Do you like or dislike increasing Vet Ranks?

  • Tankqull
    Tankqull
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    Dislike!
    having to upgrade your gear once in a while is ok, having to lvl to a new lvl cap every now and then is fine, having 2cap increases and 3 item upgrades within 6 months is way over the top.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • RSram
    RSram
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    Like!
    I haven't been keeping up with all the proposed updates (I been playing ESO like I was a crack addict, I haven't seen daylight in weeks!), but from reading these posts, is ESO adding a new VR-14 limit until a champion system is ready later in the year; if so then what it the point of VR-14? What happens to all the crafted gear?

    I voted yes because I just thought that upping the ante with new VR-14 content and gear is a good way to keep subscribers (As long as you fix the bugs in the lower levels). But changing the veteran system? I'm not so sure about that.

    I don't understand why they just didn't keep level 50 the limit, and you just keep getting better gear or more powerful abilities (that go higher then IV) as you complete achievements.
  • Ghenra
    Ghenra
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    Dislike!
    Dislike!!!!!

    More VR and add more content for Cyrodiil base on PvP ranks.
  • Black_Wolf88
    Black_Wolf88
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    Like!
    I dont mind the increasing ranks as it means I get something new to do on my main character other than pvp.
    "The key to immportality is first living a life worth remembering." -Bruce Lee
  • Maverick827
    Maverick827
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    Dislike!
    @ZOS_JessicaFolsom‌ @ZOS_GinaBruno‌ ,

    Does Zenimax have any opinion on the results of this poll?
  • seneferab16_ESO
    seneferab16_ESO
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    Dislike!
    Paske wrote: »
    Dislike is a bit mild term for me.

    More like disgusted by veteran ranks.

    I actively hate it even.

    This.

    Aerin Treerunner, pre dinner snack
  • SirAndy
    SirAndy
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    Undecided.
    Soloeus wrote: »
    There are good arguments for both sides. How do you feel and why?
    Doesn't really make a difference for me. Got plenty of mats and gold and good gear ...
    ;-)
    Edited by SirAndy on August 21, 2014 10:20PM
  • LtCrunch
    LtCrunch
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    I'm not going to vote on the poll since none of the options really apply to my stance. People can say what they want, yes VR is tedious to level, yes it is pretty unrewarding overall, etc. However all of that being pretty much unanimously agreed upon the fact remains those of us at VR12 have had no real form of character progression since Craglorn dropped all the way back in may. That's quite a long time to go without anyway to really make your character any more powerful without simply optimizing your build(s).

    Until the champion system comes out the quickest and easiest way for them to implement some new character progression is just adding a couple more levels. It would have been a pretty big waste of developer time and resources for them to work on something that would just be a placeholder for a couple months until the champion system is ready for PTS/live.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LtCrunch
    LtCrunch
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    DDuke wrote: »
    The reason I dislike level increases at such short intervals is, that it makes gear in this game absolutely meaningless at the moment. There was already too little gear progression, now there will be even less.

    I'm sorry but it's been THREE MONTHS since the last level cap increase. That's 3 months without any form of character progression, most players don't like to stagnate.

    Edited by LtCrunch on August 21, 2014 10:45PM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LtCrunch
    LtCrunch
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    SFBryan18 wrote: »
    I don't care about the ranks. I care about the gear becoming less than best with every expansion. It leads me to never want to craft a legendary set, and instead just hoard all my rare mats. Eventually, I will get sick of the endless treadmill and stop playing. And all they had to do was give us a way to increase the level of our gear.

    MMOs evolve, MMO players generally adapt to the evolutions in the game's design. As far as the bolded text, what's the point of having levels or leveled gear at all then? By that same logic they should just let us craft our gear at level 4 and keep increasing the level throughout the game. MMOs are about progression, if you want your character(s) to stagnate maybe this isn't the genre for you :3

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Maverick827
    Maverick827
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    Dislike!
    Brandalf wrote: »
    DDuke wrote: »
    The reason I dislike level increases at such short intervals is, that it makes gear in this game absolutely meaningless at the moment. There was already too little gear progression, now there will be even less.

    I'm sorry but it's been THREE MONTHS since the last level cap increase. That's 3 months without any form of character progression, most players don't like to stagnate.
    You don't need to increase the level cap to offer character progression. No other MMO increases the level cap this frequently and yet they all continuously offer character progression.

    You also discount the 1.3 set bonus change, which prompted many people to have to re-make their sets.
    • Reach VR10, craft a set of legendary gear.
    • Surprise! Level cap increase two months into the game! Scrap VR10 legendaries, create VR12 legendaries.
    • Surprise! Set bonuses have changed! Scrap VR12 legendaries and make new VR12 legendaries.
    • Surprise! Another level cap increase four months into the game!

    When does it end? What's the point of legendary gear?
  • LtCrunch
    LtCrunch
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    Brandalf wrote: »
    DDuke wrote: »
    The reason I dislike level increases at such short intervals is, that it makes gear in this game absolutely meaningless at the moment. There was already too little gear progression, now there will be even less.

    I'm sorry but it's been THREE MONTHS since the last level cap increase. That's 3 months without any form of character progression, most players don't like to stagnate.
    You don't need to increase the level cap to offer character progression. No other MMO increases the level cap this frequently and yet they all continuously offer character progression.

    You also discount the 1.3 set bonus change, which prompted many people to have to re-make their sets.
    • Reach VR10, craft a set of legendary gear.
    • Surprise! Level cap increase two months into the game! Scrap VR10 legendaries, create VR12 legendaries.
    • Surprise! Set bonuses have changed! Scrap VR12 legendaries and make new VR12 legendaries.
    • Surprise! Another level cap increase four months into the game!

    When does it end? What's the point of legendary gear?

    I don't care what other MMOs do or don't do. The only thing that is relevant to this conversation is what ZOS has in place for game systems. Right now the only form of character progression they can offer us is increased level cap. That's changing in the future as well all know, but until then if we want progression it's increased level cap or nothing.

    the 1.3 set changes have nothing to do with a level cap increase, as a master crafter in ALL professions the complaints about having to use more rare upgrade mats makes me sad. Do you honestly expect to sit at the same max level with the same crafted gear for the rest of the game's lifespan? I sure don't. Even without a level cap increase and simply a gear chase this would be the case. An way you slice it you should expect to have to re-craft your gear every once in a while, even at max level.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • philip.ploegerb16_ESO
    Dislike!
    Leveling PvP-Ranks doesn't count as progression, right?
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • LtCrunch
    LtCrunch
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    Leveling PvP-Ranks doesn't count as progression, right?

    What about non-PVPers? Has anybody even actually hit max PVP rank yet?

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Maverick827
    Maverick827
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    Dislike!
    Brandalf wrote: »
    Right now the only form of character progression they can offer us is increased level cap.
    No? They could easily create the same VR14 gear only have it require VR12 and not increase the level cap.
    Do you honestly expect to sit at the same max level with the same crafted gear for the rest of the game's lifespan?
    Do you honestly not know how ridiculous of a strawman argument this is?
  • philip.ploegerb16_ESO
    Dislike!
    Non-pvpers should get other ways to improve their characters, but not by level cap increases.
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • LtCrunch
    LtCrunch
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    Brandalf wrote: »
    Right now the only form of character progression they can offer us is increased level cap.
    No? They could easily create the same VR14 gear only have it require VR12 and not increase the level cap.
    Do you honestly expect to sit at the same max level with the same crafted gear for the rest of the game's lifespan?
    Do you honestly not know how ridiculous of a strawman argument this is?

    It's not a strawman argument at all, you're complaining because you have to re-craft new gear and have to level up a couple more times Even if they used your own suggestion of creating VR14 gear and letting VR12 players equip it, you would STILL have to re-craft your gear if you want to have the best of the best.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LtCrunch
    LtCrunch
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    Non-pvpers should get other ways to improve their characters, but not by level cap increases.

    Which is what the champion system and seasonal gear is going to accomplish, but until that happens this is really the easiest and quickest way for ZOS to handle things.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Maverick827
    Maverick827
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    Dislike!
    Brandalf wrote: »
    It's not a strawman argument at all
    Then you don't know what a strawman argument is.
    Even if they used your own suggestion of creating VR14 gear and letting VR12 players equip it, you would STILL have to re-craft your gear if you want to have the best of the best.
    I was obviously talking about dropped equipment being set to VR12.
  • arkansas_ESO
    arkansas_ESO
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    Dislike!
    It's not so much that I mind the level cap raises (and, in the future, new gear seasons), it's just that they're coming too quickly. Two cap raises within the first 6 months of a game is just too much for a themepark MMO, in my opinion. Even if the raise is small, it still means you'll need to get ALL new gear and properly enchant and upgrade it, which takes time and gold.


    Grand Overlord 25/8/17
  • Makkir
    Makkir
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    Like!
    Soloeus wrote: »
    My stance is that with Champion System on the horizon, further increases of Vet Ranks is just more work to convert over. I also don't enjoy Level/Gear Treadmills, and constant Vertical Movement.

    I agree. I clicked the wrong button when I voted just to clear that up. I wish we could figure out a model that doesn't resolve around what I call the upwards spiral (tiers). I loved SWG, no levels no raids. I think they can add content to this game with varying mechanics or tougher challenges without adding levels/gear checks. Although this is an MMORPG.
  • Elad13
    Elad13
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    Dislike!
    Being that there's absolutely no rewards for leveling....it's pointless....wait I think if you hit v14 you get a green ring that takes away 900 hp so the world is more challenging. But I heard that's going to be nerfed because wearing it also drops frame rates. Good news is to get the full effect you have to group with 3 other people.
  • Ormtunge
    Ormtunge
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    Dislike!
    Of course I want increasing vet levels, but NOT NOW:) For me it is way to early.
  • WebBull
    WebBull
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    Dislike!

    Only 28% like........might want to think about that ZOS.
  • Melian
    Melian
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    No option for "indifferent".
  • rbenkepub19_ESO
    rbenkepub19_ESO
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    Like!
    One thing I've always disliked about MMO's is the expansion process, and the results of expansions. You work and work to get through the end-game content, then an expansion comes out, with two results: 1) Everything you did before the expansion becomes irrelevant; 2) There's no longer a reason for you, or anyone else, to complete the previous end-game content. In WoW, for example, there are entire continents that there's no longer any reason to visit except for the sake of curiosity or completionism.

    I've thought many times about what could be done to expand an MMO without having these problems. The best I've come up with was incremental steps in the level cap, instead of drastic changes to it. Beyond that, I never really figured out how it would work. But it seems to me that ZOS is trying something similar to what I was thinking, and I'm all for it if it prevents obviating huge segments of the game.
  • MasterSpatula
    MasterSpatula
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    Dislike!
    Max level should increase gradually. This is not gradual.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Nox_Aeterna
    Nox_Aeterna
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    Dislike!
    Max level should increase gradually. This is not gradual.

    And it should come with content for everyone to do , which isnt the case.

    Again you will have the PvE group players doing said content and everyone else having to grind the lvl dif because of it.

    That is why most games only do this kind of thing in exp packs , because there is enough content in it for everyone to get the new cap playing the game in their own way.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • jamespetchonka821b14_ESO
    Dislike!
    Increasing the level cap every couple of months is pretty silly. How about releasing more end-game content to keep players engaged?
  • Helwyr
    Helwyr
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    Dislike!
    I understand some people enjoy an endless PvE gear and level grind, but I (and going by this poll many others) do not. Once I get to 50 I just don't want to feel like I'm continued to be forced to do PvE quests and group PvE. The post 50 game for me is PvP and a bit of crafting. Ultimately, if players like me are left feeling as though we have to be on a PvE hamster wheel to keep up with the Jones' in PvP we're going to stop playing the game.

    I Think the best solution to keep the widest possibly player base would be to separate post 50 PvE character/gear progression from the PvP side of he game, and PvP character progression from the post 50 PvE game. Crafting can bridge both worlds to an extent. Anything else is likely to result in losing big chunks of the player base.
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