Sallington wrote: »forbarcusb16_ESO wrote: »Wrothgar. Case closed. It's coming.
yeah, next year.
so why not charge solo player differently than group players? since solo players get 1/6 of the new content?
You get 100% of the content. If you choose to ignore 5/6 of it, that's your choice.
Wrong....I want to play group stuff but my dw redgaurd templar v12 is not welcomed....case in point I spent 48 minutes yesterday looking for group...I finally got in and then once they saw I was a heavy armor dw...I got kicked...I then got into another group who said they didn't care....at this point it was an hour to get into trial. ...att which point 8 mins into the trial 2 members left to go find another group.
When the pure stupidity of grouping is forced to call for specific builds and has long as there is no punishment for leaving a group....your statement is 100% incorrect. Why should I pay to wait while you are happily playing the game?
It's not a choice.
Sallington wrote: »forbarcusb16_ESO wrote: »Wrothgar. Case closed. It's coming.
yeah, next year.
so why not charge solo player differently than group players? since solo players get 1/6 of the new content?
You get 100% of the content. If you choose to ignore 5/6 of it, that's your choice.
Wrong....I want to play group stuff but my dw redgaurd templar v12 is not welcomed....case in point I spent 48 minutes yesterday looking for group...I finally got in and then once they saw I was a heavy armor dw...I got kicked...I then got into another group who said they didn't care....at this point it was an hour to get into trial. ...att which point 8 mins into the trial 2 members left to go find another group.
When the pure stupidity of grouping is forced to call for specific builds and has long as there is no punishment for leaving a group....your statement is 100% incorrect. Why should I pay to wait while you are happily playing the game?
It's not a choice.
THIS...exactly what I was pointing to in my post. TESO was touted as "play as you want to play"....yet we are being railroaded into specific builds, with specific skills, specific armor loadout, using a small amount of weapons (mostly resto staff)...or we cant compete.
Sallington wrote: »Sallington wrote: »forbarcusb16_ESO wrote: »Wrothgar. Case closed. It's coming.
yeah, next year.
so why not charge solo player differently than group players? since solo players get 1/6 of the new content?
You get 100% of the content. If you choose to ignore 5/6 of it, that's your choice.
Wrong....I want to play group stuff but my dw redgaurd templar v12 is not welcomed....case in point I spent 48 minutes yesterday looking for group...I finally got in and then once they saw I was a heavy armor dw...I got kicked...I then got into another group who said they didn't care....at this point it was an hour to get into trial. ...att which point 8 mins into the trial 2 members left to go find another group.
When the pure stupidity of grouping is forced to call for specific builds and has long as there is no punishment for leaving a group....your statement is 100% incorrect. Why should I pay to wait while you are happily playing the game?
It's not a choice.
THIS...exactly what I was pointing to in my post. TESO was touted as "play as you want to play"....yet we are being railroaded into specific builds, with specific skills, specific armor loadout, using a small amount of weapons (mostly resto staff)...or we cant compete.
Did you actually think "play as you want" meant every build and every style of play was going to be 100% equally efficient?
You can get through most of the game's content with a really, really terrible build. And I think that's awesome that there is that amount of freedom. Any class can use any armor, any weapon, and be somewhat effective? That's a first for me.
There's always going to be a "best build" that the theorycrafters and min-maxers use, and there's always going to be groups that will only accept those builds. There's many many more getting by with whatever build they damn well feel like using.
Sallington wrote: »forbarcusb16_ESO wrote: »Wrothgar. Case closed. It's coming.
yeah, next year.
so why not charge solo player differently than group players? since solo players get 1/6 of the new content?
You get 100% of the content. If you choose to ignore 5/6 of it, that's your choice.
Wrong....I want to play group stuff but my dw redgaurd templar v12 is not welcomed....case in point I spent 48 minutes yesterday looking for group...I finally got in and then once they saw I was a heavy armor dw...I got kicked...I then got into another group who said they didn't care....at this point it was an hour to get into trial. ...att which point 8 mins into the trial 2 members left to go find another group.
When the pure stupidity of grouping is forced to call for specific builds and has long as there is no punishment for leaving a group....your statement is 100% incorrect. Why should I pay to wait while you are happily playing the game?
It's not a choice.
THIS...exactly what I was pointing to in my post. TESO was touted as "play as you want to play"....yet we are being railroaded into specific builds, with specific skills, specific armor loadout, using a small amount of weapons (mostly resto staff)...or we cant compete.
Sallington wrote: »forbarcusb16_ESO wrote: »Wrothgar. Case closed. It's coming.
yeah, next year.
so why not charge solo player differently than group players? since solo players get 1/6 of the new content?
You get 100% of the content. If you choose to ignore 5/6 of it, that's your choice.
Wrong....I want to play group stuff but my dw redgaurd templar v12 is not welcomed....case in point I spent 48 minutes yesterday looking for group...I finally got in and then once they saw I was a heavy armor dw...I got kicked...I then got into another group who said they didn't care....at this point it was an hour to get into trial. ...att which point 8 mins into the trial 2 members left to go find another group.
When the pure stupidity of grouping is forced to call for specific builds and has long as there is no punishment for leaving a group....your statement is 100% incorrect. Why should I pay to wait while you are happily playing the game?
It's not a choice.
THIS...exactly what I was pointing to in my post. TESO was touted as "play as you want to play"....yet we are being railroaded into specific builds, with specific skills, specific armor loadout, using a small amount of weapons (mostly resto staff)...or we cant compete.
You can play however you want.
But everyone else is not forced to play w/ you if you are trying to get into high end content w/ a subpar build.
Maybe you didn't realize that Trials are timed, and you are bringing nothing to the table w/ your build but low DPS.
It seems like everything released so far have been things that weren't ready for launch. For the most part, they aren't addressing what players want in the new updates, which shows that they are not actually working on new content yet. They are finishing up old projects.
fromtesonlineb16_ESO wrote: ».. you're trying to assert ZOS have had no time to produce the content he and many others like me wanted .. ZOS HAVE managed to produce a LOT of hardcore content for their friends in Entropy Rising.
Lol it's not coming until spring next year at the earliest.forbarcusb16_ESO wrote: »Wrothgar. Case closed. It's coming.
The problem with solo players is NOT that it's group content, it's that it can't be PUG'd and requires PLANNED grouping which an incredibly tiny percentage of players can organize.
Make the phasing and grouping work for PUGs in Craglorn and most of these solo complaints will evaporate.

NorthernFury wrote: »
I couldn't get past the fact that I read the title in Ricky Ricardo's voice
Damn Im getting old.
forbarcusb16_ESO wrote: »Wrothgar. Case closed. It's coming.
NorthernFury wrote: »
I couldn't get past the fact that I read the title in Ricky Ricardo's voice
Damn Im getting old.
I dread the thought of a Craglorn delve scaled down to accommodate a solo player in light of how worthlessly easy VR1-10 zones have become. As it is now, many Craglorn delves with a duo feel trivial compared to attempting them alone.
Rune_Relic wrote: »there should be dungeons/zones etc that are isolated for 1-12 players.
This is what we mean by 'solo' content..."alone! at your pace without interference"
SuraklinPrime wrote: »smeeprocketnub19_ESO wrote: »Sallington wrote: »There's currently more solo content in the game than group content. The group content is just repeatable.
Are you just asking for repeatable daily quest?
Why not have repeatable, daily PvE quests. There are repeatable PvP daily's in Cyrodiil.
there are, they are also in cyrodiil.
Well thought out post, OP, I would like answers to these questions, as well.
The quests themselves are OK but doing them in Cyrodiil can be grim if you have high level gankers out looking for PvE scalps for their own daily quests.
One of my guildies who doesn't do much PvP was trying to do these for the achieve's and was repeatedly getting back stabbed by the same two guys any time he tried to collect or turn in quests there... Luckily there were a couple of us around who could come in and so we used him as bait and then took them out in return a couple of times until they slunk away. But a solo player doesn't always have friends available to help out like that.
It can be a small and unpleasant window on what open world PvP could be if it were ever enabled.
nerevarine1138 wrote: »The problem with solo players is NOT that it's group content, it's that it can't be PUG'd and requires PLANNED grouping which an incredibly tiny percentage of players can organize.
Make the phasing and grouping work for PUGs in Craglorn and most of these solo complaints will evaporate.
I've done PUGs for every single Craglorn quest. No idea what you're talking about.
smeeprocketnub19_ESO wrote: »SuraklinPrime wrote: »smeeprocketnub19_ESO wrote: »Sallington wrote: »There's currently more solo content in the game than group content. The group content is just repeatable.
Are you just asking for repeatable daily quest?
Why not have repeatable, daily PvE quests. There are repeatable PvP daily's in Cyrodiil.
there are, they are also in cyrodiil.
Well thought out post, OP, I would like answers to these questions, as well.
The quests themselves are OK but doing them in Cyrodiil can be grim if you have high level gankers out looking for PvE scalps for their own daily quests.
One of my guildies who doesn't do much PvP was trying to do these for the achieve's and was repeatedly getting back stabbed by the same two guys any time he tried to collect or turn in quests there... Luckily there were a couple of us around who could come in and so we used him as bait and then took them out in return a couple of times until they slunk away. But a solo player doesn't always have friends available to help out like that.
It can be a small and unpleasant window on what open world PvP could be if it were ever enabled.
this is what I do, personally. Hang out a quest hubs and gank people. It's a great place for it, and since other people on opposing factions do it too, you usually get to fight someone that wants to kill you often enough.
if you don't want to pvp in cyrodiil, you can just go to a different town.
Besides the justice system being opt in and therefore being irrelevant to pvp in cyrodiil, it shouldn't be unpleasant. The risk makes it funner. You have smarter enemies.