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Please do something about mage telport spamming

  • Morticielle
    Morticielle
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    Vatter wrote: »
    Bolt should have the stun or disorient (whichever it is) removed. it should only be a retreating tactic.
    So now Sorcs shall be nerfed AGAIN because they play together with other classes and all use their abilities in a way all profit? LOOOOOOOOL

    That is THE most dumbest reasoning for a nerf I EVER heard!

    Let me translate into plain English what you are just saying here: "Zenimax please nerf Bolt Escape AGAIN, because I and many other players are to skillless to counter our enemies tactics! Please, Zenimax, pleeeaaasssseeee!!!!"

    I would like to know what class you are playing, so I can give you a more detailed answer.

    And I have a question: Why is it that people who are crying for nerfs of other classes, never have a signature with their name, class, and server? Are you people afraid of consequences ingame? Poor kids ...
    Edited by Morticielle on August 24, 2014 5:47AM
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

    - Zenimax implements more bugs from patch to patch
    - Zenimax does not care about the increasing instability of the game. People have more and more crashes Fix of memory bug decreased number of crashes considerably
    - Zenimax has still not fully fixed the fps drops they (!) implemented with patch1.2.3
    - Zenimax does nothing to fix the massive ability lags in PvP
    - Zenimax gives more attention to unnecassary 'content' like dyes for armors than fixing issues
    - In patchnotes Zenimax lies about bugs allegedly fixed
    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
    - Support is ineffective and does not even speak in a way one can linguistically understand

  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
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    ^ loooool
  • Domander
    Domander
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    I guess I'd be ok with a change to BE as in

    lower the cost if used again within 4 seconds to 25% more magicka.... but then make the increase stack until it's had that 4 seconds from it's last use.

    1st use would be normal, second 125% of cost... third would be another 25% increase etc.

    spamming it over and over and over would then get really expensive really fast, but you could use it 2-3 times and it would be a little cheaper than it is now.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Right now just about every sorc's main form of attack to go along with the impulse spam is bolting through with streak to disorient lock and gain ultimate for ultimate spam. Geting rapid and non-stop bats and negate magics from it. Needs to be fixed.
    Edited by demonlkojipub19_ESO on August 24, 2014 10:29AM
  • Skwor
    Skwor
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    Sunrock wrote: »
    This is still abused wholesale. Please do something about it. Really tire dof mages being able to perma port and still suffer no mana issues

    If you are a templar and use spear charge or use two handed critical charge weapon, shield charge from h1+S or any other charge skill they can never escape you with bolt escape.

    PS: Always use immovable from heavy armor skill.

    False, I used charge and they can get away, The reason is they spam it twice back to back and are instantly outside of charge range.
    Edited by Skwor on August 24, 2014 2:23PM
  • Halrloprillalar
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    Right now just about every sorc's main form of attack to go along with the impulse spam is bolting through with streak to disorient lock and gain ultimate for ultimate spam. Geting rapid and non-stop bats and negate magics from it. Needs to be fixed.

    Don't get upset because your zerg is bad
  • Teargrants
    Teargrants
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    No decent sorc's main form of attack is streak + impulse, unless you're talking about zerg balls. In which case I have to ask why your zerg can't hold block and focus fire if it's individual sorcs. Or if it's a zerg of sorcs where is your zerg's shatter play so you guys can break up, keep them from building ult off your blob and mitigate their negate spam?

    Before you bring up 'I can't target them cuz clouding swarm', that's a balance problem with clouding swarm, not sorcs.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Skwor
    Skwor
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    Kirsika wrote: »
    No decent sorc's main form of attack is streak + impulse, unless you're talking about zerg balls. In which case I have to ask why your zerg can't hold block and focus fire if it's individual sorcs. Or if it's a zerg of sorcs where is your zerg's shatter play so you guys can break up, keep them from building ult off your blob and mitigate their negate spam?

    Before you bring up 'I can't target them cuz clouding swarm', that's a balance problem with clouding swarm, not sorcs.

    LOL really? sorry but here is how it works, a sorc goes streaking through a line un-targetable and stunning everyone in the line then a zerg comes through impulsing and swarming everything. Yes great coordination however obviously stupid game mechanics cause you cannot stop or resist the streak stunning sorc. Sorry this needs fixed BE is stupid op still.
    Edited by Skwor on August 24, 2014 11:38PM
  • Teargrants
    Teargrants
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    @skwornub18_ESO‌
    You cannot resist streak? Would a macro to hold your block button help?

    If everyone in a zerg is going to bunch up and not hold block or use immovable, they completely deserve whatever CC punishment their enemies throw their way, streak or no. Do you complain when DKs invasion in, spam talons, impulse and drop banners on these same nonblocking zerglings as well (a la Permy)?
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Skwor
    Skwor
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    Kirsika wrote: »
    @skwornub18_ESO‌
    You cannot resist streak? Would a macro to hold your block button help?

    If everyone in a zerg is going to bunch up and not hold block or use immovable, they completely deserve whatever CC punishment their enemies throw their way, streak or no. Do you complain when DKs invasion in, spam talons, impulse and drop banners on these same nonblocking zerglings as well (a la Permy)?

    You really do not understand PVP and the zerg balls do you? I am not asking to give zerg balls more I am talking about zerg balls using streak to be even more zergy/effective. Trust me holding block all day in a massive fight is not as effective as you think it is. Also yes I believe all the spamming CC going on with no real effective immunity is a problem.

    Maybe you love being stunned / perma rooted / dazed every 1.5 seconds in your game-play. Moany of us do not. So please give it a rest, I know how to block, I use the heavy armor skill and pots for sta/health. This isn't a L2P issue this is a bad game mechanics issue.

    Edited by Skwor on August 25, 2014 1:29AM
  • Krinaman
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    Kirsika wrote: »
    @skwornub18_ESO‌
    Do you complain when DKs invasion in, spam talons, impulse and drop banners on these same nonblocking zerglings as well (a la Permy)?

    At least those have caps.

  • Halrloprillalar
    Halrloprillalar
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    Immovable. You're welcome
  • Rylana
    Rylana
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    Kirsika wrote: »
    @skwornub18_ESO‌
    You cannot resist streak? Would a macro to hold your block button help?

    If everyone in a zerg is going to bunch up and not hold block or use immovable, they completely deserve whatever CC punishment their enemies throw their way, streak or no. Do you complain when DKs invasion in, spam talons, impulse and drop banners on these same nonblocking zerglings as well (a la Permy)?

    Forget the stun, the streak building the ultimate to fire the invisibility of the bats so you can DPS the hell out of the clump you just buzzed through is the real meat of the build.

    Streak and then bats+impulse is completely viable and quite lethal. A little too lethal really, considering EVERYONE AND THEIR MOTHER is switching to it. Obviously something about it is screaming OP AS HELL.

    Else people wouldnt be moving to the build in droves.
    Edited by Rylana on August 25, 2014 9:56AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Halrloprillalar
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    Rylana wrote: »
    Kirsika wrote: »
    @skwornub18_ESO‌
    You cannot resist streak? Would a macro to hold your block button help?

    If everyone in a zerg is going to bunch up and not hold block or use immovable, they completely deserve whatever CC punishment their enemies throw their way, streak or no. Do you complain when DKs invasion in, spam talons, impulse and drop banners on these same nonblocking zerglings as well (a la Permy)?

    Forget the stun, the streak building the ultimate to fire the invisibility of the bats so you can DPS the hell out of the clump you just buzzed through is the real meat of the build.

    Streak and then bats+impulse is completely viable and quite lethal.

    Against bad zergs.

    1-2 sorcs doing this to an organized group either get pretty much ignored or wtfstomped

  • Vatter
    Vatter
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    Vatter wrote: »
    Bolt should have the stun or disorient (whichever it is) removed. it should only be a retreating tactic. Not an offensive tool to drain you of stamina and make way for a dk spamming talons and a gaggle of vamps behind him spamming impulse and bats.
    WOW. did I just solve the blob warfare?

    Hey, let's just remove all cc that sorcs have and let them be an AP pinata, sounds good mate.

    So defensive M.........How about a hug!

    but.......

    I'm convinced and I've had a change of heart. I created a sorc a few weeks ago who is a light/destro and sword and board vampire with accents of impulse and bats coupled with the shield knockdown and streak. Blows my temp out of the water. v3 and I haven't died a single time yet in pve. I was promised to be able to play how I wanted to. obviously that was a lie. So I'm gonna play the flavor of the month just like everyone else until my sub ends. Look for me on the pvp field soon. I'll be the super face melting in literally 2 seconds macro cowboy. ESO FTW!
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Sunrock wrote: »
    This is still abused wholesale. Please do something about it. Really tire dof mages being able to perma port and still suffer no mana issues

    If you are a templar and use spear charge or use two handed critical charge weapon, shield charge from h1+S or any other charge skill they can never escape you with bolt escape.

    PS: Always use immovable from heavy armor skill.

    Sorry mate but you do not have a clue what are you talking about.

    I use Toppling Charge, and on the few times I manage to target the escaped SC, by the time the spear land, he was already gone with another BE.

    Unfortunately this skill is not broken like the NB teleport attack, Shield Charge, Rampage, which stun the opponent the moment is cast on them, before you even approach them finishing the move....

    BE was nerfed initially because it was spammable. Now is spammable again. Another nerf is due to bring it into line. Heavy handed one this time, probably. Set a 5 second recast time is the only option. But is the abuse of abilities that bring the nerfs.

    Same applies to Talons (you do not get immunity by breaking it with dodge), Batswarm, Vampire Cloud+Invisibility potion and the list goes on.....
  • Rylana
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    Rylana wrote: »
    Kirsika wrote: »
    @skwornub18_ESO‌
    You cannot resist streak? Would a macro to hold your block button help?

    If everyone in a zerg is going to bunch up and not hold block or use immovable, they completely deserve whatever CC punishment their enemies throw their way, streak or no. Do you complain when DKs invasion in, spam talons, impulse and drop banners on these same nonblocking zerglings as well (a la Permy)?

    Forget the stun, the streak building the ultimate to fire the invisibility of the bats so you can DPS the hell out of the clump you just buzzed through is the real meat of the build.

    Streak and then bats+impulse is completely viable and quite lethal.

    Against bad zergs.

    1-2 sorcs doing this to an organized group either get pretty much ignored or wtfstomped

    You see that is just it, there are no groups I see in this game right now that I could consider "that pro" as it were.

    Whenever we go out in the field, everything dies. The good, the bad, the ugly. You kill them on yours, I kill them on mine (though we will never get to work together as sorcs, sadly, though my DK or Temp and your Sorc are pretty lethal O_o)

    Its been a long time since ive seen a fight where the outcome wasnt at least 1-1 k/d, and its normally over 5-1 with the builds we run. So defining good vs bad or pug vs organized gets difficult because no matter how "organized" a group is, there are still going to be more pro and less pro people in them.

    There is no hard counter to streak currently. People say block, but everyone in this thread knows that doesnt work most of the time since a sorc can just chain streak and/or get the jump and start the chain before anyone is even blocking.

    Once it starts, the cycle never really stops, especially with multiple streakers.

    Hell most of the time our groups have wiped there was an obvious prelude double streak right before the bomb dropped. And no one is immune, ive seen every group in this game either use it to wreck us, or us use it to wreck them.

    Unless youre saying EVERYONE is a bad zerg.
    Edited by Rylana on August 25, 2014 12:03PM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Malveria
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    Learn to counter. Jesus. You're complaining about the most fragile, low-hitting class being able to CC you for a few seconds.

    Sorcs don't have a one shot. Sorcs don't have a spammable high-damage ability. No, frags don't count. They're not high damage, they're avoidable, and they have a cast time without a proc.

    Sorcs need a damage buff, if anything. Otherwise, leave them alone. Focus on your other broken as crap classes please.
    Venatus
  • GaldorP
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    I don't know. In my campaign there's usually about 5 enemy sorcerers in every large battle spamming bolt escape to get into a group of my side, then they use clouding swarm and can't be targetted. If they're successful and kill a few people (works well against new/bad players who don't even see nor understand what's going on) they'll bolt escape and do bat swarm again, if they haven't generated enough ultimate (combat frenzy lv 2 helps a lot) they just spam bolt escape a few times again to get back to their people. Most of them never even get as much as a scratch, because they have damage shields of 800 or more points stacked with the annulment buff so they take only half damage (less if they block).

    There's a few things that are really broken in PvP right now:

    1. AoE caps: AoE caps make zergballing the dominant strategy. Enemy zergballs can only be defeated by doing your own zergballs. Once zergballing has started, all sides are forced to do it or they lose. This makes PvP extremely stupid and boring.
    2. Stacking of damage shield effects + annulment buff: Most of the "pro" PvP players I encounter will only ever take half damage from my attacks. Less if they are blocking. There are players you never see running around with less than 1000 points of damage shield (and they're not using barrier). This cannot be intended. (And I won't even mention how so many strategies for trials in PvE relied entirely on the obviously unintended stacking of several barrier buffs).
    3. Stacking of heals: A single character can regain unlimited amounts of health per tick. So the only way you could ever kill a character in a group that is spamming heals is by doing at least as much damage as the character has max health in a single tick. This is only possible by stacking lots of damage ultimates, regular skills + synergies (and siege weapons) which, again, will typically only happen when groups are zergballing.
    4. Regaining ultimate out of combat: Heals allow people to quickly regain ultimate out of combat. This gives spell-crit builds with resto staff a huge advantage over everyone else.
    5. CC immunity: It's not working.
    6. Breaking free from CC effects: In many situations it doesn't work either.
    7. Skill balance: Some skills like Bolt Escape, Clouding Swarm, and Mist Form are obviously too strong, others like Volley are obviously too weak. Werewolves are entirely useless.
  • c0rp
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    Right now just about every sorc's main form of attack to go along with the impulse spam is bolting through with streak to disorient lock and gain ultimate for ultimate spam. Geting rapid and non-stop bats and negate magics from it. Needs to be fixed.

    Stop zerg balling.

    /thread


    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Erock25
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    I don't know. In my campaign there's usually about 5 enemy sorcerers in every large battle spamming bolt escape to get into a group of my side, then they use clouding swarm and can't be targetted. If they're successful and kill a few people (works well against new/bad players who don't even see nor understand what's going on) they'll bolt escape and do bat swarm again, if they haven't generated enough ultimate (combat frenzy lv 2 helps a lot) they just spam bolt escape a few times again to get back to their people. Most of them never even get as much as a scratch, because they have damage shields of 800 or more points stacked with the annulment buff so they take only half damage (less if they block).

    There's a few things that are really broken in PvP right now:

    1. AoE caps: AoE caps make zergballing the dominant strategy. Enemy zergballs can only be defeated by doing your own zergballs. Once zergballing has started, all sides are forced to do it or they lose. This makes PvP extremely stupid and boring.
    2. Stacking of damage shield effects + annulment buff: Most of the "pro" PvP players I encounter will only ever take half damage from my attacks. Less if they are blocking. There are players you never see running around with less than 1000 points of damage shield (and they're not using barrier). This cannot be intended. (And I won't even mention how so many strategies for trials in PvE relied entirely on the obviously unintended stacking of several barrier buffs).
    3. Stacking of heals: A single character can regain unlimited amounts of health per tick. So the only way you could ever kill a character in a group that is spamming heals is by doing at least as much damage as the character has max health in a single tick. This is only possible by stacking lots of damage ultimates, regular skills + synergies (and siege weapons) which, again, will typically only happen when groups are zergballing.
    4. Regaining ultimate out of combat: Heals allow people to quickly regain ultimate out of combat. This gives spell-crit builds with resto staff a huge advantage over everyone else.
    5. CC immunity: It's not working.
    6. Breaking free from CC effects: In many situations it doesn't work either.
    7. Skill balance: Some skills like Bolt Escape, Clouding Swarm, and Mist Form are obviously too strong, others like Volley are obviously too weak. Werewolves are entirely useless.

    Couple of things on this ....

    Without Clouding Swarm those Sorc are screwed if they Bolt Escape too far into your group. Clouding Swarm is a real issue because you become untargetable.

    Damage shield of 800 plus Annulment gets eaten up REAL quick especially with melee dmg. Also, blocking does not affect you at all with a dmg shield up. It is actually detrimental because your shield will still take full dmg and you will lose stamina for blocking.

    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Anazasi
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    there is a lot of flexing in here. Death to the zerg ball? Maybe but I don't think the sorcs are the real issue. Yeah they tend to be an annoyance from time to time but honestly its kind of like seeing a train on the track do you stand in front of it or do you get out of the way? If you as a player stand in its path you can expect the same result every time. If you get on its flanks you can avoid the bulk of the damage. If you have immovable up well sorcs just wont bother you. I think the real issue the OP is frustrated with is poor situational awareness. I have noticed that a lot of DK's get tunnel vision when fighting perhaps stepping back a little and asking yourself am I in the best position to survive and do damage would be a better starting place.
  • eventide03b14a_ESO
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    griszax wrote: »
    @zac_sooleprb18_ESO‌, I see your point. Sorcerers never have skills that consume resources yet don't function properly.

    And turning completely invisible multiple times would never be considered an escape method? You get far enough away, you go back into sneak, and you have fully and effectively disappeared.

    We had this happen yesterday when one snuck into a keep. Three of us were playing ring-around-the-rosy in an alcove like a bunch of idiots trying to catch the glimpses in between his ethereal escapades. Had he turned right once instead of left, he would have been gone.

    The skills not firing off properly isn't a NB thing, right now it's an ESO thing.

    Been there, died from that.

    Honestly all you had to do was use an AoE stun/root and it would have knocked the poor nightblade right out of stealth. It really is that easy and it's not nearly as powerful as you describe.
    I would agree if what you said about magicka was true, truth if speced right BE can and is be cast with little to no risk of running out of magicka. Actually make it so BE does in fact result in risking a magicka drain and it would be fine having seen numerous offensive spam BE's, one fight where I personally spent almost 5 minutes in continuous combat using the templar's charge where the sorc continuously spammed BE never showing signs of it causing magicka issues.

    Of course they could also change charge so when the sorc BE's I don't have to re-target so I can charge again, this would then be on parity where a sorc can BE and spam a spell for dps and not have to re-target. That would be balance as well.

    Now I could of just stayed defensive then the fight would have lasted forever. That I guess is balance to but seems pointless.

    Can you give me the name of the Sorc that kept BE up for 5 minutes, because soft capped on magicka regen and 100 points of the magicka soft-cap, I can get 5 casts out of it. That's full magicka to empty.

    It's awesome skill don't get me wrong, but no-one can keep it up for that long (that's what she said). I'm guessing he times it and does it every 4 secs or he uses pots, or both.

    The math simply doesn't add up here. First cast is expensive, second in 4 seconds costs 50% more, and Magicka regen is reduced for a period after first cast - multiple casts continue this.

    And @skwornub18_ESO, why wouldn't you have to retarget? I have to retarget if you move significantly? They're not all AoE. We have to aim too.

    Plus, if they're BE'ing for 5 minutes, they're not casting other spells. Why weren't you doing damage during the pauses?

    How did this ultimately end?

    If you could BE on end, Sorc's would still be using it for transit in place of the horse. Such is no longer the case.
    I can confirm that bolt escape can pretty much negate the need for horses in Cyrodiil. I have a Breton sorcerer vampire. In all light armor with the racial passives from Breton and the passives from vampire and the passives from light armor along with the warlock set and decent food he can bolt escape right across the map with only very short pauses for magicka regen. Most of the time I just drink potions if I want to get a couple more out. It's really not that difficult to achieve. The bonus to all of this of course is that the more magicka you have the harder your spells hit so there really isn't any downside to going this route.

    Lol to this. If You really use BE to travel I don't know what to add here :D You want to tell me You are sorc that waste whole his mana , potions to travel ?

    I don't know where to start. Maybe let's start with the fact that after 6-7 casts sorcerer is already OOM ( 2 more casts with warlock set). Thats with warlock + seducer and 2.5 k mana. I would say it's fair trade off to be ABLE to run from fight with wasting Your whole mana resources and leaving You without any defense.

    That ability doesn't give You some kind of God mode. Stop trying to nerf it even more because first nerf only hit people that used this ability in combat .

    Harness magicka , dark exchange , pots will always allow for sorcerers to use this ability to run from fight.

    Every class got their unique abilities. On my sorc I have to deal with dk's spamming reflect that leave me without most of my damaging skills, nb's 2-3 shotting people from stealth, templars spamming blazing shield. I have to make tactics to counter their skills and so should You with the sorcerers using BE.

    If that skill worries You so much maybe You should also reroll to sorc and just run after them ?:)
    I never said Bolt Escape should be nerfed. Yeah you can travel with Bolt Escape. Magicka doesn't exactly take that long to regen. I don't know why this bothers you so much, but yes I have been able to keep up with groups on horse back by using Bolt Escape intermittently.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Unfortunately this skill is not broken like the NB teleport attack, Shield Charge, Rampage, which stun the opponent the moment is cast on them, before you even approach them finishing the move....
    I am pretty sure you are mistaken about Teleport Strike stunning before it reaches the target. Everything on my screen would suggest otherwise.
    :trollin:
  • Bramir
    Bramir
    ✭✭✭✭
    Please spread out.
  • griszax
    griszax
    ✭✭✭
    And this thread goes on :D Heh it's funny because there are more unbalanced skills in the game and You guys cry about this one.
    Sandriks EU Auriel's bow
  • Krinaman
    Krinaman
    ✭✭✭
    L2P eh?

    As I recall that's what those DK vamps were saying back in the day...
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    c0rp wrote: »
    Right now just about every sorc's main form of attack to go along with the impulse spam is bolting through with streak to disorient lock and gain ultimate for ultimate spam. Geting rapid and non-stop bats and negate magics from it. Needs to be fixed.

    Stop zerg balling.

    /thread


    What a tard comment. Baddie sorcs comin at people with tard one-liners and think they win the thread. It doesn't matter if its a zergball or 5 people, Rii-rii mode streak exploiting does the same thing to them all. Is as skill-less as impulse spam, and not even working as intended. You probably know your BE is hitting people through walls too, but "nerrrr it good, stop zerg ball /nerrrr"

    But all you baddie sorcs will defending your new broken mechanics. Thats all you people ever do. Baddies that will jump on the class that is most beneficially broken atm. Only a baddie will defend broken mechanics.

    The deranged monkeys always jump at those who try to report broken mechanics. 0 integrity, all day everyday. PvP is always a helpless disaster because of people like you.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Unfortunately this skill is not broken like the NB teleport attack, Shield Charge, Rampage, which stun the opponent the moment is cast on them, before you even approach them finishing the move....
    I am pretty sure you are mistaken about Teleport Strike stunning before it reaches the target. Everything on my screen would suggest otherwise.

    I think what hes talking about is those skill make your character unable to run in any direction until the skill hits you. Its the same with every charge skill. Not a stun or anything, just locked in place until contact, unless you dodge.
  • Bramir
    Bramir
    ✭✭✭✭
    Krinaman wrote: »
    L2P eh?

    As I recall that's what those DK vamps were saying back in the day...

    There is simply no comparison. Just spread out and hope you have decent healers, and these sorcerers will be nothing more than an annoyance. It is your clumping together that is making you vulnerable...nothing needs to be nerfed or changed in any way except your tactics.

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