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Keen Eye - Making it Worthwhile.

Turelus
Turelus
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Currently the passive skill under most crafting Keen Eye is mostly being ignored because of it's lack of need due to add-ons such as Harvest Map.

An idea I had was to maybe make the later skills in this line (level two and three) have additional benefits like a chance to gain additional resources, something like the Green Thumb perk in Skyrim.

Keeping this as a % chance say 20% level two and 40% level three would mean there is not a massive influx of resources into the game but those who spend the SP would have a chance to come out with a little more, whilst making a mostly ignored skill hold value for investing SP.
@Turelus - EU PC Megaserver
"Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Circuitous
    Circuitous
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    It would be nice to get some extra goodies from nodes. Maybe a chance for trait gems when farming ores, additional alchemy ingredients from those nodes, things like that could be an option as well.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • SirAndy
    SirAndy
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    Circuitous wrote: »
    Maybe a chance for trait gems when farming ores
    Oddly enough, there was a brief period during early beta when that was implemented.
    Anywho, i agree that an additional incentive for keen eye would be good.

    I use level one on all my characters for all crafting types and it really does help finding stuff, especially in the jungle at night.
    :)
  • Circuitous
    Circuitous
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    SirAndy wrote: »
    Circuitous wrote: »
    Maybe a chance for trait gems when farming ores
    Oddly enough, there was a brief period during early beta when that was implemented.

    Might've been what I remember it from. That or Tera.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
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