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wow style raids or trails?

  • Audigy
    Audigy
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    Audigy wrote: »
    None of the above here are my reasons,

    1. Inaccessible

    As a former raid leader I can assure you that picking members is always about what they do and not who they are. I often had to bench players because the encounter needed another class more than their own. Besides that to raid in an MMO you must sacrifice a lot from your RL.
    If you work, have kids and a husband or wife then you either sacrifice your RL friends or you cant raid. Not a good thing in my opinion so that raiding often is only for those who are not that busy in RL.

    2. Percentages

    At WOW only about 5% see the final raid every tier, so you need to allow the question if such content actually needs to be part of an MMO at all. While I agree that raiding was a key part since about 2001 until late 2008 in MMOs it kind of lost its appeal to the masses.

    3. Elitism

    Todays players tend to be very rude towards those not that skilled or far in the game. Its often expressed by DPS meters, GS or similar numbers. The player itself doesn't matter anymore and this creates a very hostile community.


    So no group content at all?

    No, quite the opposite actually. Group content yes, but it should be open world content where you don't need to apply to but can join or leave whenever you want.
    Specific events could happen, battlezones could open and in those encounters appear that would need to be taken down by the players. Everyone who contributes could gain something, maybe unlocking a treasure cave that can be done solo and is based on character movement and riddles similar to Tomb Raider puzzles.

    This would bring people voluntarily together and create a nice community feeling in the same time.

    In my opinion Devs should focus on new and unique things rather than the old boring raids that every MMO has.

    It exists and its called Gw2 it was a horrid system for those that like challenging real group content. You can never get real challenge from open world zerg content. Sure games have it but it should never be relied upon as end game content. its usaly cheese ball mechanics that are for the player base that wants a participation trophy.

    As I said, its maybe 5% of the whole community that demands those hardcore raids. It seems not well thought out to give 5% something that 95% wont use.

    Btw. Vanilla WOW had dragons and if you tell me those were faceroll then I need to question if you were actually there ;)

    We did those a lot in the guild especially later for AQ res gear and it was pretty damn tough and not much easier than BWL at that time.

    Such a system designed for open groups so that everyone can jump in and fight will still require skill and teamwork but offers everyone a reward and not just the guild which tagged it like at WOW.
  • kieso
    kieso
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    want wow style? go play wildstar..
  • sotonin
    sotonin
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    wow style raids
    Audigy wrote: »
    Audigy wrote: »
    None of the above here are my reasons,

    1. Inaccessible

    As a former raid leader I can assure you that picking members is always about what they do and not who they are. I often had to bench players because the encounter needed another class more than their own. Besides that to raid in an MMO you must sacrifice a lot from your RL.
    If you work, have kids and a husband or wife then you either sacrifice your RL friends or you cant raid. Not a good thing in my opinion so that raiding often is only for those who are not that busy in RL.

    2. Percentages

    At WOW only about 5% see the final raid every tier, so you need to allow the question if such content actually needs to be part of an MMO at all. While I agree that raiding was a key part since about 2001 until late 2008 in MMOs it kind of lost its appeal to the masses.

    3. Elitism

    Todays players tend to be very rude towards those not that skilled or far in the game. Its often expressed by DPS meters, GS or similar numbers. The player itself doesn't matter anymore and this creates a very hostile community.


    So no group content at all?

    No, quite the opposite actually. Group content yes, but it should be open world content where you don't need to apply to but can join or leave whenever you want.
    Specific events could happen, battlezones could open and in those encounters appear that would need to be taken down by the players. Everyone who contributes could gain something, maybe unlocking a treasure cave that can be done solo and is based on character movement and riddles similar to Tomb Raider puzzles.

    This would bring people voluntarily together and create a nice community feeling in the same time.

    In my opinion Devs should focus on new and unique things rather than the old boring raids that every MMO has.

    It exists and its called Gw2 it was a horrid system for those that like challenging real group content. You can never get real challenge from open world zerg content. Sure games have it but it should never be relied upon as end game content. its usaly cheese ball mechanics that are for the player base that wants a participation trophy.

    As I said, its maybe 5% of the whole community that demands those hardcore raids. It seems not well thought out to give 5% something that 95% wont use.

    Btw. Vanilla WOW had dragons and if you tell me those were faceroll then I need to question if you were actually there ;)

    We did those a lot in the guild especially later for AQ res gear and it was pretty damn tough and not much easier than BWL at that time.

    Such a system designed for open groups so that everyone can jump in and fight will still require skill and teamwork but offers everyone a reward and not just the guild which tagged it like at WOW.

    Onyxia (the dragon you are referring to) was a RAID encounter even in vanilla. In modern wow everybody is so extremely geared, you can beat her with very little, but not back then.
  • Psychobunni
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    Where is the "I'd be playing WoW if that's what I wanted" option. or "Disable all accounts immediately who even mention that childish game" ?!?!

    This poll lacks proper options ;)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Wifeaggro13
    Wifeaggro13
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    wow style raids
    sotonin wrote: »
    The only difference between raids and trials is the number of people involved. Large guilds need events that involve a large number of people.

    Although the guild system as it currently is lacks the functionality or seriousness raids will require. Until ZOS does away with its god awful guild vendor system and implements an auction house guilds will never be serious enough to do this sort of thing anyways.

    I don't give 2 sheets about any of the guilds i'm in, they are just guild store vessels. There's no sense of belonging / pride with ZOS' current guild system.

    They need to scrap it and go back to the norm, 1 guild per character. Why the hell do you want to force ALL of my characters into a guild. What if i just want one character in a specific guild, not all of them?

    There are three differences Trials VS raids.

    1). Raids do not have limited Res and require a fast zerg time to aquire a better reward. It allows smaller less skilled guilds the opportunity to progress and accomplish , with out having to reform at a boss they struggle with over and over. Or be penalized for tanking longer then a larger more skilled guild that does them more regularly ( IE im fine with those guilds getting additional rewards by the way)

    2). The number of people rquired for Raids is larger . it benefits smaller guilds and punishes the bigger guild by forcing second and third string trial forces. Creating even more elitism internaly.

    3). Riads usally are bigger zones with multiple wings in the progression. As well as not having mehcnaics that can be ignored like you currently have in ESO, they usally require more communication Zergining is not encouraged and use a wider variety of mechanics and phases then just DPS.
  • Phinix1
    Phinix1
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    wow style raids
    I am sorry to say it, but the whole Trials system is one of the worst ideas and implementations ZOS has come up with.

    It is like they sat around a table in some disconnected board room and bounced ideas off each other asking "what makes the hardcore audience keep doing raids week after week, month after month, paying their subscriptions" and the answer they came up with was "the epeen factor."

    Yet they COMPLETELY missed the concept.

    Having a time-based "leaderboard" where you directly compare the size of your epeen to others, and a constant notification/nag message sent out to the entire world informing them of said time? It may work for speed runs in solo games but in an MMO it is really just offensive!

    "Epeen" is about reaffirmation of one's own accomplishments by a reward that is substantial, lasting, and actually MEANS something (tier gear, raid-specific vanity items, etc.), NOT some empty, fleeting, and ultimately meaningless comparison of numbers with others.

    The rewards for achievements should reinforce one's perception of their OWN power, skill, and determination. This aspect of pride in one's character is disturbingly absent in this game.

    Having my name on some leaderboard to compare times is NOT rewarding. If anything, it encourages OCD people to exploit the latest number-crunching, player style-excluding, content-skipping, game-breaking fad of the moment to shave a few seconds off their time AT ANY COST.

    Meanwhile 70% of the builds and playstyles (even entire CLASSES) in the game are excluded from participation in the "end-game" because their presence might mean you bust that loot pinata 30 seconds after you would have with another FOTM class/build.

    If trials were simply about defeating the content, stamina builds would actually be included. But by putting this ridiculous min-max time factor on it and broadcasting it to the world, ZOS is catering to this player and playstyle-excluding elitism, which is the WORST aspect of modern gaming. Disgusting.

    I find the whole thing quite insulting to the spirit of all gamers. Even at the top of the pile, I'd feel the same way.
    Edited by Phinix1 on August 19, 2014 3:48PM
  • xMovingTarget
    xMovingTarget
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    I am sorry to say it, but the whole Trials system is one of the worst ideas and implementations ZOS has come up with...

    I just shortened the quote so my post doesnt explode.

    I agree with everything you said there mate.

    Want a good time? Hell, What are you doing with a bow in here. GTFO!
    I would love more variety in builds. The system just doesnt allow. Its all about the best DPS. Every new member i recrute, i have to tell 'em "mate, you cant join us with this. Get light armor and resto/destro staff and then use this one build with this one rotation." It kinda saddens me.

    Why is that? The concept of the trials forces you to do it like this..

    So a "regular" kinda raid would help in certain ways. It would allow more variety in build and gear setups, which will lead backto zenimaxes slogan "play the way you want".
    Also would this make the players enjoy the game way more because they are not forced into a playstyle they dont enjoy.

    But what do i count. I am not sitting on the round table in ZeniHQ.
    Edited by xMovingTarget on August 19, 2014 4:27PM
  • AlexDougherty
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    eso trails
    JD2013 wrote: »
    Two separate games. No need to make ESO just like every other MMO out there.

    ^^This

    If you just copy other games, you end up with a dilute version of those games.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • ravenhartb14_ESO
    ravenhartb14_ESO
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    eso trails
    If you're looking for WoW content, I think there's another game out there you might enjoy more
  • NerfEverything
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    eso trails
    The less like WoW, the better.

    Unfortunately as a Templar, I don't get to do Trials, so I guess it doesn't matter.
  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    eso trails
    When I want World of Warcraft style, I'll play World of Warcraft.
  • Ayadori
    Ayadori
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    wow style raids
    The less like WoW, the better.

    Unfortunately as a Templar, I don't get to do Trials, so I guess it doesn't matter.

    So you dismiss WoW style raids, yet are happy with the current game design, which excludes your current class from trials. Hilarious.
  • Anvos
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    eso trails
    Trials might not be that bad if they switched from pure time to some sort of scoring system.

    My main answer wouldn't really be either though.
  • kevlarto_ESO
    kevlarto_ESO
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    eso trails
    Let ESO be ESO and WOW be WOW, no need to mix them :)
  • The_Drexill
    The_Drexill
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    wow style raids
    I think alot of people are voting option 2 simply because of the word WoW in option 1.
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • Wifeaggro13
    Wifeaggro13
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    wow style raids
    The less like WoW, the better.

    Unfortunately as a Templar, I don't get to do Trials, so I guess it doesn't matter.

    If it was like WOW you would get to do Trials as a templar.
  • Maverick827
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    wow style raids
    When I want World of Warcraft style, I'll play World of Warcraft.
    Yeah, it's not like this game and every MMO for the past ten years are essentially just WoW in X. WoW in Warhammer. WoW in Star Wars, WoW in Tamriel.

    WoW is already all over this game. Most of the parts it isn't are, perhaps not coincidentally, terrible, like trials.
    Edited by Maverick827 on August 19, 2014 7:57PM
  • Wifeaggro13
    Wifeaggro13
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    wow style raids
    When I want World of Warcraft style, I'll play World of Warcraft.
    Yeah, it's not like this game and every MMO for the past ten years are essentially just WoW in X. WoW in Warhammer. WoW in Star Wars, WoW in Tamriel.

    WoW is already all over this game. Most of the parts it isn't are, perhaps not coincidentally, terrible, like trials.

    Well even though i was not a WOW player . i enjoyed EQ2 and far more. the point is very valid here. The things that are like wow in this game makes the game better actually and the things that dont, like itemization, end game, and group mechanics . are the things people are leaving over.

    Though i enjoy and think ESO did a excellent job in the 1-50 leveling process. A little slow 1-10 but then it kicks in hard. I would rather have seen them take all those tiny little Delves and make super dungeons for each zone. maverick is right. the things they improved on from WOW work well , and the things where they tried to write a new book did not.
  • jrgray93
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    Whatever style they go with, it doesn't need to be a competition or DPS race. They need to make it appealing group content for everyone, not just for elitists and DPS.
    EP: Slania Isara : Harambe Was an Inside Job
  • Wifeaggro13
    Wifeaggro13
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    wow style raids
    jrgray93 wrote: »
    Whatever style they go with, it doesn't need to be a competition or DPS race. They need to make it appealing group content for everyone, not just for elitists and DPS.

    Truth
  • Xeres14
    Xeres14
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    wow style raids
    Bad! You mentioned the game that shall not be named! But I'd rather have progression raiding.
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