Wifeaggro13 wrote: »None of the above here are my reasons,
1. Inaccessible
As a former raid leader I can assure you that picking members is always about what they do and not who they are. I often had to bench players because the encounter needed another class more than their own. Besides that to raid in an MMO you must sacrifice a lot from your RL.
If you work, have kids and a husband or wife then you either sacrifice your RL friends or you cant raid. Not a good thing in my opinion so that raiding often is only for those who are not that busy in RL.
2. Percentages
At WOW only about 5% see the final raid every tier, so you need to allow the question if such content actually needs to be part of an MMO at all. While I agree that raiding was a key part since about 2001 until late 2008 in MMOs it kind of lost its appeal to the masses.
3. Elitism
Todays players tend to be very rude towards those not that skilled or far in the game. Its often expressed by DPS meters, GS or similar numbers. The player itself doesn't matter anymore and this creates a very hostile community.
So no group content at all?
No, quite the opposite actually. Group content yes, but it should be open world content where you don't need to apply to but can join or leave whenever you want.
Specific events could happen, battlezones could open and in those encounters appear that would need to be taken down by the players. Everyone who contributes could gain something, maybe unlocking a treasure cave that can be done solo and is based on character movement and riddles similar to Tomb Raider puzzles.
This would bring people voluntarily together and create a nice community feeling in the same time.
In my opinion Devs should focus on new and unique things rather than the old boring raids that every MMO has.
It exists and its called Gw2 it was a horrid system for those that like challenging real group content. You can never get real challenge from open world zerg content. Sure games have it but it should never be relied upon as end game content. its usaly cheese ball mechanics that are for the player base that wants a participation trophy.
Wifeaggro13 wrote: »None of the above here are my reasons,
1. Inaccessible
As a former raid leader I can assure you that picking members is always about what they do and not who they are. I often had to bench players because the encounter needed another class more than their own. Besides that to raid in an MMO you must sacrifice a lot from your RL.
If you work, have kids and a husband or wife then you either sacrifice your RL friends or you cant raid. Not a good thing in my opinion so that raiding often is only for those who are not that busy in RL.
2. Percentages
At WOW only about 5% see the final raid every tier, so you need to allow the question if such content actually needs to be part of an MMO at all. While I agree that raiding was a key part since about 2001 until late 2008 in MMOs it kind of lost its appeal to the masses.
3. Elitism
Todays players tend to be very rude towards those not that skilled or far in the game. Its often expressed by DPS meters, GS or similar numbers. The player itself doesn't matter anymore and this creates a very hostile community.
So no group content at all?
No, quite the opposite actually. Group content yes, but it should be open world content where you don't need to apply to but can join or leave whenever you want.
Specific events could happen, battlezones could open and in those encounters appear that would need to be taken down by the players. Everyone who contributes could gain something, maybe unlocking a treasure cave that can be done solo and is based on character movement and riddles similar to Tomb Raider puzzles.
This would bring people voluntarily together and create a nice community feeling in the same time.
In my opinion Devs should focus on new and unique things rather than the old boring raids that every MMO has.
It exists and its called Gw2 it was a horrid system for those that like challenging real group content. You can never get real challenge from open world zerg content. Sure games have it but it should never be relied upon as end game content. its usaly cheese ball mechanics that are for the player base that wants a participation trophy.
As I said, its maybe 5% of the whole community that demands those hardcore raids. It seems not well thought out to give 5% something that 95% wont use.
Btw. Vanilla WOW had dragons and if you tell me those were faceroll then I need to question if you were actually there
We did those a lot in the guild especially later for AQ res gear and it was pretty damn tough and not much easier than BWL at that time.
Such a system designed for open groups so that everyone can jump in and fight will still require skill and teamwork but offers everyone a reward and not just the guild which tagged it like at WOW.
The only difference between raids and trials is the number of people involved. Large guilds need events that involve a large number of people.
Although the guild system as it currently is lacks the functionality or seriousness raids will require. Until ZOS does away with its god awful guild vendor system and implements an auction house guilds will never be serious enough to do this sort of thing anyways.
I don't give 2 sheets about any of the guilds i'm in, they are just guild store vessels. There's no sense of belonging / pride with ZOS' current guild system.
They need to scrap it and go back to the norm, 1 guild per character. Why the hell do you want to force ALL of my characters into a guild. What if i just want one character in a specific guild, not all of them?
AlienDiplomat wrote: »I am sorry to say it, but the whole Trials system is one of the worst ideas and implementations ZOS has come up with...
Two separate games. No need to make ESO just like every other MMO out there.
NerfEverything wrote: »The less like WoW, the better.
Unfortunately as a Templar, I don't get to do Trials, so I guess it doesn't matter.
NerfEverything wrote: »The less like WoW, the better.
Unfortunately as a Templar, I don't get to do Trials, so I guess it doesn't matter.
Yeah, it's not like this game and every MMO for the past ten years are essentially just WoW in X. WoW in Warhammer. WoW in Star Wars, WoW in Tamriel.Arthur_Spoonfondle wrote: »When I want World of Warcraft style, I'll play World of Warcraft.
Maverick827 wrote: »Yeah, it's not like this game and every MMO for the past ten years are essentially just WoW in X. WoW in Warhammer. WoW in Star Wars, WoW in Tamriel.Arthur_Spoonfondle wrote: »When I want World of Warcraft style, I'll play World of Warcraft.
WoW is already all over this game. Most of the parts it isn't are, perhaps not coincidentally, terrible, like trials.