Nox_Aeterna wrote: »You mean keep doing the same damm dungeon over and over and over so that one damm boss after the other still dont drop the items you need for your char?
No thank you ,im not that young anymore , im happy without that in this game.
ESO trail is ok, but Oregon Trail > ESO Trail.
I can't wait until they make the dysentery and cholera resistance chaps in the next patch!
Nox_Aeterna wrote: »You mean keep doing the same damm dungeon over and over and over so that one damm boss after the other still dont drop the items you need for your char?
No thank you ,im not that young anymore , im happy without that in this game.
and exactly how does that differ from the Trials we have now ?
gimpdrb14_ESO wrote: »Would you rather have wow style of raiding or stick with trails?
Nox_Aeterna wrote: »You mean keep doing the same damm dungeon over and over and over so that one damm boss after the other still dont drop the items you need for your char?
No thank you ,im not that young anymore , im happy without that in this game.
I doubt the figure for COH is any larger, or for the Trials and 'dungeon' Craglorn content in general.At WOW only about 5% see the final raid every tier, so you need to allow the question if such content actually needs to be part of an MMO at all.
COH is materially different from a 'raid', how?In my opinion Devs should focus on new and unique things rather than the old boring raids that every MMO has.
I thought ESO trials were supposed to be their "raid-equivalent". What's the actual difference between Trials and Raids that this poll is discussing?
None of the above here are my reasons,
1. Inaccessible
As a former raid leader I can assure you that picking members is always about what they do and not who they are. I often had to bench players because the encounter needed another class more than their own. Besides that to raid in an MMO you must sacrifice a lot from your RL.
If you work, have kids and a husband or wife then you either sacrifice your RL friends or you cant raid. Not a good thing in my opinion so that raiding often is only for those who are not that busy in RL.
2. Percentages
At WOW only about 5% see the final raid every tier, so you need to allow the question if such content actually needs to be part of an MMO at all. While I agree that raiding was a key part since about 2001 until late 2008 in MMOs it kind of lost its appeal to the masses.
3. Elitism
Todays players tend to be very rude towards those not that skilled or far in the game. Its often expressed by DPS meters, GS or similar numbers. The player itself doesn't matter anymore and this creates a very hostile community.
So no group content at all?
No, quite the opposite actually. Group content yes, but it should be open world content where you don't need to apply to but can join or leave whenever you want.
Specific events could happen, battlezones could open and in those encounters appear that would need to be taken down by the players. Everyone who contributes could gain something, maybe unlocking a treasure cave that can be done solo and is based on character movement and riddles similar to Tomb Raider puzzles.
This would bring people voluntarily together and create a nice community feeling in the same time.
In my opinion Devs should focus on new and unique things rather than the old boring raids that every MMO has.
Nox_Aeterna wrote: »You mean keep doing the same damm dungeon over and over and over so that one damm boss after the other still dont drop the items you need for your char?
No thank you ,im not that young anymore , im happy without that in this game.