When you look at the entire picture for Dungeons and entire zones like Craglorn from being group-only affairs: a lot of these places cannot have their quests repeated and are exploration elements and facets of The Elder Scrolls Online, so they should still be built around accommodating solo-play as well as group-play with proper scaling mechanics in place.
Pangnirtung wrote: »It's incredible how quickly this thread has degenerated into trolling about what an MMO constitutes.
I like how Ziz phrased it when reviewing the 1.4 patch notes for the test server. He chuckled at MMO meaning GROUP. It means ONLINE that means if you choose to play solo do so, if you wanna group, do that.
Five months into paid release and the list of bug fixes is still longer than the list of newly released material. Supposedly we're out of beta?
jambam817_ESO wrote: »Questing with people is confusing and doesn't mesh well with phasing and whatnot. I cant go backwards to help friends with quests i've already done because of phasing. The only time I've grouped were single runs of the dungeons when appropriate. Fix this and a lot of issues will be alleviated
Difficult solo content (after the VR nerf) no longer exists, and while I enjoy my group content sometimes I get the desire to push myself in content designed to push a single person (suggesting banging my head against group content by myself is a poor suggestion). I am looking forward to Wrothgar, and I hope it remains difficult despite people upset with the realization that they aren't good enough to complete it immediately.
One group zone, being expanded to two which is the only PVE content to allow leveling post-VR10 .. where's the content to allow non-group-lovers to level to cap like most other MMOs provide?Wifeaggro13 wrote: »He wants a SPOG . This was an MMO in all honesty it's more SPOG then MMO . There is one group zone and 18 solo zones. Plus all the solo dailies in Cry-O-dil. I think you may have missed something OP.
Sallington wrote: »There's currently more solo content in the game than group content. The group content is just repeatable.
Are you just asking for repeatable daily quest?
Why not have repeatable, daily PvE quests. There are repeatable PvP daily's in Cyrodiil.
smeeprocketnub19_ESO wrote: »Sallington wrote: »There's currently more solo content in the game than group content. The group content is just repeatable.
Are you just asking for repeatable daily quest?
Why not have repeatable, daily PvE quests. There are repeatable PvP daily's in Cyrodiil.
there are, they are also in cyrodiil.
Well thought out post, OP, I would like answers to these questions, as well.
Well, first of all, I think you will find that Zenimax don't have any explaining to do whatsoever. Their game. Designed how they design it. Not you.
I understand that you are probably tired of hearing "but it's an MMO" however that is the most honest answer that people can give. This is an online game with lots of other players. Not just you, as this isn't Elder Scrolls VI. That will be along in a couple of years.
The amount of solo content greatly outweighs the amount of group content. You have:
Level 1 - 50 zones (5 huge zones in total for each faction)
Level VR 1 - VR 10 zones (10 other zones to work through)
Main story (with some great bosses)
Questing in Cyrodiil - don't involve other players if you don't want to (Cyrodiil is the size of 3 zones)
Group content is:
Dungeons
PVP in Cyrodiil
World bosses
Wrothgar is also coming at some point. There's PLENTY for the solo player. However, you are never going to find a happy medium. People are always going to want more solo or more grouping content. You can't please everyone all of the time. Or indeed some people even some of the time.
smeeprocketnub19_ESO wrote: »Sallington wrote: »There's currently more solo content in the game than group content. The group content is just repeatable.
Are you just asking for repeatable daily quest?
Why not have repeatable, daily PvE quests. There are repeatable PvP daily's in Cyrodiil.
there are, they are also in cyrodiil.
Well thought out post, OP, I would like answers to these questions, as well.
Rune_Relic wrote: »Well, first of all, I think you will find that Zenimax don't have any explaining to do whatsoever. Their game. Designed how they design it. Not you.
I understand that you are probably tired of hearing "but it's an MMO" however that is the most honest answer that people can give. This is an online game with lots of other players. Not just you, as this isn't Elder Scrolls VI. That will be along in a couple of years.
The amount of solo content greatly outweighs the amount of group content. You have:
Level 1 - 50 zones (5 huge zones in total for each faction)
Level VR 1 - VR 10 zones (10 other zones to work through)
Main story (with some great bosses)
Questing in Cyrodiil - don't involve other players if you don't want to (Cyrodiil is the size of 3 zones)
Group content is:
Dungeons
PVP in Cyrodiil
World bosses
Wrothgar is also coming at some point. There's PLENTY for the solo player. However, you are never going to find a happy medium. People are always going to want more solo or more grouping content. You can't please everyone all of the time. Or indeed some people even some of the time.
Level 1-50 are not solo zones in the image of TES.
I am sure I see 100s of people on my screen at the same time as me.
So please stop with the 'solo' crap.
I and many others have no issue with this at all !
I expected this in an MMO.
When we talk of solo content we mean instances that are not shared with 100s of other people at the same time.
These instances should be for 1-12 players and scaled to suit.
So essentially there would be two types of content.
World play with everyone that you share quests 1-50 (and enjoyable it is too).
Then there should be dungeons/zones etc that are isolated for 1-12 players.
This is what we mean by 'solo' content..."alone! at your pace without interference"
Sallington wrote: »
So basically what you want is a single player game that gets some DLC every once in a while. This might not be the game for you. Heck, MMOs probably aren't the right genre for you. TES VI will be out in a couple years probably.
Unless I misunderstood you and you enjoy the aspect of playing with others, and just want additional "me only" content.
Rune_Relic wrote: »Well, first of all, I think you will find that Zenimax don't have any explaining to do whatsoever. Their game. Designed how they design it. Not you.
I understand that you are probably tired of hearing "but it's an MMO" however that is the most honest answer that people can give. This is an online game with lots of other players. Not just you, as this isn't Elder Scrolls VI. That will be along in a couple of years.
The amount of solo content greatly outweighs the amount of group content. You have:
Level 1 - 50 zones (5 huge zones in total for each faction)
Level VR 1 - VR 10 zones (10 other zones to work through)
Main story (with some great bosses)
Questing in Cyrodiil - don't involve other players if you don't want to (Cyrodiil is the size of 3 zones)
Group content is:
Dungeons
PVP in Cyrodiil
World bosses
Wrothgar is also coming at some point. There's PLENTY for the solo player. However, you are never going to find a happy medium. People are always going to want more solo or more grouping content. You can't please everyone all of the time. Or indeed some people even some of the time.
Level 1-50 are not solo zones in the image of TES.
I am sure I see 100s of people on my screen at the same time as me.
So please stop with the 'solo' crap.
I and many others have no issue with this at all !
I expected this in an MMO.
When we talk of solo content we mean instances that are not shared with 100s of other people at the same time.
These instances should be for 1-12 players and scaled to suit.
So essentially there would be two types of content.
World play with everyone that you share quests 1-50 (and enjoyable it is too).
Then there should be dungeons/zones etc that are isolated for 1-12 players.
This is what we mean by 'solo' content..."alone! at your pace without interference"
Sallington wrote: »Rune_Relic wrote: »Well, first of all, I think you will find that Zenimax don't have any explaining to do whatsoever. Their game. Designed how they design it. Not you.
I understand that you are probably tired of hearing "but it's an MMO" however that is the most honest answer that people can give. This is an online game with lots of other players. Not just you, as this isn't Elder Scrolls VI. That will be along in a couple of years.
The amount of solo content greatly outweighs the amount of group content. You have:
Level 1 - 50 zones (5 huge zones in total for each faction)
Level VR 1 - VR 10 zones (10 other zones to work through)
Main story (with some great bosses)
Questing in Cyrodiil - don't involve other players if you don't want to (Cyrodiil is the size of 3 zones)
Group content is:
Dungeons
PVP in Cyrodiil
World bosses
Wrothgar is also coming at some point. There's PLENTY for the solo player. However, you are never going to find a happy medium. People are always going to want more solo or more grouping content. You can't please everyone all of the time. Or indeed some people even some of the time.
Level 1-50 are not solo zones in the image of TES.
I am sure I see 100s of people on my screen at the same time as me.
So please stop with the 'solo' crap.
I and many others have no issue with this at all !
I expected this in an MMO.
When we talk of solo content we mean instances that are not shared with 100s of other people at the same time.
These instances should be for 1-12 players and scaled to suit.
So essentially there would be two types of content.
World play with everyone that you share quests 1-50 (and enjoyable it is too).
Then there should be dungeons/zones etc that are isolated for 1-12 players.
This is what we mean by 'solo' content..."alone! at your pace without interference"
So basically what you want is a single player game that gets some DLC every once in a while. This might not be the game for you. Heck, MMOs probably aren't the right genre for you. TES VI will be out in a couple years probably.
Unless I misunderstood you and you enjoy the aspect of playing with others, and just want additional "me only" content.
I'm probably just biased since I play this type of game to be in a world with other people. Interact with, compete against, help out, etc.
Level 1-50 are not solo zones in the image of TES.
I am sure I see 100s of people on my screen at the same time as me.
So please stop with the 'solo' crap.
I and many others have no issue with this at all !
I expected this in an MMO.
When we talk of solo content we mean instances that are not shared with 100s of other people at the same time.
These instances should be for 1-12 players and scaled to suit.
So essentially there would be two types of content.
World play with everyone that you share quests 1-50 (and enjoyable it is too).
Then there should be dungeons/zones etc that are isolated for 1-12 players.
This is what we mean by 'solo' content..."alone! at your pace without interference"
Sallington wrote: »nerevarine1138 wrote: »The fact that you're referencing the single-player series makes me concerned that you don't understand what the "O" in ESO stands for.
O as in online its not g as grouped
Why would you play an online game if you goal is to avoid people?
Sallington wrote: »@Korozenn I think I'm coming off as more combative than I mean to
I'm 100% for different kinds of content, whether I'd take part in it or not. If they can fit really bada$$ solo instances into the game then that would be awesome.
I guess I just personally want to see other content added first. Player housing and things like that. I hope we all get what we want eventually! I just get riled up when people bash the game for not releasing the content they personally want fast enough. They are trying dammit! And the game as it is right now is pretty fantastic for all parties involved 4.5 months after release.
Sallington wrote: »nerevarine1138 wrote: »The fact that you're referencing the single-player series makes me concerned that you don't understand what the "O" in ESO stands for.
O as in online its not g as grouped
Why would you play an online game if you goal is to avoid people?
This. There are already many solo ways to progress in this game.i like more group content that i can play with friends. That s why i play teso and why i never finished skyrim. Solo is boring.
frwinters_ESO wrote: »OMG im sick of this single player experience junk. If you want to go play a single player game go play Skyrim please.
Sallington wrote: »forbarcusb16_ESO wrote: »Wrothgar. Case closed. It's coming.
yeah, next year.
so why not charge solo player differently than group players? since solo players get 1/6 of the new content?
You get 100% of the content. If you choose to ignore 5/6 of it, that's your choice.
Sallington wrote: »forbarcusb16_ESO wrote: »Wrothgar. Case closed. It's coming.
yeah, next year.
so why not charge solo player differently than group players? since solo players get 1/6 of the new content?
You get 100% of the content. If you choose to ignore 5/6 of it, that's your choice.
Wrong....I want to play group stuff but my dw redgaurd templar v12 is not welcomed....case in point I spent 48 minutes yesterday looking for group...I finally got in and then once they saw I was a heavy armor dw...I got kicked...I then got into another group who said they didn't care....at this point it was an hour to get into trial. ...att which point 8 mins into the trial 2 members left to go find another group.
When the pure stupidity of grouping is forced to call for specific builds and has long as there is no punishment for leaving a group....your statement is 100% incorrect. Why should I pay to wait while you are happily playing the game?
It's not a choice.