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ZeniMax, You've Got a LOT of Explaining To Do

  • JD2013
    JD2013
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    Well, first of all, I think you will find that Zenimax don't have any explaining to do whatsoever. Their game. Designed how they design it. Not you.

    I understand that you are probably tired of hearing "but it's an MMO" however that is the most honest answer that people can give. This is an online game with lots of other players. Not just you, as this isn't Elder Scrolls VI. That will be along in a couple of years.

    The amount of solo content greatly outweighs the amount of group content. You have:

    Level 1 - 50 zones (5 huge zones in total for each faction)
    Level VR 1 - VR 10 zones (10 other zones to work through)
    Main story (with some great bosses)
    Questing in Cyrodiil - don't involve other players if you don't want to (Cyrodiil is the size of 3 zones)

    Group content is:

    Dungeons
    PVP in Cyrodiil
    World bosses

    Wrothgar is also coming at some point. There's PLENTY for the solo player. However, you are never going to find a happy medium. People are always going to want more solo or more grouping content. You can't please everyone all of the time. Or indeed some people even some of the time.
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  • pilotfish
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    Korozenn wrote: »
    When you look at the entire picture for Dungeons and entire zones like Craglorn from being group-only affairs: a lot of these places cannot have their quests repeated and are exploration elements and facets of The Elder Scrolls Online, so they should still be built around accommodating solo-play as well as group-play with proper scaling mechanics in place.

    You can enter a four person delve alone or try to complete a quest alone in Craglorn. That is accommodating solo players as far as I can tell. If I can't complete the content alone it is on me. I have been given the tools.

    I dread the thought of a Craglorn delve scaled down to accommodate a solo player in light of how worthlessly easy VR1-10 zones have become. As it is now, many Craglorn delves with a duo feel trivial compared to attempting them alone.
    Edited by pilotfish on August 20, 2014 4:26PM
  • Korozenn
    Korozenn
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    It's incredible how quickly this thread has degenerated into trolling about what an MMO constitutes.

    I like how Ziz phrased it when reviewing the 1.4 patch notes for the test server. He chuckled at MMO meaning GROUP. It means ONLINE that means if you choose to play solo do so, if you wanna group, do that.

    Five months into paid release and the list of bug fixes is still longer than the list of newly released material. Supposedly we're out of beta?

    Agreed very much. Just because it's The Elder Scrolls 'Online', it doesn't mean we should be restricted to only group-play for areas that are supposed to otherwise be exploration/questing content made to accommodate both solo/grouping playstyles. My thinking behind this game, and what I subscribe for, is that I pay monthly for the major content updates we see added to the game and for this game to be continually worked on and improved all-around with content for both solo/group-play, solo questing, and group raiding. I don't pay for this game to solely group up with others, though, and it's that part of 'Online' that I think people fail to understand.

    'Online' and being part of an 'online' community drives forth a level of social aspect to the game that was otherwise unavailable in past TES games, especially when it comes to Chat, Trading, and other online features. Being online just means this game is that: an online, Elder Scrolls game. It doesn't mean that content built around immersion in the form of exploration/questing be group-only affairs with no option of soloing them whatsoever when they don't contain that forward-momentum push that raid features like Trials, PvP, and Dragonstar Arena have been made from the ground up for grouping (wow, what a run-on).

    The bug fixes are standard MMO affair, though. There'll always be bug fixes, and ZeniMax has done an exemplary job with handling those fixes and continuing to make mechanical improvements behind-the-scenes with the game, graphics quality, FX and Audio adjustments, etc.

    However, I do agree on the part of this game being released far too early. I think if ZeniMax just took the year off and released this game on 5/5/15 instead for PC/Mac, then we could have had far more end-game content to go through as well as the chance of an open beta session for these months up until release so that content 'could' be properly tested by a large number of players freely until the game did release. In many ways, I still do think this game was rushed, but it's impossible for us to make a time machine and convince ZeniMax to do otherwise (let alone what repercussions that could have a la 'The Butterfly Effect', haha).
  • Elsonso
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    Questing with people is confusing and doesn't mesh well with phasing and whatnot. I cant go backwards to help friends with quests i've already done because of phasing. The only time I've grouped were single runs of the dungeons when appropriate. Fix this and a lot of issues will be alleviated

    One of the cool things about ESO, and what drives me nuts about a lot of other games (MMO and otherwise) is that the game developers frequently do not take the time to present the world after I changed it.

    It is really cool that I can blow into a town, do the quests in the town, and the town changes. Bleakrock Isle starts as a player hub and ends as an enemy camp. Haven starts out as a war zone and ends up being a short-term services hub.

    But, the downside to this is that while I am wandering around a peaceful Haven, players are still in the other version, which means that it is impossible for me to help them.

    I don't know how to fix such a thing other than a "group leader decides" situation, and such a thing may be fraught with unseen peril and plenty of opportunities for new bugs. It is a complex issue and I do not expect a resolution any time soon.
    BBSooner wrote: »
    Difficult solo content (after the VR nerf) no longer exists, and while I enjoy my group content sometimes I get the desire to push myself in content designed to push a single person (suggesting banging my head against group content by myself is a poor suggestion). I am looking forward to Wrothgar, and I hope it remains difficult despite people upset with the realization that they aren't good enough to complete it immediately.

    I dislike forced solo PvE content as much as I dislike forced group PvE content.

    I am actually not interested in Wrothgar if it is forced solo PvE content, or even if too much content is instanced to the group/person that enters.

    I have done the forced solo PvE content in ESO, stuff like Doshia and anything to do with the Harborage main quest, but it is not my preferred content.

    I am OK with content that is instanced to the person or group, but now that they have identified Solo content, where I must go alone, I wish they would similarly identify instanced content, where the door closes to prevent others from casually entering. To me, this is unannounced solo content, and I would just like to know when it is happening.
    Edited by Elsonso on August 20, 2014 4:24PM
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  • fromtesonlineb16_ESO
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    He wants a SPOG . This was an MMO in all honesty it's more SPOG then MMO . There is one group zone and 18 solo zones. Plus all the solo dailies in Cry-O-dil. I think you may have missed something OP.
    One group zone, being expanded to two which is the only PVE content to allow leveling post-VR10 .. where's the content to allow non-group-lovers to level to cap like most other MMOs provide?

    Plus, the group-lovers have PVE dailies .. where are the PVE DAILIES for non-group--lovers?

    In the acronym MMORPG, 'G' doesn't stand for GROUP .. just saying.

    Edited by fromtesonlineb16_ESO on August 20, 2014 4:26PM
  • Tavore1138
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    I think there is plenty of solo content but the problem comes when you have completed it and then they throw new levels at you twice in 4 months without expanding it.

    For those who guild or group by default there is a lot of repeatable content to be done to aid in levelling.

    For those who do not group so much and have cleared all the quests in all 3 areas there is a roadblock.

    Personally I try to group but I am new to the online world and because I work my schedule is not ideal - I have a small guild of people and when enough of us are around at once we have a go at a bit of Craglorn or a group dungeon but there is a frustration at having to schedule times when enough people are around who have the same quests at the same stage before you can get another small handful of XP.

    The same is even more true of trials of vet dungeons - you either have a group or you fall victim to the 'you don't have the right build' crowd, woe betide if you don't have either as you will not progress.

    PvP levelling is painfully slow... unless (once again) you are part of an established guild who can stage raids together regularly. And now they have slashed the number of campaigns getting into an active one to do some solo PvP is nigh on impossible.

    Basically while there is lots of solo content you get to a point where being willing to group is not enough as the nature of the game puts in so many obstacles to grouping that it drives you.... quite. literally. INSANE!

    What solo players need is a system that helps new and casual MMO players to meet up with each other and group without having to join guilds run by psychotic elitists who have been MMO'ing 24 hours a day since 1997 (yes, i know they are not all like that but equally I have come across a fair number that are while trying to find a friendly one).

    Failing that we need some repeatable content... even if it is just go to dungeon X in region Y and find item Z. Even auteo-generated fetch quests have gotta beat another 2 levels of anomaly grinding!
  • smeeprocketnub19_ESO
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    dharbert wrote: »
    Sallington wrote: »
    There's currently more solo content in the game than group content. The group content is just repeatable.

    Are you just asking for repeatable daily quest?

    Why not have repeatable, daily PvE quests. There are repeatable PvP daily's in Cyrodiil.

    there are, they are also in cyrodiil.

    Well thought out post, OP, I would like answers to these questions, as well.
    Dear Sister, I do not spread rumors, I create them.
  • Korozenn
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    dharbert wrote: »
    Sallington wrote: »
    There's currently more solo content in the game than group content. The group content is just repeatable.

    Are you just asking for repeatable daily quest?

    Why not have repeatable, daily PvE quests. There are repeatable PvP daily's in Cyrodiil.

    there are, they are also in cyrodiil.

    Well thought out post, OP, I would like answers to these questions, as well.

    Thank you so much, @smeeprocketnub19_ESO‌ ! :)
  • Rune_Relic
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    JD2013 wrote: »
    Well, first of all, I think you will find that Zenimax don't have any explaining to do whatsoever. Their game. Designed how they design it. Not you.

    I understand that you are probably tired of hearing "but it's an MMO" however that is the most honest answer that people can give. This is an online game with lots of other players. Not just you, as this isn't Elder Scrolls VI. That will be along in a couple of years.

    The amount of solo content greatly outweighs the amount of group content. You have:

    Level 1 - 50 zones (5 huge zones in total for each faction)
    Level VR 1 - VR 10 zones (10 other zones to work through)
    Main story (with some great bosses)
    Questing in Cyrodiil - don't involve other players if you don't want to (Cyrodiil is the size of 3 zones)

    Group content is:

    Dungeons
    PVP in Cyrodiil
    World bosses

    Wrothgar is also coming at some point. There's PLENTY for the solo player. However, you are never going to find a happy medium. People are always going to want more solo or more grouping content. You can't please everyone all of the time. Or indeed some people even some of the time.

    Level 1-50 are not solo zones in the image of TES.
    I am sure I see 100s of people on my screen at the same time as me.
    So please stop with the 'solo' crap.
    I and many others have no issue with this at all !
    I expected this in an MMO.

    When we talk of solo content we mean instances that are not shared with 100s of other people at the same time.
    These instances should be for 1-12 players and scaled to suit.

    So essentially there would be two types of content.
    World play with everyone that you share quests 1-50 (and enjoyable it is too).
    Then there should be dungeons/zones etc that are isolated for 1-12 players.
    This is what we mean by 'solo' content..."alone! at your pace without interference"

    Anything that can be exploited will be exploited
  • Tavore1138
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    dharbert wrote: »
    Sallington wrote: »
    There's currently more solo content in the game than group content. The group content is just repeatable.

    Are you just asking for repeatable daily quest?

    Why not have repeatable, daily PvE quests. There are repeatable PvP daily's in Cyrodiil.

    there are, they are also in cyrodiil.

    Well thought out post, OP, I would like answers to these questions, as well.

    The quests themselves are OK but doing them in Cyrodiil can be grim if you have high level gankers out looking for PvE scalps for their own daily quests.

    One of my guildies who doesn't do much PvP was trying to do these for the achieve's and was repeatedly getting back stabbed by the same two guys any time he tried to collect or turn in quests there... Luckily there were a couple of us around who could come in and so we used him as bait and then took them out in return a couple of times until they slunk away. But a solo player doesn't always have friends available to help out like that.

    It can be a small and unpleasant window on what open world PvP could be if it were ever enabled.
  • Sallington
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    Rune_Relic wrote: »
    JD2013 wrote: »
    Well, first of all, I think you will find that Zenimax don't have any explaining to do whatsoever. Their game. Designed how they design it. Not you.

    I understand that you are probably tired of hearing "but it's an MMO" however that is the most honest answer that people can give. This is an online game with lots of other players. Not just you, as this isn't Elder Scrolls VI. That will be along in a couple of years.

    The amount of solo content greatly outweighs the amount of group content. You have:

    Level 1 - 50 zones (5 huge zones in total for each faction)
    Level VR 1 - VR 10 zones (10 other zones to work through)
    Main story (with some great bosses)
    Questing in Cyrodiil - don't involve other players if you don't want to (Cyrodiil is the size of 3 zones)

    Group content is:

    Dungeons
    PVP in Cyrodiil
    World bosses

    Wrothgar is also coming at some point. There's PLENTY for the solo player. However, you are never going to find a happy medium. People are always going to want more solo or more grouping content. You can't please everyone all of the time. Or indeed some people even some of the time.

    Level 1-50 are not solo zones in the image of TES.
    I am sure I see 100s of people on my screen at the same time as me.
    So please stop with the 'solo' crap.
    I and many others have no issue with this at all !
    I expected this in an MMO.

    When we talk of solo content we mean instances that are not shared with 100s of other people at the same time.
    These instances should be for 1-12 players and scaled to suit.

    So essentially there would be two types of content.
    World play with everyone that you share quests 1-50 (and enjoyable it is too).
    Then there should be dungeons/zones etc that are isolated for 1-12 players.
    This is what we mean by 'solo' content..."alone! at your pace without interference"

    So basically what you want is a single player game that gets some DLC every once in a while. This might not be the game for you. Heck, MMOs probably aren't the right genre for you. TES VI will be out in a couple years probably.

    Unless I misunderstood you and you enjoy the aspect of playing with others, and just want additional "me only" content.

    I'm probably just biased since I play this type of game to be in a world with other people. Interact with, compete against, help out, etc.
    Edited by Sallington on August 20, 2014 5:58PM
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  • Arabth
    Arabth
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    Sallington wrote: »

    So basically what you want is a single player game that gets some DLC every once in a while. This might not be the game for you. Heck, MMOs probably aren't the right genre for you. TES VI will be out in a couple years probably.

    Unless I misunderstood you and you enjoy the aspect of playing with others, and just want additional "me only" content.

    Groupe content are good and ofc ist a part of mmo but talking for me and some of my guilds mates at times is better to relax with some sololvling and not be a part of a group of 4 or more and this is the first mmo I have been in that i could not do that with new lvls and comming over and over with the same "A you guys just like to play a rpg no a mmo" is just stupid i do for atleat last 5 years played mmos and i do love groupe content when i can do it with my friends and guildmates i like do them with I do on the other hand do not like to be forsed to groupe up to get content that for me seem like could and should be done as solo if I would like to do so, and a defence for zenimax of doing this i do not understand. Its easy to see this move has alienated that still thinks this is a good game but the style of play that we did exspect to be abel to do is less and less here. For my self i did do quest and sidequest when i was lvling on 2 toon bouth up to 12 on one as i did that one mostly solo i end up with vet 10 when I did last mission on Cadwells gold, and as Craglorn beeing craglong i had to do the pve quest in cyradill over and over and til rank 12. And no way in hell i going thru that again.
  • Korozenn
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    Rune_Relic wrote: »
    JD2013 wrote: »
    Well, first of all, I think you will find that Zenimax don't have any explaining to do whatsoever. Their game. Designed how they design it. Not you.

    I understand that you are probably tired of hearing "but it's an MMO" however that is the most honest answer that people can give. This is an online game with lots of other players. Not just you, as this isn't Elder Scrolls VI. That will be along in a couple of years.

    The amount of solo content greatly outweighs the amount of group content. You have:

    Level 1 - 50 zones (5 huge zones in total for each faction)
    Level VR 1 - VR 10 zones (10 other zones to work through)
    Main story (with some great bosses)
    Questing in Cyrodiil - don't involve other players if you don't want to (Cyrodiil is the size of 3 zones)

    Group content is:

    Dungeons
    PVP in Cyrodiil
    World bosses

    Wrothgar is also coming at some point. There's PLENTY for the solo player. However, you are never going to find a happy medium. People are always going to want more solo or more grouping content. You can't please everyone all of the time. Or indeed some people even some of the time.

    Level 1-50 are not solo zones in the image of TES.
    I am sure I see 100s of people on my screen at the same time as me.
    So please stop with the 'solo' crap.
    I and many others have no issue with this at all !
    I expected this in an MMO.

    When we talk of solo content we mean instances that are not shared with 100s of other people at the same time.
    These instances should be for 1-12 players and scaled to suit.

    So essentially there would be two types of content.
    World play with everyone that you share quests 1-50 (and enjoyable it is too).
    Then there should be dungeons/zones etc that are isolated for 1-12 players.
    This is what we mean by 'solo' content..."alone! at your pace without interference"

    You nailed it! Kudos, @Rune_Relic‌ ! :smile:
    Sallington wrote: »
    Rune_Relic wrote: »
    JD2013 wrote: »
    Well, first of all, I think you will find that Zenimax don't have any explaining to do whatsoever. Their game. Designed how they design it. Not you.

    I understand that you are probably tired of hearing "but it's an MMO" however that is the most honest answer that people can give. This is an online game with lots of other players. Not just you, as this isn't Elder Scrolls VI. That will be along in a couple of years.

    The amount of solo content greatly outweighs the amount of group content. You have:

    Level 1 - 50 zones (5 huge zones in total for each faction)
    Level VR 1 - VR 10 zones (10 other zones to work through)
    Main story (with some great bosses)
    Questing in Cyrodiil - don't involve other players if you don't want to (Cyrodiil is the size of 3 zones)

    Group content is:

    Dungeons
    PVP in Cyrodiil
    World bosses

    Wrothgar is also coming at some point. There's PLENTY for the solo player. However, you are never going to find a happy medium. People are always going to want more solo or more grouping content. You can't please everyone all of the time. Or indeed some people even some of the time.

    Level 1-50 are not solo zones in the image of TES.
    I am sure I see 100s of people on my screen at the same time as me.
    So please stop with the 'solo' crap.
    I and many others have no issue with this at all !
    I expected this in an MMO.

    When we talk of solo content we mean instances that are not shared with 100s of other people at the same time.
    These instances should be for 1-12 players and scaled to suit.

    So essentially there would be two types of content.
    World play with everyone that you share quests 1-50 (and enjoyable it is too).
    Then there should be dungeons/zones etc that are isolated for 1-12 players.
    This is what we mean by 'solo' content..."alone! at your pace without interference"

    So basically what you want is a single player game that gets some DLC every once in a while. This might not be the game for you. Heck, MMOs probably aren't the right genre for you. TES VI will be out in a couple years probably.

    Unless I misunderstood you and you enjoy the aspect of playing with others, and just want additional "me only" content.

    I'm probably just biased since I play this type of game to be in a world with other people. Interact with, compete against, help out, etc.

    /facepalm

    Here, I'll bold and italicize what we specifically mean for you so that I don't have to write another onus explaining this to you again. The idea of an online game throwing walls on content that is instanced away from World Play so that they can't be enjoyed at your own leisure either by yourself or with a group of up to 2-12 players, including yourself in that mix, is Draconian.
    Level 1-50 are not solo zones in the image of TES.
    I am sure I see 100s of people on my screen at the same time as me.
    So please stop with the 'solo' crap.
    I and many others have no issue with this at all !
    I expected this in an MMO.

    When we talk of solo content we mean instances that are not shared with 100s of other people at the same time.
    These instances should be for 1-12 players and scaled to suit.


    So essentially there would be two types of content.
    World play with everyone that you share quests 1-50 (and enjoyable it is too).
    Then there should be dungeons/zones etc that are isolated for 1-12 players.
    This is what we mean by 'solo' content..."alone! at your pace without interference"

    @Sallington If you don't understand what we mean, your bias is clearly obscuring your observations on this matter. Just because 'you' like to play the game differently to us and think of an Online game in a different aspect than most of us here doesn't mean we need to look at the meaning of an Online game such as this in the same regard.

    You can state your opinions on my thread, but please refrain from bringing down other members of the forum here just because they share a similar insight as I do on this matter. We're all here and playing this game because we like The Elder Scrolls Online and want it to continue to be improved so that the game can attract more players and keep us playing and enjoying it for the long haul. :smile:

    We know this isn't The Elder Scrolls VI, but it's The Elder Scrolls, nonetheless. We're not asking for a new single-player TES game, we're just asking for more options and ways of approaching content in this game, which is something the developers at ZeniMax honestly should never shirk off when it comes to the reality of what makes an Elder Scrolls game, Elder Scrolls. It's 'YOU' as a player character, the hero of this game's universe, that defines the way to play the game as carried out through the Scrolls themselves. :wink:
  • Sallington
    Sallington
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    @Korozenn I think I'm coming off as more combative than I mean to :)

    I'm 100% for different kinds of content, whether I'd take part in it or not. If they can fit really bada$$ solo instances into the game then that would be awesome.

    I guess I just personally want to see other content added first. Player housing and things like that. I hope we all get what we want eventually! I just get riled up when people bash the game for not releasing the content they personally want fast enough. They are trying dammit! And the game as it is right now is pretty fantastic for all parties involved 4.5 months after release.
    Edited by Sallington on August 20, 2014 6:37PM
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    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • sagitter
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    Sallington wrote: »
    Arabth wrote: »
    The fact that you're referencing the single-player series makes me concerned that you don't understand what the "O" in ESO stands for.

    O as in online its not g as grouped

    Why would you play an online game if you goal is to avoid people?

    This. There are already many solo ways to progress in this game.i like more group content that i can play with friends. That s why i play teso and why i never finished skyrim. Solo is boring.
  • Korozenn
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    Sallington wrote: »
    @Korozenn I think I'm coming off as more combative than I mean to :)

    I'm 100% for different kinds of content, whether I'd take part in it or not. If they can fit really bada$$ solo instances into the game then that would be awesome.

    I guess I just personally want to see other content added first. Player housing and things like that. I hope we all get what we want eventually! I just get riled up when people bash the game for not releasing the content they personally want fast enough. They are trying dammit! And the game as it is right now is pretty fantastic for all parties involved 4.5 months after release.

    @Sallington‌ No worries! It's all text-based here, so it's hard to articulate your points across as well as voice chat without going crazy with emotes, anyways! lol

    Yeah, if something like this were to be implemented, I wouldn't be asking for it to be something that needs to be done "as soon as possible", but it would be good to know it's just in the pipeline of all the other updates they're making to the game. There are many different teams at ZOS working on different aspects of the game, and I'm sure features like Player Housing will come eventually, so it'll just be a matter of time until they announce when for that feature themselves (they've already confirmed in the past here on the forum that they were looking into implementing Player Housing in the future).

    It is a great game as it stands now; we just need some more content to keep us all preoccupied in the meantime while they continue working on implementing these scaling features into the game. Of course, it helps that Destiny's release date is encroaching upon us. :smile:
  • Varicite
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    It's been mentioned before in this thread, but I'll reiterate:

    This game launched w/ a huge amount of solo content and very little group content.

    Since there is already tons of solo content available (on top of 1.3 tweaks to VR zones to make them more solo-friendly), it only makes logical sense to spend the next few months bringing out group content for those players who enjoy that aspect of MMOs.

    Also mentioned before was Wrothgar, as well as Thieves' Guild / Dark Brotherhood that are on the way, so it's not as though they haven't already told everyone that more solo content is being developed currently.

    This thread, like many others, just reads like one child being jealous over another child because of a shiny new toy, even though mommy is already on the way back from the store w/ a shiny toy for you too.
  • Rune_Relic
    Rune_Relic
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    sagitter wrote: »
    Sallington wrote: »
    Arabth wrote: »
    The fact that you're referencing the single-player series makes me concerned that you don't understand what the "O" in ESO stands for.

    O as in online its not g as grouped

    Why would you play an online game if you goal is to avoid people?

    This. There are already many solo ways to progress in this game.i like more group content that i can play with friends. That s why i play teso and why i never finished skyrim. Solo is boring.

    Login... hit group ;)
    Anything that can be exploited will be exploited
  • heavy_artillery
    heavy_artillery
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    Rather than being a lengthy, well-written book of complaint, the OPs rant comes off as more just long-winded. I can see the point, made in the first 1/3 or so but the rest seems a bit superfluous. If OP has somehow seen ALL the single-player content, then I fear s/he will never find a game he/she likes, because OP is obviously simply too good for MMOs
    @Bluenotebacker in-game, NA Server
  • fredarbonab14_ESO
    fredarbonab14_ESO
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    "It is now almost FIVE months into the game and no major content updates added to the game have been to improve the single-player experience whatsoever."

    Understandable, the game was way too single player at first, with few places requiring group play, now they are augmenting that aspect of the game and you want them to maintain the original dis-balance? You want them to continue catering to solo players like just about every MMO in the market does so today?

    I believe the answer from ZOS would be a very flat - NO. No explanation required, they don't have to give us one, they just need to do what is in their best interest.
  • theyancey
    theyancey
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    I agree with the OP. The solo PvE content is the only reason I play. I will continue to sub and play when such content is available and sit out times when it is not.
  • TehMagnus
    TehMagnus
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    So you're complaining because a game that is 90% made of SOLO content (and the percentage was 95% when the game came out) is actually releasing content for people who WANT to play in group?

    Selfish much?
  • ThisOnePosts
    ThisOnePosts
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    Well, sorry everyone... but it's about time someone said it:

    image.png
  • TehMagnus
    TehMagnus
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    Couple of Answers:

    ESO has allways been Solo content aimed:

    Yes, that's why you got 4 other games of solo content to play with. This game was made for people who wanted to clear that content in group in a multiplayer game. If you want a solo game DONT PLAY MMORPGS. I really really REALLY can't stress this enough, this game is NOT aimed to solo players, else it would be an RPG, not an MMORPG. I can understand your frustration, I was a FAN of Star Wars KOTOR RPG games and the MMO was a big frustration for me. Result, I did not play the MMO, if you're a fan of ESO RPG and don't care about MMOs, don't play this game, wait for the next solo game.

    Other issues:


    - Jewelry crafting: They allready said it would be implemented.

    - Provisioning 2.0 update: When it's ready.

    - Spellcrafting: When it's ready.

    - Woodworking: unimportant.


    Solo content:

    - Timeframe: You allready have 18 zones of solo content and one of grouped content. Be patient?

    - Improving solo-play experience: In an MMORPG, you once again probably shouldn't be playing this. Most people who play this game don't want to play a solo game. Solo-play experience is a secondary concern in an MMORPG, always has been.

    - Craglorng solo: Why? It's a GROUP ZONE.

    Character builds:

    - They are equall in Cyrodill. There is work being done for Trials and what do you know about Dragonstar arena? right, nothing.

    - 2H skill line: You know nothing John Snow, the only stamina builds viable in trials ATM are 2H builds.

    - Once again, nothing John, people aren't investing all in Magicka, at least not those who know what they are doing.

    - More skill lines, MOrphs: When they're ready.


    Resumee:

    Be patient and stop thinking solo players deserve some kind of special consideration, you don't. This is not a solo game.
  • Swampster
    Swampster
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    I'm not to concerned about lot of group content being added, but what does concern me is nothing but group content being added, and simultaneous level cap increases..

    As it currently stands soloist PVE'rs are going to get stuck at VR10, with no route to progress until next year (that's if they make the Wrothgar content accessible to VR10 that is).

    Even if they did decide to group up so that they can level up, they'll probably have difficulty finding a group as everybody previously at level cap will have moved onto ever higher levels and not running lower level group stuff...
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • frwinters_ESO
    frwinters_ESO
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    OMG im sick of this single player experience junk. If you want to go play a single player game go play Skyrim please.
  • TehMagnus
    TehMagnus
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    OMG im sick of this single player experience junk. If you want to go play a single player game go play Skyrim please.

    Or Oblivion, or Morrowind, or ANY game that isn't played online with other players.
    Edited by TehMagnus on August 22, 2014 2:08PM
  • Elad13
    Elad13
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    Sallington wrote: »
    crislevin wrote: »
    Wrothgar. Case closed. It's coming.

    yeah, next year.

    so why not charge solo player differently than group players? since solo players get 1/6 of the new content?

    You get 100% of the content. If you choose to ignore 5/6 of it, that's your choice.

    Wrong....I want to play group stuff but my dw redgaurd templar v12 is not welcomed....case in point I spent 48 minutes yesterday looking for group...I finally got in and then once they saw I was a heavy armor dw...I got kicked...I then got into another group who said they didn't care....at this point it was an hour to get into trial. ...att which point 8 mins into the trial 2 members left to go find another group.

    When the pure stupidity of grouping is forced to call for specific builds and has long as there is no punishment for leaving a group....your statement is 100% incorrect. Why should I pay to wait while you are happily playing the game?
    It's not a choice.
  • TehMagnus
    TehMagnus
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    Elad13 wrote: »
    Sallington wrote: »
    crislevin wrote: »
    Wrothgar. Case closed. It's coming.

    yeah, next year.

    so why not charge solo player differently than group players? since solo players get 1/6 of the new content?

    You get 100% of the content. If you choose to ignore 5/6 of it, that's your choice.

    Wrong....I want to play group stuff but my dw redgaurd templar v12 is not welcomed....case in point I spent 48 minutes yesterday looking for group...I finally got in and then once they saw I was a heavy armor dw...I got kicked...I then got into another group who said they didn't care....at this point it was an hour to get into trial. ...att which point 8 mins into the trial 2 members left to go find another group.

    When the pure stupidity of grouping is forced to call for specific builds and has long as there is no punishment for leaving a group....your statement is 100% incorrect. Why should I pay to wait while you are happily playing the game?
    It's not a choice.

    Well nobody in their right ind would want to play trials with a templar who's wearing Heavy Armor and using DW. Your DPS must be around 300? Play as you want != making poor build decisions. You can't blame the game or other players for your poor build/class choices.
    Edited by TehMagnus on August 22, 2014 2:21PM
  • Soulharvester
    Soulharvester
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    Hello,

    OP, I can emphasize considering things. I also know that the people that designing things, the artist, the production managers, GMs, customer service, programmers, Q/A, even interns want you to be happy.

    Sometimes things happen and in the grand scheme of things, it has to go a particular direction and we do not know the future, but from what I have seen and read about, I like it. Looking forward to it actually.

    Its still a new game, my advice, organize yourselves, utilize feedback, engage in developer discussions, attend twitch interviews, find out who is who in the scheme of things. Build rapport. Take charge with respect as a customer bringing in ideas from the people that back you up. A good voice can get things done...

    Ask the right questions, put yourself in those shoes and ask yourself what can i do to fix this problem, what steps should I take.

    Be patient above all else. It can be very difficult, nothing good comes easy!

    Just my two cents. I hope you find resolution and please do help the new people coming in, they are probably the single most important aspect of this game. The impressions we give them are lasting and sets a great example.

    Remember /feedback!
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