501
    Code2501
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    TheBull wrote: »
    Shunravi wrote: »
    So a little more clarification, if you please.
    Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)

    Buffs?
    We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.

    How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...

    Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.

    Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.

    I can go on, but I will settle for a fix to Cloak and being stuck in combat.

    Vr5 nb here.

    Agree that dots on enemy shouldn't break cloak. Recent patch seems to have stealth fixed this in some cases. Needs more work though. Cloak does need a lot of work to get it where it shoukd be, but not buffs. Just needs a thorough debugging.

    Dots generally suck, but if they fix cloak they should be fine. With cloak up, when it works, the dots can get a 100pct crit rate, which is not insignificant.

    Blur, haste and shades are all highly situational. Thats fine, all classes have situational skills. And shades actually are an effective debuff, with a modest dot (25ish dmg per tick). You use them to debuff the enemies damage and or confuse them. They're not intended to be a core dmg skill.

  • TheBull
    TheBull
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    Code2501 wrote: »
    TheBull wrote: »
    Shunravi wrote: »
    So a little more clarification, if you please.
    Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)

    Buffs?
    We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.

    How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...

    Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.

    Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.

    I can go on, but I will settle for a fix to Cloak and being stuck in combat.

    Vr5 nb here.

    Agree that dots on enemy shouldn't break cloak. Recent patch seems to have stealth fixed this in some cases. Needs more work though. Cloak does need a lot of work to get it where it shoukd be, but not buffs. Just needs a thorough debugging.

    Dots generally suck, but if they fix cloak they should be fine. With cloak up, when it works, the dots can get a 100pct crit rate, which is not insignificant.

    Blur, haste and shades are all highly situational. Thats fine, all classes have situational skills. And shades actually are an effective debuff, with a modest dot (25ish dmg per tick). You use them to debuff the enemies damage and or confuse them. They're not intended to be a core dmg skill.
    Oh yeah shades cancels cloak too.
    Edited by TheBull on August 25, 2014 2:13AM
  • NakedSnake
    NakedSnake
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    How amazing is a nighblade when you ignore the burst from stealth strat?
    "Brilliant! Why is it that the people with the most ridiculous ideas are always the ones who are most certain of them?"
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    Yup this one too is waiting for the DOT fix, I actually count to 10 after using Swallow Soul to know when I can use my cloak..

    Edited by whiteshadow711jppreub18_ESO on August 25, 2014 2:32AM
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3600 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • Artis
    Artis
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    Nightblades do need buff. Actually, they need to be wiped and created anew.
    Don't even refer to stamina-magicka imbalance only. Nick Konkle said, that they introduced a class system to give players a direction so we don't get lost/confused if we have all the skill trees available lol. Don't remember exactly. But really, if there are classes in a TES game(which is non sense), how do I know which class to pick? How do I know which class will excel in magic and which class will heal etc? Of course, I will read official description.
    Many players, including me, chose NB after we read the description of the class. Let me remind you:

    Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades, and speed, Nightblades thrive on conflict and misfortune, trusting to their luck and cunning to survive.

    So please, tell us more how it's another issue that stamina NBs are not balanced. We expect NB skills to run and scale on stamina/weapon crit/damage.
    Not to mention that 3 pathetic seconds of invisibility for more than 1/3 of your magicka (in stamina build) is NOT a "gift for getting in and out of trouble".
  • Code2501
    Code2501
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    Using what skills can you get this output? And is it in PvP?
    Initial burst:
    Shadowy Disguise
    Ambush
    Concealed Weapon
    Soul Harvest
    (Impale)

    or

    Shadowy Disguise
    Concealed Weapon
    Soul Harvest
    (Impale)

    Although often in PvE, the first 1 or 2 hits do the job on a single target.

    Sustained dps:
    Crippling grasp
    Rapid Strikes
    Funnel Health

    I run with 5 pieces Hunding's Rage and 4 pieces Night's Silence (dual wield)

    Seems to work ok in PvP but obviously most people run with full Impenetrable so a full workout is required. I'll be honest, I don't run a dps meter most of the time - I used it mostly out of curiosity to see what skills worked well in sequence but I'm not a number cruncher and prefer to concentrate on the fight.


    I do the same skill set with night silence, and nightshade. Am VR9 and get around 2000 concealed weapon. Have stamina around 2200, and have no idea how you would get 2600. Unless Hunding's 5 piece makes that much of a difference.

    Concealed weapon scales off magicka and spell dmg not stam/weap dmg. Only weap stat it uses is critical chance, but that isn't a factor on stealth opener.
  • Code2501
    Code2501
    ✭✭✭✭
    Shunravi wrote: »
    Shunravi wrote: »
    TheBull wrote: »
    Shunravi wrote: »
    So a little more clarification, if you please.
    Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)

    Buffs?
    We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.

    How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...

    Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.

    Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.

    I can go on, but I will settle for a fix to Cloak and being stuck in combat.



    These are L2P issues, not buff issues.
    But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.

    Right, you exactly right. Your own DoTa should definitely pop you out of cloak. Makes perfect sense.

    I suspect you have never bothered to play a NB to a higher level, and you are just talking out your behind.

    HI :)


    29uwr39.jpg

    So you are saying that our own dots -should- break cloak then?

    Yes...

    Your own dots should break cloak...I don't know why you'd think it wouldn't.

    I'm curious as to why you think you bleeding get should affect me being in stealth?

    Because I realize how bloody powerful it'd be to be able to just apply a bunch of dots and then stealth over and over again?

    Its probably why they never "fixed" it.

    Good luck trying to do that with the magicka cost. Or do you play with a hack for infinite magicka?
    Cloak is 2.9 sec max for 300 plus magicka.
    Fyi they have been stealth fixing it on a per skill basis for a while now.
    It seems to work with several dots now just not all of them. So regardless of your view zos don't agree.
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    Artemis wrote: »
    We expect NB skills to run and scale on stamina/weapon crit/damage.
    Actually, NB skills like impale, veiled strike, and teleport strike already use weapon crit.
  • killedbyping
    killedbyping
    ✭✭✭✭
    I have seen only NERFS to NightBlade since start.
    There are indeed were alot of bug fixes, but i barely can consider this as a buff.

    The only thing dev ever promised to buff was Shadow Path which instead was NERFED.

    Devs realy should add a trollface near to their official NightBlade's topic...
  • Mondo
    Mondo
    ✭✭✭✭
    I kill every class and race expect that damn shielding templers PLS buff NB or nerf templers hard! Thats not ok i cant play full fun if my class/race is not the best!!!!
    Cause:

    I wanna be the very best,
    like no one ever was......
    Im not the Hero you need, im the Troll you deserve!
    - Survived the WoW Pre LK Rogue Forum "Come at me Bro" -

    L2P = Accept that DK is OP and stop complaining
  • R0M2K
    R0M2K
    ✭✭✭✭

    Sooo, 1600 against a single PvE proves what exactly? i do 2300 against a PVE mob with surprise and that proves nothing for PVP

    and why the hell you casting SD if your in Shealth already? and Mark target for PVE is like meh, barely noticiable.

    indeed your very skilled and know the game mechanics.

    Edit: good music choice tho. :)



    Here, a better one:

    https://www.youtube.com/watch?v=Eiusig1zOlY&list=UU_q5WZtFp36adwqhKpZzxwQ

    Another one:

    https://www.youtube.com/watch?v=E7GuyaQvTx8

    Now tell me NB can do that.
    Edited by R0M2K on August 25, 2014 11:17AM
  • tomiffseb17_ESO
    My class attacks are scaling with magicka thats fine with me. I raised magicka and i have tons of fun with it. I do tried stamina in pvp and i liked it even more, but.iDid miss my aoe abilities for pve. So i am with magicka again. One thing i do hate is that all my class abilities are magicka based BUT they do use weapon crit. Awesome. Cant tell you how happy i am with light armor.
    And before anyone ask i am in light armor because all my class abilities using magicka, and all my aoe stuffs aswell.
  • R0M2K
    R0M2K
    ✭✭✭✭
    My class attacks are scaling with magicka thats fine with me. I raised magicka and i have tons of fun with it. I do tried stamina in pvp and i liked it even more, but.iDid miss my aoe abilities for pve. So i am with magicka again. One thing i do hate is that all my class abilities are magicka based BUT they do use weapon crit. Awesome. Cant tell you how happy i am with light armor.
    And before anyone ask i am in light armor because all my class abilities using magicka, and all my aoe stuffs aswell.

    Yeh, many of your Class skills scale of magicka, weapon crit AND Spell Power

    Skill lines like Assasination should scale of Weapon Power, not SP.

    So yeah, you hit with a truck-sized gold 2-hander from the back on the head of your victim and... It DOESNT MATTER AT ALL CUZ SCALES OF SPELL POWER WTF !.

    Edited by R0M2K on August 25, 2014 11:25AM
  • tomiffseb17_ESO
    Those abilities got their own animation so i do not care about this. But its a good point lol, since they are magic, with they own spell animation.... Its just hard to me to understand why cant thoose attacks use spell crit. If they scales with magicka. Sure i could just go full med but why if all other skills in my build can use spell crit. (Funnel health/sap essence to stay with NB toys)
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