Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »The only comment I've seen from ZOS is in the FAQ. And it is concerning how, with larger market systems, rare items become less rare and more readily available, defeating any mechanics the developers use to keep them rare.
ruze84b14_ESO wrote: »The only comment I've seen from ZOS is in the FAQ. And it is concerning how, with larger market systems, rare items become less rare and more readily available, defeating any mechanics the developers use to keep them rare.
(Not having a pop at you here Ruze)
Anyway what load of crap, an AH can't make an item less rare. I've heard/seen this comment before and it's just an excuse by Zenimax. An item will be as rare as the drop/find rate that it is set to and how often people find it. They will still sell it if they don't want it, doesn't matter if that's in an AH or in a guild store !
Geez, they may as well disable all the chat channels then just to stop people from WTS any rare items they have. Personally I'd rather have all that in an AH and not see chat spammed with it.
Yes of course some people will still sell stuff in chat, but an AH would help minimise it !
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
smeeprocketnub19_ESO wrote: »Global Auction Houses can not only be gamed by people who just want to win the market, but bottom out pretty much all prices except for things that are rare based around the rng.
audabon2013 wrote: »People make up all kinds of fantastic lies about how an AH would ruin an economy, but anyone with a brain knows it will increase trade dramatically. Many proponents of the current system want to jack their prices up so they can artificially inflate their bank.
An MMO is not an real marked, you have an constant influx of items, this include common and pretty rare drop like armor set.ruze84b14_ESO wrote: »The only comment I've seen from ZOS is in the FAQ. And it is concerning how, with larger market systems, rare items become less rare and more readily available, defeating any mechanics the developers use to keep them rare.
(Not having a pop at you here Ruze)
Anyway what load of crap, an AH can't make an item less rare. I've heard/seen this comment before and it's just an excuse by Zenimax. An item will be as rare as the drop/find rate that it is set to and how often people find it. They will still sell it if they don't want it, doesn't matter if that's in an AH or in a guild store !
Geez, they may as well disable all the chat channels then just to stop people from WTS any rare items they have. Personally I'd rather have all that in an AH and not see chat spammed with it.
Yes of course some people will still sell stuff in chat, but an AH would help minimise it !
The Elder Scrolls Online will not have an auction house. Konkle explained why on Shoddy Cast:
"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."
With the lack of an AH, people are "encourage" to interact with each more; thus make more friendships. I really enjoy the lack of AH in ESO,
Yeah because standing inside a bank at the banker searching the guild store then clicking a button to buy said item is so much more "interaction" than standing in front of an auction npc searching for an item and clicking the buy button.
Lets be realistic folks, the omission of an auction house is just pure laziness. There is no other reason behind it. There is no more interaction today vs if there was an auction house, the ONLY thing that the current system does is frustrate and LIMIT our gold earning and item finding capabilities.
andre.roques.3b14_ESO wrote: »I think the biggest concern is the use of mega servers rather than smaller population servers that many MMOs used previously. The logic is that if you have 1/2 million people playing on a mega server, a single AH would be a bit of a nightmare.
Rubbish ! Works perfectly well in EVE. They have megaserver technology (single too, not split into NA/EU) and they have no problems with it. Hell trade is actually one of EVE's selling points so as you can imagine they need a dynamic system that works !
(Oh and they have about the same amount of players as we do, so don't try using that as an excuse...lol)
Quote from Zenimax.The Elder Scrolls Online will not have an auction house. Konkle explained why on Shoddy Cast:
"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."
http://massively.joystiq.com/2013/10/18/tamriel-infinium-selling-your-wares-in-the-elder-scrolls-online/
I already posted several times Matt Firor stating no AH in ESO because it would ruin the economy, decrease interaction, and quickly make most items loose their value.
He is right!
A Motif I found in May, I could sell for 1500 gold. I still can today. Harder! But there are players who pay for it.
And hell yeah, zone chat trading increasing interaction. I found friends that way :-)
A decentralized market increases the viability of merchants, people can actually buy low and sell in this game. In other games with an AH, that ceases to exist due to price stabilization. This system is VERY seller friendly. As I typically sell more stuff than I buy, I enjoy it. Now as a buyer, you will have an often hard time finding what you need when you need it, but that can be mitigated almost entirely by joining a main guild, and four trading guilds. If you havent joined a trading guild or two or three or four, you haven't begun to try to understand this system. Which would sum up most of the complaints. This games economy is extremely volatile and reactive/proactive and that is a good thing. It makes the game more enjoyable for those that aren't mouthbreathers. People(Especially adolescents and children) fear/hate what they don't understand. QQ the dead horse is dead, quit beating it... For MONTHS.
je25ffb14_ESO wrote: »I looked for a VR1/2 glyph in all the guild stores I'm in. Found 1 for 3,000 gold....Why ZOS decided to make guild stores is completely beyond me. It's absolutely astonishing.
nicholaspingasb16_ESO wrote: »A decentralized market increases the viability of merchants, people can actually buy low and sell in this game. In other games with an AH, that ceases to exist due to price stabilization. This system is VERY seller friendly. As I typically sell more stuff than I buy, I enjoy it. Now as a buyer, you will have an often hard time finding what you need when you need it, but that can be mitigated almost entirely by joining a main guild, and four trading guilds. If you havent joined a trading guild or two or three or four, you haven't begun to try to understand this system. Which would sum up most of the complaints. This games economy is extremely volatile and reactive/proactive and that is a good thing. It makes the game more enjoyable for those that aren't mouthbreathers. People(Especially adolescents and children) fear/hate what they don't understand. QQ the dead horse is dead, quit beating it... For MONTHS.je25ffb14_ESO wrote: »I looked for a VR1/2 glyph in all the guild stores I'm in. Found 1 for 3,000 gold....Why ZOS decided to make guild stores is completely beyond me. It's absolutely astonishing.
Yeah, I checked every guild store in the Ebonheart Pact and coldharbour and only one had a single glyph that I needed (I wanted 7 for my armor, and this single white glyph costed me 2.5k). I also spammed zone chat in various zones for an hour with WTB requests, not a single response.
I can't find what I need in the current system, and if I do, it takes me 20-60 minutes of zone chat spam and working through the obtuse guild store UI. This is not good game design.
nicholaspingasb16_ESO wrote: »A decentralized market increases the viability of merchants, people can actually buy low and sell in this game. In other games with an AH, that ceases to exist due to price stabilization. This system is VERY seller friendly. As I typically sell more stuff than I buy, I enjoy it. Now as a buyer, you will have an often hard time finding what you need when you need it, but that can be mitigated almost entirely by joining a main guild, and four trading guilds. If you havent joined a trading guild or two or three or four, you haven't begun to try to understand this system. Which would sum up most of the complaints. This games economy is extremely volatile and reactive/proactive and that is a good thing. It makes the game more enjoyable for those that aren't mouthbreathers. People(Especially adolescents and children) fear/hate what they don't understand. QQ the dead horse is dead, quit beating it... For MONTHS.je25ffb14_ESO wrote: »I looked for a VR1/2 glyph in all the guild stores I'm in. Found 1 for 3,000 gold....Why ZOS decided to make guild stores is completely beyond me. It's absolutely astonishing.
Yeah, I checked every guild store in the Ebonheart Pact and coldharbour and only one had a single glyph that I needed (I wanted 7 for my armor, and this single white glyph costed me 2.5k). I also spammed zone chat in various zones for an hour with WTB requests, not a single response.
I can't find what I need in the current system, and if I do, it takes me 20-60 minutes of zone chat spam and working through the obtuse guild store UI. This is not good game design.
Why is it a bad design if you don't find what you need right away?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
nicholaspingasb16_ESO wrote: »A decentralized market increases the viability of merchants, people can actually buy low and sell in this game. In other games with an AH, that ceases to exist due to price stabilization. This system is VERY seller friendly. As I typically sell more stuff than I buy, I enjoy it. Now as a buyer, you will have an often hard time finding what you need when you need it, but that can be mitigated almost entirely by joining a main guild, and four trading guilds. If you havent joined a trading guild or two or three or four, you haven't begun to try to understand this system. Which would sum up most of the complaints. This games economy is extremely volatile and reactive/proactive and that is a good thing. It makes the game more enjoyable for those that aren't mouthbreathers. People(Especially adolescents and children) fear/hate what they don't understand. QQ the dead horse is dead, quit beating it... For MONTHS.je25ffb14_ESO wrote: »I looked for a VR1/2 glyph in all the guild stores I'm in. Found 1 for 3,000 gold....Why ZOS decided to make guild stores is completely beyond me. It's absolutely astonishing.
Yeah, I checked every guild store in the Ebonheart Pact and coldharbour and only one had a single glyph that I needed (I wanted 7 for my armor, and this single white glyph costed me 2.5k). I also spammed zone chat in various zones for an hour with WTB requests, not a single response.
I can't find what I need in the current system, and if I do, it takes me 20-60 minutes of zone chat spam and working through the obtuse guild store UI. This is not good game design.
Why is it a bad design if you don't find what you need right away?
je25ffb14_ESO wrote: »nicholaspingasb16_ESO wrote: »A decentralized market increases the viability of merchants, people can actually buy low and sell in this game. In other games with an AH, that ceases to exist due to price stabilization. This system is VERY seller friendly. As I typically sell more stuff than I buy, I enjoy it. Now as a buyer, you will have an often hard time finding what you need when you need it, but that can be mitigated almost entirely by joining a main guild, and four trading guilds. If you havent joined a trading guild or two or three or four, you haven't begun to try to understand this system. Which would sum up most of the complaints. This games economy is extremely volatile and reactive/proactive and that is a good thing. It makes the game more enjoyable for those that aren't mouthbreathers. People(Especially adolescents and children) fear/hate what they don't understand. QQ the dead horse is dead, quit beating it... For MONTHS.je25ffb14_ESO wrote: »I looked for a VR1/2 glyph in all the guild stores I'm in. Found 1 for 3,000 gold....Why ZOS decided to make guild stores is completely beyond me. It's absolutely astonishing.
Yeah, I checked every guild store in the Ebonheart Pact and coldharbour and only one had a single glyph that I needed (I wanted 7 for my armor, and this single white glyph costed me 2.5k). I also spammed zone chat in various zones for an hour with WTB requests, not a single response.
I can't find what I need in the current system, and if I do, it takes me 20-60 minutes of zone chat spam and working through the obtuse guild store UI. This is not good game design.
Why is it a bad design if you don't find what you need right away?
It isn't expediency necessarily (although that's what demand is about in many instances) , it's availability.
andre.roques.3b14_ESO wrote: »I think the biggest concern is the use of mega servers rather than smaller population servers that many MMOs used previously. The logic is that if you have 1/2 million people playing on a mega server, a single AH would be a bit of a nightmare.
So much misinformation here, including the previous quotes.smeeprocketnub19_ESO wrote: »andre.roques.3b14_ESO wrote: »I think the biggest concern is the use of mega servers rather than smaller population servers that many MMOs used previously. The logic is that if you have 1/2 million people playing on a mega server, a single AH would be a bit of a nightmare.
Rubbish ! Works perfectly well in EVE. They have megaserver technology (single too, not split into NA/EU) and they have no problems with it. Hell trade is actually one of EVE's selling points so as you can imagine they need a dynamic system that works !
(Oh and they have about the same amount of players as we do, so don't try using that as an excuse...lol)
Eve does not have a centralized auction house, their syatem is now similar to ours. SO no idea wtf you are talking about.