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Can We Please Get Some MORE Bank & Bag Slots !

  • Nestor
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    2) If ZOS hears our pleas and fixes the broken system you've been able to cope with, how will it negatively affect you?

    No one who is against extra bag space has ever said why they are against it.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • RoyMallis
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    I'd like to see specific bag types that you can buy from vendor to hold certain mats. Like an apothecary satchel to hold potion mats or a harvesting sack to hold provisioning mats, a jewelry box to hold jewelry, runes, glyphs or all of those. Each bag would take up a slot in you're inventory/bank and maybe hold a set amount of mats... say 25, 30 slots per bag.

    I do what I can, when I can, to provide in game help to those seeking it. @RoyMallis
  • sotonin
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    Nestor wrote: »
    2) If ZOS hears our pleas and fixes the broken system you've been able to cope with, how will it negatively affect you?

    No one who is against extra bag space has ever said why they are against it.

    Because they dumped 800k into upgrading their bank and they don't want everybody else who is poor to get space that they worked hard for.... My best guess anyways. It's stupid.
  • Venereous44
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    I want a bag for my head.
  • sotonin
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    I want a bag for my head.

    I agree. I'll not be happy until we get paperbag helmets!

    Make it so ZOS
  • the_sid
    the_sid
    Soul Shriven
    Someone mentioned this earlier, but why can't we have cheaper specifically purposed bags (inventory tabs)? I would love to be able to purchase inventory slots at a cheaper price that maybe I could only use for runestones, or potions, or pets, or maps. Maybe they could have "crafting bags" that allow you to carry large amounts of material components or "lunch kits" that let you carry a lot of food consumables?

    And for the love of Mara why on Nirn did they give us pre-order maps and no extra place to put them all! Pure torture.
  • Nestor
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    sotonin wrote: »
    Because they dumped 800k into upgrading their bank and they don't want everybody else who is poor to get space that they worked hard for.... My best guess anyways. It's stupid.

    And that is a totally invalid argument. Which is why they don't state it. I for sure can understand the frustration, but it does not matter. They made the decisions they made under the conditions that existed at the time.

    Things in the real world go on sale all the time, stores don't give back the difference in price to someone except under certain circumstances, usually focused on a stated policy, like a price guarantee. ZOS has never said the pricing of items is guaranteed, so anyone who expects them to remain the same forever is not reasonable in that assumption. I worked retail for a number of years in college, and no store ever decided to not put something on sale just because they sold a couple of them last week.

    So, does ZOS keep the 100 or so that have actually managed to max out their bag space happy, or does ZOS recognize that the artificial inventory limitations are a hindrance to game enjoyment for the majority? If the few who have maxed bags really complain then compensate them with more bag space or some gold or mats.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ravenhartb14_ESO
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    Nestor wrote: »

    So, does ZOS keep the 100 or so that have actually managed to max out their bag space happy, or does ZOS recognize that the artificial inventory limitations are a hindrance to game enjoyment for the majority?

    That's the question this thread is asking. Still no acknowledgement or response from ZOS
  • Gillysan
    Gillysan
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    No. L2S (learn to search)
    http://forums.elderscrollsonline.com/search?Search=inventory
    Over 1000 results.
    Edited by Gillysan on August 20, 2014 1:16AM
  • ravenhartb14_ESO
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    Gillysan wrote: »
    No. L2S (learn to search)
    http://forums.elderscrollsonline.com/search?Search=inventory
    Over 1000 results.

    What was the search for? I see you have "inventory" in there with several links to this thread, as well as a ton of threads listed that have nothing to do with the issue but have the word inventory somewhere in them.

    Was there a specific thread you were highlighting?
  • aleister
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    Trophy case + some sort of crafting mat storage area would be excellent.
  • xaraan
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    xaraan wrote: »
    I like that the game requires a bit of management in regards to banking and doesn't just let players save everything. Those that keep organized and upgrade their banks seem to never have a problem. These threads always seem to be started by those that just want it all for cheap, but it's really not hard to work with as is.

    Not everyone who plays ESO has the time to earn the shed loads of gold necessary to pay for the full bank inventory. I know people who can't afford to pay the twenty eight grand upgrade because they don't earn enough as they only play for a couple of hours a day. Yet they have a ton of stuff waiting to be research, mats for food, alchemy etc , and very little affordable space to put it.

    Then there are those of us who'd like to keep our trophies, and various other bits we have collected along the way. At the moment, I am hearing from people that they don't feel they have enough starting bank slots for 8 characters (it works out at about seven slots per character)and that they find it hard to either justify the expense of ten more slots or to earn enough to pay for them.

    Perhaps the best thing would be to separate the characters banking, give each character his or her own bank space like most games do? Either that or increase either the starting bank slots to 80, ie: 10 slots per character or increase the stacking of mats to 200 items.

    I myself have the upgrades both bag and bank, plus the horse and mules, but I feel for those who can't afford it, and agree that the starting number of slots are too low, and for many the prices of upgrades are very steep.


    I don't know how to put this diplomatically, but -- I don't really care about players that need special rules for their special playstyle. If you can't deal with the system because of the way you choose to play, that doesn't mean you should just get an "easy mode" because you want it. The fact that you can make alts to hold stuff is an easy fix for this - is it THE fix? No, upgrading your bank the way I did is, but if you don't want to play by that system, then you are forced to try other stuff. But I think players that work their butts off for something should have something to show for it and those that don't or can't (for whatever reason) should not. Maybe it sounds mean, but that's how I feel. I don't think there should be separate banks for each character (not to mention that just gives a huge bump to those that want multiple alts).

    You also keep talking about eight characters being played at the same time - if a player has time to play that many characters constantly, then they will have the money to upgrade. Chances are, if someone can only play a handful of hours a week, they don't have that many characters and can afford to make a couple alts, or they can not do every crafting on their character at first level. (Nor does someone need to save every provisioning mat- in fact you don't even need to save any of them except the waters to level up since you can get them all for free from barrels in cities - after that you'll know the particular ingredients you want for certain recipes instead of saving everything).

    I've already said that I think they should make trophies and costumes not take up inventory spaces. They have also already announced an overhaul coming to provisioning that will lesson the number of ingredients.

    I get that we disagree. But really, it is not at all difficult to earn money and upgrade your bank. Most banks, if a player has one character they play, should be at 150 slots by the time they hit vet status - there is plenty of money in the game just playing the quests, you don't have to farm for stuff or be a super vendor to do it.

    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Kcttocs
    Kcttocs
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    It's not about how many spaces are available to me it's about the price. I think 10K gold per 10 bank slots is a lot more reasonable. I think I could live with 240 bank spaces. I just cannot afford the 28K to go from 110 to 120 slots, I mean come on! That's robbery. And my hats off to those that made it to 240 slots. But I am not a business man, I just want to be self sufficient for my own needs. I don't want to craft for others to make money, I find killing things a lot more pleasurable.
  • sotonin
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    Kcttocs wrote: »
    It's not about how many spaces are available to me it's about the price. I think 10K gold per 10 bank slots is a lot more reasonable. I think I could live with 240 bank spaces. I just cannot afford the 28K to go from 110 to 120 slots, I mean come on! That's robbery. And my hats off to those that made it to 240 slots. But I am not a business man, I just want to be self sufficient for my own needs. I don't want to craft for others to make money, I find killing things a lot more pleasurable.

    Yep. the cost is insane. If they dropped the total cost to get to 240 to like 100 or 200k then it would be reasonable. But I still would not be happy. The lack of a "private" bank for each character is still a glaring and fundamental omission on their part that needs to be addressed.

    But with a terribly thought out guild system and horrible UI, i can't say i'm exactly surprised.
    Edited by sotonin on August 20, 2014 2:00PM
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    I spend more time shuffling inventory than questing. Something needs to be done.
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  • babylon
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    aleister wrote: »
    Trophy case + some sort of crafting mat storage area would be excellent.

    Pets and those treasure maps (particularly the CE ones) should also go into a special bag space that takes no room up. And definitely need a special bag space for trophies (the ones we get from dungeons as rewards) and another for crafting mats. And one for costumes as well.

    It would be really nice to be encouraged to keep the fun, fluff items without needing to sacrifice our regular gaming. The silly, fun stuff is a big part of what makes people happy in games.
    Edited by babylon on August 20, 2014 8:16PM
  • ravenhartb14_ESO
    ravenhartb14_ESO
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    xaraan wrote: »

    I don't know how to put this diplomatically, but -- I don't really care about players that need special rules for their special playstyle. If you can't deal with the system because of the way you choose to play, that doesn't mean you should just get an "easy mode" because you want it.

    We're not asking for an EZ mode. We're asking for a feature that has been the cornerstone of RPGs and MMOs for the past 20 years.

    The fact that you don't care about issues the majority of players encouter is totally fine. If it doesn't affect you; and you aren't going to be negatively affected by the issue being addressed, why even weigh in?

    Saying "No" to an issue just for the sake of saying "No" isn't constructive or helpful. ZOS listening to feedback and improving their game is a good thing.
  • Nestor
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    xaraan wrote: »
    If you can't deal with the system because of the way you choose to play, that doesn't mean you should just get an "easy mode" because you want it.

    Giving us more slots does not mean the game is easier. It just means we have more time to play the game.

    We are not playing 8 characters, we are playing one or two or three. Reason, it is very difficult to craft effectively in all professions on one character due to the limitations in Skill Points. If you build a crafter, your building a weaker fighter or healer. My most powerful character has no points in any crafting line, even though he is leveled in Enchanting, Provisioning and Blacksmithing. I had to spec out the points into combat and defense skills.

    So, we already have an effective limitation that we have to work through to craft and play the game. I have two crafters and one quester. I do level the Crafters, but only so I can get skill points to put into Crafting. Then there is the research and the materials and those take time to acquire. Someone that can make 8 Trait Crafted Sets is someone I admire, not someone who spent 800,000 gold on bag spaces.

    Sure, I can play within the limitations of the banking system as it stands now, in fact I do everyday. Let me give you an example of a game session for me.

    Log in to the quester.
    Go do some quests, bag gets full after one or two quests
    Go to bank to offload stuff, it's full
    Load up one then the other Crafter to take out of the bank what they can deconstruct or research.
    Then stop taking things out of the bank because my crafter is full, so I head off to the crafting station to deal with the inventory.
    Repeat this with my other crafter
    Load up a mule to carry excess mats (that I use to make things for lower level characters and friends)
    Then, finally I can load up my quester and go do another quest or two before I repeat this again.

    If you think this is fun and worthwhile and builds personal character to do this, then great for you. Me, I want to play the game, not manage inventory.

    Besides, how does it affect you if I have more bank space?
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ravenhartb14_ESO
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    Nestor wrote: »
    I want to play the game, not manage inventory.

    Besides, how does it affect you if I have more bank space?

    I also want to play the game instead of inventory management.

    It seems the people against improvements to the current banking system are not against the improvements, they're against other people having fun while playing the game. If everyone is happy, then they can't post negative comments on forums anymore...
  • sotonin
    sotonin
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    ZOS response????

    *tumbleweeds*
    *crickets*
    Edited by sotonin on August 22, 2014 6:12PM
  • Iago
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    personally I like the set up they currently have. It forces players to think critically about what to keep and what to toss.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • sotonin
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    Iago wrote: »
    personally I like the set up they currently have. It forces players to think critically about what to keep and what to toss.

    and forces them into the inventory management mini-game. no thanks.
  • zhevon
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    Iago wrote: »
    personally I like the set up they currently have. It forces players to think critically about what to keep and what to toss.
    Its an important feature of all games to encourage the user to throw away earned trophies and bought pets, because they have no real use :)

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