ZOS created a wonderful experience up until VR levels. Then they got lazy and created a gear centric grind that removed any focus around the journey and made it a race to get gear not evolve with the ride.
I have always maintained that progression kills great experiences as if people are gated from something or they are expected to do something that is not pleasurable to get to that experience well then it ruins the experience.
The easiest way i can get this across is instead of going through the whole process of adding two new VR levels, which includes scaling bosses, scaling gear, QA everything to make sure it works. why not spend the same effort on new public dungeons and getting imperial city out the door, you know actual experiences that players can enjoy.
Its a pretty simple answer and it evolves time and money! They want to make more money for the least amount of effort on their part and gear grinds and level caps are how you achieve that.
You really think they sat in some design review meeting early this year and someone said "Well, those time and resource estimates for some amazing end-game system that will last until the expansion without being in any way gear-centric are completely feasible, but it sounds like too much work, let's do something easier so we can all go home early"? They only make more money if they attract new customers, you think their marketing department got the market research back and said "Hey, forget that shiny new content, what will totally get people who weren't interested before to buy the game is two new levels at the cap"?
I'll be the first to acknowledge that software development can be an odd business, but it is generally run as a business; high-level design decisions usually aren't banged out half-assed because someone wanted to go to lunch early.
It sucks butt that they've raised the levels for a gear perspective. Although, it would not be so bad if your bound gear became unbound as soon as you leveled past it. You could need perhaps sell it on.
And no one would buy it.
Why? Simple, they'll rather just spend a day leveling & get VR14 gear.
Vanilla and TBC yes, but Blizzard changed this system with WOTLK.It's an MMO. You're never going to be at the end. Deal with it.
That's a paradox.
In most MMOs you'll be doing end-game content once you're finished leveling, so in a way you're at "the end", but then an expansion comes out with a new leveling period, so you're no longer at the end.
The difference is, most MMOs release these big expansions/patches yearly, and they contain much, much more content than Craglorn.
Big expansions yes, but every time a new raid tier is added you must start from scratch.
I don't understand why this seems to be fine for some but actual new content wont?
At WOW you have three months to finish a raid tier, after this amount of time a new raid is released and your current gear becomes worthless. Especially in pvp this is a big issue, I hated that but also at PVE you will notice quite fast that you are no longer done but at the start again.
But its not all about items its also about content becoming obsolete. At WOW trying to do a raid or dungeon from the start of the expansion is impossible once the second tier is out. You simply put wont find anyone to run that dungeon with you, as its worthless.
With the VR system this wont happen as the content is level content and this everyone has to do. So if you are VR 10 in a year then you will still have people playing with you so that you can do Craglorn
That is simply not true.
Back in the days I played WoW (vanilla/TBC), you pretty much had to get Tier 1 gear to even have a shot at Tier 2 (BWL). Gear never became worthless, not until TBC was launched (which is when the level grind continued). You also had guilds running Molten Core just to get the gear to advance further in BWL. Also, it took the first guild 3 months (if I recall correctly) to clear Molten Core. Three months. In ESO Trials were cleared on the PTS, but this is off-topic.
I know very well what it meant to get items at Vanilla we worked our butts off at MC too, when we had our gear we could move on to BWL etc.
This however was because of specific boni on the set pieces, mainly resistances. You also had to kill dragons for AQ resistance gear etc.
Such a system however is very "newbie" unfriendly. It was incredible hard to find people for your guild that stood inside Naxx as there was no catch up system.
It was a double edged sword so to speak. Content stayed current at any time, but it also was very hard to find people for your guild especially in the later tier.
ZO announced a similar system at Quakecon and this would lead to the same problem that WOW suffers under now.
Therefore I see VR as a way to keep the content current at all times. In future and this is my hope, those VR levels will gate content so that people who are VR 10 will do Craglorn and not just go to a vendor and buy Craglorn gear so that they can skip it.
If this is how it will work out? I don't know, its just what I hope.
Maverick827 wrote: »It's starting to appear more and more like those who are upset are end-game players with legendary equipment and those who aren't are casuals who are still leveling up and who won't lose anything.
I'd like to know which MMOs you've played that don't have as much as ESO's meager content.deathmasterl_ESO wrote: »Maverick827 wrote: »What's another MMO that has increased the level cap twice and forced their players to replace end game gear three times in a four month period?
Gear is just gear, yes you can make it shiny and great, but in the end that's all it is. Yes if you just spent everything you had to get a full set of Legendary Armor then hey more power to you, but 2 more lvls will hardly effect the stats on the armor that much. Only if you're a min/max player will you be angry at this. If I want to work on getting a new set of armor or weapon I'll work towards it because I want to play the game and I have fun doing it. Maybe I can try something different now, or maybe I could make the same thing point is no matter what gear can always change or be changed.
As for changing the lvl cap so quickly and rapidly, idk, I've only played 4 mmo's and none of them have as much as ESO, actually none have period so in all of those other MMO's I'm sitting at max rank bored with nothing else to do except do more grind, and more grinds to maybe get some type of rare drop or lvl up a different type of skill or something because I have nothing else to do in them.
I have no problems with what they're doing because at least they're giving me something to do and make me want to play the game. I don't see how that can be a problem.
Maverick827 wrote: »]I'd like to know which MMOs you've played that don't have as much as ESO's meager content.
That does not support your original statement that ESO has more content than other MMOs.deathmasterl_ESO wrote: »Maverick827 wrote: »]I'd like to know which MMOs you've played that don't have as much as ESO's meager content.
When you have almost 4000 hours spent on an MMO you start to run out of stuff to do, just saying...
Gigglesnort wrote: »"DogFaceInBananaPatch" I like the Steve Martin reference
But more is not ahead of you to achieve.Er ... no. This wouldn't make me want to cancel my sub. Still happy playing the game. Knowing more is ahead of me to achieve does not make me feel like quitting an online game.
Maverick827 wrote: »But more is not ahead of you to achieve.Er ... no. This wouldn't make me want to cancel my sub. Still happy playing the game. Knowing more is ahead of me to achieve does not make me feel like quitting an online game.
If you are currently not at end game, all you have to look forward to is the exact last tier of content released, because there is no reason to do the previous ones.
By the time you level up to VR14 (or whatever the max is at the time), you won't be able to do Aetherian Archive or Hel Ra Citadel because everyone would have moved on.
So the VR12 trials will drop VR14 gear?Attorneyatlawl wrote: »Maverick827 wrote: »But more is not ahead of you to achieve.Er ... no. This wouldn't make me want to cancel my sub. Still happy playing the game. Knowing more is ahead of me to achieve does not make me feel like quitting an online game.
If you are currently not at end game, all you have to look forward to is the exact last tier of content released, because there is no reason to do the previous ones.
By the time you level up to VR14 (or whatever the max is at the time), you won't be able to do Aetherian Archive or Hel Ra Citadel because everyone would have moved on.
Yeah, it's not like the loot drops scale to your current rank in the trials or anythi---oh, wait a second.
Maverick827 wrote: »So the VR12 trials will drop VR14 gear?Attorneyatlawl wrote: »Maverick827 wrote: »But more is not ahead of you to achieve.Er ... no. This wouldn't make me want to cancel my sub. Still happy playing the game. Knowing more is ahead of me to achieve does not make me feel like quitting an online game.
If you are currently not at end game, all you have to look forward to is the exact last tier of content released, because there is no reason to do the previous ones.
By the time you level up to VR14 (or whatever the max is at the time), you won't be able to do Aetherian Archive or Hel Ra Citadel because everyone would have moved on.
Yeah, it's not like the loot drops scale to your current rank in the trials or anythi---oh, wait a second.