First off, I am not talking about using a bow.
VagabondAngel wrote: »My NB can burst from stealth for 2600 damage, with sustainable dps of 600-800.... doesn't seem broken to me. In fact that was at VR7, so its probably more by now (VR10). The only problem with NBs is damage mitigation but since we're assassins, that is by design I guess.
CapuchinSeven wrote: »VagabondAngel wrote: »My NB can burst from stealth for 2600 damage, with sustainable dps of 600-800.... doesn't seem broken to me. In fact that was at VR7, so its probably more by now (VR10). The only problem with NBs is damage mitigation but since we're assassins, that is by design I guess.
Any class can burst from stealth for 2500.
CapuchinSeven wrote: »VagabondAngel wrote: »My NB can burst from stealth for 2600 damage, with sustainable dps of 600-800.... doesn't seem broken to me. In fact that was at VR7, so its probably more by now (VR10). The only problem with NBs is damage mitigation but since we're assassins, that is by design I guess.
Any class can burst from stealth for 2500.
My sorc and dk do not have an opener that hits that hard. Nor do they have passives that allow me to pull off those numbers. But I only play all 3 classes, so what would I know?
Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)So a little more clarification, if you please.
Buffs?
We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.
How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...
Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.
Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.
I can go on, but I will settle for a fix to Cloak and being stuck in combat.
nerevarine1138 wrote: »nerevarine1138 wrote: »p_tsakirisb16_ESO wrote: »
1- Enumerate that extense list of NB buffs pls.
2- Gl tryin to 2-shot any minimal competent player stacking full impen and/or perma-blocking-while-casting-skills-at-the-very-same-time.
3- After the initial burts, GAME OVER.
As someone else mentioned, a lot of the "buffing" involved bringing Dragonknights and Sorcerers down to more reasonable levels.
Nightblades are highly effective now, and if you're running trials, the group always needs a minimum of two to be viable. I don't know what else you want.
Trials? What are they good for?
Loot? Nope
Fun? Nope
I see no reason to do Trials.
PvP IS the end game, and its clearly dominated for DKs in the first place followed by Sorcs and Templars, leaving the NB class the last.
Good luck dueling with a NB.
It's well known that bow Nightblades are a huge force in PvP. I don't know what game you've been playing.
Edit: Also, if you only meant to talk about PvP, you should specify that next time. I have plenty of fun in trials. Sorry that you don't.
Bow is a skill line that EVERY class can use and fire lethal arrow from shealth for crit+2x dmg, its not a NB exclusive.
Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)So a little more clarification, if you please.
Buffs?
We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.
How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...
Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.
Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.
I can go on, but I will settle for a fix to Cloak and being stuck in combat.
These are L2P issues, not buff issues.
But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.
Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)So a little more clarification, if you please.
Buffs?
We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.
How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...
Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.
Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.
I can go on, but I will settle for a fix to Cloak and being stuck in combat.
These are L2P issues, not buff issues.
But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.
smeeprocketnub19_ESO wrote: »Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)So a little more clarification, if you please.
Buffs?
We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.
How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...
Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.
Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.
I can go on, but I will settle for a fix to Cloak and being stuck in combat.
These are L2P issues, not buff issues.
But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.
Right, you exactly right. Your own DoTa should definitely pop you out of cloak. Makes perfect sense.
I suspect you have never bothered to play a NB to a higher level, and you are just talking out your behind.

smeeprocketnub19_ESO wrote: »Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)So a little more clarification, if you please.
Buffs?
We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.
How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...
Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.
Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.
I can go on, but I will settle for a fix to Cloak and being stuck in combat.
These are L2P issues, not buff issues.
But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.
Right, you exactly right. Your own DoTa should definitely pop you out of cloak. Makes perfect sense.
I suspect you have never bothered to play a NB to a higher level, and you are just talking out your behind.
HI
Apart from hilarious minor buffs to a couple of useless skills you have done NOTHING in 3 months now.
Patience has a limit.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)So a little more clarification, if you please.
Buffs?
We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.
How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...
Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.
Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.
I can go on, but I will settle for a fix to Cloak and being stuck in combat.
These are L2P issues, not buff issues.
But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.
Right, you exactly right. Your own DoTa should definitely pop you out of cloak. Makes perfect sense.
I suspect you have never bothered to play a NB to a higher level, and you are just talking out your behind.
HI
So you are saying that our own dots -should- break cloak then?
Even if that were true, I think the point is that Nightblades do not need buffing isn't it? Or did you only read my post and not the OP? Good job anyway.CapuchinSeven wrote: »Any class can burst from stealth for 2500.
smeeprocketnub19_ESO wrote: »Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)So a little more clarification, if you please.
Buffs?
We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.
How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...
Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.
Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.
I can go on, but I will settle for a fix to Cloak and being stuck in combat.
These are L2P issues, not buff issues.
But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.
Right, you exactly right. Your own DoTa should definitely pop you out of cloak. Makes perfect sense.
I suspect you have never bothered to play a NB to a higher level, and you are just talking out your behind.
ZOS_JessicaFolsom wrote: »Incoming Fixes & Improvements
We have ongoing efforts to improve the Nightblade class, and fix some of the outstanding issues. Below is an early look at some of the incoming fixes and improvements you will see in content patch 1.2.X.
...
Outstanding Known Issues
Patch 1.1.2 fixed many outstanding Nightblade issues, but below are some that we are either actively investigating, working on fixes for now, or have recently fixed and will push in a future patch. Please note this list does not reflect every reported Nightblade issue we are currently investigating.
General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.
Dark Cloak (Shadow Cloak morph): Dark Cloak is not currently removing damage-over-time (DoT) debuffs as it should be. We’re currently investigating this issue to determine which DoTs are not being removed by Dark Cloak.
...
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)So a little more clarification, if you please.
Buffs?
We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.
How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...
Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.
Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.
I can go on, but I will settle for a fix to Cloak and being stuck in combat.
These are L2P issues, not buff issues.
But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.
Right, you exactly right. Your own DoTa should definitely pop you out of cloak. Makes perfect sense.
I suspect you have never bothered to play a NB to a higher level, and you are just talking out your behind.
HI
So you are saying that our own dots -should- break cloak then?
xsorusb14_ESO wrote: »smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Let's start with fixing Cloak so that NBs dot's don't break it. (known bug. Cited as such by devs)So a little more clarification, if you please.
Buffs?
We have a DoT tree (Siphon), with DoTs on Magicka capped toons that do 700 dmg over 12 seconds. Now remember, people regenerate 50-150 health every 2 seconds That 700 is now 400 over 12 seconds.
How about our AoE skill Path of Darkness. 72 dmg per second with the dmg morph. It was buffed from 65 dmg...
Blur, this should be our defensive cooldown, but 15% chance to miss REALLY? 15%? Not enough to take a bar spot.
Shades, their only purpose is to chase off a newb or hope he holds block. They do ZERO damage. Seriously 0 dmg.
I can go on, but I will settle for a fix to Cloak and being stuck in combat.
These are L2P issues, not buff issues.
But, yes, I would like some changes to cloak mechanics. But in this stealth game, limited ability to enter stealth during combat seems like it is working as intended.
Right, you exactly right. Your own DoTa should definitely pop you out of cloak. Makes perfect sense.
I suspect you have never bothered to play a NB to a higher level, and you are just talking out your behind.
HI
So you are saying that our own dots -should- break cloak then?
Yes...
Your own dots should break cloak...I don't know why you'd think it wouldn't.
ZOS_JessicaFolsom wrote: »Incoming Fixes & Improvements
...
Outstanding Known Issues
...
General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.
...
VagabondAngel wrote: »My NB can burst from stealth for 2600 damage, with sustainable dps of 600-800.... doesn't seem broken to me. In fact that was at VR7, so its probably more by now (VR10). The only problem with NBs is damage mitigation but since we're assassins, that is by design I guess.
The earlier problem with NB passives not working has been fixed hasn't it? So what exactly is the problem?
Initial burst:jelliedsoup wrote: »Using what skills can you get this output? And is it in PvP?
Apart from hilarious minor buffs to a couple of useless skills you have done NOTHING in 3 months now.
Patience has a limit.