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The ability to swap classes?

SG_Celerrimus
SG_Celerrimus
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So, I can see this idea being shot down REAL fast, but I thought I would /paste it onto the forums real quick.

What if ZOS added in the ability to change your class for a small fee? It would help keep the game open for people to do whatever they want, and add the ability to sorta see it all and do it all on one character.

The logic behind it is lets say I have a Dragon Knight, and I level that character up to v12 and now I suddenly want to play Sorcerer. What if I have my character study the magical ways of the sorcerer, learn how to become a sorcerer, then switch to being a sorcerer from being a Dragon Knight.
  • Lionxoft
    Lionxoft
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    Just wait for spellcrafting. I have a feeling it will fill in the missing parts of each class.
  • Skafsgaard
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    I like, waaay to much work to level an alt to be 'competitive' or explore it fully. My alt nb stopped dead in its tracks at vr3 (he was levelled with grinding techniques) since doing quests twice has been and always will be a bore.

    And that 'fee' should be akin to a respec cost, not REAL money if you ask me.
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

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    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • SG_Celerrimus
    SG_Celerrimus
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    One of the major problems I woulds see happening with this though is that low level zones would become MAJOR ghost towns, since people would only use one character. They would need to add in a new system or something along with this to give the game re-play ability and give people incentive to redo quest content, but as a fun thing instead of forcing them to redo it just in order to have another class.
  • ravenhartb14_ESO
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    I thought that was what alts were for.
  • ExiledKhallisi
    ExiledKhallisi
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    Lionxoft wrote: »
    Just wait for spellcrafting. I have a feeling it will fill in the missing parts of each class.

    Spell crafting is not what you think it will be.

    They will be consumable scrolls.
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  • Nox_Aeterna
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    Would be nice to be able to change classes since they decided for some damm reason to actually add closed classes in a TES game.
    Lionxoft wrote: »
    Just wait for spellcrafting. I have a feeling it will fill in the missing parts of each class.

    Spell crafting is not what you think it will be.

    They will be consumable scrolls.

    Dunno , i heard you use the scroll to learn it. Then you can combo it with other scrolls you learned to create a skill.

    Maybe it is something else :P.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Skafsgaard
    Skafsgaard
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    One of the major problems I woulds see happening with this though is that low level zones would become MAJOR ghost towns, since people would only use one character. They would need to add in a new system or something along with this to give the game re-play ability and give people incentive to redo quest content, but as a fun thing instead of forcing them to redo it just in order to have another class.

    Well, I guess people doing the quest lines AGAIN are almost insane.

    https://www.youtube.com/watch?v=cJeTFyijEK4

    This was done and took 2 work day (around 16-20 hours), i was on holiday - so what? Its not really 'adding to replayability' no ghost towns is a fact in MMOs they become ghostier the older the game gets.

    Also, ghost towns add to immersion (if u gonna say it doesnt) just look at this list:

    http://en.wikipedia.org/wiki/List_of_ghost_towns_in_the_United_States
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • aleister
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    Lionxoft wrote: »
    Just wait for spellcrafting. I have a feeling it will fill in the missing parts of each class.

    I hope you are right. It has been very demoralizing after leveling my templar to V12 to find that I should have chosen a DPS class because there is little need for me in what little end-game content there is.
  • AoEnwyr
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    The main disadvantage I see to something like this is every time there is a gameplay/class rebalance people (particularly PvP players) will jump ship to whatever is the new OP class. There would be no real consequence to class choice and unless it was an extremely high gold fee (in the hundreds of thousands), long time players would not really feel the impact of a fee (It's not like there is a great deal to spend your gold on in this game so it can add up quickly).

    If the fee was also not next to crippling you would have PvE players also switching for reasons including: the ease of beating a boss as a certain class, missing class needed for a raid/dungeon (quickly respec to tank then back to original class).

    Particularly at higher levels, people need to have played and earned their rank. For example, how good would you think I was if I plowed through everything as a Sorcerer right now, made it to Vet ranks then wanted to switch to DK and tank Vet dungeons or a Templar to heal? I'd be a Vet level tank or healer with absolutely no experience. I would be a liability to my team mates.

    To me this would circumvent the whole point of trying to establish good game play balance and people making a committment to their class.

  • SG_Celerrimus
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    @UlanX You bring up some good points, and just to throw out the first ideas that came to mind while reading that, I thought perhaps a 1 month lockout, or a patch lockout where you can only swap classes once per patch, and you need to pay half a million gold (500k). That seems like a decently hitting fee and a decent time lockout. Also, and I know people might hate this, but perhaps a like $1-5 fee to switch one additonal time during a single patch.
  • Lionxoft
    Lionxoft
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    Lionxoft wrote: »
    Just wait for spellcrafting. I have a feeling it will fill in the missing parts of each class.

    Spell crafting is not what you think it will be.

    They will be consumable scrolls.

    You must not have watched the QuakeCon panel or the ESO OTR panel with Das Konk. They will be consumable scrolls/tablets however they will become permanently learned once you consume them.

    "You can create new abilities that you can put on your hotbar and permanently have a part of your character." -Das Konk-

    Watch at 48:26
    https://www.youtube.com/watch?v=jlOse0J9NrI
  • Lionxoft
    Lionxoft
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    Would be nice to be able to change classes since they decided for some damm reason to actually add closed classes in a TES game.
    Lionxoft wrote: »
    Just wait for spellcrafting. I have a feeling it will fill in the missing parts of each class.

    Spell crafting is not what you think it will be.

    They will be consumable scrolls.

    Dunno , i heard you use the scroll to learn it. Then you can combo it with other scrolls you learned to create a skill.

    Maybe it is something else :P.

    You're correct. I posted the QuakeCon panel above. Start at 48:26 to hear Das Konk state that "You can create new abilities that you can put on your hotbar and permanently have a part of your character.".
  • SG_Celerrimus
    SG_Celerrimus
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    DAS KONK!
  • Lionxoft
    Lionxoft
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    DAS KONK!

    I really like him. He's a go big or go home attitude. Wish all the leads had his motivation.
  • AlexDougherty
    AlexDougherty
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    So, I can see this idea being shot down REAL fast, but I thought I would /paste it onto the forums real quick.

    What if ZOS added in the ability to change your class for a small fee? It would help keep the game open for people to do whatever they want, and add the ability to sorta see it all and do it all on one character.

    The logic behind it is lets say I have a Dragon Knight, and I level that character up to v12 and now I suddenly want to play Sorcerer. What if I have my character study the magical ways of the sorcerer, learn how to become a sorcerer, then switch to being a sorcerer from being a Dragon Knight.

    You learn how to play the class by levelling it, if you just change it via a service, then you can't play it properly. By the time you figure out all the ins and outs, well you could just have levelled one up from level one, and have two characters.
    People believe what they either want to be true or what they are afraid is true!
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  • madangrypally
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    What i wanted and would solve most of the Vet issues is this:

    I level to 50 as a Dragon Knight and unlock Vet1-5 content. I get to select a different class and pick a Templar. I can now level through the vet 1-5 content as a Templar if I wanted to.

    I level to Vet 6 and unlock the Vet 6-10 content. I get to select a different class and pick a Nightblade. i can now level through the vet content as a Nightblade if I wanted to.

    I level to Vet 10 and finish Coldwells Gold. The last class is unlocked. I can now level the Sorcerer if I wanted to or play any of the other classes.

    It may sound hard to level a level 1 class in the Vet zones but with spell crafting t will be possible.


    Once a class is unlocked they are still only level 1 and must be leveled. I gain only the class abilities and passives when I am playing that class. I most go to an class npc and pay a small fee to switch between the classes I have unlocked. Fee is something like 100 gold for the first switch in 24 hours then it increases by increments of 5. IE: 100, 500, 2500, etc.
  • reggielee
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    i would love a way to change class on my main but i have no idea how that would work as far as skill levels. it should reset to zero but how on earth would a player get enough exp to level up again. I also believe it should be very high gold cost and have a one time use to prevent swapping to each build of the month flavor
    Mama always said the fastest way to a man's heart is through his chest.
  • Nox_Aeterna
    Nox_Aeterna
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    So, I can see this idea being shot down REAL fast, but I thought I would /paste it onto the forums real quick.

    What if ZOS added in the ability to change your class for a small fee? It would help keep the game open for people to do whatever they want, and add the ability to sorta see it all and do it all on one character.

    The logic behind it is lets say I have a Dragon Knight, and I level that character up to v12 and now I suddenly want to play Sorcerer. What if I have my character study the magical ways of the sorcerer, learn how to become a sorcerer, then switch to being a sorcerer from being a Dragon Knight.

    You learn how to play the class by levelling it, if you just change it via a service, then you can't play it properly. By the time you figure out all the ins and outs, well you could just have levelled one up from level one, and have two characters.

    If this was a MMO like WoW , i would agree with you , but it isnt.

    We dont have access to all our skills at all times , we can only use a very few at the same time, because of this i can honestly say that even if my char is vet12 , i barely used some of my class skills at all during months playing the same main char.

    I have class skills that are pretty much forgotten to me.

    I can say for sure that , i know certain skills of other classes much better than some of my own , simple because i keep seeing them being used by said classes over and over again.

    So i can actually say that i would play better while using the most used skills of other classes than with the skills that barely nobody (and certanly not me) use of my own class.
    Edited by Nox_Aeterna on August 21, 2014 4:10PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Nestor
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    Problem with Swapping Classes is you will have to build up exp in the new class. Since you get no exp on lower level mobs, this will leave you weak until you have built things up again. And, which skills are you going to build up? Unless you have played that class on a similarly equiped character, there is a learning curve. Also, the better skills don't show up until higher levels, so there is that too.

    I solve this by having different characters for each class.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ahvann
    ahvann
    Nestor wrote: »
    Problem with Swapping Classes is you will have to build up exp in the new class. Since you get no exp on lower level mobs, this will leave you weak until you have built things up again. And, which skills are you going to build up? Unless you have played that class on a similarly equiped character, there is a learning curve. Also, the better skills don't show up until higher levels, so there is that too.

    I solve this by having different characters for each class.

    The "problem" you mentioned isn't nearly as hard to deal with as you think and I believe many others would agree with me on that point.

    -Vann
  • Nox_Aeterna
    Nox_Aeterna
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    ahvann wrote: »
    Nestor wrote: »
    Problem with Swapping Classes is you will have to build up exp in the new class. Since you get no exp on lower level mobs, this will leave you weak until you have built things up again. And, which skills are you going to build up? Unless you have played that class on a similarly equiped character, there is a learning curve. Also, the better skills don't show up until higher levels, so there is that too.

    I solve this by having different characters for each class.

    The "problem" you mentioned isn't nearly as hard to deal with as you think and I believe many others would agree with me on that point.

    -Vann

    I agree , again not an issue , those that want to train those skills , would do so.

    I trained dual wield just from vet10 to 12.

    PS: Yes , it was at 1 and i started at vet10 , still managed to solo the game and train it no issues.

    In the end , i can play pretty well with 0 weapon skills solo , so even when training the weapon and lvling the skills , i never really depended on them.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Nestor
    Nestor
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    Most people who ask for things like this want to have their fully leveled and developed Sorcer become a fully leveled and developed Night Blade. OK, more likely the other way around.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Lionxoft
    Lionxoft
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    So, I can see this idea being shot down REAL fast, but I thought I would /paste it onto the forums real quick.

    What if ZOS added in the ability to change your class for a small fee? It would help keep the game open for people to do whatever they want, and add the ability to sorta see it all and do it all on one character.

    The logic behind it is lets say I have a Dragon Knight, and I level that character up to v12 and now I suddenly want to play Sorcerer. What if I have my character study the magical ways of the sorcerer, learn how to become a sorcerer, then switch to being a sorcerer from being a Dragon Knight.

    You learn how to play the class by levelling it, if you just change it via a service, then you can't play it properly. By the time you figure out all the ins and outs, well you could just have levelled one up from level one, and have two characters.

    Visited my baby sister (6) recently and she really wanted to play the "Fire Game". She called it the "Fire Game" because my DK had a flame staff and burning talons on the bar. I told her which keys did which abilities but she figured it out on her own. She ended up killing a NB in Cyrodil. Some classes just don't require you to learn the abilities.
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