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Should active armor abilities be limited to those with that armor equipped?

jrgray93
jrgray93
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A lot of people in PVP wear light armor but use Immovable for the immunity to various CC effects. To me, this seems unfair. I feel like the limitation of having to have x amount of said armor type equipped would do well to balance out the playing field where armor types are concerned. It would provide a clear advantage for heavy armor users in PVP, for one thing.
Edited by jrgray93 on August 20, 2014 2:33PM
EP: Slania Isara : Harambe Was an Inside Job

Should active armor abilities be limited to those with that armor equipped? 105 votes

Yes, you should have to have a full set of armor equipped to use it (7/7)
14%
IorailNorthernFuryRedTalonxMovingTargetGawdfatherNebthet78JLBmar42freeLord_DraevankiesoFlexarExiledKhallisiMachetteIlluvatarrErynyes 15 votes
Yes, you should have to have at least three pieces equipped, so you can't have the active ability of one armor and the 5+ pieces passive of another.
49%
SilowyiSweetroll-BanditAstienRatatouilleGreyRangerDrazekMopeyHatResuehtc0rpDilarnGuzzohamonkwisatzgendarkb16_ESOSiluenSamadhihollywoodDeanTheCatAnath_QSighlynce 52 votes
No, it is fine how it is.
15%
theyanceyGreybarrenwafant412b14a_ESOaclarkob14_ESOMaverick827SyndyPhantaxbabylonPudinTatuajeTavore1138syrynaakray21PBpsyPhinix1Skafsgaard 16 votes
No, but its effectiveness or duration should scale per piece equipped, greatly reducing effectiveness for those who wear few pieces.
9%
dennis.schmelzleb16_ESOOolouVegarothReiterpallaschLariahHundingBrandoidsotoninzhevonAsuryan11Lorgend 10 votes
Other (comment)
11%
Baphometjambam817_ESOIllumoussmeeprocketnub19_ESOdemonlkojipub19_ESOElsonsodavid271749OrchishNox_AeternaPmarsico9GnatBSongOfMyPeople 12 votes
  • david271749
    david271749
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    Other (comment)
    : )
  • jrgray93
    jrgray93
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    Yes, you should have to have at least three pieces equipped, so you can't have the active ability of one armor and the 5+ pieces passive of another.
    : )

    I've never seen a better suggestion in my life. Everything I knew up to this point was wrong.
    EP: Slania Isara : Harambe Was an Inside Job
  • Nox_Aeterna
    Nox_Aeterna
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    Other (comment)
    Deppends on how the devs want to balance the game really.

    The simple reality is , immovable is much better than both the other armor active skills.

    Will they balance skill tree to skill tree as a whole or will they balance active skill to active skill and passives to passives?

    Currently the active skills are not linked to the tree (not that much anyway) , that is one of the causes that light armor is much better than heavy like you said , exactly because we can have immovable on light.

    BUT If immovable becomes a heavy armor thing, then heavy armor stands on a much better position when compared to light and its passives can be actually bad in comparison because its active is MUCH better.

    Personally i would rather have the heavy armor passives become better and they changing the lights/medium armor actives to be something strong like immovable.
    "Never attribute to malice that which is adequately explained by stupidity."
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  • jrgray93
    jrgray93
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    Yes, you should have to have at least three pieces equipped, so you can't have the active ability of one armor and the 5+ pieces passive of another.
    Deppends on how the devs want to balance the game really.

    The simple reality is , immovable is much better than both the other armor active skills.

    Will they balance skill tree to skill tree as a whole or will they balance active skill to active skill and passives to passives?

    Currently the active skills are not linked to the tree (not that much anyway) , that is one of the causes that light armor is much better than heavy like you said , exactly because we can have immovable on light.

    BUT If immovable becomes a heavy armor thing, then heavy armor stands on a much better position when compared to light and its passives can be actually bad in comparison because its active is MUCH better.

    Personally i would rather have the heavy armor passives become better and they changing the lights/medium armor actives to be something strong like immovable.
    I agree in that I'd like to see the actives and passives powerful enough to each matter. I'd like the choice to matter and not be obvious. I just personally believe that making the active a real choice plays into that balance.
    EP: Slania Isara : Harambe Was an Inside Job
  • jambam817_ESO
    jambam817_ESO
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    Other (comment)
    I say 5 pieces minimum to use the ability.
  • Elsonso
    Elsonso
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    Other (comment)
    You should be required to have at least FOUR (4) of the armor slots with the same type (light/medium/heavy) before you can use any passive or active.

    This allows for a simple majority and prevents benefit from two different lines of armor.

    However, just wearing an armor should be sufficient to get skill increases for usage of that armor type. I had a mental debate with myself over this for a long time and convinced myself, over my own stern objections, that this was the right course of action.
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  • kitsinni
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    Yes, you should have to have at least three pieces equipped, so you can't have the active ability of one armor and the 5+ pieces passive of another.
    I personally don't see any reason you should be able to use the special skill from an armor line without any of that armor on.
  • Orchish
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    I think that you should be wearing a minimum of 5 pieces to use that armours ability. Right now everyone in Cyrodiil is running around in a dress using immovable. That skill should be only available to people actually using heavy armour 5 pieces or more. Same goes for medium and light.
  • jrgray93
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    Yes, you should have to have at least three pieces equipped, so you can't have the active ability of one armor and the 5+ pieces passive of another.
    Unless you comment on why you vote it is fine how it is, I'm just going to assume you use it with light armor in PvP xD
    EP: Slania Isara : Harambe Was an Inside Job
  • Illumous
    Illumous
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    Other (comment)
    You should have to have most of your armor be of the specified armor type, so 4-5+ pieces minimum.
    Sol-Illumous | Breton Templar | Mag Support/Healer | EP
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  • SongOfMyPeople
    Other (comment)
    5+ piece min...why put a choice of 7? Most people and threads have advocated 5 (like the highest set bonus).
  • jrgray93
    jrgray93
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    Yes, you should have to have at least three pieces equipped, so you can't have the active ability of one armor and the 5+ pieces passive of another.
    5+ piece min...why put a choice of 7? Most people and threads have advocated 5 (like the highest set bonus).

    Morbid curiosity.
    EP: Slania Isara : Harambe Was an Inside Job
  • SongOfMyPeople
    Other (comment)
    jrgray93 wrote: »
    5+ piece min...why put a choice of 7? Most people and threads have advocated 5 (like the highest set bonus).

    Morbid curiosity.

    Lol, a worthy reason! :smiley: (no sarc intended!)
    Edited by SongOfMyPeople on August 20, 2014 4:26PM
  • Maverick827
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    No, it is fine how it is.
    It's fine the way it is. More options are good.

    <- Harmless PvE tank who uses the medium armor dodge while wearing heavy armor. Please don't ruin my PvE because of PvP.
  • Syndy
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    No, it is fine how it is.
    I believe it is fine as is. All the complaints I have seen are from people using Immovable (I am as guilty as they come). If they make me wear 5 Heavy armor to use the ability, I would do that too. Only it would last longer then.

    I see nothing wrong with the way it currently works. Basically all I see are people wanting to cc spam you to death. The change people want will not do anything but lower the already abysmal TTK.

    If they did change it, CC immunity timers will need a massive increase.
    I still think immunity timers are way to low and that is a huge reason why TTK is so low. All most players do every fight is spam CC, that is how you know something is broken.

    I guess I am just used to WAR, where immunity timers were 20+ seconds. It actually made people think when to CC someone, not run in a fight and just spam CC.
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  • smeeprocketnub19_ESO
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    I don't care, personally. I use immovable, but I would be willing to lose it to make heavy more viable.
    Dear Sister, I do not spread rumors, I create them.
  • Phinix1
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    No, it is fine how it is.
    NB would be screwed without access to Immovable for defenses. Every other class gets this natively. Forcing already suffering stamina build NB to wear HORRIBLE heavy armor and further gimp their damage just so they can have what every other class gets from a skill tree is selfish, short-sighted, and unnecessary.

    Maybe ZOS should focus on balance instead of worrying about what every little nitpick thread has to say on the forums.

    Armor skills are fine how they are. You still have to spend the time to level them up, and taking them away from builds that need them isn't going to make heavy armor suck less or light armor suck more.

    This idea is pointless IMO.
  • jrgray93
    jrgray93
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    Yes, you should have to have at least three pieces equipped, so you can't have the active ability of one armor and the 5+ pieces passive of another.
    Syndy wrote: »
    I believe it is fine as is. All the complaints I have seen are from people using Immovable (I am as guilty as they come). If they make me wear 5 Heavy armor to use the ability, I would do that too. Only it would last longer then.

    I see nothing wrong with the way it currently works. Basically all I see are people wanting to cc spam you to death. The change people want will not do anything but lower the already abysmal TTK.

    If they did change it, CC immunity timers will need a massive increase.
    I still think immunity timers are way to low and that is a huge reason why TTK is so low. All most players do every fight is spam CC, that is how you know something is broken.

    I guess I am just used to WAR, where immunity timers were 20+ seconds. It actually made people think when to CC someone, not run in a fight and just spam CC.
    I think you raised a good point about the time to kill. The thing is, I see players who use this and spam other defensive abilities surviving for absurd amounts of time while surrounded by 10+ enemy players hacking away at them. It's usually immovable / bat swarm / impulse spam, or with blazing shield, etc.

    NB would be screwed without access to Immovable for defenses. Every other class gets this natively. Forcing already suffering stamina build NB to wear HORRIBLE heavy armor and further gimp their damage just so they can have what every other class gets from a skill tree is selfish, short-sighted, and unnecessary.

    Maybe ZOS should focus on balance instead of worrying about what every little nitpick thread has to say on the forums.

    Armor skills are fine how they are. You still have to spend the time to level them up, and taking them away from builds that need them isn't going to make heavy armor suck less or light armor suck more.

    This idea is pointless IMO.


    I'm unaware of any native CC immunity for Templars. Or do you mean armor / spell resist?
    Edited by jrgray93 on August 20, 2014 4:51PM
    EP: Slania Isara : Harambe Was an Inside Job
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Other (comment)
    NB would be screwed without access to Immovable for defenses. Every other class gets this natively. Forcing already suffering stamina build NB to wear HORRIBLE heavy armor and further gimp their damage just so they can have what every other class gets from a skill tree is selfish, short-sighted, and unnecessary.

    Maybe ZOS should focus on balance instead of worrying about what every little nitpick thread has to say on the forums.

    Armor skills are fine how they are. You still have to spend the time to level them up, and taking them away from builds that need them isn't going to make heavy armor suck less or light armor suck more.

    This idea is pointless IMO.

    weird, I don't feel like I NEED immovable because I am a NB. It's useful, but that is true for any class.

    Really, what I NEED is the opposite, a knockdown that requires a single attack, instead of having to prep for one using 3 different attacks.
    Dear Sister, I do not spread rumors, I create them.
  • Baphomet
    Baphomet
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    Other (comment)
    5+ pieces required.
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  • Illuvatarr
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    Yes, you should have to have a full set of armor equipped to use it (7/7)
    Appears I am in a minority here, but the light armor active and the heavy armor active are just too good. Impenetrable should be reviewed here as well. It's effect should scale based on armor type (light being worst with heavy being best) and there should be a heavy armor passive that augments this trait to make it more effective.
  • Anvos
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    Yes, you should have to have at least three pieces equipped, so you can't have the active ability of one armor and the 5+ pieces passive of another.
    Yes as this is the same principle as why you can't use weapon abilities without the weapon equipped.
  • Maverick827
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    No, it is fine how it is.
    I've always seen the actives as working as intended. If you're wearing heavy armor, MORE heavy armor isn't doing much for you. If you're wearing light armor, MORE spell resist is useless.
  • Pmarsico9
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    Other (comment)
    The Actives should scale based upon number of pieces you are wearing of that armor type....................which would be flat damage reductions against X or Y based upon percentages.

    Immovable's CC immunity is something else entirely.
    Edited by Pmarsico9 on August 20, 2014 5:46PM
  • smeeprocketnub19_ESO
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    Other (comment)
    I've always seen the actives as working as intended. If you're wearing heavy armor, MORE heavy armor isn't doing much for you. If you're wearing light armor, MORE spell resist is useless.

    the heavy armor active isn't really about getting more heavy armor.
    Dear Sister, I do not spread rumors, I create them.
  • Samadhi
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    Yes, you should have to have at least three pieces equipped, so you can't have the active ability of one armor and the 5+ pieces passive of another.
    I chose the 3 piece option as it is a bit more flexible; however, I'd prefer if it were applied to 5+ pieces instead.

    I'm not clear on why these actives are available without any pieces of gear equipped though.
    Armour passives are not available unless gear is equipped. Weapon passives and actives are not available unless that weapon type is equipped.
    Who came up with the idea that armour actives should be available without any pieces of the associated gear equipped?
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  • kieso
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    Yes, you should have to have a full set of armor equipped to use it (7/7)
    5 pieces minimum
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Other (comment)
    kieso wrote: »
    5 pieces minimum

  • WebBull
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    Yes, you should have to have at least three pieces equipped, so you can't have the active ability of one armor and the 5+ pieces passive of another.
    You can already run 2 x 5 piece sets (including jewelry) but I do think you should have to have at least 3 pieces of an armor type equipped to gain an active ability.
    Edited by WebBull on August 20, 2014 6:02PM
  • AlexDougherty
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    Yes, you should have to have at least three pieces equipped, so you can't have the active ability of one armor and the 5+ pieces passive of another.
    Five peices actually, so you can have one or two pieces of other types, which would help with levelling, but so you have to choose an armour types for playing.
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