What can tanks to? Anything, then block.And what will Tanks do in PVE if they can't cast anything while blocking? Can you imagine trying to taunt of grab threat from anything if all you can do is block?
The problem with PVP is everyone wants their class of the week to be the best, and win 1 vs 1. PVP is going to ruin this game by forcing the developers to Nerf every class and ability until everyone is exactly the same cookie cutter Spec.
^What will Tanks do in PVE.....
1. Stop blocking for just a second to cast, then block again?
2. Maybe have a use for heavy armor by fixing that and also making it to where armor matters beyond any shield that is up when a shield is used.
3. Make it to where the tank actually has the ability to taunt. Seriously. Not sure on group PvE here, but how the hell is a tank going to use DPS spells to pull threat and still actually be "the tank." Whats the DPS then if the tank is doing better?
Bad/bugged design should not be left bad/bugged as a form of balance. Balance should be deliberate in all aspects of the game.
My spider sense tell me that you are on of those "shield on all the time" of PVP.^What will Tanks do in PVE.....
1. Stop blocking for just a second to cast, then block again?
2. Maybe have a use for heavy armor by fixing that and also making it to where armor matters beyond any shield that is up when a shield is used.
3. Make it to where the tank actually has the ability to taunt. Seriously. Not sure on group PvE here, but how the hell is a tank going to use DPS spells to pull threat and still actually be "the tank." Whats the DPS then if the tank is doing better?
Bad/bugged design should not be left bad/bugged as a form of balance. Balance should be deliberate in all aspects of the game.
Balance should not be in the game at all. There should be no 1vs1 balance. Blizzard designed a game like that, and has a new expansion coming out. Maybe you should try that.
^What will Tanks do in PVE.....
1. Stop blocking for just a second to cast, then block again?
2. Maybe have a use for heavy armor by fixing that and also making it to where armor matters beyond any shield that is up when a shield is used.
3. Make it to where the tank actually has the ability to taunt. Seriously. Not sure on group PvE here, but how the hell is a tank going to use DPS spells to pull threat and still actually be "the tank." Whats the DPS then if the tank is doing better?
Bad/bugged design should not be left bad/bugged as a form of balance. Balance should be deliberate in all aspects of the game.
Balance should not be in the game at all. There should be no 1vs1 balance. Blizzard designed a game like that, and has a new expansion coming out. Maybe you should try that.
^What will Tanks do in PVE.....
1. Stop blocking for just a second to cast, then block again?
2. Maybe have a use for heavy armor by fixing that and also making it to where armor matters beyond any shield that is up when a shield is used.
3. Make it to where the tank actually has the ability to taunt. Seriously. Not sure on group PvE here, but how the hell is a tank going to use DPS spells to pull threat and still actually be "the tank." Whats the DPS then if the tank is doing better?
Bad/bugged design should not be left bad/bugged as a form of balance. Balance should be deliberate in all aspects of the game.
Balance should not be in the game at all. There should be no 1vs1 balance. Blizzard designed a game like that, and has a new expansion coming out. Maybe you should try that.
EvilEmpire wrote: »You CAN'T block and cast at the same time. If you're casting, you are no longer blocking. Yes, it goes back into the block stance if you're still holding block, but any time you are casting, you are just as vulnerable if you were standing there doing nothing.
No damage is being blocked and you aren't immune to cc while you are casting, whether or not you're holding block.
If someone is just standing there blocking, then keep bashing them because successfully blocking takes quite a bit of stamina and they'll soon be out.
This is only true for channeled or cast time abilities, Instant attacks do not remove defensive bonuses while boxing.
EvilEmpire wrote: »
This is only true for channeled or cast time abilities, Instant attacks do not remove defensive bonuses while boxing.
I don't believe your statement to be true, at all. A while back during testing, any skill used, instant or not, showed zero damage blocked or mitigated in CLS. By all means, prove me wrong, but I have never seen or experienced that to be the case. Like anything, it's all about timing.
edit - and before someone says I'm just one of those guys that only blocks, my pvp build is 2h and bow, but my char is built for s+b, destro, resto, 2h, and bow. Sometimes I even have to play the healer depending on the situation.
chimneyswift_ESO wrote: »EvilEmpire wrote: »
This is only true for channeled or cast time abilities, Instant attacks do not remove defensive bonuses while boxing.
I don't believe your statement to be true, at all. A while back during testing, any skill used, instant or not, showed zero damage blocked or mitigated in CLS. By all means, prove me wrong, but I have never seen or experienced that to be the case. Like anything, it's all about timing.
I would just generally like blocking more reactive and skill based, but on this subject; if someone is using blazing shield and blocking, block is not doing anything for them other than drain their stamina. Hammer them from range.
edit - and before someone says I'm just one of those guys that only blocks, my pvp build is 2h and bow, but my char is built for s+b, destro, resto, 2h, and bow. Sometimes I even have to play the healer depending on the situation.
I'm not sure I trust your testing tho, in PvP right no no matter what, people are blocking the entire time and casting abilities such as Strife, Blazing Shield, etc. and they can't be CC'd or hardly damaged due to their permanent blocking. Of course you can run down their stamina bar but that can take a while depending on how much stamina they have. I just think it needs to be fixed so you can't block and cast spells at the same time cause in pvp right now it's out of control.
Yea but any good templar will pair immovable with blazing shield, not block.
EvilEmpire wrote: »
This is only true for channeled or cast time abilities, Instant attacks do not remove defensive bonuses while boxing.
I don't believe your statement to be true, at all. A while back during testing, any skill used, instant or not, showed zero damage blocked or mitigated in CLS. By all means, prove me wrong, but I have never seen or experienced that to be the case. Like anything, it's all about timing.
edit - and before someone says I'm just one of those guys that only blocks, my pvp build is 2h and bow, but my char is built for s+b, destro, resto, 2h, and bow. Sometimes I even have to play the healer depending on the situation.
Balance should not be in the game at all. There should be no 1vs1 balance. Blizzard designed a game like that, and has a new expansion coming out. Maybe you should try that.
I've personally spammed class skills like lava whip and green dragons blood while blocking (and have yet to encounter a DK skill I couldn't cast while blocking), and have even spammed weapon skills such as Whirling Blade and Bombard through a held block. It has successfully mitigated damage and any interruption/CC in every instance provided my stamina wasn't drained. I've deliberately walked into a Volcanic Rune holding block and casting at my targets, ignoring the CC and mitigating the damage.
EvilEmpire wrote: »
I've personally spammed class skills like lava whip and green dragons blood while blocking (and have yet to encounter a DK skill I couldn't cast while blocking), and have even spammed weapon skills such as Whirling Blade and Bombard through a held block. It has successfully mitigated damage and any interruption/CC in every instance provided my stamina wasn't drained. I've deliberately walked into a Volcanic Rune holding block and casting at my targets, ignoring the CC and mitigating the damage.
I'm not buying it. My testing was a few patches back, but at that time, there was zero damage blocked, as shown by CLS, when casting any skill, whether it be class or wep line.
Yes, you can hold block and cast a skill, but as I stated, never in my testing did CLS show that I blocked any damage during the casting of any skill. So you are not blocking at the same time as casting. It's one or the other, you are not blocking and attacking at the same time.
If you can video it and show me, and prove me wrong, then I'll concede that I'm wrong, but I am confident you will find that you do not block any damage at all when you cast any class skill or wep skill.
chimneyswift_ESO wrote: »Blocking in PvP is getting out of hand. Everywhere you go, people are just constantly holding block while still casting abilities. ZOS, a great way to balance this issue is to make it so you cannot cast any spells while blocking. Blocking is a very important skill to all Elder Scrolls games, and I am by no means saying nerf it or get rid of it. I just think it's time to make it so you can no longer cast or spam abilities while blocking and taking virtually no damage or while being immune to CC.
chimneyswift_ESO wrote: »Blocking in PvP is getting out of hand. Everywhere you go, people are just constantly holding block while still casting abilities. ZOS, a great way to balance this issue is to make it so you cannot cast any spells while blocking. Blocking is a very important skill to all Elder Scrolls games, and I am by no means saying nerf it or get rid of it. I just think it's time to make it so you can no longer cast or spam abilities while blocking and taking virtually no damage or while being immune to CC.
The blocking does look kinda funny and wrong when you block a player/NPC that hits you from behind and you block that. how the hell are you able to block that?
my opinion and suggestion would be that if i attack a blocking target from behind. he will not lower the damage that i put out.
this would also make you think how you face and stand against your opponent for both pve and pvp.
For example :
PVE - if you use block and fighting a boss, he most the face the boss and keep in mind that the boss will hit hard if he hits from behind. ( take use of choke points in PVE against big groups)
PVP - a player who blocks will still be able to survive for a long time with block, but requires a litle thinking and to actuelly face the opponent.
this might be a solution. what do you think?
xsorusb14_ESO wrote: »Any 2v1 would be a complete loss as well
xsorusb14_ESO wrote: »Any 2v1 would be a complete loss as well
2v1 is supposed to be a complete loss. It's 2 vs 1. What do you expect?