Is it really that hard?
A) Rewards should be ring / clasp based, something players CAN'T craft.Crafting should have VR levels too (i.e. +50 levels)
C) The materials for +50 level crafting should be ONLY available as rewards for VR level questing (i.e. not harvestable, not botable).
This would make the rewards valuable, and crafting rewarding; but no longer easy to max (can you imagine the VR12 equivalent for Enchanting!). Even maxiing them would not allow you to make extreme gear as the mats would be quest based, so either you have to do them, OR you become the dedicated crafter for your guild and them funnel you the mats.
Players should need crafters to be competitive and efficient. This is how crafting will alwats sray interesting and viable option to play with.
Problem is that crafting takes too litle away from other aspects of game. It should be choice with consequences and small banks space is not serious consequence enough.
It should be something like you really need skillpoints to harvest, you really need points to craft, you need points to te,mper and so on.. You should need lots of points to be any good at crafting. Better yet if you could only carry weapons OR gathering tools with you. Not both, you would need someone to guard you when you gather or risk your life and losing your stuff, just like in EVE.
Every choice has an consequence and there are only choices in this game, not consequences.
Players should need crafters to be competitive and efficient. This is how crafting will alwats sray interesting and viable option to play with.
Problem is that crafting takes too litle away from other aspects of game. It should be choice with consequences and small banks space is not serious consequence enough.
It should be something like you really need skillpoints to harvest, you really need points to craft, you need points to te,mper and so on.. You should need lots of points to be any good at crafting. Better yet if you could only carry weapons OR gathering tools with you. Not both, you would need someone to guard you when you gather or risk your life and losing your stuff, just like in EVE.
Every choice has an consequence and there are only choices in this game, not consequences.
Players should need crafters to be competitive and efficient. This is how crafting will alwats sray interesting and viable option to play with.
Problem is that crafting takes too litle away from other aspects of game. It should be choice with consequences and small banks space is not serious consequence enough.
It should be something like you really need skillpoints to harvest, you really need points to craft, you need points to te,mper and so on.. You should need lots of points to be any good at crafting. Better yet if you could only carry weapons OR gathering tools with you. Not both, you would need someone to guard you when you gather or risk your life and losing your stuff, just like in EVE.
Every choice has an consequence and there are only choices in this game, not consequences.
While you don't need skill points to harvest currently, it would be a hell of a job without the ones spent in making the nodes sparkly. Anyone who is seriously farming nodes (except probably runes) would have points in these.
You do need to spend skill points to increase the level of gear you can craft and also in tempering unless you want to be unnecessarily using large quantities of tempers.
As everyone else said, crafting is so easy in this game that it's ridiculous. Something that takes no other effort than to stand in front of a crafting station hitting "R" a few hundred times should not give the same reward as spending time, gold, and effort to beat the hardest encounters in the game.
*shrug*
IMO, nothing related to crafting should EVER be BoP (or equivelent)*
*exception being if there was some method of "sharing" resources to craft something. i.e. raid person who doesn't have the skill can provide the BoP mats, while the crafter can supply the standard mats (and skill) used to make the raid person the item. That said, I've (unfortunately) never seen a game with that type of system.