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I dont feel like continuing playing (not trolling)

RazielSR
RazielSR
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This is not a troll topic. It is just how I feel about eso usually.

The main reason for me is that I dont really feel this is an Elder Scrolls game.
Im not very fan of mmorpgs. I just liked and like Age of Conan. Im a hardcore TES single player games fan.
Im playing ESO since beta and then early access. Im just VR 4.

The main problems I have with the game are to not be able to be a pure warrior stamina based due to the horrendous stamina issues, and the lack of TES spirit. The lack of roleplay possibilities,the lack of soul and the horrible way to play you have once you kill Molag Bal.

Im not pvp player so i dont mind that aspect. Im more a solo player that like to group usually but not every day. I feel that the OST.... being good is not really for a TES game in most of the song. I think that the graphics are good but not enough detailed,there are no high mountains to climb where you just can contemplate far distances. In fact you always feel like playing in a vast flat terrain with some rocks here and there. I would say the design is about the world being empty and too much on rails. The only zone I feel is unique is High Rock. Almost the whole rest of the world seems really weak and makes no justice to Elder Scrolls brand. I do know about the difficulties to represent a detailed world in an mmo game but I really think it could be better.

So my feelings most of the time is that Im playing a generic mmo with an Elder Scrolls skin.

Sometimes I think that maybe it is because Im too much fan of TES games but sorry, I cant play this game not thinking about Elder Scrolls and having the name on it.

I still having almost 2 more months subbed but I really just log to feed the horse. Im playing Risen 3 now and Im gonna return to AOC because I miss that game.

I wont continue subbed after this almost 2 months pending because the updates are all about groups and pvp. I feel that ZOS is not going the path that Elder Scrolls is about and is going just thinking in pvp and mmo players. Imo Its a mistake because hardcore mmo players will leave just to rush the next mmo and then blame in the forums because there is no endgame content,but Its just my opinion and I understand its an mmo.

So maybe its my problem,but I cant feel this is a true Elder Scrolls game,and I tried a lot.

Maybe in 2015 the game will be better for my taste and I will sub again. But I cant see this game being solo friendly and I think you will be forced to group in the new zones of Tamriel they will add because it will be all about adventure zones.
Edited by RazielSR on August 24, 2014 12:26AM
  • VlVEC
    VlVEC
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    Damn that's crazy, an MMO thinking about MMO players. I can't even imagine.
    The beginning of the words is ALMSIVI. I give you this as Vivec.
    Almalexia, Sotha Sil, and Vivec.
    ヽ༼ຈ༽ل͜༼ຈ༽ノ
  • RazielSR
    RazielSR
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    VlVEC wrote: »
    Damn that's crazy, an MMO thinking about MMO players. I can't even imagine.

    I think it is not fair to just extract some random sentence from my topic. I said as you can read that I understand its an mmo but it is just that I hoped for a more immersive game and having more solo roleplay because it is Elder Scrolls,not your random mmo.
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Sorry you feel that way. But I don't think you've played may eso games if you don't think this feels like one. I love the lore and the quests are soooo well done that I'm on my 4th toon going through the dominion quests and I still love them.

    For you to say you have a problem with the graphics and not being able to climb mountain cracks me up. WTF does that have to do with ESO? Also, this game has the best graphics of ANY mmo out there, soooo....

    Go back to skyrim, that's my suggestion. This game isn't for you, but thankfully it is for over 800,000 others so i think we'll be fine.

  • ers101284b14_ESO
    ers101284b14_ESO
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    Can I have your stuff?
  • RazielSR
    RazielSR
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    Sorry you feel that way. But I don't think you've played may eso games if you don't think this feels like one. I love the lore and the quests are soooo well done that I'm on my 4th toon going through the dominion quests and I still love them.

    For you to say you have a problem with the graphics and not being able to climb mountain cracks me up. WTF does that have to do with ESO? Also, this game has the best graphics of ANY mmo out there, soooo....

    Go back to skyrim, that's my suggestion. This game isn't for you, but thankfully it is for over 800,000 others so i think we'll be fine.

    Well, 237 hours in Daggerfall. 754 in Morowind, 430 In Oblivion and 1049 in Skyrim.

    Why that rage? Of course the game feels like TES regarding lore...even a notebook can feel TES just by adding some TES lore...Im talking about the immersion and the way the world works. And the high mountains feeling I mean to be able to really really go to different places inside a map. Not just some flat terrain and some houses. You see how High Rock feels? Stormhaven and RivenSpire for example are some really excelent maps.
    Edited by RazielSR on August 23, 2014 4:55PM
  • Soloeus
    Soloeus
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    I don't like the 6-12 man trials. I hate that the only way to advance is that, once you hit V12. Oh, and if you hate Vet Zones, go try Craglorn.

    Within; Without.
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    RazielSR wrote: »
    Sorry you feel that way. But I don't think you've played may eso games if you don't think this feels like one. I love the lore and the quests are soooo well done that I'm on my 4th toon going through the dominion quests and I still love them.

    For you to say you have a problem with the graphics and not being able to climb mountain cracks me up. WTF does that have to do with ESO? Also, this game has the best graphics of ANY mmo out there, soooo....

    Go back to skyrim, that's my suggestion. This game isn't for you, but thankfully it is for over 800,000 others so i think we'll be fine.

    Well, 237 hours in Daggerfall. 754 in Morowind, 430 In Oblivion and 1049 in Skyrim.

    Why that rage? Of course the game feels like TES regarding lore...even a notebook can feel TES just by adding some TES lore...Im talking about the immersion and the way the world works. And the high mountains feeling I mean to be able to really really go to different places inside a map. Not just some flat terrain and some houses. You see how High Rock feels? Stormhaven and RivenSpire for example are some really excelent maps.

    Ok, so the game doesn't feel like a single player rpg. If you thought it was going to, you should re-evaluate your gaming decisions.
  • RazielSR
    RazielSR
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    RazielSR wrote: »
    Sorry you feel that way. But I don't think you've played may eso games if you don't think this feels like one. I love the lore and the quests are soooo well done that I'm on my 4th toon going through the dominion quests and I still love them.

    For you to say you have a problem with the graphics and not being able to climb mountain cracks me up. WTF does that have to do with ESO? Also, this game has the best graphics of ANY mmo out there, soooo....

    Go back to skyrim, that's my suggestion. This game isn't for you, but thankfully it is for over 800,000 others so i think we'll be fine.

    Well, 237 hours in Daggerfall. 754 in Morowind, 430 In Oblivion and 1049 in Skyrim.

    Why that rage? Of course the game feels like TES regarding lore...even a notebook can feel TES just by adding some TES lore...Im talking about the immersion and the way the world works. And the high mountains feeling I mean to be able to really really go to different places inside a map. Not just some flat terrain and some houses. You see how High Rock feels? Stormhaven and RivenSpire for example are some really excelent maps.

    Ok, so the game doesn't feel like a single player rpg. If you thought it was going to, you should re-evaluate your gaming decisions.

    I have nothing to reevaluate. I didnt expect a single player game...I just expected more TES soul and not that random mmo spirit.
  • cyqa
    cyqa
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    I disagree with you that this doesn't feel like a TES game. But I understand where you're coming from- maybe when the justice system is implemented, housing, etc. we will see you again. :)
  • bosmern_ESO
    bosmern_ESO
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    I don't understand why people think ESO (an MMO) should feel like a single player. As an MMO, they have to do certain things, there needs to be a linear path of leveling (unless they made everywhere and every quest scale to your level, but how weird would that feel for a level 9 killing things next to a level 40)
    ~Thallen~
  • Elsonso
    Elsonso
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    @RazielSR‌,

    I admit that I had a hard time understanding what you were saying in places.

    As I am a solo PVE player from an Elder Scrolls background, we are at least kin in this matter, so I decided to respond.

    I will be the first to admit that ESO is not Skyrim. Anyone who plays Skyrim and is expecting Skyrim Online is going to need to change expectations.

    However, the designers have made so many deviations from what many consider to be a classic MMO in order to bring a solid Solo capability to the game that I can understand where some people might be thinking that it is a poor sequel to Skyrim and a solo game by rights. I do not assume that this applies to you, but it can if you want.

    So what do I think about ESO as a TES title?

    First, let me get one thing clear. My max character, across 5 characters, is 36. I am deliberately not trying to hit VR because I have known for a long time that the game is a problem starting at level 50. I do not wish to be an early adopter in this respect, so I let all the rest of you get there and complain. I will waltz in later and take advantage of the changes your hard-fought battle to VR14 has wrought. :smile: Everything I talk about below is level 1 to 36.

    On being on rails...

    The comment about the game being on rails is apt, but this is not something that is a new concept in TES games. The main quest is almost always on rails, with a bottomless canyon on both sides. The player can ignore the main quest but it is always there taunting you. In Oblivion, you get portals opening up everywhere that won't go away until the main quest is over. In Skyrim, it is less annoying, but still the main quest is calling. ESO is no different in this respect, and honestly, I have not tried to ignore it.

    About standing on mountains...

    ESO is not as open world as the normal TES games. I cannot jump off the boat in Devon's Watch and hike to Riften. Well, I can, but I will find a lot of wayshrines along the way, some of them more than once. Even within a zone like Stonefall, the monsters around Fort Virak are nastier than the ones around Devon's Watch. In this respect, ESO is more like the MMO than recent TES games. Later TES games tend to make it so that where ever you go, the world is your level. ESO cannot do that due to the MMO nature of the game.

    This is not to say that ESO does not have places off the main path to go. ESO is filled with little things that make me smile when I come across them. Skeletons in out of the way places with a journal nearby that has some tragic story in it, for example. While ESO is not open world, there are definitely places to go, usually high up on some cliff or down in some valley, that contains something interesting. This is definitely a hallmark of TES games.

    You talked about stamina warriors...

    I generally discount the whole "skirt and stick" stuff but you commented that you cannot make a stamina warrior in this game. I do disagree with this to some degree and tend to ignore the template builds that demand Dragon Knight and Sorcerer. My expectation is that stamina builds will be viable sooner rather than later.

    What I cannot disagree with is the heavy reliance on magic-based skills in the game. All of the class skills are magic. This is a major deviation from TES games because you loose too much by making a zero Magicka character. In this respect, it is not possible in ESO to make analogs of many TES characters. Now, to be fair, I very rarely make a Skyrim character that uses no magic. In Skyrim, the healing spells and some of the destruction spells are just too handy, even for a swordsman. In Oblivion, there was a lightning bolt spell you could get out by Chorrol that was very handy if you could get it at the right level. So, while ESO forces me to take on magic, and I don't like it, the sad fact of the matter is that I had already been doing it.

    The one major change I would make to the skills in ESO is to make Dragon Knight, Nightblade, and Templar have at least one, if not two, class skill lines that are based on Stamina instead of Magicka. Too late for this, Pandora's Box and all.

    Roleplaying. I have never really felt that there was much of a Roleplaying aspect in TES. In terms of FRPG, I come from a non-computer background in RPGs and really do not consider any of the TES titles to be a true RPG. Sure, you could do little things that might be considered quirks in play, build, and equipment, but the bottom line is that Solo is solo and there is no one else around. The NPCs don't care what I do, and frequently don't let me do it anyway. The world is my stage, but there is no audience. In order for roleplaying to be rewarding, something role related has to make a difference somewhere. If anything, I consider ESO to be a major movement forward in terms of RPG play in the TES line, even if it does not support stuff the TES people consider RPG, or stuff that MMO players consider RPG.

    What I wanted to end with is a question about some of the stuff I did not understand in the OP. You made the statements "lack of soul" and "lack of TES spirit" and I was unable to connect these statements to later comments. What is the soul and spirit of TES?

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Xau
    Xau
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    ...yet another annoying personal opinion post. Like, did it really take you 5 months to figure out that ESO is an mmo?
  • cromica81_ESO
    cromica81_ESO
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    My favorite part is that you pick your faction spend hours and hours developing your character, spend the entire time 1 - 50 fighting the other factions in pve and pvp then you finish the story and the devs are all like trollololo the faction you picked doesn't mean *** go play these other ones.
  • Lunerdog
    Lunerdog
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    @RazielSR‌,

    I admit that I had a hard time understanding what you were saying in places.

    As I am a solo PVE player from an Elder Scrolls background, we are at least kin in this matter, so I decided to respond.

    I will be the first to admit that ESO is not Skyrim. Anyone who plays Skyrim and is expecting Skyrim Online is going to need to change expectations.

    However, the designers have made so many deviations from what many consider to be a classic MMO in order to bring a solid Solo capability to the game that I can understand where some people might be thinking that it is a poor sequel to Skyrim and a solo game by rights. I do not assume that this applies to you, but it can if you want.

    So what do I think about ESO as a TES title?

    First, let me get one thing clear. My max character, across 5 characters, is 36. I am deliberately not trying to hit VR because I have known for a long time that the game is a problem starting at level 50. I do not wish to be an early adopter in this respect, so I let all the rest of you get there and complain. I will waltz in later and take advantage of the changes your hard-fought battle to VR14 has wrought. :smile: Everything I talk about below is level 1 to 36.

    On being on rails...

    The comment about the game being on rails is apt, but this is not something that is a new concept in TES games. The main quest is almost always on rails, with a bottomless canyon on both sides. The player can ignore the main quest but it is always there taunting you. In Oblivion, you get portals opening up everywhere that won't go away until the main quest is over. In Skyrim, it is less annoying, but still the main quest is calling. ESO is no different in this respect, and honestly, I have not tried to ignore it.

    About standing on mountains...

    ESO is not as open world as the normal TES games. I cannot jump off the boat in Devon's Watch and hike to Riften. Well, I can, but I will find a lot of wayshrines along the way, some of them more than once. Even within a zone like Stonefall, the monsters around Fort Virak are nastier than the ones around Devon's Watch. In this respect, ESO is more like the MMO than recent TES games. Later TES games tend to make it so that where ever you go, the world is your level. ESO cannot do that due to the MMO nature of the game.

    This is not to say that ESO does not have places off the main path to go. ESO is filled with little things that make me smile when I come across them. Skeletons in out of the way places with a journal nearby that has some tragic story in it, for example. While ESO is not open world, there are definitely places to go, usually high up on some cliff or down in some valley, that contains something interesting. This is definitely a hallmark of TES games.

    You talked about stamina warriors...

    I generally discount the whole "skirt and stick" stuff but you commented that you cannot make a stamina warrior in this game. I do disagree with this to some degree and tend to ignore the template builds that demand Dragon Knight and Sorcerer. My expectation is that stamina builds will be viable sooner rather than later.

    What I cannot disagree with is the heavy reliance on magic-based skills in the game. All of the class skills are magic. This is a major deviation from TES games because you loose too much by making a zero Magicka character. In this respect, it is not possible in ESO to make analogs of many TES characters. Now, to be fair, I very rarely make a Skyrim character that uses no magic. In Skyrim, the healing spells and some of the destruction spells are just too handy, even for a swordsman. In Oblivion, there was a lightning bolt spell you could get out by Chorrol that was very handy if you could get it at the right level. So, while ESO forces me to take on magic, and I don't like it, the sad fact of the matter is that I had already been doing it.

    The one major change I would make to the skills in ESO is to make Dragon Knight, Nightblade, and Templar have at least one, if not two, class skill lines that are based on Stamina instead of Magicka. Too late for this, Pandora's Box and all.

    Roleplaying. I have never really felt that there was much of a Roleplaying aspect in TES. In terms of FRPG, I come from a non-computer background in RPGs and really do not consider any of the TES titles to be a true RPG. Sure, you could do little things that might be considered quirks in play, build, and equipment, but the bottom line is that Solo is solo and there is no one else around. The NPCs don't care what I do, and frequently don't let me do it anyway. The world is my stage, but there is no audience. In order for roleplaying to be rewarding, something role related has to make a difference somewhere. If anything, I consider ESO to be a major movement forward in terms of RPG play in the TES line, even if it does not support stuff the TES people consider RPG, or stuff that MMO players consider RPG.

    What I wanted to end with is a question about some of the stuff I did not understand in the OP. You made the statements "lack of soul" and "lack of TES spirit" and I was unable to connect these statements to later comments. What is the soul and spirit of TES?




    Well HOORRAY for you, I mean that, quite literally.

    Someone who actually took the time to see where the OP was coming from and understanding what he's feeling, instead of the normal nasty sniping one man upmanship yip yaps and can I haz your stuffs nonsense.


    Have an awesome on me :)
  • Martinus72
    Martinus72
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    I understand your point of view and you have right for your opinion but I have to disagree I'm afraid. I've started my experience with Elder Scrolls saga even earlier than you as it was Arena back in 1993 if my old memory still works yet ;). I have been in every ES game since altho won't be giving hours numbers cos it is not my intention to impress anyone. I have to say one thing, ESO truly feels like Elder Scrolls, I'm playing since 10th of April, taking all my time to be everywhere, read all the books and talk to all bypassers. I'm vet 4 at this moment too and having absolute ball here. Haven't felt such an immersion for years and altho I agree this game needs still polishing in many aspects including stamina builds we have to remember as an MMO this is still an infant state of the game.
    And considering all above this game is truly amazing.
  • moXrox
    moXrox
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    Of course an mmorpg cant be like an "Elder Scrolls Game" which is a single player adventure game with thousands of available community mods.

    Thats just not possible.
    Music Channel:
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  • Ninnghizhidda
    Ninnghizhidda
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    I agree 100% with OP. While ESO has all the great elements from the Elder Scrolls series concerning the world and environment and story and immersion and all that (which of course is GREAT), it totally messed up the "classes" and absolutely messed up with "warriors" (aka Stamina? which isn't even remotely accurate), and instead turned it all to "mages" or "Harry Potters" or, well yeah, that kind of thing.

    An awesome disappointment, and precious little is on the horizon towards "fixing" this. On top of that all, it feels like a dreaded console thing (yes, of course, we do have to cater for the console generation / audience, said versions are soon to come).

    Again, if Zeni were not so stubborn or, I don't really know about their real vision, to make ESO attractive primarily to the "spellcaster" (aka "mage") type of player, this would and should be the MMO of all times (or so far). Maybe it will be, many, and me, strongly hope so. Whether this hope guarantees a continuing subscription for the next XX months is another thing, and the problem.
  • BBSooner
    BBSooner
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    No need to be long winded about it, If you don't want to play then don't play.
    Edited by BBSooner on August 23, 2014 6:49PM
  • RazielSR
    RazielSR
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    cyqa wrote: »
    I disagree with you that this doesn't feel like a TES game. But I understand where you're coming from- maybe when the justice system is implemented, housing, etc. we will see you again. :)

    I hope it too. And more or less you got my point,yes.
  • RazielSR
    RazielSR
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    @RazielSR‌,
    What is the soul and spirit of TES?

    Something that you cant just copy and something that is even more difficult to achieve in an mmo.
    Something that just Beteshda can do because theyvknow how TES universe is. ESO feels like a mix of ideas without deep thoughts.
    For example,have you ever know a person that while seeing some ancient ruins like ...I dont know...the roman forum or the egipt pyramids would just say: "oh...just some rocks"...

    Thats how ESO sees TES Universe imo. And thats what I meant with lack of soul. It doesnt matter how important a character is in TES lore,it will look generic and with no soul the way is.showed in ESO.
    Edited by RazielSR on August 23, 2014 11:37PM
  • Ojustaboo
    Ojustaboo
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    Xau wrote: »
    ...yet another annoying personal opinion post. Like, did it really take you 5 months to figure out that ESO is an mmo?

    Personally I find posts like yours to be far more annoying
  • Thudunblundur
    Thudunblundur
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    I think that if you have identified spirit and soul as the areas you feel this game is lacking for you then you have made the right decision for the right reasons. I don't feel like that but I can respect your point of view since it is well thought out.

    Chuckle. We already see the mmo folks complaining about the solo stuff , and the TES types complaining about having to group. Personally I think they've managed to make something rather good that isn't quite either. The first of a new genre perhaps? That might be the trouble: People expect certain things from their games and notice what isn't there more than they appreciate new stuff they haven't got to grips with yet and may not be very interested in.
    Edited by Thudunblundur on August 23, 2014 11:56PM
  • thelordoffelines
    thelordoffelines
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    TLDR but....... I can haz stuff?
  • Ojustaboo
    Ojustaboo
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    TLDR but....... I can haz stuff?

    maybe if you used your brain and decided to either read and reply to what they said, or worked out that you lack the interlect to be able to read a post over one paragraph hence will ignore this thread, you wouldn't have replied like an idiot.

    Getting sick to death of pointless rude replies like yours that add nothing to z thread.

    The op wrote an easy to read well thought out post.
  • RazielSR
    RazielSR
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    Ojustaboo wrote: »
    TLDR but....... I can haz stuff?

    maybe if you used your brain and decided to either read and reply to what they said, or worked out that you lack the interlect to be able to read a post over one paragraph hence will ignore this thread, you wouldn't have replied like an idiot.

    Getting sick to death of pointless rude replies like yours that add nothing to z thread.

    The op wrote an easy to read well thought out post.

    Thanks for this. Anyway sorry for my english,it is not my native language. Im from Spain. Plus im writing from a mobile today...
    Edited by RazielSR on August 24, 2014 12:06AM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I wondered where you had gone. Welcome back and glad to see you are still your regular ray of sunshine self.
  • RazielSR
    RazielSR
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    I think that if you have identified spirit and soul as the areas you feel this game is lacking for you then you have made the right decision for the right reasons. I don't feel like that but I can respect your point of view since it is well thought out.

    Chuckle. We already see the mmo folks complaining about the solo stuff , and the TES types complaining about having to group. Personally I think they've managed to make something rather good that isn't quite either. The first of a new genre perhaps? That might be the trouble: People expect certain things from their games and notice what isn't there more than they appreciate new stuff they haven't got to grips with yet and may not be very interested in.

    Its true that to expect something in particular could be "dangerous" but look the name of the game...Elder Scrolls on it...how to avoid expectations? And more if you have in mind that clearly they created this mmo because Elder Scrolls is a fantastic brand. Would ZOS have ever created an mmo if it had not been thanks to this brand?...impossible to know but I wouldnt hold my breath...
    What I mean is that by using this brand you have to live with these kind of expectations coming from players. And yes,maybe thats my problem too. I wouldnt be playing this game if it was not advertising Elder Scrolls name.
    Edited by RazielSR on August 24, 2014 12:20AM
  • RazielSR
    RazielSR
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    I wondered where you had gone. Welcome back and glad to see you are still your regular ray of sunshine self.

    In fact I didnt go anywhere. I continued subbed because I really wanted to help this TES project or spin off or call it just game.
  • Thudunblundur
    Thudunblundur
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    RazielSR wrote: »
    I think that if you have identified spirit and soul as the areas you feel this game is lacking for you then you have made the right decision for the right reasons. I don't feel like that but I can respect your point of view since it is well thought out.

    Chuckle. We already see the mmo folks complaining about the solo stuff , and the TES types complaining about having to group. Personally I think they've managed to make something rather good that isn't quite either. The first of a new genre perhaps? That might be the trouble: People expect certain things from their games and notice what isn't there more than they appreciate new stuff they haven't got to grips with yet and may not be very interested in.

    Its true that to expect something in particular could be "dangerous" but look the name of the game...Elder Scrolls on it...how to avoid expectations? And more if you have in mind that clearly they created this mmo because Elder Scrolls is a fantastic brand. Would ZOS have ever created an mmo if it had not been thanks to this brand?...impossible to know but I wouldnt hold my breath...
    What I mean is that by using this brand you have to live with these kind of expectations coming from players. And yes,maybe thats my problem too. I wouldnt be playing this game if it was not advertising Elder Scrolls name.

    I don't think you CAN avoid expectations, whether the label is TES or MMO or FPS or Jazz or Blues...I was commenting on a possible consequence which might apply in this case.

    It does seem to me that the problem of merging TES with an MMO is that some bits on both sides have to give...you can't get the graphics and fps in an mmo that you can get in in a fps for example, and how often did you wish you could do some part of Skyrim with a friend rather than a follower...? And so what both sides tend to notice is bits they expect from their genre, but aren't there, rather than new and different things (like the combat, imo) which may not be a major interest of that individual even when they do get to grips with them. That feeling of something missing might well be describable as lack of soul.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I would agree that ESO, as much as I love it, lacks at least a partial soul.

    It feels sterile to some degree. The difference between a print of a painting and the actual painting.

    I generally attribute that to the limitations of an mmo though.
    Dear Sister, I do not spread rumors, I create them.
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