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Play your own way.

  • Araflin
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    I'm saying I'd try if he was a friend. I'd try if he was a member of one of the social guilds. I'd try because I'd know he was trying and levelled like that. Not someone postulating on a forum about a build no one found to work but said it as an example of an extreme.
    I'd even try a bit harder if he used the shift key, punctuation, fully explained himself, and had an understanding that not everyone wants to make it a job or is ruled by a spread sheet.
    If YOU want to run time trials and get on the leader board etc. don't pug.
    If you want to experience something with likeminded people, with the acceptance it will not be fast, efficient, or even possible - then join the queue. But you can't expect everyone to be optimal OR play how YOU want them to.
    There's people at the end of the pixels. Accept that.
    " Brave Clarice. You will let me know when those Nirnroot stop screaming, won't you?"
  • DenverRalphy
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    play the way you want to play just as long as the way you want to play is wearing light armor and a staff. Seriously with all these complaints why cant someone form zos get on here and just let us know they heard us.

    You only need light armors and a staff if you're doing trials. It's the trials that needs to be fixed, not the general concept.

    So... you think that one type of build running out of resources very quickly while another type is able to go on at top dps forever should be fixed by changing the boss encounters? How exactly would you achieve that? Make every fight last less than 30 seconds?

    Loaded question filled with hyperbole and irrelevant to the point.

    Stamina builds can sustain a constant pool easily too. Granted it's not eyes-shut mindless playing, but a stamina build can maintain their pool just fine.

    The irrelevant point though, was that I specifically pointed out that ONLY IN TRIALS does it make any impact. Everywhere else in ESO, light/staff combos are not essential. Only when trying to top the charts in the trials. That's it. That's the only time. This is a result of poorly designed trials.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    What is going on with these types of threads today? Is this a national Lamentation Day or something?

    It's nearly always that they got out of their depth and were unable to adapt. Getting killed a lot is not fun. The 'play your way' thing is kinda dumb as if you play badly it will not go well.

    I am new to MMOs so I just assume I'm doing it wrong. After a lot of learning my VR2 Vampire Witch is mostly facerolling Cadwell's quests. There is the odd healer that seems OP though. ;)
  • khele23eb17_ESO
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    play the way you want to play just as long as the way you want to play is wearing light armor and a staff. Seriously with all these complaints why cant someone form zos get on here and just let us know they heard us.

    You only need light armors and a staff if you're doing trials. It's the trials that needs to be fixed, not the general concept.

    So... you think that one type of build running out of resources very quickly while another type is able to go on at top dps forever should be fixed by changing the boss encounters? How exactly would you achieve that? Make every fight last less than 30 seconds?

    Loaded question filled with hyperbole and irrelevant to the point.

    Stamina builds can sustain a constant pool easily too. Granted it's not eyes-shut mindless playing, but a stamina build can maintain their pool just fine.

    The irrelevant point though, was that I specifically pointed out that ONLY IN TRIALS does it make any impact. Everywhere else in ESO, light/staff combos are not essential. Only when trying to top the charts in the trials. That's it. That's the only time. This is a result of poorly designed trials.

    Ofc you can sustain the resource pool. All you have to do is forgo any hope at dealing damage remotely comparable to staff/robe.

    And the question is perfectly relevant to your previous post. You claim the problem lies not with resource/skill/armor balance but with trial design. So Im asking - how would you change trials to make non-staff/light builds competitive in damage output?
    Edited by khele23eb17_ESO on August 20, 2014 9:24PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • DenverRalphy
    DenverRalphy
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    play the way you want to play just as long as the way you want to play is wearing light armor and a staff. Seriously with all these complaints why cant someone form zos get on here and just let us know they heard us.

    You only need light armors and a staff if you're doing trials. It's the trials that needs to be fixed, not the general concept.

    So... you think that one type of build running out of resources very quickly while another type is able to go on at top dps forever should be fixed by changing the boss encounters? How exactly would you achieve that? Make every fight last less than 30 seconds?

    Loaded question filled with hyperbole and irrelevant to the point.

    Stamina builds can sustain a constant pool easily too. Granted it's not eyes-shut mindless playing, but a stamina build can maintain their pool just fine.

    The irrelevant point though, was that I specifically pointed out that ONLY IN TRIALS does it make any impact. Everywhere else in ESO, light/staff combos are not essential. Only when trying to top the charts in the trials. That's it. That's the only time. This is a result of poorly designed trials.

    Ofc you can sustain the resource pool. All you have to do is forgo any hope at dealing damage remotely comparable to staff/robe.

    And the question is perfectly relevant to your previous post. You claim the problem lies not with resource/skill/armor balance but with trial design. So Im asking - how would you change trials to make non-staff/light builds competitive in damage output?

    For starters... give trial bosses skills that hit hard with physical melee attacks that require higher armor scores to mitigate competently. Give them higher resistances to spell/shock/fire attacks that require melee attacks to competently do damage and burn them down. There are several options that simply aren't being used.
  • AoEnwyr
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    PSLAnimal wrote: »
    Templar. Two-handed. Heavy armor.

    Kickin' some ass.

    Your argument is not only invalid, it's just plain silly.

    Ohhh, so am I and I love it :) I have a healy staff as secondary and play with my medium armour wearing NB partner. We have a ball. My Orc is a big bootied, smitey Templar. She smacks anyone who looks sideways at her husband over the head with her giant sword. She only ever wore a dress once, as part of a quest, and hated every second of it.
  • xMovingTarget
    xMovingTarget
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    I like Light armor and 2 Destro Inferno staffs on my DK. Actually it makes pretty much sense for DK. Melee spellcaster FTW! PvE that is.
  • Mendoze
    Mendoze
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    UrQuan wrote: »
    They said you can play your own way. They never said that every single way people might want to play will always be equally effective.

    This!!

    It seems just weird, that for example Templars keep on whining that they can't join end game PVE raids as stamina based DPS. I mean, don't you guys think that it's just greedy, when you are already capable of being the best healing class in the game, and still want to top the DPS charts too?

    I'm not much for PVE raiding, but even I know that hardcore raiders have always used optimal builds/classes for their raids, and this game is no different. At first those raids were full of sorcerers, now they're full of NBs...go figure. Never played WoW, but I bet you couldn't fill a DPS spot in a WoW raid with your healer either, no matter how you specced it, because other classes just did more damage.

    All this does not mean that you can't play a stamina based DPS Templar, because those are very much playable....at least in the PVP world. And same goes for other non optimal builds. The real problem is when people can't join raids even if they play their optimal build.
    Edited by Mendoze on August 21, 2014 12:27PM
  • khele23eb17_ESO
    khele23eb17_ESO
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    play the way you want to play just as long as the way you want to play is wearing light armor and a staff. Seriously with all these complaints why cant someone form zos get on here and just let us know they heard us.

    You only need light armors and a staff if you're doing trials. It's the trials that needs to be fixed, not the general concept.

    So... you think that one type of build running out of resources very quickly while another type is able to go on at top dps forever should be fixed by changing the boss encounters? How exactly would you achieve that? Make every fight last less than 30 seconds?

    Loaded question filled with hyperbole and irrelevant to the point.

    Stamina builds can sustain a constant pool easily too. Granted it's not eyes-shut mindless playing, but a stamina build can maintain their pool just fine.

    The irrelevant point though, was that I specifically pointed out that ONLY IN TRIALS does it make any impact. Everywhere else in ESO, light/staff combos are not essential. Only when trying to top the charts in the trials. That's it. That's the only time. This is a result of poorly designed trials.

    Ofc you can sustain the resource pool. All you have to do is forgo any hope at dealing damage remotely comparable to staff/robe.

    And the question is perfectly relevant to your previous post. You claim the problem lies not with resource/skill/armor balance but with trial design. So Im asking - how would you change trials to make non-staff/light builds competitive in damage output?

    For starters... give trial bosses skills that hit hard with physical melee attacks that require higher armor scores to mitigate competently.

    This would punish melee stamina builds more than ranged magicka builds.

    Higher armor scores can be achieved by putting a skill on your action bar without giving up superior light armor/staff output.
    Give them higher resistances to spell/shock/fire attacks that require melee attacks to competently do damage and burn them down.

    Unfair and a cop-out but might help. Thing is, Id much rather see them cure the illness than cover up the symptoms.
    Edited by khele23eb17_ESO on August 21, 2014 12:31PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • mutharex
    mutharex
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    1000th thread on something they said already they are looking into...
    please report
  • khele23eb17_ESO
    khele23eb17_ESO
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    Mendoze wrote: »
    I'm not much for PVE raiding, but even I know that hardcore raiders have always used optimal builds/classes for their raids, and this game is no different. At first those raids were full of sorcerers, now they're full of NBs...go figure. Never played WoW, but I bet you couldn't fill a DPS spot in a WoW raid with your healer either, no matter how you specced it, because other classes just did more damage.

    Im sorry to disappoint you but all healer classes in WoW have at least 1 raid-viable dps spec. Some have 2. Well, shadow priests could use a bit of a buff, but I raided as one for a few months and topped the meters from time to time too.
    All this does not mean that you can't play a stamina based DPS Templar, because those are very much playable....at least in the PVP world. And same goes for other non optimal builds. The real problem is when people can't join raids even if they play their optimal build.

    Dont agree with this at all. For someone playing a NB for example, it is a real problem if he cant join raids as a dw-melee fighter. He/She rolled a NB after reading the class description on the character creation screen and is not at all interested in a mage-like playstyle.
    Edited by khele23eb17_ESO on August 21, 2014 1:13PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • ThoradinBloodfire
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    The game doesnt require you play a certain way. DPS timers in certain fights do. You need to average 600 dps to be able to beat some things. If youre not, others are carrying you. Which is fine, if your group is.

    With 2h, or dw DK i havent been able to sustain 600 dps. I can spike rotation higher but briefly. So im adjusting play style for the fight. Ive swithed several bar abilities by that point already. One more set of things to learn isnt a big deal. Im accepting the staff i guess...
    There is only one god and his name is Death. And there is only one thing we say to Death: “Not today...”

    "We read fantasy to find the colors again, I think. To taste strong spices and hear the songs the sirens sang. There is something old and true in fantasy that speaks to something deep within us, to the child who dreamt that one day he would hunt the forests of the night, and feast beneath the hollow hills, and find a love to last forever somewhere south of Oz and north of Shangri-La."

    GRRM both
  • Reiterpallasch
    Reiterpallasch
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    All of these people with the "It works for me!" and "I get by just fine!" excuses obviously don't understand the difference between "good enough" and "the best".
  • Lunerdog
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    I've pretty much played my own way on my 2 Sorc's, my 2 NB's and on my DK, the only one that didn't seem to go well was my Templer.

    He was originally thought up as a heavy armor wearing wide eyed holier than thou fanatic who would rain down death and destruction on all the evils of the world....

    And truly got the snot kicked out of himself whatever he took on, aah well, five outta six ain't bad.
  • Merlin13KAGL
    Merlin13KAGL
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    Evergnar wrote: »
    Artemiisia wrote: »
    I wanted to play naked, im furious !!! /sarcasms might have been used
    I do play naked. It's a life changing experience.

    @Evergnar, you, or your character. There are distinct differences between the two.

    :open_mouth:
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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