Damn that's crazy, an MMO thinking about MMO players. I can't even imagine.
coryevans_3b14_ESO wrote: »Sorry you feel that way. But I don't think you've played may eso games if you don't think this feels like one. I love the lore and the quests are soooo well done that I'm on my 4th toon going through the dominion quests and I still love them.
For you to say you have a problem with the graphics and not being able to climb mountain cracks me up. WTF does that have to do with ESO? Also, this game has the best graphics of ANY mmo out there, soooo....
Go back to skyrim, that's my suggestion. This game isn't for you, but thankfully it is for over 800,000 others so i think we'll be fine.
coryevans_3b14_ESO wrote: »Sorry you feel that way. But I don't think you've played may eso games if you don't think this feels like one. I love the lore and the quests are soooo well done that I'm on my 4th toon going through the dominion quests and I still love them.
For you to say you have a problem with the graphics and not being able to climb mountain cracks me up. WTF does that have to do with ESO? Also, this game has the best graphics of ANY mmo out there, soooo....
Go back to skyrim, that's my suggestion. This game isn't for you, but thankfully it is for over 800,000 others so i think we'll be fine.
Well, 237 hours in Daggerfall. 754 in Morowind, 430 In Oblivion and 1049 in Skyrim.
Why that rage? Of course the game feels like TES regarding lore...even a notebook can feel TES just by adding some TES lore...Im talking about the immersion and the way the world works. And the high mountains feeling I mean to be able to really really go to different places inside a map. Not just some flat terrain and some houses. You see how High Rock feels? Stormhaven and RivenSpire for example are some really excelent maps.
coryevans_3b14_ESO wrote: »coryevans_3b14_ESO wrote: »Sorry you feel that way. But I don't think you've played may eso games if you don't think this feels like one. I love the lore and the quests are soooo well done that I'm on my 4th toon going through the dominion quests and I still love them.
For you to say you have a problem with the graphics and not being able to climb mountain cracks me up. WTF does that have to do with ESO? Also, this game has the best graphics of ANY mmo out there, soooo....
Go back to skyrim, that's my suggestion. This game isn't for you, but thankfully it is for over 800,000 others so i think we'll be fine.
Well, 237 hours in Daggerfall. 754 in Morowind, 430 In Oblivion and 1049 in Skyrim.
Why that rage? Of course the game feels like TES regarding lore...even a notebook can feel TES just by adding some TES lore...Im talking about the immersion and the way the world works. And the high mountains feeling I mean to be able to really really go to different places inside a map. Not just some flat terrain and some houses. You see how High Rock feels? Stormhaven and RivenSpire for example are some really excelent maps.
Ok, so the game doesn't feel like a single player rpg. If you thought it was going to, you should re-evaluate your gaming decisions.
lordrichter wrote: »@RazielSR,
I admit that I had a hard time understanding what you were saying in places.
As I am a solo PVE player from an Elder Scrolls background, we are at least kin in this matter, so I decided to respond.
I will be the first to admit that ESO is not Skyrim. Anyone who plays Skyrim and is expecting Skyrim Online is going to need to change expectations.
However, the designers have made so many deviations from what many consider to be a classic MMO in order to bring a solid Solo capability to the game that I can understand where some people might be thinking that it is a poor sequel to Skyrim and a solo game by rights. I do not assume that this applies to you, but it can if you want.
So what do I think about ESO as a TES title?
First, let me get one thing clear. My max character, across 5 characters, is 36. I am deliberately not trying to hit VR because I have known for a long time that the game is a problem starting at level 50. I do not wish to be an early adopter in this respect, so I let all the rest of you get there and complain. I will waltz in later and take advantage of the changes your hard-fought battle to VR14 has wrought.Everything I talk about below is level 1 to 36.
On being on rails...
The comment about the game being on rails is apt, but this is not something that is a new concept in TES games. The main quest is almost always on rails, with a bottomless canyon on both sides. The player can ignore the main quest but it is always there taunting you. In Oblivion, you get portals opening up everywhere that won't go away until the main quest is over. In Skyrim, it is less annoying, but still the main quest is calling. ESO is no different in this respect, and honestly, I have not tried to ignore it.
About standing on mountains...
ESO is not as open world as the normal TES games. I cannot jump off the boat in Devon's Watch and hike to Riften. Well, I can, but I will find a lot of wayshrines along the way, some of them more than once. Even within a zone like Stonefall, the monsters around Fort Virak are nastier than the ones around Devon's Watch. In this respect, ESO is more like the MMO than recent TES games. Later TES games tend to make it so that where ever you go, the world is your level. ESO cannot do that due to the MMO nature of the game.
This is not to say that ESO does not have places off the main path to go. ESO is filled with little things that make me smile when I come across them. Skeletons in out of the way places with a journal nearby that has some tragic story in it, for example. While ESO is not open world, there are definitely places to go, usually high up on some cliff or down in some valley, that contains something interesting. This is definitely a hallmark of TES games.
You talked about stamina warriors...
I generally discount the whole "skirt and stick" stuff but you commented that you cannot make a stamina warrior in this game. I do disagree with this to some degree and tend to ignore the template builds that demand Dragon Knight and Sorcerer. My expectation is that stamina builds will be viable sooner rather than later.
What I cannot disagree with is the heavy reliance on magic-based skills in the game. All of the class skills are magic. This is a major deviation from TES games because you loose too much by making a zero Magicka character. In this respect, it is not possible in ESO to make analogs of many TES characters. Now, to be fair, I very rarely make a Skyrim character that uses no magic. In Skyrim, the healing spells and some of the destruction spells are just too handy, even for a swordsman. In Oblivion, there was a lightning bolt spell you could get out by Chorrol that was very handy if you could get it at the right level. So, while ESO forces me to take on magic, and I don't like it, the sad fact of the matter is that I had already been doing it.
The one major change I would make to the skills in ESO is to make Dragon Knight, Nightblade, and Templar have at least one, if not two, class skill lines that are based on Stamina instead of Magicka. Too late for this, Pandora's Box and all.
Roleplaying. I have never really felt that there was much of a Roleplaying aspect in TES. In terms of FRPG, I come from a non-computer background in RPGs and really do not consider any of the TES titles to be a true RPG. Sure, you could do little things that might be considered quirks in play, build, and equipment, but the bottom line is that Solo is solo and there is no one else around. The NPCs don't care what I do, and frequently don't let me do it anyway. The world is my stage, but there is no audience. In order for roleplaying to be rewarding, something role related has to make a difference somewhere. If anything, I consider ESO to be a major movement forward in terms of RPG play in the TES line, even if it does not support stuff the TES people consider RPG, or stuff that MMO players consider RPG.
What I wanted to end with is a question about some of the stuff I did not understand in the OP. You made the statements "lack of soul" and "lack of TES spirit" and I was unable to connect these statements to later comments. What is the soul and spirit of TES?
lordrichter wrote: »@RazielSR,
What is the soul and spirit of TES?
thelordoffelines wrote: »TLDR but....... I can haz stuff?
thelordoffelines wrote: »TLDR but....... I can haz stuff?
maybe if you used your brain and decided to either read and reply to what they said, or worked out that you lack the interlect to be able to read a post over one paragraph hence will ignore this thread, you wouldn't have replied like an idiot.
Getting sick to death of pointless rude replies like yours that add nothing to z thread.
The op wrote an easy to read well thought out post.
Thudunblundur wrote: »I think that if you have identified spirit and soul as the areas you feel this game is lacking for you then you have made the right decision for the right reasons. I don't feel like that but I can respect your point of view since it is well thought out.
Chuckle. We already see the mmo folks complaining about the solo stuff , and the TES types complaining about having to group. Personally I think they've managed to make something rather good that isn't quite either. The first of a new genre perhaps? That might be the trouble: People expect certain things from their games and notice what isn't there more than they appreciate new stuff they haven't got to grips with yet and may not be very interested in.
vyndral13preub18_ESO wrote: »I wondered where you had gone. Welcome back and glad to see you are still your regular ray of sunshine self.
Thudunblundur wrote: »I think that if you have identified spirit and soul as the areas you feel this game is lacking for you then you have made the right decision for the right reasons. I don't feel like that but I can respect your point of view since it is well thought out.
Chuckle. We already see the mmo folks complaining about the solo stuff , and the TES types complaining about having to group. Personally I think they've managed to make something rather good that isn't quite either. The first of a new genre perhaps? That might be the trouble: People expect certain things from their games and notice what isn't there more than they appreciate new stuff they haven't got to grips with yet and may not be very interested in.
Its true that to expect something in particular could be "dangerous" but look the name of the game...Elder Scrolls on it...how to avoid expectations? And more if you have in mind that clearly they created this mmo because Elder Scrolls is a fantastic brand. Would ZOS have ever created an mmo if it had not been thanks to this brand?...impossible to know but I wouldnt hold my breath...
What I mean is that by using this brand you have to live with these kind of expectations coming from players. And yes,maybe thats my problem too. I wouldnt be playing this game if it was not advertising Elder Scrolls name.