




HeroOfEvbof wrote: »@Elf_boy, use Greymind Quickbar, you can get it from ESOUI.COM
Each quickslot slot can be mapped to a keyboard key. I use NUM1 thru NUM8. Then its simply a matter of pressing a num key and then Q. NUM6-Q, restore all three stats. NUM1-Q heal/magicka/crit to get this battle done with. NUM2-Q heal plus vanish cause I need a moment to break agro.
Arizona_Willie wrote: »I hate potions. They say something like " immediately restores 150 health " ... when used there is nothing < immediately > about it. You have to stand there and drink the potion and it takes several seconds and as I watch the health bar slowly climb I see that it also takes several seconds for the points to be restored.
In the meantime I can't fight because that interrupts the potion. And while I'm waiting for the restoration I get killed.
h1roshim4_ESO wrote: »God I hope I'm not getting trolled..
You are using food/drink buffs. They are a one time use, one hour buff to a stat or stats total value. Food is cooking.
Potions are a completely separate thing. They are on a 30 sec cooldown and are used to increase your resources when they are low. Potions are Alchemy.
Arizona_Willie wrote: »I understand that, but I think we should be able to at least buff more than one stat. We should be able to use both a food and magika potion to increase BOTH stats. If we paid for / found the ingredients and have both foods why can't we use both?
Personally, I'd like to be able to buff all three stats .. health / magika / and stamina.
Unfortunately, they didn't ask me how to design the game
Arizona_Willie wrote: »I hate potions. They say something like " immediately restores 150 health " ... when used there is nothing < immediately > about it. You have to stand there and drink the potion and it takes several seconds and as I watch the health bar slowly climb I see that it also takes several seconds for the points to be restored.
I was very excited when I made a batch of potions (bugloss, mt flower, columbine) that restored H, M, and S and was VERY excited to see that at the bottom of the description it said "No Cooldown." Like the OP, I figured that you could simply take one and if it wasn't enough, immediately take another...like in Skyrim and Oblivion and every other game they have made. I was disappointed to find out that there is in fact, still a thirty second cooldown period before you can take another dose.
I am guessing that when it says "No Cooldown" it means that it takes effect instantly, and apart from the lag issue, it does seem to do that. HOWEVER, one of the things I thought they said (at Quakecon) they would fix is the fact that you get zero audio or visual feedback telling you that you have successfully taken a potion. A little buff timer would be nice too...in the vanilla game UI, not as an Addon, which all seem to break every time there is a patch.
Personally, I wonder why, in PVE, there are limits to the frequency that you can consume potions at all. Why do they care? If I want to spend my fifteen bucks a month picking flowers and creating potions, why is there a limit to how many I can take? How is the PVE part of this game that terribly different than just playing Skyrim or Oblivion? Some people are into combat...good on ya. I'm not. I need drugs and badass armor etc so as to not die every five minutes, which turns the game into a boring, frustrating, repetitive experience. Let me live, ZOS...let me create and take drugs MY way. (Patriotic music plays, as I salute, turn, and march heroically off my soap box.)
Personally, I wonder why, in PVE, there are limits to the frequency that you can consume potions at all. Why do they care? If I want to spend my fifteen bucks a month picking flowers and creating potions, why is there a limit to how many I can take? How is the PVE part of this game that terribly different than just playing Skyrim or Oblivion? Some people are into combat...good on ya. I'm not. I need drugs and badass armor etc so as to not die every five minutes, which turns the game into a boring, frustrating, repetitive experience. Let me live, ZOS...let me create and take drugs MY way. (Patriotic music plays, as I salute, turn, and march heroically off my soap box.)
I guess the "immediate" effect works, as long as there is no lag on the server. I have experienced problems not only with potions at times, but aswell with any ability in combat. So yes, it gets annoying in general, no matter what you do.
Beyond that even containers won't react and one time I even got thrown from the server, showing me an error saying something about me sending too much messages. Right...
Aye, sometimes I hit Q, hit Q, hit Q, hit Q, and then die, not having consumed a potion at all. Same with all my ability buttons in combat, I sometimes have to press one several times before the ability actually fires.
AlienDiplomat wrote: »Arizona_Willie wrote: »I hate potions. They say something like " immediately restores 150 health " ... when used there is nothing < immediately > about it. You have to stand there and drink the potion and it takes several seconds and as I watch the health bar slowly climb I see that it also takes several seconds for the points to be restored.
In the meantime I can't fight because that interrupts the potion. And while I'm waiting for the restoration I get killed.
100% agree. Not being able to use a potion while attacking or moving is the most stupid thing in this game and I have died countless times because of it.