fromtesonlineb16_ESO wrote: »The fact they don't raise the level cap MEANS EVERYTHING.nerevarine1138 wrote: »fromtesonlineb16_ESO wrote: »I see you're being your condescending self again .. I've played and still play as of today 6 other MMOs and NONE have a level cap rise every couple of months.nerevarine1138 wrote: »Have you played an MMO before?
But they all have released new tiers of gear every few months or so. The fact that they didn't raise the level cap along with the gear level means nothing.
In WOW my level 90s CAN WEAR EVERY ITEM OF GEAR IN THE GAME (that is allowed to my class), in FFXI my level 99s can wear any item in the game, etc., THAT IS ONE OF THE THINGS A LEVEL CAP MEANS.
In ESO that only applies live to VR12 and PTS VR14.
Get it now?
The level cap increase from time to time is actually what keeps me playing. I don't want to play another gear grinder where all my progress becomes worthless with each update.
At ZO we actually have a steady char progression just like it should be.
That is actually exactly the point of the change, to make you change out your gear. The only difference is you will be changing it for nearly identical gear, with the same exact sets but a different number next to VR.
nerevarine1138 wrote: »I had to go in and check your numbers, because I wanted to be absolutely sure of how badly you were lying.
-The difference between VR10 and VR12 gear is less than 5% in terms of armor/damage. The difference in terms of enchanting is zero for armor/weapons, and about 2 points for jewelry.
You are missing the point. Every blue gear at VR14 will be better than the current gear available, no matter how hard/costly it was to achieve.nerevarine1138 wrote: »-This is exactly what happens in every MMO ever made. Gear you had becomes useless and needs to be replaced with better gear as the game grows. It's like a child asking their parents why they should shower if they're just going to get dirty again.
In vanilla WoW (can't speak for current WoW, haven't played it for ages), you had no business in BWL if you weren't wearing Tier 1 gear from Molten Core. So no, your gear didn't become useless, far from it. It actually meant something, unlike in this game (from the looks of it).nerevarine1138 wrote: »-Your gear isn't garbage. It's 5% away from the top-tier, fully-upgraded gear that will be available when 1.4 releases. And most people don't even have top-tier, fully-upgraded gear now. Those who do have likely already prepared for a new set of gear, because the people who acquire full sets of legendary gear understand that they will be replacing that set in the future.
As said, it is the same as VR14 blue gear (garbage). The crafted gear I have right now in ESO? I will deconstruct and craft new one the moment I hit VR14 with lots of gold, but little to no effort. All the trial hardmode stuff & rare PvP rewards will be harder to replace, as they will be outclassed by VR14 blues. Enough said.
The level cap increase from time to time is actually what keeps me playing. I don't want to play another gear grinder where all my progress becomes worthless with each update.
At ZO we actually have a steady char progression just like it should be.
That is actually exactly the point of the change, to make you change out your gear. The only difference is you will be changing it for nearly identical gear, with the same exact sets but a different number next to VR.
It is no secret that I dislike their gear tier idea, but this is a totally different topic and has nothing to do with VR levels.
With VR or without, the gear tier system will be in place.
My hope however is that with the VR system we will be able to just upgrade that gear in future by using our crafting skills.
Gigglesnort wrote: »Still only V7 right now, no rush, only play a couple hours a day when I can, so about time I get up there, all the impatient elitist that rushed through will be gone and improved game play will be out for the rest of us to enjoy peacefully.
The level cap increase from time to time is actually what keeps me playing. I don't want to play another gear grinder where all my progress becomes worthless with each update.
At ZO we actually have a steady char progression just like it should be.
That is actually exactly the point of the change, to make you change out your gear. The only difference is you will be changing it for nearly identical gear, with the same exact sets but a different number next to VR.
It is no secret that I dislike their gear tier idea, but this is a totally different topic and has nothing to do with VR levels.
With VR or without, the gear tier system will be in place.
My hope however is that with the VR system we will be able to just upgrade that gear in future by using our crafting skills.
They specifically said the VR 14 was necessary for new gear itemization in the patch notes. I don't see how it is a totally different topic if from their mouths it why the change was necessary.
The level cap increase from time to time is actually what keeps me playing. I don't want to play another gear grinder where all my progress becomes worthless with each update.
At ZO we actually have a steady char progression just like it should be.
That is actually exactly the point of the change, to make you change out your gear. The only difference is you will be changing it for nearly identical gear, with the same exact sets but a different number next to VR.
It is no secret that I dislike their gear tier idea, but this is a totally different topic and has nothing to do with VR levels.
With VR or without, the gear tier system will be in place.
My hope however is that with the VR system we will be able to just upgrade that gear in future by using our crafting skills.
They specifically said the VR 14 was necessary for new gear itemization in the patch notes. I don't see how it is a totally different topic if from their mouths it why the change was necessary.
They just worded it wrong in my opinion. I am sure that even without VR they would had given us new gear to grind. This is how MMOs do since years sadly, a new raid is out and all old gear becomes worthless and new stuff must be farmed.
I am against that as I said and I do hope that in future we are able to just upgrade our gear by finding new crafting materials in these new zones. To me the gear treadmill of always losing what we gathered isn't fun and my hope is that ZO will not do this in future.
VR is not the reason, its the zone, the raid or the dungeon where that gear will drop. If nothing would drop there, nobody would go there
Gigglesnort wrote: »Still only V7 right now, no rush, only play a couple hours a day when I can, so about time I get up there, all the impatient elitist that rushed through will be gone and improved game play will be out for the rest of us to enjoy peacefully.
OR... those impatient elitists will by then be in VR16 gear and you'll have even less chance of getting into any sort of endgame group !
Kaynehusky wrote: »The ONLY reason they're raising cap is because of upper Craglorn. You want them to not increase the cap when higher level content is added? There are probably different teams that work on different things. It's not like they decided to put the champion system on the backburner, but since this Craglorn content was started first, they need to do SOMETHING in the meantime. Saying you're gonna quit because of this is like a child having a temper tantrum because he doesn't get what he wants.
This is a desperate attempt at retention and lure back. They would been better served taking two months it will take them to push this content on something else.If it weren't a sub based game, and update 4 was just DLC pack 4, I'd buy it just to get the higher level cap and new gear. Once I have both, I'll log out and wait for the content they hyped at Quakecon to start coming out. I don't really care about this update, and I detest the obsession ZOS has with raising its level cap. They make bad, hasty, and halfassed decisions in every single patch, and then to ensure everyone is suitably aggravated they let them do all the testing of the update when it goes live, instead of doing any measure of QA themselves. (FFS what QA guy testing the bow update didn't notice the health bars weren't updating? Glad it got fixed, but I never should have seen that bull *** in the first place. Just effin lazy.)
These moves ZOS is making are just going to drive new players away, the standing sub base will just largely remain intact. The crazy bull *** this fanbase has already put up with this studio is a testament to that. Once they start adding things players want they'll start attracting some new players, see some growth, and have a solid measure of success with the IP in the niche they occupy in the market.
VR14 or VR5000, what the *** ever. It's stupid design, they know it's stupid, they aknowleded it's stupid, they said their going to change it because it's stupid, and yet they are adding more stupid with full knowledge of how stupid that is. Yes, I will call it effin stupid, but I'm still planning to be here when the crime system, imperial city, dark brotherhood, thieves guild, and spell crafting go live... and I will be made to suffer at the hands if their bad, hasty, and halfassed decisions they will no doubt make with each and every one of those things. Thus is the life.
Kaynehusky wrote: »The ONLY reason they're raising cap is because of upper Craglorn. You want them to not increase the cap when higher level content is added? There are probably different teams that work on different things. It's not like they decided to put the champion system on the backburner, but since this Craglorn content was started first, they need to do SOMETHING in the meantime. Saying you're gonna quit because of this is like a child having a temper tantrum because he doesn't get what he wants.
Ok so why does any of that need a raise in cap? You can still have upper craglorn without raising the VR cap. If it is good content that people want to play they will go there as V12 just as much as at V14. If it is just filler content to get you to do another grind to V14 while they figure out a direction for this game it is not needed.
P.S. nothing makes someone sound less like an adult than calling someone a child or childish.
Kaynehusky wrote: »The ONLY reason they're raising cap is because of upper Craglorn. You want them to not increase the cap when higher level content is added? There are probably different teams that work on different things. It's not like they decided to put the champion system on the backburner, but since this Craglorn content was started first, they need to do SOMETHING in the meantime. Saying you're gonna quit because of this is like a child having a temper tantrum because he doesn't get what he wants.
Ok so why does any of that need a raise in cap? You can still have upper craglorn without raising the VR cap. If it is good content that people want to play they will go there as V12 just as much as at V14. If it is just filler content to get you to do another grind to V14 while they figure out a direction for this game it is not needed.
P.S. nothing makes someone sound less like an adult than calling someone a child or childish.
The VR levels are part of the Champion System, you gain them and automatically unlock new abilities.
Check out the Quakecon videos its all explained there.
People are so daft, they've already laid out their road map and people are freaking out over information that already exists. The only thing I might cancel is my forum account so I don't have to read these ridiculous threads anymore.
nerevarine1138 wrote: »Wrong. Wrong. Wrong.
First, you're factually wrong (unless they changed the system dramatically in 1.4). Blue VR14 gear will be equivalent to legendary VR12 gear. Not better than. You'll need to get epic/legendary VR14 gear in order to be better than legendary VR12 sets.