khele23eb17_ESO wrote: »DenverRalphy wrote: »gimpdrb14_ESO wrote: »play the way you want to play just as long as the way you want to play is wearing light armor and a staff. Seriously with all these complaints why cant someone form zos get on here and just let us know they heard us.
You only need light armors and a staff if you're doing trials. It's the trials that needs to be fixed, not the general concept.
So... you think that one type of build running out of resources very quickly while another type is able to go on at top dps forever should be fixed by changing the boss encounters? How exactly would you achieve that? Make every fight last less than 30 seconds?
DogFaceInBananaPatch wrote: »What is going on with these types of threads today? Is this a national Lamentation Day or something?
DenverRalphy wrote: »khele23eb17_ESO wrote: »DenverRalphy wrote: »gimpdrb14_ESO wrote: »play the way you want to play just as long as the way you want to play is wearing light armor and a staff. Seriously with all these complaints why cant someone form zos get on here and just let us know they heard us.
You only need light armors and a staff if you're doing trials. It's the trials that needs to be fixed, not the general concept.
So... you think that one type of build running out of resources very quickly while another type is able to go on at top dps forever should be fixed by changing the boss encounters? How exactly would you achieve that? Make every fight last less than 30 seconds?
Loaded question filled with hyperbole and irrelevant to the point.
Stamina builds can sustain a constant pool easily too. Granted it's not eyes-shut mindless playing, but a stamina build can maintain their pool just fine.
The irrelevant point though, was that I specifically pointed out that ONLY IN TRIALS does it make any impact. Everywhere else in ESO, light/staff combos are not essential. Only when trying to top the charts in the trials. That's it. That's the only time. This is a result of poorly designed trials.
khele23eb17_ESO wrote: »DenverRalphy wrote: »khele23eb17_ESO wrote: »DenverRalphy wrote: »gimpdrb14_ESO wrote: »play the way you want to play just as long as the way you want to play is wearing light armor and a staff. Seriously with all these complaints why cant someone form zos get on here and just let us know they heard us.
You only need light armors and a staff if you're doing trials. It's the trials that needs to be fixed, not the general concept.
So... you think that one type of build running out of resources very quickly while another type is able to go on at top dps forever should be fixed by changing the boss encounters? How exactly would you achieve that? Make every fight last less than 30 seconds?
Loaded question filled with hyperbole and irrelevant to the point.
Stamina builds can sustain a constant pool easily too. Granted it's not eyes-shut mindless playing, but a stamina build can maintain their pool just fine.
The irrelevant point though, was that I specifically pointed out that ONLY IN TRIALS does it make any impact. Everywhere else in ESO, light/staff combos are not essential. Only when trying to top the charts in the trials. That's it. That's the only time. This is a result of poorly designed trials.
Ofc you can sustain the resource pool. All you have to do is forgo any hope at dealing damage remotely comparable to staff/robe.
And the question is perfectly relevant to your previous post. You claim the problem lies not with resource/skill/armor balance but with trial design. So Im asking - how would you change trials to make non-staff/light builds competitive in damage output?
Templar. Two-handed. Heavy armor.
Kickin' some ass.
Your argument is not only invalid, it's just plain silly.
They said you can play your own way. They never said that every single way people might want to play will always be equally effective.
DenverRalphy wrote: »khele23eb17_ESO wrote: »DenverRalphy wrote: »khele23eb17_ESO wrote: »DenverRalphy wrote: »gimpdrb14_ESO wrote: »play the way you want to play just as long as the way you want to play is wearing light armor and a staff. Seriously with all these complaints why cant someone form zos get on here and just let us know they heard us.
You only need light armors and a staff if you're doing trials. It's the trials that needs to be fixed, not the general concept.
So... you think that one type of build running out of resources very quickly while another type is able to go on at top dps forever should be fixed by changing the boss encounters? How exactly would you achieve that? Make every fight last less than 30 seconds?
Loaded question filled with hyperbole and irrelevant to the point.
Stamina builds can sustain a constant pool easily too. Granted it's not eyes-shut mindless playing, but a stamina build can maintain their pool just fine.
The irrelevant point though, was that I specifically pointed out that ONLY IN TRIALS does it make any impact. Everywhere else in ESO, light/staff combos are not essential. Only when trying to top the charts in the trials. That's it. That's the only time. This is a result of poorly designed trials.
Ofc you can sustain the resource pool. All you have to do is forgo any hope at dealing damage remotely comparable to staff/robe.
And the question is perfectly relevant to your previous post. You claim the problem lies not with resource/skill/armor balance but with trial design. So Im asking - how would you change trials to make non-staff/light builds competitive in damage output?
For starters... give trial bosses skills that hit hard with physical melee attacks that require higher armor scores to mitigate competently.
Give them higher resistances to spell/shock/fire attacks that require melee attacks to competently do damage and burn them down.
I'm not much for PVE raiding, but even I know that hardcore raiders have always used optimal builds/classes for their raids, and this game is no different. At first those raids were full of sorcerers, now they're full of NBs...go figure. Never played WoW, but I bet you couldn't fill a DPS spot in a WoW raid with your healer either, no matter how you specced it, because other classes just did more damage.
All this does not mean that you can't play a stamina based DPS Templar, because those are very much playable....at least in the PVP world. And same goes for other non optimal builds. The real problem is when people can't join raids even if they play their optimal build.
I do play naked. It's a life changing experience.Artemiisia wrote: »I wanted to play naked, im furious !!! /sarcasms might have been used