Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Let's get this "give my legendary mats back" complain train started.

  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    PBpsy wrote: »
    I don't want what I spent back. I want the rates of finding legendary stuff be brought back to a reasonable level again.

    But then what will the game have to make the neckbeards feel l33t? :p
    Edited by SFBryan18 on August 20, 2014 7:11PM
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    PBpsy wrote: »
    I don't want what I spent back. I want the rates of finding legendary stuff be brought back to a reasonable level again.

    Yup. This stealth nerf was ridiculously unfair for harvesters and crafters and was only done to discourage botting.
  • c0rp
    c0rp
    ✭✭✭✭✭
    https://www.youtube.com/watch?v=rzTpTtWcmYU&list=UUQb-Zp6GQPCnH6W3Emp00vQ

    1:14:35

    Nick Konkle states you will not be a VR rank and the gear will be level 50. He doesnt want to say it, but he does.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    c0rp wrote: »
    https://www.youtube.com/watch?v=rzTpTtWcmYU&list=UUQb-Zp6GQPCnH6W3Emp00vQ

    1:14:35

    Nick Konkle states you will not be a VR rank and the gear will be level 50. He doesnt want to say it, but he does.

    I listened to it twice and he not only was speculating, it was about the gear and not the levels. He said gear would not be associated with the vr12, but he didn't say vr12 would not exist.
  • c0rp
    c0rp
    ✭✭✭✭✭
    SFBryan18 wrote: »
    c0rp wrote: »
    https://www.youtube.com/watch?v=rzTpTtWcmYU&list=UUQb-Zp6GQPCnH6W3Emp00vQ

    1:14:35

    Nick Konkle states you will not be a VR rank and the gear will be level 50. He doesnt want to say it, but he does.

    I listened to it twice and he not only was speculating, it was about the gear and not the levels. He said gear would not be associated with the vr12, but he didn't say vr12 would not exist.

    Whatever man...I supplied two pieces of evidence that there will not be VR ranks and that all gear will be level 50...and you just refuse to believe it for some ridiculous reason, as if you want/think VR ranks are good for the game.

    Only an [snip] dev would KEEP VR ranks with AA system considering how many people QUIT this game because of Vet ranks. I wont be wasting any more of my time on your refusal to accept what is going happen.

    "you wouldn't be a veteren rank"

    You are just hearing what you want to hear.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_SilviaS on August 20, 2014 9:17PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    c0rp wrote: »
    SFBryan18 wrote: »
    c0rp wrote: »
    https://www.youtube.com/watch?v=rzTpTtWcmYU&list=UUQb-Zp6GQPCnH6W3Emp00vQ

    1:14:35

    Nick Konkle states you will not be a VR rank and the gear will be level 50. He doesnt want to say it, but he does.

    I listened to it twice and he not only was speculating, it was about the gear and not the levels. He said gear would not be associated with the vr12, but he didn't say vr12 would not exist.

    Whatever man...I supplied two pieces of evidence that there will not be VR ranks and that all gear will be level 50...and you just refuse to believe it for some ridiculous reason, as if you want/think VR ranks are good for the game.

    Only an [snip] dev would KEEP VR ranks with AA system considering how many people QUIT this game because of Vet ranks. I wont be wasting any more of my time on your refusal to accept what is going happen.

    "you wouldn't be a veteren rank"

    You are just hearing what you want to hear.

    Your evidence is speculation. The lead dev for this part of the game spoke at quakecon and what he explained would be the closest piece of evidence we have. If you knew how a chain of command worked, you'd know that. Not only did Nick Konkle sound like he had no idea what he was talking about, Paul Sage is the guy in charge of the project so he is the one who will know the specifics. If you watch the quakecon video, you'll see the champion constellations are already made and the points are for upgrading specific skills just like in Skyrim. He never says the points will be your rank, and he never says veteran ranks will be removed. Seriously, learn English and stop spreading bad information.
    Edited by ZOS_SilviaS on August 20, 2014 9:18PM
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    c0rp wrote: »

    Whatever man...I supplied two pieces of evidence that there will not be VR ranks and that all gear will be level 50...

    So, all mats better than Ebony, Ebon Thread and Fell Hide will be useless? Or will they all be the same in what they create with regards to stats?

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • NorthernFury
    NorthernFury
    ✭✭✭✭
    So, VR14 coming. Max level of items will be increased. All your base are belong to us now...erm, i mean we all will have to craft new gear. All your WAXes and ROSIN's are wasted into the abbyss.

    So, lets get this complain train started.

    P.S. Me personaly think there is nothing wrong with gear getting stronger over time and the fact you have to keep working in order be on top.

    ZOS Official response to mats complaint:

    Look-at-all-the-fox-I-give_o_102654.jpg

    Edited by NorthernFury on August 20, 2014 8:24PM

    Skadi Storm-Blade - VR14 Altmer Sorcerer
    Brynnhild Valkyrja - VR12 Nord DragonKnight
    Haakon Hardrada - VR12 Nord Templar
    Sanguine's Tester (retired)

    Cattle die
    kinsmen die
    all men are mortal.
    Words of praise
    will never perish
    nor a noble name.

    - The Havamal
  • c0rp
    c0rp
    ✭✭✭✭✭
    SFBryan18 wrote: »
    c0rp wrote: »
    SFBryan18 wrote: »
    c0rp wrote: »
    https://www.youtube.com/watch?v=rzTpTtWcmYU&list=UUQb-Zp6GQPCnH6W3Emp00vQ

    1:14:35

    Nick Konkle states you will not be a VR rank and the gear will be level 50. He doesnt want to say it, but he does.

    I listened to it twice and he not only was speculating, it was about the gear and not the levels. He said gear would not be associated with the vr12, but he didn't say vr12 would not exist.

    Whatever man...I supplied two pieces of evidence that there will not be VR ranks and that all gear will be level 50...and you just refuse to believe it for some ridiculous reason, as if you want/think VR ranks are good for the game.

    Only an idiot dev would KEEP VR ranks with AA system considering how many people QUIT this game because of Vet ranks. I wont be wasting any more of my time on your refusal to accept what is going happen.

    "you wouldn't be a veteren rank"

    You are just hearing what you want to hear.

    Your evidence is speculation. The lead dev for this part of the game spoke at quakecon and what he explained would be the closest piece of evidence we have. If you knew how a chain of command worked, you'd know that. Not only did Nick Konkle sound like he had no idea what he was talking about, Paul Sage is the guy in charge of the project so he is the one who will know the specifics. If you watch the quakecon video, you'll see the champion constellations are already made and the points are for upgrading specific skills just like in Skyrim. He never says the points will be your rank, and he never says veteran ranks will be removed. Seriously, learn English and stop spreading bad information.

    He directly states that you wont be a veteren rank. Nick knows just as much as to what is going with the game that Paul does. That interview was done within a week of Quakecon when he says, "you wont be veteren rank" and that "gear will be level 50".

    And you tell me to learn English? Maybe you need to open your ears and try listening, instead of being so benighted? Your argument relies on what "was NOT said", while my evidence is coming from what "HAS BEEN said".

    The Skyrim trees? I'm not even sure why you would bring that topic up because it most assuredly leads towards a future void of vet ranks. I am still waiting for you to explain why VR is necesarry when gear will be level 50 and dependant on seasons and champion progression?

    Edited by c0rp on August 20, 2014 9:03PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    So, VR14 coming. Max level of items will be increased. All your base are belong to us now...erm, i mean we all will have to craft new gear. All your WAXes and ROSIN's are wasted into the abbyss.

    So, lets get this complain train started.

    P.S. Me personaly think there is nothing wrong with gear getting stronger over time and the fact you have to keep working in order be on top.

    You didn't see me make a tempest in a teapot on the forums when 20+ legendary glyphs I had and was actively trying to sell that were VR10 (cap at the time) auto-magically rolled to VR9 when 12 was added, becoming worthless overnight. I wouldn't worry though, the complain train is going to be starting up in earnest in 3... 2... Oh wait, I'm a bit late to the party aren't I?
    Edited by Attorneyatlawl on August 20, 2014 9:08PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    So, VR14 coming. Max level of items will be increased. All your base are belong to us now...erm, i mean we all will have to craft new gear. All your WAXes and ROSIN's are wasted into the abbyss.

    So, lets get this complain train started.

    P.S. Me personaly think there is nothing wrong with gear getting stronger over time and the fact you have to keep working in order be on top.

    You didn't see me make a tempest in a teapot on the forums when 20+ legendary glyphs I had and was actively trying to sell that were VR10 (cap at the time) auto-magically rolled to VR9 when 12 was added, becoming worthless overnight. I wouldn't worry though, the complain train is going to be starting up in earnest in 3... 2... Oh wait, I'm a bit late to the party aren't I?
    Just because you are complacent enough to not voice your concerns over negative changes to a service that you pay money for doesn't mean others are being unreasonable when they do.
  • Ridicularded
    Ridicularded
    ✭✭✭
    i stopped making legendary gear besides my weapons a long time ago. the purple quality is literally 95% of legendary quality for less than a third of the price.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    So, VR14 coming. Max level of items will be increased. All your base are belong to us now...erm, i mean we all will have to craft new gear. All your WAXes and ROSIN's are wasted into the abbyss.

    So, lets get this complain train started.

    P.S. Me personaly think there is nothing wrong with gear getting stronger over time and the fact you have to keep working in order be on top.

    You didn't see me make a tempest in a teapot on the forums when 20+ legendary glyphs I had and was actively trying to sell that were VR10 (cap at the time) auto-magically rolled to VR9 when 12 was added, becoming worthless overnight. I wouldn't worry though, the complain train is going to be starting up in earnest in 3... 2... Oh wait, I'm a bit late to the party aren't I?
    Just because you are complacent enough to not voice your concerns over negative changes to a service that you pay money for doesn't mean others are being unreasonable when they do.

    No, I just understand an MMO continues and new things happen in them, and plan accordingly from there. Did it sting a little, sure... but it's a game, and the point of playing a game is to have fun be it whether you're having fun from being the best DPS in pve, dominating the field in pvp, or hanging out in town roleplaying, heck if you have fun sitting shooting the breeze in zone chat you're doing it right imo. There's no "negative changes" to the service because I lost some loot due to the game continually improving and like any online game, continuing to change.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    So, VR14 coming. Max level of items will be increased. All your base are belong to us now...erm, i mean we all will have to craft new gear. All your WAXes and ROSIN's are wasted into the abbyss.

    So, lets get this complain train started.

    P.S. Me personaly think there is nothing wrong with gear getting stronger over time and the fact you have to keep working in order be on top.

    You didn't see me make a tempest in a teapot on the forums when 20+ legendary glyphs I had and was actively trying to sell that were VR10 (cap at the time) auto-magically rolled to VR9 when 12 was added, becoming worthless overnight. I wouldn't worry though, the complain train is going to be starting up in earnest in 3... 2... Oh wait, I'm a bit late to the party aren't I?
    Just because you are complacent enough to not voice your concerns over negative changes to a service that you pay money for doesn't mean others are being unreasonable when they do.

    No, I just understand an MMO continues and new things happen in them.
    But this isn't how "an MMO continues" because the rate at which they're increasing the level cap and resetting gear isn't anywhere near normal. There is zero precedence for this.

    If NFL teams just suddenly started trading hundreds of players every week during the season - so much so that teams were comprised of completely different players from week to week - rendering following and rooting for any one team pointless, the argument "yeah, well, players get traded all the time, what's the big deal?" wouldn't exactly work. Clearly something out of the ordinary is happening that is having a negative effect on the game.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    So, VR14 coming. Max level of items will be increased. All your base are belong to us now...erm, i mean we all will have to craft new gear. All your WAXes and ROSIN's are wasted into the abbyss.

    So, lets get this complain train started.

    P.S. Me personaly think there is nothing wrong with gear getting stronger over time and the fact you have to keep working in order be on top.

    You didn't see me make a tempest in a teapot on the forums when 20+ legendary glyphs I had and was actively trying to sell that were VR10 (cap at the time) auto-magically rolled to VR9 when 12 was added, becoming worthless overnight. I wouldn't worry though, the complain train is going to be starting up in earnest in 3... 2... Oh wait, I'm a bit late to the party aren't I?
    Just because you are complacent enough to not voice your concerns over negative changes to a service that you pay money for doesn't mean others are being unreasonable when they do.

    No, I just understand an MMO continues and new things happen in them.
    But this isn't how "an MMO continues" because the rate at which they're increasing the level cap and resetting gear isn't anywhere near normal. There is zero precedence for this.

    If NFL teams just suddenly started trading hundreds of players every week during the season - so much so that teams were comprised of completely different players from week to week - rendering following and rooting for any one team pointless, the argument "yeah, well, players get traded all the time, what's the big deal?" wouldn't exactly work. Clearly something out of the ordinary is happening that is having a negative effect on the game.

    There has to be some kind of reward for doing new content... if anything ESO is pretty low on that end of things with sub-1% gains for doing it. Saying "gear reset" in an MMO normally means making entirely new tiers of gear in an expansion that makes the old gear the equivalent of leveling gear. That's the opposite of what they're doing in this game with the new patches.
    Edited by Attorneyatlawl on August 20, 2014 9:45PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    There has to be some kind of reward for doing new content... if anything ESO is pretty low on that end of things with sub-1% gains for doing it.
    How are higher VR levels a reward for doing new content?
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    There has to be some kind of reward for doing new content... if anything ESO is pretty low on that end of things with sub-1% gains for doing it.
    How are higher VR levels a reward for doing new content?

    They provide a very, very small increase in stats that account for a sub-1% gain in character strength. If anything, as I said, they're too low.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    There has to be some kind of reward for doing new content... if anything ESO is pretty low on that end of things with sub-1% gains for doing it.
    How are higher VR levels a reward for doing new content?

    They provide a very, very small increase in stats that account for a sub-1% gain in character strength. If anything, as I said, they're too low.
    But the real-world results of higher VR levels are extremely damaging to end-game players, much more than 10 in each stat is worth.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Lord_Hev wrote: »
    I can trek trough Craglorn mobs in purple VR 1 gear using a single-target DPS spec/Healer build. Solo. Is the VR rank REALLY that important and necessary? The way some people talk around here, you'd think VR 12 and full-out legendary quality sets are the be all, end all. But it isn't.


    What is the point of VR rank increases? Seriously? I've come to the conclusion it's just there to both wax E-peens, and give people whom require biscuits to feel like they've earned something... to... feel like they've earned something. Only problem here is that those minuscule stat gains, actually do play a part in PvP. So now there will be a larger gap of VR 14 vs. VR 1 - 3s. In these scenarios, the cap will actually mean something. Funny how little incremental stats matter little in one-aspect of the game, but then matter more significantly in another aspect. It's also a bad design move.



    What I'm really worried about is the seasonal garbage. Now that is genuine vertical progression, but masked under the illusion of not being grindy. They can sugar-coat it under easy accessibility all they want, but that's besides the point. It's the logical reasoning behind it that irks me. It might be a earth-shattering prospect, but some of us actually like the look of a certain apparel, the bonuses it provides, and it's aesthetics. Thus, some of us do not have this insatiable desire to chase gear and biscuits for some sense of fake achievements. (PvE VR "challenges" are filled with fake difficulty mechanics so go figure.) So now, in order to enjoy end-game, we need to wear a specific seasonal garb.


    Do skill and tactics even exist anymore? Or is gear grinds the easy band-aid solution to everything?



    Who wants biscuits? Mmm seasonal biscuits.




    But I digress... As for this gold mat dilemma, why not better balance it? As of now, you need to spend the minimum of 8 tempers per piece(maxed temper perk) compared to just 4 - 3 - 2 for purple - blue - green respectively. Why the sudden exponential requirement? When the gain is so minuscule?? A full gold set vs a full purple set, is a 5% overall increase at best. This would be ok, if only 5 tempers per piece were required. But for 8 tempers per piece?? The reward just isn't worth that kind of investment.


    So, instead of complaining about wasting mats. How about we give ZOS something to work with here? The core of the issue is the expense of Legendary Quality. If the stats are going to remain this minuscule to prevent people with loads of Gold tempers from dominating things, then the temper usage and expense needs to correlate with the other quality incremental increase and expense.

    I didn't read most of that, but I would like biscuits, please.

    Is the train full or is there still time to board?
    Dear Sister, I do not spread rumors, I create them.
  • BrassRazoo
    BrassRazoo
    ✭✭✭✭✭
    How about being prepared?
    Putting some effort in and stocking up.
    Or finding other methods to enable the purchase or trade for these upgrade items.
    If you don't want to put the effort in or get organised, just settle for purple and stop crying.
  • Rammi
    Rammi
    ✭✭✭
    Lord_Hev wrote: »
    I can trek trough Craglorn mobs in purple VR 1 gear using a single-target DPS spec/Healer build. Solo. Is the VR rank REALLY that important and necessary? The way some people talk around here, you'd think VR 12 and full-out legendary quality sets are the be all, end all. But it isn't.


    What is the point of VR rank increases? Seriously? I've come to the conclusion it's just there to both wax E-peens, and give people whom require biscuits to feel like they've earned something... to... feel like they've earned something. Only problem here is that those minuscule stat gains, actually do play a part in PvP. So now there will be a larger gap of VR 14 vs. VR 1 - 3s. In these scenarios, the cap will actually mean something. Funny how little incremental stats matter little in one-aspect of the game, but then matter more significantly in another aspect. It's also a bad design move.



    What I'm really worried about is the seasonal garbage. Now that is genuine vertical progression, but masked under the illusion of not being grindy. They can sugar-coat it under easy accessibility all they want, but that's besides the point. It's the logical reasoning behind it that irks me. It might be a earth-shattering prospect, but some of us actually like the look of a certain apparel, the bonuses it provides, and it's aesthetics. Thus, some of us do not have this insatiable desire to chase gear and biscuits for some sense of fake achievements. (PvE VR "challenges" are filled with fake difficulty mechanics so go figure.) So now, in order to enjoy end-game, we need to wear a specific seasonal garb.


    Do skill and tactics even exist anymore? Or is gear grinds the easy band-aid solution to everything?



    Who wants biscuits? Mmm seasonal biscuits.




    But I digress... As for this gold mat dilemma, why not better balance it? As of now, you need to spend the minimum of 8 tempers per piece(maxed temper perk) compared to just 4 - 3 - 2 for purple - blue - green respectively. Why the sudden exponential requirement? When the gain is so minuscule?? A full gold set vs a full purple set, is a 5% overall increase at best. This would be ok, if only 5 tempers per piece were required. But for 8 tempers per piece?? The reward just isn't worth that kind of investment.


    So, instead of complaining about wasting mats. How about we give ZOS something to work with here? The core of the issue is the expense of Legendary Quality. If the stats are going to remain this minuscule to prevent people with loads of Gold tempers from dominating things, then the temper usage and expense needs to correlate with the other quality incremental increase and expense.

    Best post ever!!! Bold Points being the best, we are a minority I'm afraid, as ZOS want to make money and the sheep like easy dangle carrot number chasing. I only hope we get a game one day that we both love.
    Edited by Rammi on August 20, 2014 10:00PM
    The Champion System should have rewarded Champion Points based off of achievements and feats earned through excelling at end game content not grinding your life away vs mobs in order to stay competitive. This system is uncreative and is a great example of extremely lazy system design. Yes, you should be embarrassed
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    There has to be some kind of reward for doing new content... if anything ESO is pretty low on that end of things with sub-1% gains for doing it.
    How are higher VR levels a reward for doing new content?

    They provide a very, very small increase in stats that account for a sub-1% gain in character strength. If anything, as I said, they're too low.
    But the real-world results of higher VR levels are extremely damaging to end-game players, much more than 10 in each stat is worth.

    How so? The only "damage" that can be done is if someone opts to spend a disproportionate amount of effort upgrading their gear legendary-to-legendary for the handful of stat points. That is the point of how RPG's work: you get something accomplished, you aim for the next one, and so on. If you don't want to be progressing a character and improving it long-term this isn't the right game genre for you.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    There has to be some kind of reward for doing new content... if anything ESO is pretty low on that end of things with sub-1% gains for doing it.
    How are higher VR levels a reward for doing new content?

    They provide a very, very small increase in stats that account for a sub-1% gain in character strength. If anything, as I said, they're too low.
    But the real-world results of higher VR levels are extremely damaging to end-game players, much more than 10 in each stat is worth.

    How so? The only "damage" that can be done is if someone opts to spend a disproportionate amount of effort upgrading their gear legendary-to-legendary for the handful of stat points. That is the point of how RPG's work: you get something accomplished, you aim for the next one, and so on. If you don't want to be progressing a character and improving it long-term this isn't the right game genre for you.
    Good RPGs will let you rest on your laurels a bit before presenting you with the next challenge. What's the point of trying to obtain something that you know the developers will never let you actually obtain?
  • sandschristierwb17_ESO
    I knew that v14 was coming there for did not use any leg. crafting stuff and have a big stock pile.
  • Rammi
    Rammi
    ✭✭✭
    There has to be some kind of reward for doing new content... if anything ESO is pretty low on that end of things with sub-1% gains for doing it.
    How are higher VR levels a reward for doing new content?

    They provide a very, very small increase in stats that account for a sub-1% gain in character strength. If anything, as I said, they're too low.
    But the real-world results of higher VR levels are extremely damaging to end-game players, much more than 10 in each stat is worth.

    How so? The only "damage" that can be done is if someone opts to spend a disproportionate amount of effort upgrading their gear legendary-to-legendary for the handful of stat points. That is the point of how RPG's work: you get something accomplished, you aim for the next one, and so on. If you don't want to be progressing a character and improving it long-term this isn't the right game genre for you.

    Your assumption is based on some made up notion that progression is only about gear (Stat) progression? Why? Exploring and finding a new cove that allows you to have a different style of armor is progression, being in the top 10 of a kill sheet one day is progression. Beating a boss without dieing in less than 5 minutes when yesterday it took me 10 is progression.

    Progression comes in many forms the problem is in MMO today developers are lazy and provide only one form that matters because as soon as you mess with stats as part of one form of progression it becomes the only form of progression as you need the stats to progress in other things!!!


    ARGRGGGRGRGR im done debating with people who can't or wont't get it because they actually like imbalance and the grind and are all secretly hoping they are the Uber player.
    Edited by Rammi on August 20, 2014 10:11PM
    The Champion System should have rewarded Champion Points based off of achievements and feats earned through excelling at end game content not grinding your life away vs mobs in order to stay competitive. This system is uncreative and is a great example of extremely lazy system design. Yes, you should be embarrassed
  • philip.ploegerb16_ESO
    VR14 coming with the next update ist plain wrong. Please no more VR-lvl-raises but Champion system with next update. If you need longer for that, bring small updates to fix the bugs and better the balance, but plz give us time, to relax on our laurels.
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • mattlarsonmdl_ESO
    There has to be some kind of reward for doing new content... if anything ESO is pretty low on that end of things with sub-1% gains for doing it.
    How are higher VR levels a reward for doing new content?

    They provide a very, very small increase in stats that account for a sub-1% gain in character strength. If anything, as I said, they're too low.
    But the real-world results of higher VR levels are extremely damaging to end-game players, much more than 10 in each stat is worth.

    How so? The only "damage" that can be done is if someone opts to spend a disproportionate amount of effort upgrading their gear legendary-to-legendary for the handful of stat points. That is the point of how RPG's work: you get something accomplished, you aim for the next one, and so on. If you don't want to be progressing a character and improving it long-term this isn't the right game genre for you.
    Good RPGs will let you rest on your laurels a bit before presenting you with the next challenge. What's the point of trying to obtain something that you know the developers will never let you actually obtain?

    Exactly.. Pretty much any of the popular MMO's increase the level cap about 1x a year with a major expansion.. During the year its minor content patches and adjustments. This game hasn't been out 5 months and they are already planning their 2nd cap increase.. Its silly.

    ZOS is their own worst enemy b/c boredom kicks in much quicker when their version of endgame is 2 10-15 minute trials, with no cooldown timer on any of the instances.
    People get bored of this game way too quickly b/c the ease of getting gear, the ease of completing content, the lack of content.

  • SirEwan
    SirEwan
    ✭✭✭
    Send me 56 Dreugh Wax please ZoS. Thank you!
    Sorcerer Master Class.
    PC Master Race.
    http://www.twitch.tv/sirewan
  • xChewtoyx
    xChewtoyx
    ✭✭✭
    If all the gear is going to revert to level 50 then just hang on to your vr12 until then and you won't lose any legendary mats. Min/max people can get higher level gear (if they want) for higher stats temporarily until that change goes into effect.
    Don't see a issue here.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Bottom line is this: They haven't made up their minds yet.

    They aren't blind. They can see how much chaos, speculation, and arguing there is about it. There have been countless threads asking for some kind of confirmation. If they knew for sure how they were going to handle it, they would have said something by now. All we have are the same rehashed vague quotes from the same 3 people which coincidentally conflict with each other.

    I just used 90 legendary components to make my first set of V12 gear. I was proud and happy for two days then the news broke about VR14. I cannot deny how disappointed I feel. lvl cap increases are the name of the game with any MMO, but not every few months. That is insanity.


    And for those of you who say we were fools to use our legendary mats before the champion system goes into place, let me ask you this: When will phase three happen? One month? Two months? Six months down the road? Should we never use them at all? What is the point in having them then?

    New content is great. But leave it at V12 for a while ffs. This jump to V14 only a few months after launch is just crazy.
Sign In or Register to comment.