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No CoolDown on crafted potions? - Typo?

MichaelShimmel
I hope/think this is a mistake and not intended. (tested and they still have a cool down) but I figured I would share and see if I was the only one.

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  • Giraffon
    Giraffon
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    Wow! With 76 of those, I think you are all set to spam magicka like a crazy person! I have potion envy!
    Giraffon - Beta Lizard - For the Pact!
  • Weberda
    Weberda
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    It has to be a typo especially since you have tested it. I know I get a cooldown when I use that same potion. I'll look when I get home but I don't recall seeing that before either. It may be a new typo bug.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • SirAndy
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    It says "over 10 seconds" so i would assume it has at least a 10 seconds cooldown.

    Since you tested this, what is the actual cooldown you measured?
    idea.gif
  • Gilvoth
    Gilvoth
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    let's all just cool down,

    hahaha joking
  • CoolsHisHands
    CoolsHisHands
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    I'm thinking the "cooldown" mentioned here is referring to a different kind of cooldown than the global potion cooldown.

    There are jewelry effects that reduce your global potion cooldown, so if there were potion effects that lasted longer than that, I would imagine this means the effects would stack during the overlap time. eg. Your global potion cooldown is 25, and you take a potion that restores 30HP per second for 30 seconds. If you down a potion again as soon as it becomes available, you'll be healing 60HP per second for 5 seconds.

    I don't think there's a way to reduce your global potion cooldown lower than any effect lengths potions currently have, so even if I'm right, the "No cooldown" message is redundant anyway.
    Vokundein
    Cools-His-Hands - Argonian Extraordinaire - Legend Gaming Webmaster
    www.legend-gaming.net
  • Arizona_Willie
    Arizona_Willie
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    I hate potions. They say something like " immediately restores 150 health " ... when used there is nothing < immediately > about it. You have to stand there and drink the potion and it takes several seconds and as I watch the health bar slowly climb I see that it also takes several seconds for the points to be restored.

    In the meantime I can't fight because that interrupts the potion. And while I'm waiting for the restoration I get killed.

    Potions should be IMMEDIATE and I mean IMMEDIATE. When it says it will restore points in health or stamina or magika it should be BAM the number should jump from 100 to 250 ( or whatever ) in less than a second ... no delay.

    The potions that raise your health by so many points for 35 minutes or so are fine.

    But the ones that claim to immediately restore points LIE because it takes them a damn long time to restore the points.

    And that makes using them during a fight impossible / worthless.

    Unless I'm doing something wrong.
    Edited by Arizona_Willie on August 15, 2014 6:43PM
    If I wanted a Signature I would have a Signature --- but i don't want one so I don't have one.
  • Anastasia
    Anastasia
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    Giraffon wrote: »
    Wow! With 76 of those, I think you are all set to spam magicka like a crazy person! I have potion envy!


    Just. Wow. *Shakes head. :|

  • MichaelShimmel
    the cool down was about 30seconds - no stopwatch - thing is I saw this on invisibility potions, speed potions, and health potions. I always remembered there being a cool down on the potions and thought it was listed on it, but just today noticed this so figured I would ask.

    as to how many I have - I make them, NA server. Also can make Purple vet5 food =) 7 or 8 traits in all woodworking, 7/8 in heavy armor. @ulgeena
  • Elf_Boy
    Elf_Boy
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    I noticed that last night as well.

    The whole potion UI needs a face lift. No doubt I am preaching to the choir on that.

    The only pot I ever use is healing because it is so clunky to try and change to something else.

    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • HeroOfEvbof
    HeroOfEvbof
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    @Arizona_White, You are eating food, not using a potion.
    Here are some screenies:
    3vym9u427gki.jpg
    When popped this potion should give 428 in all three resources immediately
    Here I am in combat with resources used
    65c3bokzmp7j.jpg
    Screen Capture - Potion - Screen Capture. Maybe one and a half seconds have elapsed
    8lx32xz438hj.jpg
    Stamina is 428 points higher. Magicka jumped 359 to max. Health jumped 436. No more than 2 seconds have elapsed so my recovery certainly cannot account for a 428 point jump in Stamina. Also, I have an armor passive that gives me a plus 2% on healing taken. 436 Health is 428 plus 2%
    This potion has done exactly as advertised:
    Except that immediate does mean any where from three-quarters of a second to one-and-half seconds.
    I did not stand there and wait for this effect.
    If you are standing there watching an animation, then you are eating food. When you eat food your max will jump immediately but your stat needs to climb as normal. It takes three or four seconds to eat. If you are seeing this animation you are eating. You may see a turkey leg, a loaf of bread or a spoon and bowl.
    bkektdcdknyv.jpg
    Eat food when you start your quest. Take potions during a fight. Very different icons and animations.



    apud me omnia fiunt Mathematicè in Natura - Rene Descartes
  • HeroOfEvbof
    HeroOfEvbof
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    @Elf_boy, use Greymind Quickbar, you can get it from ESOUI.COM
    Each quickslot slot can be mapped to a keyboard key. I use NUM1 thru NUM8. Then its simply a matter of pressing a num key and then Q. NUM6-Q, restore all three stats. NUM1-Q heal/magicka/crit to get this battle done with. NUM2-Q heal plus vanish cause I need a moment to break agro.
    apud me omnia fiunt Mathematicè in Natura - Rene Descartes
  • Elf_Boy
    Elf_Boy
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    @Elf_boy, use Greymind Quickbar, you can get it from ESOUI.COM
    Each quickslot slot can be mapped to a keyboard key. I use NUM1 thru NUM8. Then its simply a matter of pressing a num key and then Q. NUM6-Q, restore all three stats. NUM1-Q heal/magicka/crit to get this battle done with. NUM2-Q heal plus vanish cause I need a moment to break agro.

    I have the quick bar, or one like it, didnt realize it was quick key able.
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Dubah
    Dubah
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    I've never had any problem with potions not going off immediately. And i would know cuase i dont use them until i need them. Meaning i dont even have enough magicka for another heal drink the potion and now i have plenty.
  • Phinix1
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    I hate potions. They say something like " immediately restores 150 health " ... when used there is nothing < immediately > about it. You have to stand there and drink the potion and it takes several seconds and as I watch the health bar slowly climb I see that it also takes several seconds for the points to be restored.

    In the meantime I can't fight because that interrupts the potion. And while I'm waiting for the restoration I get killed.

    100% agree. Not being able to use a potion while attacking or moving is the most stupid thing in this game and I have died countless times because of it.
  • Arizona_Willie
    Arizona_Willie
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    My problem with slow potions seems to have been related to the lag issues and < possibly > my old modem and router. Since I replaced them with new DocSys 3.0 equipment my speeds both up and down have increased ... especially the upload speed was a dramatic increase.

    I tried them again after setting up hotkeys for the quickslots and also programming some of the macro keys on my keyboard to both select the slot and press the q with one keypress instead of hitting num1 and then hitting Q as one poster said ( that works fine but one keypress is better ) and had better luck with them but they < still > do not seem to be instantaneous ... but they are usable now.

    If I wanted a Signature I would have a Signature --- but i don't want one so I don't have one.
  • ThomasII
    ThomasII
    I have elixir of health potions that say no cooldown. They don't work either.
    Edited by ThomasII on August 19, 2014 4:10PM
  • Arizona_Willie
    Arizona_Willie
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    I found a list of potions and ingredients and made the most powerful one that restores health / stamina / and magika all at the same time. I < think > it is 262 points worth ... don't remember for sure now.

    In battle I could see the health bar struggling to grow after I used the potion. I was taking damage ( fighting 5 enemies at once ) while the potion was trying to work so there was virtually no gain. However, without the potion I certainly would have died.

    It is difficult to tell what the potion is doing when used during combat because of taking damage at the same time ... but I could see it certainly was helping.

    I was surprised that the potion could raise all 3 at the same time because I noticed some time ago that if I ate something that raised my health and then ate something that raised my stamina --- the health would go DOWN. Using a second food took away the benefit ( or some of it ) from the first one which I thought was pretty damn unfair. And I don't think you can stack potions / foods either. Think I will try that when not in battle and see if I can use a food and wait for the cool down and eat another and get more points but I'm pretty sure it won't work.
    If I wanted a Signature I would have a Signature --- but i don't want one so I don't have one.
  • Arizona_Willie
    Arizona_Willie
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    Ok, I was just at my bank and I did a test.
    My health was 1324 and stamina was 1054 and I used a Crawdad Quiche was raises health 216 points. My health went to 1540 and stamina stayed at 1054.
    Then I used a Crawdad Stir-Fry which raises staming 216 points and my stamina went to 1270 and my health went back down to 1324.

    So using a second food was wastes the first one and you lose all points gained.

    THAT AIN'T RIGHT. Don't like that. Grrr :(
    If I wanted a Signature I would have a Signature --- but i don't want one so I don't have one.
  • h1roshim4_ESO
    h1roshim4_ESO
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    God I hope I'm not getting trolled..

    You are using food/drink buffs. They are a one time use, one hour buff to a stat or stats total value. Food is cooking.

    Potions are a completely separate thing. They are on a 30 sec cooldown and are used to increase your resources when they are low. Potions are Alchemy.
  • Arizona_Willie
    Arizona_Willie
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    I understand that, but I think we should be able to at least buff more than one stat. We should be able to use both a food and magika potion to increase BOTH stats. If we paid for / found the ingredients and have both foods why can't we use both?

    Personally, I'd like to be able to buff all three stats .. health / magika / and stamina.

    Unfortunately, they didn't ask me how to design the game :smiley:
    God I hope I'm not getting trolled..

    You are using food/drink buffs. They are a one time use, one hour buff to a stat or stats total value. Food is cooking.

    Potions are a completely separate thing. They are on a 30 sec cooldown and are used to increase your resources when they are low. Potions are Alchemy.

    If I wanted a Signature I would have a Signature --- but i don't want one so I don't have one.
  • ZephyrWestwind
    ZephyrWestwind
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    I understand that, but I think we should be able to at least buff more than one stat. We should be able to use both a food and magika potion to increase BOTH stats. If we paid for / found the ingredients and have both foods why can't we use both?

    Personally, I'd like to be able to buff all three stats .. health / magika / and stamina.

    Unfortunately, they didn't ask me how to design the game :smiley:

    You can, just not the way you want.

    Although you can only use one food or drink at a time, foods and drinks from green recipes boost one stat. Food and drink from blue recipes boost 2 stats, and you guessed it, purple recipes boost all three stats and last two hours.

    Future changes have indicated that when they rework provisioning, you will be able to use a food and drink.

    In any case, you can use a food buff and any potion without a conflict. Just not a food and a drink.
  • Fruitmass
    Fruitmass
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    I hate potions. They say something like " immediately restores 150 health " ... when used there is nothing < immediately > about it. You have to stand there and drink the potion and it takes several seconds and as I watch the health bar slowly climb I see that it also takes several seconds for the points to be restored.

    Potion descriptions are kind of a matter of semantics. True it does take several seconds to actually use the potion as you have to go through the animations before it actually takes effect but the "immediate" part is in reference to how that 150 health is given in one lump sum instead of being applied over time (which is usually a secondary effect for healing potions).

    As a matter of clarification it really should read "Restores X health on use and restores an additional X health over X seconds".
    Edited by Fruitmass on August 20, 2014 6:11AM
    Beware all ye who log on for here there be typos...
  • dan0311
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    I was very excited when I made a batch of potions (bugloss, mt flower, columbine) that restored H, M, and S and was VERY excited to see that at the bottom of the description it said "No Cooldown." Like the OP, I figured that you could simply take one and if it wasn't enough, immediately take another...like in Skyrim and Oblivion and every other game they have made. I was disappointed to find out that there is in fact, still a thirty second cooldown period before you can take another dose.

    I am guessing that when it says "No Cooldown" it means that it takes effect instantly, and apart from the lag issue, it does seem to do that. HOWEVER, one of the things I thought they said (at Quakecon) they would fix is the fact that you get zero audio or visual feedback telling you that you have successfully taken a potion. A little buff timer would be nice too...in the vanilla game UI, not as an Addon, which all seem to break every time there is a patch.

    Personally, I wonder why, in PVE, there are limits to the frequency that you can consume potions at all. Why do they care? If I want to spend my fifteen bucks a month picking flowers and creating potions, why is there a limit to how many I can take? How is the PVE part of this game that terribly different than just playing Skyrim or Oblivion? Some people are into combat...good on ya. I'm not. I need drugs and badass armor etc so as to not die every five minutes, which turns the game into a boring, frustrating, repetitive experience. Let me live, ZOS...let me create and take drugs MY way. (Patriotic music plays, as I salute, turn, and march heroically off my soap box.)
  • dan0311
    dan0311
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    dan0311 wrote: »
    I was very excited when I made a batch of potions (bugloss, mt flower, columbine) that restored H, M, and S and was VERY excited to see that at the bottom of the description it said "No Cooldown." Like the OP, I figured that you could simply take one and if it wasn't enough, immediately take another...like in Skyrim and Oblivion and every other game they have made. I was disappointed to find out that there is in fact, still a thirty second cooldown period before you can take another dose.

    I am guessing that when it says "No Cooldown" it means that it takes effect instantly, and apart from the lag issue, it does seem to do that. HOWEVER, one of the things I thought they said (at Quakecon) they would fix is the fact that you get zero audio or visual feedback telling you that you have successfully taken a potion. A little buff timer would be nice too...in the vanilla game UI, not as an Addon, which all seem to break every time there is a patch.

    Personally, I wonder why, in PVE, there are limits to the frequency that you can consume potions at all. Why do they care? If I want to spend my fifteen bucks a month picking flowers and creating potions, why is there a limit to how many I can take? How is the PVE part of this game that terribly different than just playing Skyrim or Oblivion? Some people are into combat...good on ya. I'm not. I need drugs and badass armor etc so as to not die every five minutes, which turns the game into a boring, frustrating, repetitive experience. Let me live, ZOS...let me create and take drugs MY way. (Patriotic music plays, as I salute, turn, and march heroically off my soap box.)

    Wow....that guy is awesome! He's right, you know.
  • Kelces
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    I guess the "immediate" effect works, as long as there is no lag on the server. I have experienced problems not only with potions at times, but aswell with any ability in combat. So yes, it gets annoying in general, no matter what you do.

    Beyond that even containers won't react and one time I even got thrown from the server, showing me an error saying something about me sending too much messages. Right... :expressionless:
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
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    Kú-Chulainn - Argonian Sorcerer
    PC - EU
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  • Fruitmass
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    dan0311 wrote: »
    Personally, I wonder why, in PVE, there are limits to the frequency that you can consume potions at all. Why do they care? If I want to spend my fifteen bucks a month picking flowers and creating potions, why is there a limit to how many I can take? How is the PVE part of this game that terribly different than just playing Skyrim or Oblivion? Some people are into combat...good on ya. I'm not. I need drugs and badass armor etc so as to not die every five minutes, which turns the game into a boring, frustrating, repetitive experience. Let me live, ZOS...let me create and take drugs MY way. (Patriotic music plays, as I salute, turn, and march heroically off my soap box.)

    It's a balance thing. If you could constantly pop potions willy nilly it would really trivialize the importance of resource management, strategy, teamwork and fore thought (not to mention put a lot of healers out of a job, lol).

    Without a cool down period players could just heal through all damage and remove any sense of risk from encounters. Making combat (and the game overall) feel cheap.

    Frankly anything between 10-30 seconds is an acceptable limit. Most battles are generally going to be over in that time frame. If not that's probably an encounter you'd need a group for anyway.

    Now it would be nice if each type of potion had it's own individual cool down instead of them all sharing a global one. Sadly, I don't see that happening since there are so many different kinds of potions with varying effects. It just wouldn't be feasible.

    Edited by Fruitmass on August 24, 2014 5:07AM
    Beware all ye who log on for here there be typos...
  • Epona222
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    Kelces wrote: »
    I guess the "immediate" effect works, as long as there is no lag on the server. I have experienced problems not only with potions at times, but aswell with any ability in combat. So yes, it gets annoying in general, no matter what you do.

    Beyond that even containers won't react and one time I even got thrown from the server, showing me an error saying something about me sending too much messages. Right... :expressionless:

    Aye, sometimes I hit Q, hit Q, hit Q, hit Q, and then die, not having consumed a potion at all. Same with all my ability buttons in combat, I sometimes have to press one several times before the ability actually fires.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Arizona_Willie
    Arizona_Willie
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    How about your router and modem? How old are they? Are they DocSys 3.0?
    I recently replaced my router and modem with DocSys 3.0 equipment ( because we were having a problem with streaming video on our TV and the cable company told me I needed to upgrade / update my equipment ) and I have noticed a < remarkable > drop in difficulties such as lag in the game. According to speedtest. net my upload speed increased so that it almost matches my download!!

    But then too, the cable company also announced they had doubled their internet speeds ( because of competition from the phone company ).

    But upgrading my equipment made a huge difference because without the upgrade I was unable to benefit from the speed doubling from the cable co. which requires the DocSys 3.0 equipment ( dunno why but that's what they said and it worked ).
    ***
    Epona222 wrote: »

    Aye, sometimes I hit Q, hit Q, hit Q, hit Q, and then die, not having consumed a potion at all. Same with all my ability buttons in combat, I sometimes have to press one several times before the ability actually fires.

    If I wanted a Signature I would have a Signature --- but i don't want one so I don't have one.
  • R0M2K
    R0M2K
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    I hate potions. They say something like " immediately restores 150 health " ... when used there is nothing < immediately > about it. You have to stand there and drink the potion and it takes several seconds and as I watch the health bar slowly climb I see that it also takes several seconds for the points to be restored.

    In the meantime I can't fight because that interrupts the potion. And while I'm waiting for the restoration I get killed.

    100% agree. Not being able to use a potion while attacking or moving is the most stupid thing in this game and I have died countless times because of it.

    This
  • HeroOfEvbof
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    I use Greymind and associate each potion with a NUM key. If you know what type of fight you are going into, hit the NUM key for the potion most useful for the beginning of the fight. That way in the fight, you just hit Q.
    Usually one type of potion will do the trick in a fight. Health-Magicka-Spell Crit is my go to on my Sorc Dual Wield but recently I have been toying with the idea of Health-Stamina-Unstoppable as my go to potion because of CC from several types of mobs.
    apud me omnia fiunt Mathematicè in Natura - Rene Descartes
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