Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
If you've ever tanked end-game content in games like WoW for example you would know that bosses could do devastating damage unless you reached a certain Defense cap with Heavy Armor. How is this relevant? Well, I think Zenimax should add Defense Rating to Heavy Armor to reduce the likelihood of Critical Hits and to add a certain meta that makes them valuable and needed in PvE. Or maybe increase Boss damage on Cloth users?
This way, Tanks will have to be present to hold the bosses damage as doing so in a skirt would be suicide.
Heavy Armor is clearly aimed towards the defensive protection role and should excel above all other armor types at doing this, it makes absolutely no sense for a mage to tank a boss.
TL:DR Make bosses crit more on those not using Heavy Armor/Add a system for tanks to stack Crit resist.
First. This is not WoW. Forget everything from there. It doesn't apply in ESO.
Second, Heavy armor is for protection against normal attacks and HP + a mix of weapons passives.
Heavy armor is not just for tanks.
And tanking in heavy in vet dungeons is very much possible.
Its not really heavy armor that's the problem (they got a few buffs).
Its how damage is done vs AC and AC on light armor.
Zeni are balancing it out.
FFS why do people continually try to standardize this game with all the rest.
Being able to tank in any gear you want is a positive not a negative with this game. Yeah you might have a more difficult time with some set ups vs others...
does it really upset you so much that some are breaking the rules of tanking or something?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
FFS why do people continually try to standardize this game with all the rest.
Being able to tank in any gear you want is a positive not a negative with this game. Yeah you might have a more difficult time with some set ups vs others...
does it really upset you so much that some are breaking the rules of tanking or something?
Just trying to work out one thing.
Why do most tanks want to force all players in the 'tank' role (keeping the main boss busy, blocking and controlling the pull) to be wearing heavy armor?
I like playing a templar who wears 7 light armor and use the same armor for healing or tanking. In fact, I just have one bar for healing and one for sword/board tanking.
I am at the armor soft cap, so why force me to wear heavy armor by changing things?
It means I can fulfill either role with just a switch of the action bar. Its also the same action bar for PVP by just replace the taunt (Inner Beast) with a PVP skill.
I like the way it currently works.
FFS why do people continually try to standardize this game with all the rest.
Being able to tank in any gear you want is a positive not a negative with this game. Yeah you might have a more difficult time with some set ups vs others...
does it really upset you so much that some are breaking the rules of tanking or something?