Could it have been a stealthed enemy with a bow +Snipe? +crit?A guy on a meatbag sieging at a basically no contest fort died with no one in sight. He was there one second full health right next to me and then just burst into flames and dropped dead. No lag, saw no enemies, no incoming siege circles. Everyone around was just kinda scratching their heads.
Are you sure? On my level 49 NB the Tooltip of Ambush is saying "Deals 249 Magic damage to enemies ...". So at least some part of the 2830 damage had to be magical damage.Just a technical side-note: Ambush is a melee attack, and thus is resisted by armor, not magic resistance.
Francescolg wrote: »Dear guys,
batswarm already hit me for 700+ and very often for 1000+ even before patch.. and long before... What you see now is the result if a too cautiously and innefectively done vampire-nurf/.++ --> now you meet whole teams of vampires, DKs, etc. FAST regging ultimates and using their synergies, cause it is and has already too long been one of the most effective ways to play this game designed too much around ultimates and not capping imbalanced ways of doing dmg in pvp. The next 2-3 months NB, a class which wad already strong, will be op, no matter if they tweak down a little bit more these broken skills mentioned here.
Morticielle wrote: »
http://www.youtube.com/watch?v=eGOwZHb4sXYWe've been noticing people dropping from high health to zero without getting visibly hit by anything. We're talking 500+ impenetrable players with 3300+ HP (3800 with warhorn) suddenly dying without any visible indication as to why. Death recount thus far has not helped, we have not noticed any pattern. A few of us have noticed that every time it happens, we are or have recently been attacked by a Nightblade.
Morticielle wrote: »Are you sure? On my level 49 NB the Tooltip of Ambush is saying "Deals 249 Magic damage to enemies ...". So at least some part of the 2830 damage had to be magical damage.Just a technical side-note: Ambush is a melee attack, and thus is resisted by armor, not magic resistance.
Edit:
I just logged onto my level 49 NB and attacked some NPCs with Ambush. My addon 'Combat Cloud' is color coding what kind of damage I do and it is showing the damage dealt by Ambush as "magic damage".
So I have to ask you what your source of information is that makes you saying Ambush is dealing physical damage? Or, as I presume, did you simply guess that is has to be physical damage because it is a 'melee attack'?
This. I remember 1.2 in SWTOR. I don't think it is as bad as that yet, but I do agree TTK is too low at the moment. Fully specced tanks die way too quickly. Mitigation from armor and spell resist is frakking useless. I made a thread about it as well recently.Agrippa_Invisus wrote: »The last game that saw a greatly decreased TTK like this was SWTOR with the 1.2 patch and it turned PVP into a pure frag fest. Even fully defense specced tanks died in just a few seconds. No one could heal through it. Everything became an alpha strike slugfest, seeing who could blow people out of their boots the fastest.
ESO already has enough alpha strike issues with ulti drops, but this is making it ridiculous. I want some level of tactical combat, not insta gib messes that go to the biggest zerg.
Ambush deals magic damage modified by physical resistances and stats.
Ambush crits based on weapon crit rather than spell crit.
Ambush has damage increased by reducing or negating target armour, rather than by the target's spell resistance.
My Ambush hits for 361 base damage with no crit or sneak attack bonus. It hits for 375 after using Surprise Attack to reduce 40% of target's armour.
By contrast, Strife is impacted by spell crit and spell resistance.
My strife hits for 409 with no crit. It still hits for 409 after using Surprise Attack to reduce 40% of target's armour.
Morticielle wrote: »Ambush deals magic damage modified by physical resistances and stats.
Ambush crits based on weapon crit rather than spell crit.
Ambush has damage increased by reducing or negating target armour, rather than by the target's spell resistance.
My Ambush hits for 361 base damage with no crit or sneak attack bonus. It hits for 375 after using Surprise Attack to reduce 40% of target's armour.
By contrast, Strife is impacted by spell crit and spell resistance.
My strife hits for 409 with no crit. It still hits for 409 after using Surprise Attack to reduce 40% of target's armour.
Well, thanks for your answer. But besides from what kind of damage Ambush is doing, 2830 damage is a little bit too much. Do you agree?
Hopefully threads like this don't ultimately result in damage nerfs. When a exploit/bug doesn't occur it's a giant turtlefest out there. Most the time my combat log is full of player absorbed x with replenishing barrier.
A few reason you see 1 shots :
Hp desync (it's mostly this)
Blazing shield stacking
Snipes/uppercuts bypassing damage absorption shields remaining value and doing damage as if you had 0 armor.
I also had some 1on1s where i thought i had full health but died instantly and on the death recap nothing hit me for more than 300 from one player. Truly a joke here... beta actually had better performance.

Sharee said it perfectly. One of the things that took me forever to figure out with my own melee-class-skill Nightblade was that Assassin's Blade, Teleport Strike, Veiled Strike, and Death Strike (along with their associated morphs) use WEAPON CRIT and work against your ARMOR rating, while still using Spell Damage.Morticielle wrote: »I just witnessed a NB onehitting two other players, than he onehitted me with "Ambush" for 2830. I call it onehit because I have 2800 life and it would have onehitted me even without the other three hits.
I never before was hit by Ambush with anything nearly as high as 2831. As far as I remember 1700 was the highest number before. Btw: I had no Reapers Mark or other debuffs on me I have 2077 Magic resistance !!!
I'm not saying that the NB did cheat/exploit/hack or whatever, I'm just saying THIS IS TO MUCH! Zenimax did something stupid again and messed up the game a little further than before. Fix it!
And what have your words to do with the issue, that people get onehitted?milesrodneymcneely2_ESO wrote: »Sharee said it perfectly. One of the things that took me forever to figure out with my own melee-class-skill Nightblade was that Assassin's Blade, Teleport Strike, Veiled Strike, and Death Strike (along with their associated morphs) use WEAPON CRIT and work against your ARMOR rating, while still using Spell Damage.Morticielle wrote: »I just witnessed a NB onehitting two other players, than he onehitted me with "Ambush" for 2830. I call it onehit because I have 2800 life and it would have onehitted me even without the other three hits.
I never before was hit by Ambush with anything nearly as high as 2831. As far as I remember 1700 was the highest number before. Btw: I had no Reapers Mark or other debuffs on me I have 2077 Magic resistance !!!
I'm not saying that the NB did cheat/exploit/hack or whatever, I'm just saying THIS IS TO MUCH! Zenimax did something stupid again and messed up the game a little further than before. Fix it!
It's my understanding that there are good reasons for it being wierd like this, but it's EXTREMELY counter-intuitive when you're building your first character (like me) and don't have a clear grasp on how the stats work.
Cost me a ton of gold in respec and gearing costs when I figured it out. So, heads-up there.
I also had some 1on1s where i thought i had full health but died instantly and on the death recap nothing hit me for more than 300 from one player. Truly a joke here... beta actually had better performance.
I have 3700 hp, barely saw the guy pop out of stealth b4 I died. Haven't figured these out yet.

This happened to me today and I think it goes here:
Needless to say I do not have over 6.6k health, so yeah, I somewhat exploded.
SVKFrankenstein wrote: »Nah , this is L2P issue . I bet that if you had one handed weapon and shield to use Puncture , Low Slash , Defensive Posture , etc , and ofc builded up your ultimate , this would never happened to you ...