mike.gaziotisb16_ESO wrote: »AoEs are what help a small coordinated group beat a bigger disorganised one. You think without AoEs you'd survive 5v20?
"Wait.
Stand on me.
Swarms now. Spam AoE button 1 or 2.
See? We wiped them."
There's your skilled coordinated gameplay. For 5 year old kids.
Such a shame ZOS is allowing this to happen in their game.
mike.gaziotisb16_ESO wrote: »You have your opinion and I have mine. My opinion is that if you get smashed by what you call a 2-button spam that says more about you than the people using it. Also like I said it's a good tactic against groups deploying mass AoE too.
mike.gaziotisb16_ESO wrote: »You have your opinion and I have mine. My opinion is that if you get smashed by what you call a 2-button spam that says more about you than the people using it. Also like I said it's a good tactic against groups deploying mass AoE too.
I've played PvP in other MMOs for years, and the amount of coordination you need to be succesful with your group is years ahead of AoEspamfest that Cyrodiil is.
And yes, AoE exists in other MMOs, and small groups that wipe big groups exist too. The difference is you really need to have good players, good strategy and real coordination. In Cyrodill you don't need any of those things to win.
There is no "group coordination" whatsoever in ESO zergballs. Sorry.
Question is, why allow such a simple buttonsmash tactic be so effective in a game that has it all to have the best PvP to date?
On the other hand, I think your suggestions to improve things in PvP are good, specially about increasing costs of Ultimates.
mike.gaziotisb16_ESO wrote: »You have your opinion and I have mine. My opinion is that if you get smashed by what you call a 2-button spam that says more about you than the people using it. Also like I said it's a good tactic against groups deploying mass AoE too.
I've played PvP in other MMOs for years, and the amount of coordination you need to be succesful with your group is years ahead of AoEspamfest that Cyrodiil is.
And yes, AoE exists in other MMOs, and small groups that wipe big groups exist too. The difference is you really need to have good players, good strategy and real coordination. In Cyrodill you don't need any of those things to win.
There is no "group coordination" whatsoever in ESO zergballs. Sorry.
Question is, why allow such a simple buttonsmash tactic be so effective in a game that has it all to have the best PvP to date?
On the other hand, I think your suggestions to improve things in PvP are good, specially about increasing costs of Ultimates.
its about the type of aoes that are powefull and dominant in ESO versus other games.
where ranged aoes are powerfull this discourages blobbing cos a spread out force can throw these powefull ranged aoes into the group. where as the group cant effectively target a spread out force cos they would be getting hit from all directions.
now in ESO its all about PB-aoe. this favors blobbing. cos a group can run around spamming without the need to target anything, and folk trying to counter it need to get close to use pb-aoe against it.
aoe caps need to go for sure , but its also the lack of decent ranged aoe that compounds the problem by increasing the power of blobbs while spread out forces lack the power to do enough damage from range to force it to spread out.
As someone who rarely gets killed by these blob spammers, I just have a couple things to say.
1. Just because you are on teamspeak does not make you good. If the best you can do with teamspeak coordination is run around spamming AoEs, then you are definitely not good. Follow the leader and common sense accomplish the same thing if this is your tactic.
2. Players with good situational awareness have no trouble getting out of the way of these pathetic blobs. Avoiding death is not the point of Cyrodil. It is impossible to defend a flag against one of these blobs unless you have your own blob. Blobs are stupid and dumb down the game immensely.
3. The ability to build ultimate when not in combat by spamming heals is a broken mechanic. It does not make you good to always have your ultimate ready because of a broken mechanic.
mike.gaziotisb16_ESO wrote: »As someone who rarely gets killed by these blob spammers, I just have a couple things to say.
1. Just because you are on teamspeak does not make you good. If the best you can do with teamspeak coordination is run around spamming AoEs, then you are definitely not good. Follow the leader and common sense accomplish the same thing if this is your tactic.
2. Players with good situational awareness have no trouble getting out of the way of these pathetic blobs. Avoiding death is not the point of Cyrodil. It is impossible to defend a flag against one of these blobs unless you have your own blob. Blobs are stupid and dumb down the game immensely.
3. The ability to build ultimate when not in combat by spamming heals is a broken mechanic. It does not make you good to always have your ultimate ready because of a broken mechanic.
1. No, being on teamspeak does not make you good of course, but it makes you better organised. Which means it makes the group better and more efficient, if not the individuals. Your bolded part I disagree so much with, I find it almost as troll bait. Good and bad zergs will use AoEs. Small bomb groups and any group facing superior numbers will use AoEs. In fact I'd say if you run around in a group not using AoEs, then you're definitely bad. Are you telling me that a group of 20+ should attack in single target attacks? Seriously?
2. See my post above about how small groups not only hold but absolutely nail much bigger zergs in keeps and around flags. I see it all the time, 5-6 very good players wiping 24 man zergs around flags. I find it funny how so many people claim they are very good players but suffer against zergs due to bad game mechanics,when I see other small groups use the same mechanics to wipe those zergs.
3. I agree
If the best you can do with teamspeak coordination is run around spamming AoEs, then you are definitely not good
2. Players with good situational awareness have no trouble getting out of the way of these pathetic blobs. Avoiding death is not the point of Cyrodil. It is impossible to defend a flag against one of these blobs unless you have your own blob. Blobs are stupid and dumb down the game immensely.
5. The ability to build ultimate when not in combat by spamming heals is a broken mechanic. It does not make you good to always have your ultimate ready because of a broken mechanic.
mike.gaziotisb16_ESO wrote: »As someone who rarely gets killed by these blob spammers, I just have a couple things to say.
1. Just because you are on teamspeak does not make you good. If the best you can do with teamspeak coordination is run around spamming AoEs, then you are definitely not good. Follow the leader and common sense accomplish the same thing if this is your tactic.
2. Players with good situational awareness have no trouble getting out of the way of these pathetic blobs. Avoiding death is not the point of Cyrodil. It is impossible to defend a flag against one of these blobs unless you have your own blob. Blobs are stupid and dumb down the game immensely.
3. The ability to build ultimate when not in combat by spamming heals is a broken mechanic. It does not make you good to always have your ultimate ready because of a broken mechanic.
1. No, being on teamspeak does not make you good of course, but it makes you better organised. Which means it makes the group better and more efficient, if not the individuals. Your bolded part I disagree so much with, I find it almost as troll bait. Good and bad zergs will use AoEs. Small bomb groups and any group facing superior numbers will use AoEs. In fact I'd say if you run around in a group not using AoEs, then you're definitely bad. Are you telling me that a group of 20+ should attack in single target attacks? Seriously?
2. See my post above about how small groups not only hold but absolutely nail much bigger zergs in keeps and around flags. I see it all the time, 5-6 very good players wiping 24 man zergs around flags. I find it funny how so many people claim they are very good players but suffer against zergs due to bad game mechanics,when I see other small groups use the same mechanics to wipe those zergs.
3. I agree
1. I just don't see it as anything but 'follow the leader' without some tactical use of voicecomms. Basically you follow until you see the enemy and then you start spamming aoes when close enough. You do not need voicecomms to know to use your barrier and other group abilities when about to charge a keep, for example. Common sense will suffice...
2. The only time I ever see small groups wipe a large group near a flag, is when the smaller group is supported by the NPCs, which are going to seriously *** up non-v12s when aggroed. Most PUGs have numerous lower level toons in them...and we aren't talking about wiping PUGs anyway. The problem is you can't wipe an ultimate spamming zergball without your own ultimate spamming zergball...
1. Bat Swarm: no comments
2. Pulsar: all the people have light armor and staff spaming this skill 1000 times in each fight (uber skilled gameplay, oh wait...).
If ZOS don't fix it, this is my last month in TESO.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »As someone who rarely gets killed by these blob spammers, I just have a couple things to say.
1. Just because you are on teamspeak does not make you good. If the best you can do with teamspeak coordination is run around spamming AoEs, then you are definitely not good. Follow the leader and common sense accomplish the same thing if this is your tactic.
2. Players with good situational awareness have no trouble getting out of the way of these pathetic blobs. Avoiding death is not the point of Cyrodil. It is impossible to defend a flag against one of these blobs unless you have your own blob. Blobs are stupid and dumb down the game immensely.
3. The ability to build ultimate when not in combat by spamming heals is a broken mechanic. It does not make you good to always have your ultimate ready because of a broken mechanic.
1. No, being on teamspeak does not make you good of course, but it makes you better organised. Which means it makes the group better and more efficient, if not the individuals. Your bolded part I disagree so much with, I find it almost as troll bait. Good and bad zergs will use AoEs. Small bomb groups and any group facing superior numbers will use AoEs. In fact I'd say if you run around in a group not using AoEs, then you're definitely bad. Are you telling me that a group of 20+ should attack in single target attacks? Seriously?
2. See my post above about how small groups not only hold but absolutely nail much bigger zergs in keeps and around flags. I see it all the time, 5-6 very good players wiping 24 man zergs around flags. I find it funny how so many people claim they are very good players but suffer against zergs due to bad game mechanics,when I see other small groups use the same mechanics to wipe those zergs.
3. I agree
1. I just don't see it as anything but 'follow the leader' without some tactical use of voicecomms. Basically you follow until you see the enemy and then you start spamming aoes when close enough. You do not need voicecomms to know to use your barrier and other group abilities when about to charge a keep, for example. Common sense will suffice...
2. The only time I ever see small groups wipe a large group near a flag, is when the smaller group is supported by the NPCs, which are going to seriously *** up non-v12s when aggroed. Most PUGs have numerous lower level toons in them...and we aren't talking about wiping PUGs anyway. The problem is you can't wipe an ultimate spamming zergball without your own ultimate spamming zergball...
1.
I've got a feeling you don't play in big zergs,because your barrier example could not be further from reality. You realise Barrier does not stack now do you? This is my experience:
The leader not only needs to call the barriers, but to allocate them too. Player x is barrier 1, Player y is barrier 2 and so on. Entering the keep the leader asks for barrier 1, but he keeps a close eye on the group shields. When the shield drops and depending on incoming damage he calls for barrier 2 and so on. He needs to be aware of the barriers available to him and try to keep one spare for emergencies like ambushes. Also the players need to let him know when their barrier is ready. He frequently asks for "barrier report" which means the barrier people need to tell him if their barrier is ready. No point shouting for "barrier 1 pleeease", if the person already communicated his barrier not being ready. If people just threw barriers at a whim that would be ulties being wasted
The same applies to Negates. You can Negate the NPCs at the flag but need to keep a really close eye at the NPCs. That's because Negates dispel other placed ulties including previous Negates. If you place a Negate at the flag and see the NPCs pop their heads up 2 secs later it means you been Negated at the flag and therefore you can't purge oil or heal dmg. The leader needs to shout for another Negate immediately or in the case of no more Negates available for Immovable (which at least allows casting through the Negate). Usually failure to react within a couple of secs will lead to a wipe. I've seen the flags be counter-Negated up to 3 times in a fight. Like with Barriers, the leader allocates them, asks for reports and controls their cast.
The above is just a glimpse of how much better, more survivable and more efficient a highly organised zerg is. A lot rests with the leader for sure. But don't underestimate the amount of training that goes into getting these things right. There's an element of skill involved even though it's different from that of 1v1 fights
2. Your statement "you can't wipe an ultimate spamming zergball without your own ultimate spamming zergball" is patently incorrect. It's easier to nail a zerg around the flag with the help of NPCs but that's not the only place this happens. It happens in choke points all over cyrodiil. Just cause you haven't done it, it doesn't mean it doesn't happen.
Ifthir_ESO wrote: »If the best you can do with teamspeak coordination is run around spamming AoEs, then you are definitely not good
Good is irrelevant if they are winning by killing your side.2. Players with good situational awareness have no trouble getting out of the way of these pathetic blobs. Avoiding death is not the point of Cyrodil. It is impossible to defend a flag against one of these blobs unless you have your own blob. Blobs are stupid and dumb down the game immensely.
You make a point, then immediately contradict your own point. You can't "get out of the way" when they do it on the flags. Also, its not always easy to "get away" due to the lag the blobs cause. The problem in most cases is two fold.
1. Impulse is bad enough with AoE Damage + 10% health loss or nice ult generation from the DoT, the "explosion" part that seems to lag is just ridiculous in general.
2. Zergballers slotting immovable without a single heavy armor piece in their 30 man blob. Makes no sense.5. The ability to build ultimate when not in combat by spamming heals is a broken mechanic. It does not make you good to always have your ultimate ready because of a broken mechanic.
Totally agree here. Basically this feature makes it mandatory for anyone to slot Resto in both pvp/pve.
.You can very much get out of the way when a zergball hits a flag...you just give up the flag. The situational awareness part is that you need to be aware that if you are near the flag when the zergball gets there, you die. If you wait until it gets there and then expect to escape somehow...I'm sure it happens on occasion, but very rarely unless you are part of your own zergball.
Ifthir_ESO wrote: ».You can very much get out of the way when a zergball hits a flag...you just give up the flag. The situational awareness part is that you need to be aware that if you are near the flag when the zergball gets there, you die. If you wait until it gets there and then expect to escape somehow...I'm sure it happens on occasion, but very rarely unless you are part of your own zergball.
Just to be clear, you are responding to one minor part of my post and saying "Sure you can avoid it". Isn't that like saying "you can avoid it by playing on another server, or another game.".
C'mon.
Honestly, I'm just getting a little tired of seeing in my death recap four different players using Bat Swarms to kill me at the same time. I can deal with one or two of them at one, but at a certain point it gets a little ridiculous how many people stack them at the same time (not to mention you can use skills with a bat swarm up so Sorcerers just Bat Streak all over the place). I don't think Bat Swarm is too overpowered, but it should come with a much higher Ultimate cost like Nova has. Seems like an ultimate that cost far too little ulti for what it does.
I guess I wish players would use more diverse move pools than just Bats.
mike.gaziotisb16_ESO wrote: »its about the type of aoes that are powefull and dominant in ESO versus other games.
where ranged aoes are powerfull this discourages blobbing cos a spread out force can throw these powefull ranged aoes into the group. where as the group cant effectively target a spread out force cos they would be getting hit from all directions.
now in ESO its all about PB-aoe. this favors blobbing. cos a group can run around spamming without the need to target anything, and folk trying to counter it need to get close to use pb-aoe against it.
aoe caps need to go for sure , but its also the lack of decent ranged aoe that compounds the problem by increasing the power of blobbs while spread out forces lack the power to do enough damage from range to force it to spread out.
Your points are all correct, I just see them from a different angle. Obviously the AoE cap that protects the crap zergballs needs to go, but I'm not a fan of huge-damage, ranged AoEs.
I don't see why games have to "discourage blobbing" or why blobbing is bad. There has to be some advantage in having bigger numbers, to go with the higher risk of a complete wipe. Medieval armies tended to stack loads of people is small areas (shield walls, spear walls etc). While their attacks were not exactly AoEs, well they were not really targeted either. I think there's merit in allowing this sort of play instead of discouraging it.
.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »AoEs are what help a small coordinated group beat a bigger disorganised one. You think without AoEs you'd survive 5v20?
"Wait.
Stand on me.
Swarms now. Spam AoE button 1 or 2.
See? We wiped them."
There's your skilled coordinated gameplay. For 5 year old kids.
Such a shame ZOS is allowing this to happen in their game.
* The VoB morph of Consuming Darkness is very good for PvE but not so for PvP. The other morph could benefit from a lower damage reduction (NBs are mostly DPS, not tanks!) in exchange for a CC+Dmg synergy like Shackle or SuperNova.
timidobserver wrote: »5 piece set of heavy armor =40%-60% aoe damage reduction would be a start.