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Please Tweak Blocking

chimneyswift_ESO
chimneyswift_ESO
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Blocking in PvP is getting out of hand. Everywhere you go, people are just constantly holding block while still casting abilities. ZOS, a great way to balance this issue is to make it so you cannot cast any spells while blocking. Blocking is a very important skill to all Elder Scrolls games, and I am by no means saying nerf it or get rid of it. I just think it's time to make it so you can no longer cast or spam abilities while blocking and taking virtually no damage or while being immune to CC.
Ebonheart Pact
GM of Secret Order of Sotha Sil
Stam DK - Chimneyswift
NB Healer - Hist-and-Honey
Templar - Milvela Volos
Sorc - Thè Flash

For ESO builds & guides: http://www.ChimneySwift11.com
YouTube: youtube.com/ChimneySwift11
Twitch: https://twitch.tv/chimneyswift11
Facebook Gaming: http://www.fb.gg/ChimneySwift11
  • technohic
    technohic
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    I agree on this. Always figured blocking was make combat rely on reflexes rather than just hold it in and go. Of course, I also think animation cancelling should also cancel the damage as well.
  • Dovel
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    And what will Tanks do in PVE if they can't cast anything while blocking? Can you imagine trying to taunt of grab threat from anything if all you can do is block?

    The problem with PVP is everyone wants their class of the week to be the best, and win 1 vs 1. PVP is going to ruin this game by forcing the developers to Nerf every class and ability until everyone is exactly the same cookie cutter Spec.
  • technohic
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    ^What will Tanks do in PVE.....

    1. Stop blocking for just a second to cast, then block again?
    2. Maybe have a use for heavy armor by fixing that and also making it to where armor matters beyond any shield that is up when a shield is used.
    3. Make it to where the tank actually has the ability to taunt. Seriously. Not sure on group PvE here, but how the hell is a tank going to use DPS spells to pull threat and still actually be "the tank." Whats the DPS then if the tank is doing better?

    Bad/bugged design should not be left bad/bugged as a form of balance. Balance should be deliberate in all aspects of the game.
  • Vunter
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    Dovel wrote: »
    And what will Tanks do in PVE if they can't cast anything while blocking? Can you imagine trying to taunt of grab threat from anything if all you can do is block?

    The problem with PVP is everyone wants their class of the week to be the best, and win 1 vs 1. PVP is going to ruin this game by forcing the developers to Nerf every class and ability until everyone is exactly the same cookie cutter Spec.
    What can tanks to? Anything, then block.
    And if this "nerf" ("" because it isn't a nerf, but a fix. Blocking and casting at the same time? You believe seriously it's fair?) would have an impact on PVE, well at least in trials 2 tanks will be required instead of 1 if they take that much more damage in the second when they're using a skill.
  • Dovel
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    technohic wrote: »
    ^What will Tanks do in PVE.....

    1. Stop blocking for just a second to cast, then block again?
    2. Maybe have a use for heavy armor by fixing that and also making it to where armor matters beyond any shield that is up when a shield is used.
    3. Make it to where the tank actually has the ability to taunt. Seriously. Not sure on group PvE here, but how the hell is a tank going to use DPS spells to pull threat and still actually be "the tank." Whats the DPS then if the tank is doing better?

    Bad/bugged design should not be left bad/bugged as a form of balance. Balance should be deliberate in all aspects of the game.

    Balance should not be in the game at all. There should be no 1vs1 balance. Blizzard designed a game like that, and has a new expansion coming out. Maybe you should try that.
  • Vunter
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    Dovel wrote: »
    technohic wrote: »
    ^What will Tanks do in PVE.....

    1. Stop blocking for just a second to cast, then block again?
    2. Maybe have a use for heavy armor by fixing that and also making it to where armor matters beyond any shield that is up when a shield is used.
    3. Make it to where the tank actually has the ability to taunt. Seriously. Not sure on group PvE here, but how the hell is a tank going to use DPS spells to pull threat and still actually be "the tank." Whats the DPS then if the tank is doing better?

    Bad/bugged design should not be left bad/bugged as a form of balance. Balance should be deliberate in all aspects of the game.

    Balance should not be in the game at all. There should be no 1vs1 balance. Blizzard designed a game like that, and has a new expansion coming out. Maybe you should try that.
    My spider sense tell me that you are on of those "shield on all the time" of PVP.
  • technohic
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    Dovel wrote: »
    technohic wrote: »
    ^What will Tanks do in PVE.....

    1. Stop blocking for just a second to cast, then block again?
    2. Maybe have a use for heavy armor by fixing that and also making it to where armor matters beyond any shield that is up when a shield is used.
    3. Make it to where the tank actually has the ability to taunt. Seriously. Not sure on group PvE here, but how the hell is a tank going to use DPS spells to pull threat and still actually be "the tank." Whats the DPS then if the tank is doing better?

    Bad/bugged design should not be left bad/bugged as a form of balance. Balance should be deliberate in all aspects of the game.

    Balance should not be in the game at all. There should be no 1vs1 balance. Blizzard designed a game like that, and has a new expansion coming out. Maybe you should try that.

    LOL That was insightful.
  • Lynx7386
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    There just needs to be a counter to blocking, in the same way that blocking counters heavy attacks and bashing counters spellcasting.

    What if charge and pull attacks knocked down blocking targets? Bolt escape, fiery grip, dragon leap, teleport strike, focused charge, critical charge, shield charge, and silver leash (vs vampires and werewolves only) would all then be hard counters to blocking opponents.
    Edited by Lynx7386 on August 15, 2014 1:28PM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • chimneyswift_ESO
    chimneyswift_ESO
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    Dovel wrote: »
    technohic wrote: »
    ^What will Tanks do in PVE.....

    1. Stop blocking for just a second to cast, then block again?
    2. Maybe have a use for heavy armor by fixing that and also making it to where armor matters beyond any shield that is up when a shield is used.
    3. Make it to where the tank actually has the ability to taunt. Seriously. Not sure on group PvE here, but how the hell is a tank going to use DPS spells to pull threat and still actually be "the tank." Whats the DPS then if the tank is doing better?

    Bad/bugged design should not be left bad/bugged as a form of balance. Balance should be deliberate in all aspects of the game.

    Balance should not be in the game at all. There should be no 1vs1 balance. Blizzard designed a game like that, and has a new expansion coming out. Maybe you should try that.

    Listen to what you just said...you want NO balance. LOL! Ok dude... and btw, releasing your Right Mouse Button to unblock for 1 half second while you taunt a boss isn't much...you can go back to your precious blocking right after that as if nothing happened.

    fyi, this game is better than anything Blizzard puts out
    Ebonheart Pact
    GM of Secret Order of Sotha Sil
    Stam DK - Chimneyswift
    NB Healer - Hist-and-Honey
    Templar - Milvela Volos
    Sorc - Thè Flash

    For ESO builds & guides: http://www.ChimneySwift11.com
    YouTube: youtube.com/ChimneySwift11
    Twitch: https://twitch.tv/chimneyswift11
    Facebook Gaming: http://www.fb.gg/ChimneySwift11
  • EvilEmpire
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    You CAN'T block and cast at the same time. If you're casting, you are no longer blocking. Yes, it goes back into the block stance if you're still holding block, but any time you are casting, you are just as vulnerable if you were standing there doing nothing.
    No damage is being blocked and you aren't immune to cc while you are casting, whether or not you're holding block.

    If someone is just standing there blocking, then keep bashing them because successfully blocking takes quite a bit of stamina and they'll soon be out.
  • Lynx7386
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    EvilEmpire wrote: »
    You CAN'T block and cast at the same time. If you're casting, you are no longer blocking. Yes, it goes back into the block stance if you're still holding block, but any time you are casting, you are just as vulnerable if you were standing there doing nothing.
    No damage is being blocked and you aren't immune to cc while you are casting, whether or not you're holding block.

    If someone is just standing there blocking, then keep bashing them because successfully blocking takes quite a bit of stamina and they'll soon be out.

    This is only true for channeled or cast time abilities, Instant attacks do not remove defensive bonuses while boxing.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • EvilEmpire
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    Lynx7386 wrote: »

    This is only true for channeled or cast time abilities, Instant attacks do not remove defensive bonuses while boxing.

    I don't believe your statement to be true, at all. A while back during testing, any skill used, instant or not, showed zero damage blocked or mitigated in CLS. By all means, prove me wrong, but I have never seen or experienced that to be the case. Like anything, it's all about timing.


    edit - and before someone says I'm just one of those guys that only blocks, my pvp build is 2h and bow, but my char is built for s+b, destro, resto, 2h, and bow. Sometimes I even have to play the healer depending on the situation.
    Edited by EvilEmpire on August 15, 2014 1:45PM
  • chimneyswift_ESO
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    EvilEmpire wrote: »
    Lynx7386 wrote: »

    This is only true for channeled or cast time abilities, Instant attacks do not remove defensive bonuses while boxing.

    I don't believe your statement to be true, at all. A while back during testing, any skill used, instant or not, showed zero damage blocked or mitigated in CLS. By all means, prove me wrong, but I have never seen or experienced that to be the case. Like anything, it's all about timing.


    edit - and before someone says I'm just one of those guys that only blocks, my pvp build is 2h and bow, but my char is built for s+b, destro, resto, 2h, and bow. Sometimes I even have to play the healer depending on the situation.

    I'm not sure I trust your testing tho, in PvP right no no matter what, people are blocking the entire time and casting abilities such as Strife, Blazing Shield, etc. and they can't be CC'd or hardly damaged due to their permanent blocking. Of course you can run down their stamina bar but that can take a while depending on how much stamina they have. I just think it needs to be fixed so you can't block and cast spells at the same time cause in pvp right now it's out of control.
    Ebonheart Pact
    GM of Secret Order of Sotha Sil
    Stam DK - Chimneyswift
    NB Healer - Hist-and-Honey
    Templar - Milvela Volos
    Sorc - Thè Flash

    For ESO builds & guides: http://www.ChimneySwift11.com
    YouTube: youtube.com/ChimneySwift11
    Twitch: https://twitch.tv/chimneyswift11
    Facebook Gaming: http://www.fb.gg/ChimneySwift11
  • technohic
    technohic
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    EvilEmpire wrote: »
    Lynx7386 wrote: »

    This is only true for channeled or cast time abilities, Instant attacks do not remove defensive bonuses while boxing.

    I don't believe your statement to be true, at all. A while back during testing, any skill used, instant or not, showed zero damage blocked or mitigated in CLS. By all means, prove me wrong, but I have never seen or experienced that to be the case. Like anything, it's all about timing.

    I would just generally like blocking more reactive and skill based, but on this subject; if someone is using blazing shield and blocking, block is not doing anything for them other than drain their stamina. Hammer them from range.

    edit - and before someone says I'm just one of those guys that only blocks, my pvp build is 2h and bow, but my char is built for s+b, destro, resto, 2h, and bow. Sometimes I even have to play the healer depending on the situation.

    I'm not sure I trust your testing tho, in PvP right no no matter what, people are blocking the entire time and casting abilities such as Strife, Blazing Shield, etc. and they can't be CC'd or hardly damaged due to their permanent blocking. Of course you can run down their stamina bar but that can take a while depending on how much stamina they have. I just think it needs to be fixed so you can't block and cast spells at the same time cause in pvp right now it's out of control.

    Not sure why my post didn't show.

    Was just trying to say, if you see someone keeping block up while using blazing shield; hammer them at range. All block is doing for them while that is up is protecting from CC but the damage is not getting mitigated by block, yet their stamina will still pay for it.
    Edited by technohic on August 15, 2014 2:07PM
  • Lynx7386
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    Yea but any good templar will pair immovable with blazing shield, not block.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • jrgray93
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    Lynx7386 wrote: »
    Yea but any good templar will pair immovable with blazing shield, not block.

    Hey now, I try not to resort to BS tactics. I don't wear heavy armor and I feel that should keep me from using Immovable. I don't use it because I find it unfair. I still beat the snot out of punks like spampires and block abusers, so it's cool.
    EP: Slania Isara : Harambe Was an Inside Job
  • Obscure
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    EvilEmpire wrote: »
    Lynx7386 wrote: »

    This is only true for channeled or cast time abilities, Instant attacks do not remove defensive bonuses while boxing.

    I don't believe your statement to be true, at all. A while back during testing, any skill used, instant or not, showed zero damage blocked or mitigated in CLS. By all means, prove me wrong, but I have never seen or experienced that to be the case. Like anything, it's all about timing.


    edit - and before someone says I'm just one of those guys that only blocks, my pvp build is 2h and bow, but my char is built for s+b, destro, resto, 2h, and bow. Sometimes I even have to play the healer depending on the situation.

    Then you won't even notice when they remove the ability to cast through blocking which has been present since I started testing in the PTS quite some time ago.

    I've personally spammed class skills like lava whip and green dragons blood while blocking (and have yet to encounter a DK skill I couldn't cast while blocking), and have even spammed weapon skills such as Whirling Blade and Bombard through a held block. It has successfully mitigated damage and any interruption/CC in every instance provided my stamina wasn't drained. I've deliberately walked into a Volcanic Rune holding block and casting at my targets, ignoring the CC and mitigating the damage.

    It represents an intentionally imbalanced game design preventing cast interruption, removing that as an option for counter play in PvP against anyone who's good enough to know how to hold down the right mouse button. In short if you have a One Hand + Shield, which makes blocking extremely efficient, you can free cast while blocking for a very long time with no fear of being interrupted/CC'd and mitigate your incoming damage.

    Blocking needs to be reigned in, and prevention of casting while blocking is a perfect place to start. It should prevent you from doing anything but moving at a reduced rate while holding it up. Like literally gray out the skill bar, and prevent you from doing anything but walk and bash with that block up...dodge would be OK too.


    The constant disregard for risk/reward in ZOS's design strategy is truly ***ing annoying. Attacking and Blocking at the same time is ***ing stupid, and I mentioned it on the PTS forums many months before launch. Not a single developer gave a single ***. This means it's working as intended, they want you to hold block and cast, they want an imbalanced mess of a game. Once Spell Crafting gets out I can almost garuntee you ever top tier build will run Light Armor, Restoration Staff, One Handed + Shield. The only thing keeping Destro Staff in circulation is that it has magicka skills that deal damage. Once good damage non class skills can be slotted on a Resto staff bar which returns magicka while blocking, or a One Handed and Shield bar which makes blocking drastically more efficient, ESO's deliberate disregard for risk/reward will be painfully obvious... more so than it is at present.
    Dovel wrote: »
    Balance should not be in the game at all. There should be no 1vs1 balance. Blizzard designed a game like that, and has a new expansion coming out. Maybe you should try that.

    A game design that disregards balance is a failure of the highest order in the art. Balance is a metric by which skill in game design is measured. ESO is presently extremely imbalanced, and that tells us much of the caliber of developers we're dealing with. It is an art form, and any art without balance is poor. Imbalance is lazy, unskilled, and unprofessional. Any 12 year old with literacy in a programming language and design an imbalanced game. A self respecting professional that takes pride in their work aims to do better.
  • EvilEmpire
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    Obscure wrote: »

    I've personally spammed class skills like lava whip and green dragons blood while blocking (and have yet to encounter a DK skill I couldn't cast while blocking), and have even spammed weapon skills such as Whirling Blade and Bombard through a held block. It has successfully mitigated damage and any interruption/CC in every instance provided my stamina wasn't drained. I've deliberately walked into a Volcanic Rune holding block and casting at my targets, ignoring the CC and mitigating the damage.

    I'm not buying it. My testing was a few patches back, but at that time, there was zero damage blocked, as shown by CLS, when casting any skill, whether it be class or wep line.

    Yes, you can hold block and cast a skill, but as I stated, never in my testing did CLS show that I blocked any damage during the casting of any skill. So you are not blocking at the same time as casting. It's one or the other, you are not blocking and attacking at the same time.

    If you can video it and show me, and prove me wrong, then I'll concede that I'm wrong, but I am confident you will find that you do not block any damage at all when you cast any class skill or wep skill.
  • Lionxoft
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    EvilEmpire wrote: »
    Obscure wrote: »

    I've personally spammed class skills like lava whip and green dragons blood while blocking (and have yet to encounter a DK skill I couldn't cast while blocking), and have even spammed weapon skills such as Whirling Blade and Bombard through a held block. It has successfully mitigated damage and any interruption/CC in every instance provided my stamina wasn't drained. I've deliberately walked into a Volcanic Rune holding block and casting at my targets, ignoring the CC and mitigating the damage.

    I'm not buying it. My testing was a few patches back, but at that time, there was zero damage blocked, as shown by CLS, when casting any skill, whether it be class or wep line.

    Yes, you can hold block and cast a skill, but as I stated, never in my testing did CLS show that I blocked any damage during the casting of any skill. So you are not blocking at the same time as casting. It's one or the other, you are not blocking and attacking at the same time.

    If you can video it and show me, and prove me wrong, then I'll concede that I'm wrong, but I am confident you will find that you do not block any damage at all when you cast any class skill or wep skill.

    Just go and test it yourself... Use FTC or any other add on with combat text. Find a simple NPC and check your mitigation. With my dk I can cast while blocking with every skill i've ever tried. I actually started making a list even so that ZOS could see how pathetic this mechanic is.

    CLS is wonky anyways. Don't take everything it displays as truth.
  • Lionxoft
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    Comparing mechanics of one game to another is always a vulnerability that one places themselves into but this game's combat mechanic is really awesome and actually requires some form of skill when compared to ESO's bland combat.

    I played this game (DC Universe Online) for quite a while before I started playing ESO. The combat mechanics were one of the main reasons why that game still is around... The content on DCUO is toxic horse manure that isn't even worth-well, you get the point.

    A total of 4 states.
    • Idle - Just standing or doing light attacks.
    • Blocking - Vulnerable to being block broken however heavy attacks or 3 consecutive light attacks inflicted against you while you're blocking will punish your attacker knocking them down and causing bonus damage.
    • Block Breaking - An attack that can break through blocking while knocking the blocking opponent down and causing bonus damage however is vulnerable to heavy attacks.
    • Heavy Attacks - A heavy attack that is vulnerable to blocking but knocks down interruptible opponents knocking them down and causing bonus damage.

    It's seemingly too late to implement a system like this since it's the framework of combat mechanics however blocking needs to be fixed. An easy way for ZOS to fix this issue and one that wouldn't require a combat system overhaul (Which just won't happen) would be to disable the hotbar while blocking. Similar to the way it is disabled while sprinting.

    Should also be noticed that I tanked content in that game that will literally one shot you if hit by anything from a high tiered boss... A mechanic that disables your ability to cast while blocking actually makes the game challenging and more fun in my opinion. Indeed challenging but definitely manageable. You might have to put down your pizza and stop playing with your feet while tanking or playing pvp though.

    There's just no skill required currently.
    Edited by Lionxoft on August 16, 2014 11:10AM
  • Rune_Relic
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    I am all for no skills while blocking...except.... shield charge ? Absorb magic ?
    These are specialist shield skills that would be nerfed.
    So its not as easy or as straightforward as suggested and 'just blocking' leaves me vulnerable.

    If you meant 100% immunity while blocking + disable skill bar.... then I would consider it.
    Anything that can be exploited will be exploited
  • Head.hunter
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    Keep in mind movement speed slows down while you block. It's a question of using that to your advantage. Even if he charges it's not a deal breaker.

    I'm wondering if everyone who posts about these issues are talking about fighting people their level or higher. Shouldn't be a problem if you're out-geared/leveled in vet ranks they just have a better chance. Not a big deal.
    I'm just a banana from another dimension.
  • Xsorus
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    Blocking in PvP is getting out of hand. Everywhere you go, people are just constantly holding block while still casting abilities. ZOS, a great way to balance this issue is to make it so you cannot cast any spells while blocking. Blocking is a very important skill to all Elder Scrolls games, and I am by no means saying nerf it or get rid of it. I just think it's time to make it so you can no longer cast or spam abilities while blocking and taking virtually no damage or while being immune to CC.

    Rofl.... "Hey guys lets break the game because I can't figure out how to counter blocking"

  • SFBryan18
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    This would be a nerf, and I think they should do it.
  • Xsorus
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    Since we have a bunch of people that don't understand how blocking works in this game, I'll explain a few things and how you go about countering it.

    First lets look at the numbers

    213 - This is the amount of Stamina anyone you see in Light Armor (or Medium Armor) and a Staff (Or any weapon not a 1hd/shield) with no Blocking Glyphs is going to lose every time they block, This means any Multi hit ability is absolutely going to wreck anyone blocking while doing this. These people usually aren't built for stamina either, Things like Dodge Rolls and Break free is also going to wreck their stamina as well.

    153 - This is the amount of Stamina anyone in Light/Medium Armor will use if they equip a 1hd/shield. Again remember these players are generally not build for Stamina usually, and if they're wearing things like light armor their Dodge Rolls and Break Free's cost a lot of Stamina. Same thing applies before. If someone is blocking like this just weaving light attacks in on any of your abilities or using Multi hit abilities absolutely wrecks people like this.

    53 - This is how much Block cost if you equip 3 Legendary Block Cost Reduction Glyphs on your jewelry, Run Defensive Stance (Or its other morph), and equip 5 pieces of heavy armor. These guys are hard to bring down, But they're bloody suppose to be hard to bring down because they've built themselves that way.

    Now with that said, Most of the time I see people complaining about Blocking, Its usually about the first 2 numbers above. Those are the people that are just really causing people so much trouble. Why? Because most people simply don't understand how to counter blocking.

    In any Scenario involving a 1v1, If you see someone blocking and you're right next to them...don't Block...Start Beating the ever living crap out of them with Light attacks. Do this while circling the target as well. You will drain the stamina of the person you're blocking. Multi hit attacks also work as well. Even then that's not all you can do to fight Blocking, Any PBAE or AOE will damage the Blocker for 100% of the damage, This includes things like Impulse/Steel Tornado for example. Cone Effects will be blocked though so don't use them. Dual Wielders are esp powerful when dealing with Blockers in a 1v1 because they can do things like Heated Blade which basically means you can apply a 4 Second 100% miss debuff to a Dragon Knight for example that lets ya basically sit there and spam light attacks on the DK while he holds block. He will miss most of his abilities (Except for things like Fiery Breath or Talons). This is useful for draining the stamina of the light armored 1hd/shield dk's.

    The absolute most powerful ANTI Block ability in the game comes in the form of the Nightblades Fear (Templars get an Anti Block ability as well, but i've not seen it used). This is a 4 second fear that goes through Block. Once you're hit with it you start running and you can be hit from behind while this is happening. You cannot Block while feared either. So you have 2 choices, You can either sit there and get hit for damage, or you can use Break Free, which is going to cost you a buttload of Stamina.

    Now with that said, If you're coming across any player and you have multiple people with you, and they're holding Block...And they're anything but the last Number....You should have zero problem draining their stamina to nothing in a matter of seconds. People who are built for blocking will take a bit, But these are people who run things like 1hd/shield+3 block glyphs and usually Defensive Stance and/or Heavy Armor. They will always take a while but you have multiple ways to hurt them or stop them from Blocking.

    In closing....This is a L2P Issue.



  • Touchen
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    The blocking does look kinda funny and wrong when you block a player/NPC that hits you from behind and you block that. how the hell are you able to block that?

    my opinion and suggestion would be that if i attack a blocking target from behind. he will not lower the damage that i put out.

    this would also make you think how you face and stand against your opponent for both pve and pvp.

    For example :
    PVE - if you use block and fighting a boss, he most the face the boss and keep in mind that the boss will hit hard if he hits from behind. ( take use of choke points in PVE against big groups)

    PVP - a player who blocks will still be able to survive for a long time with block, but requires a litle thinking and to actuelly face the opponent.

    this might be a solution. what do you think?
    Edited by Touchen on August 16, 2014 2:06PM
  • Requiemslove
    Requiemslove
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    Blocking in PvP is getting out of hand. Everywhere you go, people are just constantly holding block while still casting abilities. ZOS, a great way to balance this issue is to make it so you cannot cast any spells while blocking. Blocking is a very important skill to all Elder Scrolls games, and I am by no means saying nerf it or get rid of it. I just think it's time to make it so you can no longer cast or spam abilities while blocking and taking virtually no damage or while being immune to CC.

    Totally agree. Not a PvPer myself as I have not as yet been to cyrodil. However I do not feel you should be able to block and attack at the same time. [I do not count a stamina using shield bash in this]
  • Xsorus
    Xsorus
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    Touchen wrote: »
    The blocking does look kinda funny and wrong when you block a player/NPC that hits you from behind and you block that. how the hell are you able to block that?

    my opinion and suggestion would be that if i attack a blocking target from behind. he will not lower the damage that i put out.

    this would also make you think how you face and stand against your opponent for both pve and pvp.

    For example :
    PVE - if you use block and fighting a boss, he most the face the boss and keep in mind that the boss will hit hard if he hits from behind. ( take use of choke points in PVE against big groups)

    PVP - a player who blocks will still be able to survive for a long time with block, but requires a litle thinking and to actuelly face the opponent.

    this might be a solution. what do you think?

    Its not....Because Blocking it the only form of Mitigation in the game that actually works or is worth anything in PvP.

    Meaning any person who charged into any fight would die within seconds from people popping them behind for insane amounts of damage.

    Any 2v1 would be a complete loss as well since i'd just run behind ya and wreck your face while you stand there doing Less Damage because you can't weave light attacks.

    In short it'd pretty much Break PvP because people don't really get that Blocking is the only thing in this game right now that keeps players from instantly dying.

    This is why when you get stunned and knocked on the ground, You get absolutely wrecked in seconds. Your Armor and Resists don't get reduced while you're on the ground. So If you want an example of how fast you'd die to just 1 person, That's how fast it'd be.

  • SFBryan18
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    Any 2v1 would be a complete loss as well

    2v1 is supposed to be a complete loss. It's 2 vs 1. What do you expect? You think one guy should be able to roll through multiple enemies by himself? Now that would be over powered.
    Edited by SFBryan18 on August 16, 2014 2:14PM
  • Xsorus
    Xsorus
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    SFBryan18 wrote: »
    Any 2v1 would be a complete loss as well

    2v1 is supposed to be a complete loss. It's 2 vs 1. What do you expect?

    no...just no....At any point a 2v1 Becomes a complete loss, The game no longer becomes competitive in any sense.

    If you truly believe that should be the case...Then no one will take any of your suggestions seriously....ever.
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