What you are describing is virtually impossible. The only remotely possible way I could see doing it is if you are in a dedicated provisioning guild and there are always recipes available. In which case I will LOL because I guarantee you bought your recipes from guildies who are farming them. That's the blues. With the purples you either are playing on some fantasy server where every recipe is available all the time unlike the NA server I'm on AND purchased gold to buy them with, the ultimate form of bottom feeding cheating, OR you are peddling a falsehood here. I suspect the latter, because you simply cannot find every blue and purple available for sale over months much less weeks. And if you aren't a cheater there's no way to afford them if you did.
With load times it's probably faster. You can pay for a port to a wayshrine at any time. Or port to a friend or guildies and port back to the same spot. I've done it. I can reset the auridon bank and be back looting in about 1 min. 2 ports tops plus the fastest horse fed to 50. Can't speak for everybody's system and connection but that's faster for me than logging in and out. Although that's an example....It obviously will vary by location.
What you are describing is virtually impossible. The only remotely possible way I could see doing it is if you are in a dedicated provisioning guild and there are always recipes available. In which case I will LOL because I guarantee you bought your recipes from guildies who are farming them. That's the blues. With the purples you either are playing on some fantasy server where every recipe is available all the time unlike the NA server I'm on AND purchased gold to buy them with, the ultimate form of bottom feeding cheating, OR you are peddling a falsehood here. I suspect the latter, because you simply cannot find every blue and purple available for sale over months much less weeks. And if you aren't a cheater there's no way to afford them if you did.
You are building a lot of self made excuses for your cheating.
Deal with it, those with a modicum of patience and capability to actually *make money* with provisioning and other crafts, had full bag expansion and a number of bank expansions and the recipes, while you were still figuring out how to circumvent the system.
ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
And I'm still calling BS. It is simply impossible to find every purple recipe for sale in the timeframe you describe and to farm the amount of cash needed to buy them even if you did in the timeframe you describe.
Stop insulting our intelligence. We didn't just fall off a truck.
You really need to come to grips with the fact that you are dead wrong about this, that we know you are making half if what you say up, and just move on.
I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.
They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?
Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.
People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.
Pretty funny, really.
When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL
If you want the drops maybe you should too.
And I'm still calling BS. It is simply impossible to find every purple recipe for sale in the timeframe you describe and to farm the amount of cash needed to buy them even if you did in the timeframe you describe.
Stop insulting our intelligence. We didn't just fall off a truck.
You really need to come to grips with the fact that you are dead wrong about this, that we know you are making half if what you say up, and just move on.
Is is BS and it's caused by your inability to read (besides inability to achieve something in a game by following a decade old MMO established practices).
I have clearly written: "The only ones I missed were the level 50 purples".
The others - be it because I am lucky or be it because early in game gold was so scarce that those drops sold for peanuts - were easy and quick to acquire.
The level 50 purples, I only got 1 by self luck. The rest, I EARNED THEM by purchasing them with gold I made selling tons of honey-based blue foods and by selling materials.
You, instead, went the quick'n'dirty way.
What respect should people have for a completionist who cheated? It's like the one who buys all with RL purchased money or the one who duped.
Alphashado wrote: »I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.
They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?
Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.
People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.
Pretty funny, really.
When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL
If you want the drops maybe you should too.
The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.
It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".
Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".
So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.
I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.
Alphashado wrote: »I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.
They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?
Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.
People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.
Pretty funny, really.
When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL
If you want the drops maybe you should too.
The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.
It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".
Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".
So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.
I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.
The denial is strong with this one.
Alphashado wrote: »I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.
They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?
Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.
People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.
Pretty funny, really.
When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL
If you want the drops maybe you should too.
The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.
It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".
Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".
So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.
I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.
The denial is strong with this one.
He's even inventing developer "intentions" that contradict what they've said, based on how they used one word other than "intended."
LOL. Just LOL.
Alphashado wrote: »I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.
They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?
Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.
People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.
Pretty funny, really.
When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL
If you want the drops maybe you should too.
The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.
It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".
Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".
So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.
I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.
The denial is strong with this one.
The irony...
Alphashado wrote: »Do you REALLY think a developer of ANY game would say "hmm let's make it so that if they logout 100 times a day, they get all the rare stuff super easy!"
If a troll said it, it must be true
KitLightning wrote: »Alphashado wrote: »Do you REALLY think a developer of ANY game would say "hmm let's make it so that if they logout 100 times a day, they get all the rare stuff super easy!"
DependsIf a troll said it, it must be true
Where I actually stopped caring was when someone explained that it's not the timers for rare items that get reset, only the containers.
Can someone who is certain confirm? Does logging out only reset the containers, but still keep the timers on items you get such as motifs and recipes?
If that's the case, even if resetting the containers is a small way of bypassing having to move to a new area, it's not a big deal since you can only acquire these things once every so many hours.
If the timers stay on rare item, you probably make more gold killing mobs of NPC's over and over. The rare item timers make the difference between a big exploit and some insignificant way to get more containers of useless junk.
Alphashado wrote: »Alphashado wrote: »I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.
They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?
Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.
People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.
Pretty funny, really.
When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL
If you want the drops maybe you should too.
The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.
It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".
Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".
So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.
I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.
The denial is strong with this one.
He's even inventing developer "intentions" that contradict what they've said, based on how they used one word other than "intended."
LOL. Just LOL.
Sorry but you are the one in denial. You keep insisting that the developers intended for you to log out 100 times a day in order to easy aquire rare items. Do you have any idea how ridiculous that sounds?
The best you can do is supply a quote saying it isn't a banable offense because the system is working as it was designed. That is not even close to how you are twisting it. Again I challenge you to prove that anyone from zos intended us to circumvent the rare drops by logging out over and over. You can't do it.
The quote you keep plastering everywhere like some holy relic only says they screwed up and won't punish us for their mistake.
Do you REALLY think a developer of ANY game would say "hmm let's make it so that if they logout 100 times a day, they get all the rare stuff super easy!"
If you believe that, then YOU are the one in denial because it is OUTLANDISH to believe any developer would do that on purpose. I mean really. You are just making yourself sound silly.
KitLightning wrote: »Alphashado wrote: »Do you REALLY think a developer of ANY game would say "hmm let's make it so that if they logout 100 times a day, they get all the rare stuff super easy!"
DependsIf a troll said it, it must be true
The community relations manager clearly stating that this is by design makes them a troll?
I'm pretty sure the people with green names here, particularly Jessica and Gina aren't trolls. This being their job and all. LOL
Where I actually stopped caring was when someone explained that it's not the timers for rare items that get reset, only the containers.
Can someone who is certain confirm? Does logging out only reset the containers, but still keep the timers on items you get such as motifs and recipes?
If that's the case, even if resetting the containers is a small way of bypassing having to move to a new area, it's not a big deal since you can only acquire these things once every so many hours.
If the timers stay on rare item, you probably make more gold killing mobs of NPC's over and over. The rare item timers make the difference between a big exploit and some insignificant way to get more containers of useless junk.
I only got ingredients, lock picks, some racial stones, but noting important. So it appears you can do this to get a motif and a recipe, but then it doesn't matter. And from the looks of other threads, it appears they are nerfing drop rates for people who collect these items too much, so I think they will end up reaping what they sow. Probably best to stick with killing NPC mobs.
Its not intended gameplay however it don't hurt anyone.Alphashado wrote: »Alphashado wrote: »I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.
They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?
Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.
People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.
Pretty funny, really.
When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL
If you want the drops maybe you should too.
The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.
It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".
Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".
So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.
I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.
The denial is strong with this one.
He's even inventing developer "intentions" that contradict what they've said, based on how they used one word other than "intended."
LOL. Just LOL.
Sorry but you are the one in denial. You keep insisting that the developers intended for you to log out 100 times a day in order to easy aquire rare items. Do you have any idea how ridiculous that sounds?
The best you can do is supply a quote saying it isn't a banable offense because the system is working as it was designed. That is not even close to how you are twisting it. Again I challenge you to prove that anyone from zos intended us to circumvent the rare drops by logging out over and over. You can't do it.
The quote you keep plastering everywhere like some holy relic only says they screwed up and won't punish us for their mistake.
Do you REALLY think a developer of ANY game would say "hmm let's make it so that if they logout 100 times a day, they get all the rare stuff super easy!"
If you believe that, then YOU are the one in denial because it is OUTLANDISH to believe any developer would do that on purpose. I mean really. You are just making yourself sound silly.
Its not intended gameplay however it don't hurt anyone.
If they wanted to stop it its simple to make an limit on repeated log in like they have on deleting characters. Still it had to be pretty high like 10/ hour and should be soft caped so it take longer time each time
Its not intended gameplay however it don't hurt anyone.Alphashado wrote: »Alphashado wrote: »I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.
They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?
Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.
People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.
Pretty funny, really.
When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL
If you want the drops maybe you should too.
The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.
It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".
Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".
So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.
I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.
The denial is strong with this one.
He's even inventing developer "intentions" that contradict what they've said, based on how they used one word other than "intended."
LOL. Just LOL.
Sorry but you are the one in denial. You keep insisting that the developers intended for you to log out 100 times a day in order to easy aquire rare items. Do you have any idea how ridiculous that sounds?
The best you can do is supply a quote saying it isn't a banable offense because the system is working as it was designed. That is not even close to how you are twisting it. Again I challenge you to prove that anyone from zos intended us to circumvent the rare drops by logging out over and over. You can't do it.
The quote you keep plastering everywhere like some holy relic only says they screwed up and won't punish us for their mistake.
Do you REALLY think a developer of ANY game would say "hmm let's make it so that if they logout 100 times a day, they get all the rare stuff super easy!"
If you believe that, then YOU are the one in denial because it is OUTLANDISH to believe any developer would do that on purpose. I mean really. You are just making yourself sound silly.
If they wanted to stop it its simple to make an limit on repeated log in like they have on deleting characters. Still it had to be pretty high like 10/ hour and should be soft caped so it take longer time each time
Yea, I just tried this at the inn in Sentinel, and it appears you can do this to get a motif and a recipe, but then it doesn't matter. And from the looks of other threads, it appears they are nerfing drop rates for people who collect these items too much, so I think they will end up reaping what they sow. Probably best to stick with killing NPC mobs.