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2 skills are destroying Cyrodiil

  • Natjur
    Natjur
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    If spell reflects could reflects AOE's..... Problem fixed.
  • synnerman
    synnerman
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    LEARN 2 PLAY


    Guess what I do with Pulsar and Batswarm???? I MOVE OUT OF THE WAY. If you don't know their tell signs yet or noises as the swarm begins, you apparently need to start paying better attention.

    Oh I see, thank god you told me that I didn't know I could do that ....Anyway Tonight I told the guys who were at the temple that we could move out of the way of the scroll and we would be ok.
    Unfortunately what happened is that I survived and some others but the scroll was picked up and whisked off in a hail of impulse, barrier and heals. So I would discourage this tactic of moving out of the way of the following.

    1. Keep breaches, unfortunately moving out of the way of breaches in keeps seems to allow the entry to the keep by enemy impulse grps.
    2. Inner keep breaches, I wouldn't have thought it but a similar thing happens if you move out of the way of inner breaches aswell. Enemies tend to run in.
    3. Scroll Temples (see above example)
    4. Inner keep flags, I would highly discourage moving out of the way of inner keep flags as enemy impulse grps tend to take the flag. if you really want to move out of the way and survive leave the inner keep through one of the doors (not the breach)
    5. Resource Flags, moving out of the way in this situation tends to result in the flag not being taken by your grp and the impulse grp running straight in and retaking said resource flag.
    6. Infact it seems you really need to think about when to move out of the way as it seems any time you may be defending anything and move out of the way the defence seems to fail.
    7. Gate defences. Once again I would discourage moving out of the way of the gate as the impulse grp seems to run straight through.

    So in short If youre defending anything don't move out of the way...oh wait



    I

  • Maulkin
    Maulkin
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    You guys are funny. You don't even realise that AoEs are what help a small coordinated group beat a bigger disorganised one. You think without AoEs you'd survive 5v20?

    Nerfing Impulse will have more of a negative effect on small groups than zergs. The best zergs have moved away from Impulse as their main damage dealer a long time ago anyway.

    Nobody seems to want to face that argument head-on yet they prefer to ramble on about how they got roflstomped. There's no substance in the OP's argument whatsoever.
    Edited by Maulkin on August 11, 2014 9:29AM
    EU | PC | AD
  • SBR_QuorTek
    SBR_QuorTek
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    Fix armor armor protection values, make no sense being able to resist as much in Light Armor as Heavy.

  • Ghenra
    Ghenra
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    Fix armor armor protection values, make no sense being able to resist as much in Light Armor as Heavy.

    Yes this is one of the biggest problems of this game. Light armor is better than heavy in all aspecs, even tanking.
    Edited by Ghenra on August 11, 2014 12:12PM
  • Neyephe
    Neyephe
    I personally do not have a problem with impulse in pvp... but as a healer, mostly being slightly behind the group getting pounded with aoe, I get stabbed in the back more often than aoe...
  • Veshal
    Veshal
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    Sunshield
    Veshal of Elderblade
  • Lorkhan
    Lorkhan
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    Artemiisia wrote: »
    heheh pulsar, try not stand in it, you know when you see a circle of fire?? run out of it, it burns u know....

    Are these the only counters to impulse spam you [snip] can come up with? What do you do when you see a blob at your keep? Do you just stand outside the keep and let them take the flags? What if you are a melee dps? What if some of them decide to follow you with rapid manuever?

    My god some of you people are dumb.

    Impulse blobbing needs to go. AoE caps need to go.

    [Moderator Note: Edited per our rules on Flaming]

    if you are a pure melee dps, i'm sry for you. you need some ranged skills to swap sometimes
  • frwinters_ESO
    frwinters_ESO
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    Stop it with the dam bat swarm. Become a vampire and try it out yourself, then you will be like "ooo let me take my post down this rocks"
  • LonePirate
    LonePirate
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    And here I thought the broken skills in Cyrodiil were those that permanently knock down or stun a player while allowing the attacker to wail on them without ever taking any damage. At least people can run away from or roll dodge when Bar Swarm or Impulse are used, even if that movement speed is very slow such as with Bat Swarm.
  • arnaldomoraleseb17_ESO
    I tend to move away from the AOE skills. Seems to work...

    "Move Away" isn't a solution. Many of us enjoy to play melee style. Am I forced to play from distance only because poor design and lammer players who think they are GOD while killing people spamming two skills?.

    please stop to be selfish and ask Zenimax for a balanced game with many viable builds.
    Edited by arnaldomoraleseb17_ESO on August 11, 2014 4:04PM
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • LunaRae
    LunaRae
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    I definitely see people using Bat Swarm almost exclusively, even a few friends switched to bat swarm - it's just too good for them compared to other options. If it makes you feel any better though I've never used Bat Swarm or Pulsar. Hopefully some other alternatives will have some buffs to make them equally as viable in the near future.
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
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  • jaif13
    jaif13
    The blobs are fast-moving, fast-healing, cc-immune, pbaoe damage machines. The only counter outside of your own blob is to play guerilla at their flanks, or masses of siege. I've seen both work occasionally, but I'm not sure if this is in-line with the devs expectations.
  • Maulkin
    Maulkin
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    LunaRae wrote: »
    I definitely see people using Bat Swarm almost exclusively, even a few friends switched to bat swarm - it's just too good for them compared to other options. If it makes you feel any better though I've never used Bat Swarm or Pulsar. Hopefully some other alternatives will have some buffs to make them equally as viable in the near future.

    I feel much better now, thank you :trollface:
    EU | PC | AD
  • Aoe_Barbecue
    Aoe_Barbecue
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    jaif13 wrote: »
    The blobs are fast-moving, fast-healing, cc-immune, pbaoe damage machines. The only counter outside of your own blob is to play guerilla at their flanks, or masses of siege. I've seen both work occasionally, but I'm not sure if this is in-line with the devs expectations.

    In open field you can get out of the zergball's way and hit them in the arse or the middle. Zerballs have one direction: forward. If you can kill their back line or split them in half -- which usually disperses the ball as they scramble to reorient -- you will kill them every time.

  • Maulkin
    Maulkin
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    jaif13 wrote: »
    The blobs are fast-moving, fast-healing, cc-immune, pbaoe damage machines. The only counter outside of your own blob is to play guerilla at their flanks, or masses of siege. I've seen both work occasionally, but I'm not sure if this is in-line with the devs expectations.

    In open field you can get out of the zergball's way and hit them in the arse or the middle. Zerballs have one direction: forward. If you can kill their back line or split them in half -- which usually disperses the ball as they scramble to reorient -- you will kill them every time.

    It's a dangerous game tailing a zerg, hoping to pick up strugglers.

    When the tail of the zerg communicates to the leader of high incoming damage at the rear you often hear the command "...and we're going back where we came from in 3..2..1..".

    It can of course pay off too, but I only try it on my Sorc because I can pop immovable and bolt escape the hell outta there. Templars and DKs run a much higher risk of death in particular.
    EU | PC | AD
  • Aoe_Barbecue
    Aoe_Barbecue
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    Tailing is one thing. Surging with an organized group of 12 right through the middle of a zergball of 40+, splitting them in half, killing one half, and crashing into the rest as they reorganize is another thing. I have done it with less than 12 multiple times and it works. The element of surprise is essential and it's not really a viable strategy in a choke point, but it works. (Choke points are what oil is for ;p.)

    Incidentally, the bigger the zerg, the more effective it is. A large group of guild players will more or less respond instantly. But for 60+ glorified pugs marching on forward, it's brilliant.
    Edited by Aoe_Barbecue on August 11, 2014 5:35PM
  • Draxys
    Draxys
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    From my experience in Chillrend the past couple days, Swarm isn't the problem, I can avoid it just fine. It's Streak + Swarm, getting stunned constantly and having the bats teleport around. Sorcs are spamming them like crazy.
    2013

    rip decibel
  • hamon
    hamon
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    LEARN 2 PLAY


    Guess what I do with Pulsar and Batswarm???? I MOVE OUT OF THE WAY. If you don't know their tell signs yet or noises as the swarm begins, you apparently need to start paying better attention.

    you sir are an idiot. your big tactical advice is run away!. except what if you dont want to run away cos like your trying to take a keep?

    "here's a lol train inc" ,, "right guys lets leave the keep, pulsar+bats on their way"

    or you would like to stop a lol train from moving away holding one of your scrolls? " "ach let them have it" "its another lol train guys , you know the drill , step aside"

    So do you perhaps see a problem with your advice? sometimes moving out the way is simply not viable. cos like your actually wanting to hold the ground your standing on. your advice is great if all you want to do is not be steamrolled. but is utterly idiotic if you actually want to do some pvp with objectives and stuff.

    Edited by hamon on August 11, 2014 5:49PM
  • Skafsgaard
    Skafsgaard
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    Yes, I think the combination of sorc and swarm makes too easy simply to tele in a pop it. I think its cool that a vamp can sneak in, with high risk, and pop swarm. When 3 sorcs stun and tele in and swarm it's just soo boring to play against - and while it's cool that ppl will coordinate they swarm strikes (i like and encourage organization/communication) I think it is simply too powerful. This is strenghend by factors currently not applicable to the swarm itself. But I become perma stunned (sometimes even with immovable up?) by streak+talons the game will simply not allow me to roll dodge out of talons and i can sit there watching 3 vamps swarm, yeh it's a little dissapointing really and I think that when one ultimate, despite some disadvantages, is chosen again and again it should be looked at - but what do I know.
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
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  • Anomaly 2
    Anomaly 2
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    Bat swam isn't that strong of an ult... people who are having problems with this simply have zero awareness or are tunnel visioning... Probably both. Vamps have been nerfed so hard and its hard to believe people are trying to make them absolutely useless. 75 percent reduction in health regeneration and a 50 percent increase from fire attacks? Undeath just got hit hard by the nerf bat barely even noticeable ( not even sure if its working ) The ult is balanced as it is. Can't stand for vamps to keep getting hit by the nerf bat while all these people with fire and fighters guild abilities are laughing about how easy we are to kill.
  • Ghenra
    Ghenra
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    ZOS, more than 4 months from release and the most OP skill (bat swarm) still not fixed.

    What are you *** doing???????????

    Me and other 2 players just died by an uber noob OP Templar with solar shield and bat swarm, impossible to kill him, 3v1 and we can't kill him.

    TESO IS THE MOST UBER UNBALANCED GAME EVER!!!!!!!!!!!!!!!!

    *** this game and your stupid PvE patch without PvP content and skill balance.

    MOST STUPID GAME EVER FOR NOOBS.
    Edited by Ghenra on August 17, 2014 10:38AM
  • xbalint.vargaxprb19_ESO
    Ghenra wrote: »
    ZOS, more than 4 months from release and the most OP skill (bat swarm) still not fixed.
    What are you fdoing???????????
    Me and other 2 players just died by an uber noob OP Templar with solar shield and bat swarm, impossible to kill him, 3v1 and we can't kill him.
    TESO IS THE MOST UBER UNBALANCED GAME EVER!!!!!!!!!!!!!!!!
    F this game and your stupid PvE patch without PvP content and skill balance.
    MOST STUPID GAME EVER FOR NOOBS.



    ghenra, the noob wasnt the templar.
    game balance is far from perfect, but if there is a situation where 3 is defeated by 1, it means that 3 were all idiots.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_MichelleA on August 18, 2014 12:30PM
  • Ghenra
    Ghenra
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    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_MichelleA on August 18, 2014 12:31PM
  • Columba
    Columba
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    The aoe garbage would be fine if there were no close quarters necessary to take keeps and towers. In such close quarters to aoe spam is nonsense.
  • timidobserver
    timidobserver
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    5 piece set of heavy armor =40%-60% aoe damage reduction would be a start.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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    V16 Jed I Nyte EP Stamina NB(retired)

  • eliisra
    eliisra
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    Columba wrote: »
    The aoe garbage would be fine if there were no close quarters necessary to take keeps and towers. In such close quarters to aoe spam is nonsense.

    Yeah that. People in these type of threads seem to forget that some of us care about winning the campaign lol. Not everyone PvP's for AP and personal ranks only.

    Impulsetrains are easy enough to wipe in the open, we all know that. Even more so now after they fixed Barrier. Set up a trap and destroy them with meatbags and oil. Good ambush can wipe any raid.

    The issue is the fact that taking objectives requires you to stack and stay in confined areas. How do you counter 24 people spamming impulse and bats on the flag inside a cramped room? Stepping aside and giving them the keep is apparently a viable tactic according to some morons :confused:
    Edited by eliisra on August 17, 2014 10:26PM
  • JLB
    JLB
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    AoEs are what help a small coordinated group beat a bigger disorganised one. You think without AoEs you'd survive 5v20?

    "Wait.
    Stand on me.
    Swarms now. Spam AoE button 1 or 2.
    See? We wiped them."

    There's your skilled coordinated gameplay. For 5 year old kids.
    Such a shame ZOS is allowing this to happen in their game.
  • Ghenra
    Ghenra
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    [Moderator Note: Edited per our rules on unsupported languages]
    Edited by ZOS_MichelleA on August 18, 2014 12:35PM
  • Mendoze
    Mendoze
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    My very effective solution against impulse trains was to change PVP campaign. Shorter campaigns doesn't seem to interest these trains so much, because groups are smaller and run from impulse trains, so they can't farm AP so efficiently there. After a week I've only seen 1 train now, and they only visited for 1 day, and haven't seen them since. Don't get me wrong, we still do have very big battles, but there seems to be lots of small groups together, rather than huge raids ( or maybe those are pug raids, I'm not 100% sure ).

    Another thing that would help a lot, would be to change immovable to 5-piece heavy armor only skill. Without immovable those trains would be very much beatable with several smaller groups.
    Edited by Mendoze on August 18, 2014 11:25AM
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