With the announcement of additional VR levels - and (not to burst anybody's bubble) more likely on the horizon before phase 3 of the champion system - I feel the need to make another request about alternate avenues of leveling. I, for one, immediately noticed the lack of fighters/mages guild interaction upon hitting VR. Their quests were a nice change of pace. So, I'd like to see:
- Solo, Duo, Group quests from the fighters guild that send the player(s) through a portal to a randomly chosen dungeon with a random theme (undead, daedra, beasts, etc) and 3 random bosses that provide level appropriate loot/crafting materials and nets worthwhile experience for the time spent. Also gives fighters guild experience.
- Solo, Duo, Group quests from the mages guild that send the player(s) through a portal to a randomly chosen dungeon with a random theme (necromancy, daedra, undead, etc) and requires the player solve puzzles to acquire lost lore for the guild and nets worthwhile experience for the time spent. Also gives mages guild experience.
- A crafting association the gives solo, Duo, Group quests to kill a boss monster in a random area for a specific drop, and then a allows the creation of an item to turn in to the npc. Value of the item is based on crafting level and experience gain for the player and said craft is based on the item created.
- Daily quests to close anchors in a level appropriate zone, holding the quest spawns a special boss mob at the end of the anchor and the quest yields decent experience.
These quests could be expanded when Thieves/brotherhood is added. Repeatable and randomly generated quests to steal an object or kill a mark.
Edited by BBSooner on August 20, 2014 4:12PM