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Can we get a resurrection ultimate ability for the restoration staff?

Venereous44
Venereous44
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It seems like we need at least one other way besides soulgems to resurrect people.
  • Spottswoode
    Spottswoode
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    I'd actually be okay with this if it could do an area revive. Otherwise, you'd be better off with faster resurrections by soulgems.
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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    that would be a huge waste of an ultimate.
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  • Venereous44
    Venereous44
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    Not if it was AOE... obviously I would like a non ultimate resurrect but thought that would be pushing it... and since there is no healing staff ultimate.......funny that someone would say that its wasteful
    Edited by Venereous44 on August 19, 2014 6:10PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    it is wasteful lol. You'd probably be the only one to slot it tbh.

    Also, there are no weapon ultimates.
    Dear Sister, I do not spread rumors, I create them.
  • Venereous44
    Venereous44
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    it is wasteful lol. You'd probably be the only one to slot it tbh.

    Also, there are no weapon ultimates.

    Ah, true..

    Okay, then we just need a restoration staff resurrection ability. If/when they extend skill trees with level increases I hope they include this.
  • OrangeTheCat
    OrangeTheCat
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    I like this idea. Keep soul gems for recharging weapons and armor. Why? Because people seem to be hesitant to use soul gems for ressurecting, especially pug members. And I know I would rather not waste a soul gem on myself and res at a wayshrine instead and make everyone wait for me. That seems to be what most people do too.
    Edited by OrangeTheCat on August 19, 2014 6:31PM
  • Jaxom
    Jaxom
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    An AoE res Ultimate would change the PvP meta drastically. Imagine dying on the flag and someone pop their Ultimate and BAM, you are all up again. Even if it's capped at 6 people, you will have multiple people popping it.

    I'm not sure on the effect of Trials, but I could foresee abuse somehow. I like the idea but color me skeptical that they would screw it up if they implemented this.
  • Venereous44
    Venereous44
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    I like this idea. Keep soul gems for recharging weapons and armor. Why? Because people seem to be hesitant to use soul gems for ressurecting, especially pug members. And I know I would rather not waste a soul gem on myself and res at a wayshrine instead and make everyone wait for me. That seems to be what most people do too.

    THis is exactly my issue... the unfairness of soulgem usage... I like to heal, but I don't feel that this requires me to exhaust my own cache of gems to support this role as it appears to be expected by others to join a group run. I hear this all of the time when I'm group healer... that gee, you're the healer, its your responsibility to spend your gems to rez us.

    I try to be diplomatic about it up front, I usually ask what the gem situation is and then the discussion more often than not goes this way.
  • NerfEverything
    NerfEverything
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    Yeah lets just give all the Templar abilities to the restro staff, then we can finally get rid of Templars.
  • Resueht
    Resueht
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    I like this idea. Keep soul gems for recharging weapons and armor. Why? Because people seem to be hesitant to use soul gems for ressurecting, especially pug members. And I know I would rather not waste a soul gem on myself and res at a wayshrine instead and make everyone wait for me. That seems to be what most people do too.

    THis is exactly my issue... the unfairness of soulgem usage... I like to heal, but I don't feel that this requires me to exhaust my own cache of gems to support this role as it appears to be expected by others to join a group run. I hear this all of the time when I'm group healer... that gee, you're the healer, its your responsibility to spend your gems to rez us.

    I try to be diplomatic about it up front, I usually ask what the gem situation is and then the discussion more often than not goes this way.

    Those people suck then. It's a healer's job to heal, not rez. As a DPS, if someone goes down in my group I will make an effort to rez them if I can. I would expect the same from anyone else in my group, healer or otherwise.
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  • Venereous44
    Venereous44
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    Ah, I feel redeemed, thank you! It makes you wonder what the consensus is on gem usage.
  • Venereous44
    Venereous44
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    Yeah lets just give all the Templar abilities to the restro staff, then we can finally get rid of Templars.

    Do they have a rez ability that I don't know about?
  • RoyMallis
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    Jaxom wrote: »
    An AoE res Ultimate would change the PvP meta drastically. Imagine dying on the flag and someone pop their Ultimate and BAM, you are all up again. Even if it's capped at 6 people, you will have multiple people popping it.

    I'm not sure on the effect of Trials, but I could foresee abuse somehow. I like the idea but color me skeptical that they would screw it up if they implemented this.


    what if it could only be used on pvp players with in a specific time frame, say 2 min? ( don't know how balanced that actually is, just an example)
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  • Natjur
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    They increased the time it takes to perform a resurrection and nerfed a few resurrection passives because people are getting back up from death too fast already.

    They already said they will not add more options to resurrect, in fact they said they want to make it harder to resurrect. Death means nothing already.
    Edited by Natjur on August 19, 2014 8:38PM
  • NerfEverything
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    Yeah lets just give all the Templar abilities to the restro staff, then we can finally get rid of Templars.

    Do they have a rez ability that I don't know about?

    Yeah templars get a passive to res people very quickly and have them res with full health and a bunch of magika/stamina. Actually super useful in PvP
  • jrgray93
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    I throw my soul gems around non stop in PVP. If we don't have a FC up, I don't mind spending them. They're easy to replace.

    That said, an area revive would be cool but it would have to come with limitations of some sort. Say, revived with very low health. It could otherwise be too powerful.

    Also, like others have said, death is already not a big deal.
    Edited by jrgray93 on August 19, 2014 8:51PM
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  • Venereous44
    Venereous44
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    Yeah lets just give all the Templar abilities to the restro staff, then we can finally get rid of Templars.

    Do they have a rez ability that I don't know about?

    Yeah templars get a passive to res people very quickly and have them res with full health and a bunch of magika/stamina. Actually super useful in PvP

    Thanks, yeah, knew about that... was talking about a non-gem using ability. Seems like one is needed to me.
  • Jaxom
    Jaxom
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    RoyMallis wrote: »
    Jaxom wrote: »
    An AoE res Ultimate would change the PvP meta drastically. Imagine dying on the flag and someone pop their Ultimate and BAM, you are all up again. Even if it's capped at 6 people, you will have multiple people popping it.

    I'm not sure on the effect of Trials, but I could foresee abuse somehow. I like the idea but color me skeptical that they would screw it up if they implemented this.


    what if it could only be used on pvp players with in a specific time frame, say 2 min? ( don't know how balanced that actually is, just an example)

    Even with a 2 minute timer, that wouldn't stop large groups from mass resurrecting. Having 5 people cast it and instantly have 30 people back on their feet would break PvP more in my opinion. I don't foresee it being abused all that much in PvE, it's PvP that it would have a profound affect. I really like the idea of it, but with how ESO is, I dont know how to balance it.
  • Super_Sonico
    Super_Sonico
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    Why not have it as a World, Soul Magic skill? It could look something like this:
    1/3: Resurrect target ally once every 15 minutes without the use of a Soul Gem.
    2/3: Resurrect target ally once every 10 minutes without the use of a Soul Gem.
    3/3: Resurrect target ally once every 5 minutes without the use of a Soul Gem.

    Or you could do it like this:
    1/3: Reduces resurrection cost of target ally to consume Greater Soul Gem.
    2/3: Reduces resurrection cost of target ally to consume Common Soul Gem.
    3/3: Reduces resurrection cost of target ally to consume Lesser Soul Gem.
  • Venereous44
    Venereous44
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    Jaxom wrote: »
    RoyMallis wrote: »
    Jaxom wrote: »
    An AoE res Ultimate would change the PvP meta drastically. Imagine dying on the flag and someone pop their Ultimate and BAM, you are all up again. Even if it's capped at 6 people, you will have multiple people popping it.

    I'm not sure on the effect of Trials, but I could foresee abuse somehow. I like the idea but color me skeptical that they would screw it up if they implemented this.


    what if it could only be used on pvp players with in a specific time frame, say 2 min? ( don't know how balanced that actually is, just an example)

    Even with a 2 minute timer, that wouldn't stop large groups from mass resurrecting. Having 5 people cast it and instantly have 30 people back on their feet would break PvP more in my opinion. I don't foresee it being abused all that much in PvE, it's PvP that it would have a profound affect. I really like the idea of it, but with how ESO is, I dont know how to balance it.

    I guess I can see that being a problem.. maybe balance it further by in addition to a respectable cool down, maybe a prerequisite of needing a certain number of healing abilities in play too?

  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Why not have it as a World, Soul Magic skill? It could look something like this:
    1/3: Resurrect target ally once every 15 minutes without the use of a Soul Gem.
    2/3: Resurrect target ally once every 10 minutes without the use of a Soul Gem.
    3/3: Resurrect target ally once every 5 minutes without the use of a Soul Gem.

    Or you could do it like this:
    1/3: Reduces resurrection cost of target ally to consume Greater Soul Gem.
    2/3: Reduces resurrection cost of target ally to consume Common Soul Gem.
    3/3: Reduces resurrection cost of target ally to consume Lesser Soul Gem.

    the second would actually be a detriment, as I don't carry around multiple of all the different soul gem types and I am generally fighting things that will fill a grand soul gem.
    Dear Sister, I do not spread rumors, I create them.
  • Venereous44
    Venereous44
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    Jaxom wrote: »
    RoyMallis wrote: »
    Jaxom wrote: »
    An AoE res Ultimate would change the PvP meta drastically. Imagine dying on the flag and someone pop their Ultimate and BAM, you are all up again. Even if it's capped at 6 people, you will have multiple people popping it.

    I'm not sure on the effect of Trials, but I could foresee abuse somehow. I like the idea but color me skeptical that they would screw it up if they implemented this.


    what if it could only be used on pvp players with in a specific time frame, say 2 min? ( don't know how balanced that actually is, just an example)

    Even with a 2 minute timer, that wouldn't stop large groups from mass resurrecting. Having 5 people cast it and instantly have 30 people back on their feet would break PvP more in my opinion. I don't foresee it being abused all that much in PvE, it's PvP that it would have a profound affect. I really like the idea of it, but with how ESO is, I dont know how to balance it.

    I guess I can see that being a problem.. maybe balance it further by in addition to a respectable cool down, maybe a prerequisite of needing a certain number of healing abilities in play too?

    How about if the rez spell was much, much slower? That would solve all issues, right? It would still be handy in a dungeon run.
  • Stranglehands
    Stranglehands
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    I usually buy a dozen or so soul gems and spend about 5 minutes before a group dungeon run filling them up with mobs of the appropriate level. It's not difficult, you don't have to kill tough enemies, you can fill them up with skeevers and wolves. There is no good reason to be stingy with soul gems, it's a completely imaginary scarcity caused by not actually going to collect souls but just wandering into a dungeon with whatever random soul gem drops you happen to be carrying about with you
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  • Skafsgaard
    Skafsgaard
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    I like the fact that ressing will actually cost you something other than magicka. I play a templar who first and foremost play in Cyrodiil. However, on ocassion I do a dungeon or something for undaunted.

    When a dps dies due to the fact he stood in fire and I will see it as my job to ress him if I can, that means group health/inc damage is under control? Why? Templar has passive that quickens ressurection, provides full health upon ressurection and finally have a 50% to not consume a gem. I like that and find it particular useful for PvP with small group.

    Also I tend to ress the lvl 34 who just got ganked after killing the ganker, to be 'the nice guy' . I wont ress ppl playing stupid.

    With this system you quickly find out who is worth the ress and who is not, I have been dead tons of times seeing people I previously ressed running pas and dying to oil - they will not get a ress from me again
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