david271749 wrote: »: )
I agree in that I'd like to see the actives and passives powerful enough to each matter. I'd like the choice to matter and not be obvious. I just personally believe that making the active a real choice plays into that balance.Nox_Aeterna wrote: »Deppends on how the devs want to balance the game really.
The simple reality is , immovable is much better than both the other armor active skills.
Will they balance skill tree to skill tree as a whole or will they balance active skill to active skill and passives to passives?
Currently the active skills are not linked to the tree (not that much anyway) , that is one of the causes that light armor is much better than heavy like you said , exactly because we can have immovable on light.
BUT If immovable becomes a heavy armor thing, then heavy armor stands on a much better position when compared to light and its passives can be actually bad in comparison because its active is MUCH better.
Personally i would rather have the heavy armor passives become better and they changing the lights/medium armor actives to be something strong like immovable.
SongOfMyPeople wrote: »5+ piece min...why put a choice of 7? Most people and threads have advocated 5 (like the highest set bonus).
SongOfMyPeople wrote: »5+ piece min...why put a choice of 7? Most people and threads have advocated 5 (like the highest set bonus).
Morbid curiosity.
I think you raised a good point about the time to kill. The thing is, I see players who use this and spam other defensive abilities surviving for absurd amounts of time while surrounded by 10+ enemy players hacking away at them. It's usually immovable / bat swarm / impulse spam, or with blazing shield, etc.I believe it is fine as is. All the complaints I have seen are from people using Immovable (I am as guilty as they come). If they make me wear 5 Heavy armor to use the ability, I would do that too. Only it would last longer then.
I see nothing wrong with the way it currently works. Basically all I see are people wanting to cc spam you to death. The change people want will not do anything but lower the already abysmal TTK.
If they did change it, CC immunity timers will need a massive increase.
I still think immunity timers are way to low and that is a huge reason why TTK is so low. All most players do every fight is spam CC, that is how you know something is broken.
I guess I am just used to WAR, where immunity timers were 20+ seconds. It actually made people think when to CC someone, not run in a fight and just spam CC.
AlienDiplomat wrote: »NB would be screwed without access to Immovable for defenses. Every other class gets this natively. Forcing already suffering stamina build NB to wear HORRIBLE heavy armor and further gimp their damage just so they can have what every other class gets from a skill tree is selfish, short-sighted, and unnecessary.
Maybe ZOS should focus on balance instead of worrying about what every little nitpick thread has to say on the forums.
Armor skills are fine how they are. You still have to spend the time to level them up, and taking them away from builds that need them isn't going to make heavy armor suck less or light armor suck more.
This idea is pointless IMO.
AlienDiplomat wrote: »NB would be screwed without access to Immovable for defenses. Every other class gets this natively. Forcing already suffering stamina build NB to wear HORRIBLE heavy armor and further gimp their damage just so they can have what every other class gets from a skill tree is selfish, short-sighted, and unnecessary.
Maybe ZOS should focus on balance instead of worrying about what every little nitpick thread has to say on the forums.
Armor skills are fine how they are. You still have to spend the time to level them up, and taking them away from builds that need them isn't going to make heavy armor suck less or light armor suck more.
This idea is pointless IMO.
Maverick827 wrote: »I've always seen the actives as working as intended. If you're wearing heavy armor, MORE heavy armor isn't doing much for you. If you're wearing light armor, MORE spell resist is useless.