[removed]

  • Vahrokh
    Vahrokh
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    Fleymark wrote: »
    What you are describing is virtually impossible. The only remotely possible way I could see doing it is if you are in a dedicated provisioning guild and there are always recipes available. In which case I will LOL because I guarantee you bought your recipes from guildies who are farming them. That's the blues. With the purples you either are playing on some fantasy server where every recipe is available all the time unlike the NA server I'm on AND purchased gold to buy them with, the ultimate form of bottom feeding cheating, OR you are peddling a falsehood here. I suspect the latter, because you simply cannot find every blue and purple available for sale over months much less weeks. And if you aren't a cheater there's no way to afford them if you did.

    You are building a lot of self made excuses for your cheating.

    Deal with it, those with a modicum of patience and capability to actually *make money* with provisioning and other crafts, had full bag expansion and a number of bank expansions and the recipes, while you were still figuring out how to circumvent the system.
  • Vahrokh
    Vahrokh
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    Fleymark wrote: »
    With load times it's probably faster. You can pay for a port to a wayshrine at any time. Or port to a friend or guildies and port back to the same spot. I've done it. I can reset the auridon bank and be back looting in about 1 min. 2 ports tops plus the fastest horse fed to 50. Can't speak for everybody's system and connection but that's faster for me than logging in and out. Although that's an example....It obviously will vary by location.

    Upgrate to a 80286, they are quicker than XT.

  • Fleymark
    Fleymark
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    Vahrokh wrote: »
    Fleymark wrote: »
    What you are describing is virtually impossible. The only remotely possible way I could see doing it is if you are in a dedicated provisioning guild and there are always recipes available. In which case I will LOL because I guarantee you bought your recipes from guildies who are farming them. That's the blues. With the purples you either are playing on some fantasy server where every recipe is available all the time unlike the NA server I'm on AND purchased gold to buy them with, the ultimate form of bottom feeding cheating, OR you are peddling a falsehood here. I suspect the latter, because you simply cannot find every blue and purple available for sale over months much less weeks. And if you aren't a cheater there's no way to afford them if you did.

    You are building a lot of self made excuses for your cheating.

    Deal with it, those with a modicum of patience and capability to actually *make money* with provisioning and other crafts, had full bag expansion and a number of bank expansions and the recipes, while you were still figuring out how to circumvent the system.

    I don't cheat. Nor am I "circumventing" anything. I'm playing the game the way it was designed. How do I know this? Because they officially said this...
    This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.

    From this thread in April:

    http://forums.elderscrollsonline.com/discussion/87214/need-confirmation-is-motif-farming-a-bannable-offense/p2

    Wish it to be otherwise all you want, but your preferences to the contrary are nothing more than your own personal opinion that the devs, obviously, do not share. Theirs is the only one that matters in light of the Jessica post. Sorry.

    And I'm still calling BS. It is simply impossible to find every purple recipe for sale in the timeframe you describe and to farm the amount of cash needed to buy them even if you did in the timeframe you describe. Or the blues for that matter. Lots of blues for sale, but we are talking 6 every 5 levels starting at level 10. Stop insulting our intelligence. We didn't just fall off a truck.

    You really need to come to grips with the fact that you are dead wrong about this, that we know you are making half if what you say up, and just move on.
    Edited by Fleymark on August 15, 2014 7:24AM
  • Vahrokh
    Vahrokh
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    Fleymark wrote: »

    And I'm still calling BS. It is simply impossible to find every purple recipe for sale in the timeframe you describe and to farm the amount of cash needed to buy them even if you did in the timeframe you describe.

    Stop insulting our intelligence. We didn't just fall off a truck.

    You really need to come to grips with the fact that you are dead wrong about this, that we know you are making half if what you say up, and just move on.

    Is is BS and it's caused by your inability to read (besides inability to achieve something in a game by following a decade old MMO established practices).

    I have clearly written: "The only ones I missed were the level 50 purples".
    The others - be it because I am lucky or be it because early in game gold was so scarce that those drops sold for peanuts - were easy and quick to acquire.

    The level 50 purples, I only got 1 by self luck. The rest, I EARNED THEM by purchasing them with gold I made selling tons of honey-based blue foods and by selling materials.

    You, instead, went the quick'n'dirty way.

    What respect should people have for a completionist who cheated? It's like the one who buys all with RL purchased money or the one who duped.
  • Alphashado
    Alphashado
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    Fleymark wrote: »
    KariTR wrote: »
    I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.

    They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?

    Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.

    People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.

    Pretty funny, really.

    When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL

    If you want the drops maybe you should too.

    The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.

    It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".

    Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".

    So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.

    I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.

    Edited by Alphashado on August 15, 2014 7:47AM
  • Fleymark
    Fleymark
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    Vahrokh wrote: »
    Fleymark wrote: »

    And I'm still calling BS. It is simply impossible to find every purple recipe for sale in the timeframe you describe and to farm the amount of cash needed to buy them even if you did in the timeframe you describe.

    Stop insulting our intelligence. We didn't just fall off a truck.

    You really need to come to grips with the fact that you are dead wrong about this, that we know you are making half if what you say up, and just move on.

    Is is BS and it's caused by your inability to read (besides inability to achieve something in a game by following a decade old MMO established practices).

    I have clearly written: "The only ones I missed were the level 50 purples".
    The others - be it because I am lucky or be it because early in game gold was so scarce that those drops sold for peanuts - were easy and quick to acquire.

    The level 50 purples, I only got 1 by self luck. The rest, I EARNED THEM by purchasing them with gold I made selling tons of honey-based blue foods and by selling materials.

    You, instead, went the quick'n'dirty way.

    What respect should people have for a completionist who cheated? It's like the one who buys all with RL purchased money or the one who duped.

    Again, it's not "cheating." Simply wishing something to be so does not make it so. Personally attack me again and I will report you. Have whatever debate you like, but making up what you think is cheating doesn't fly. The official statement that proves you wrong has been quoted repeatedly. You can have your own opinion but you can't have your own facts. It is a FACT that farming this way was intended weather you like it or accept it or not. As I said, I didn't start until I readthe official statement that this kind of farming is by design.

    You did not get every purple recipe by buying them in the first two weeks of the game. They simply don't drop that fast to be able to find every single one for sale. We are talking 3 foods and 3 drinks every 5 levels starting at 30 or 35. A couple of dozen purple recipes. It's simply impossible that one player would even be exposed to people selling all of them in that timeframe at the rate they drop. Sorry, but you aren't fooling anyone.

    And, for the sake of discussion, supposing you did find them all for sale "for peanuts at release" (which you didn't) what does that have anything to do with right now? The purples range from 15k to 900k each currently. Nothing you've said even applies to the current game.

    Frankly, your entire standpoint and argument about this is factually incorrect, untrue in the case of what you say about provisioning, and in general patently absurd.
  • SFBryan18
    SFBryan18
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    Obvious exploit is obvious. /thread

    Anyways, can anyone give any tips on the best places to do this in DC? I want in on this sweet exploit! After I exploit these containers, I'm going to take my loot to the local zone chat to exploit the noobs who pay for them. And when I get paid, I'll use the money to exploit the local tavern wenches. :P
    Edited by SFBryan18 on August 15, 2014 7:56AM
  • KitLightning
    KitLightning
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    @SFBryan18‌ Them b-girls are dead on cold to convince to-do anything, even just to get to say something...
    "I'd rather be insane in a sane world, than sane in an insane world!" ~Me
    Warning - This is a spoiler and looking at it for too long may cause irrecoverable eyesight issues.
    ◔̯◔

    MechWarrior: Living Legends – Total conversion modification for Crysis Wars.

    kitlightning.deviantart
  • Fleymark
    Fleymark
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    Alphashado wrote: »
    Fleymark wrote: »
    KariTR wrote: »
    I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.

    They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?

    Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.

    People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.

    Pretty funny, really.

    When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL

    If you want the drops maybe you should too.

    The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.

    It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".

    Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".

    So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.

    I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.

    The denial is strong with this one.

    He's even inventing developer "intentions" that contradict what they've said, based on how they used one word other than "intended." It's amazing how pseudo logic can be twisted to interpret ones beliefs as facts and then inject that in to a completely contradictory statement disguised as an interpretation of the statement. An entirely clear and unambiguous statement at that.

    LOL. Just LOL.

    Sure, dude, it could be that the Jessica post was some deeply encrypted message that meant completely the opposite of what it said. LOL

    Or we could come back down to reality, and just accept what it says and move on.

    And please quote or link a thread where it is officially stated that "checking containers they come across in their travels" exclusively is what is officially intended. LOL. Just because you and the rest of the "play my way or you are WRONG" cadre think that what you prefer is one in the same as what is "intended" does not make it so. The egotistical sanctimony on some of you guys is nothing short of astounding. Quote or link or it's simply not the case.

    Of course, by your logic that would mean it's not the case, I'm sure. ROFL
    Edited by Fleymark on August 15, 2014 8:37AM
  • SFBryan18
    SFBryan18
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    Fleymark wrote: »
    Alphashado wrote: »
    Fleymark wrote: »
    KariTR wrote: »
    I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.

    They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?

    Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.

    People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.

    Pretty funny, really.

    When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL

    If you want the drops maybe you should too.

    The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.

    It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".

    Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".

    So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.

    I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.

    The denial is strong with this one.

    The irony...
  • Alphashado
    Alphashado
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    Fleymark wrote: »
    Alphashado wrote: »
    Fleymark wrote: »
    KariTR wrote: »
    I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.

    They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?

    Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.

    People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.

    Pretty funny, really.

    When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL

    If you want the drops maybe you should too.

    The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.

    It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".

    Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".

    So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.

    I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.

    The denial is strong with this one.

    He's even inventing developer "intentions" that contradict what they've said, based on how they used one word other than "intended."

    LOL. Just LOL.

    Sorry but you are the one in denial. You keep insisting that the developers intended for you to log out 100 times a day in order to easy aquire rare items. Do you have any idea how ridiculous that sounds?

    The best you can do is supply a quote saying it isn't a banable offense because the system is working as it was designed. That is not even close to how you are twisting it. Again I challenge you to prove that anyone from zos intended us to circumvent the rare drops by logging out over and over. You can't do it.

    The quote you keep plastering everywhere like some holy relic only says they screwed up and won't punish us for their mistake.

    Do you REALLY think a developer of ANY game would say "hmm let's make it so that if they logout 100 times a day, they get all the rare stuff super easy!"

    If you believe that, then YOU are the one in denial because it is OUTLANDISH to believe any developer would do that on purpose. I mean really. You are just making yourself sound silly.
    Edited by Alphashado on August 15, 2014 8:37AM
  • SFBryan18
    SFBryan18
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    Where I actually stopped caring was when someone explained that it's not the timers for rare items that get reset, only the containers.

    Can someone who is certain confirm? Does logging out only reset the containers, but still keep the timers on items you get such as motifs and recipes?

    If that's the case, even if resetting the containers is a small way of bypassing having to move to a new area, it's not a big deal since you can only acquire these things once every so many hours.

    If the timers stay on rare item, you probably make more gold killing mobs of NPC's over and over. The rare item timers make the difference between a big exploit and some insignificant way to get more containers of useless junk.
    Edited by SFBryan18 on August 15, 2014 8:42AM
  • Fleymark
    Fleymark
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    SFBryan18 wrote: »
    Fleymark wrote: »
    Alphashado wrote: »
    Fleymark wrote: »
    KariTR wrote: »
    I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.

    They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?

    Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.

    People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.

    Pretty funny, really.

    When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL

    If you want the drops maybe you should too.

    The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.

    It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".

    Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".

    So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.

    I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.

    The denial is strong with this one.

    The irony...

    No, irony would be telling someone who can quote evidence to back up their argument clearly and unequivocally that the quote really means the opposite of what it means, tell them that they are rationalizing around the true meaning through pseudo logic and conjecture, then state as fact their opposite opinion while offering absolutely no evidence of their own that refutes the originally quoted evidence.

    And doing so with a straight face.
    Edited by Fleymark on August 15, 2014 8:43AM
  • KitLightning
    KitLightning
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    Alphashado wrote: »
    Do you REALLY think a developer of ANY game would say "hmm let's make it so that if they logout 100 times a day, they get all the rare stuff super easy!"

    Depends la_franky_by_kitlightning-d6qv2qt.gif If a troll said it, it must be true la_devil_by_kitlightning-d6qv2qv.gif
    "I'd rather be insane in a sane world, than sane in an insane world!" ~Me
    Warning - This is a spoiler and looking at it for too long may cause irrecoverable eyesight issues.
    ◔̯◔

    MechWarrior: Living Legends – Total conversion modification for Crysis Wars.

    kitlightning.deviantart
  • SFBryan18
    SFBryan18
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    Fleymark wrote: »
    ...

    K, whatever. Is it just the containers that get reset, or is it the timers on rare items as well?
  • Fleymark
    Fleymark
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    Alphashado wrote: »
    Do you REALLY think a developer of ANY game would say "hmm let's make it so that if they logout 100 times a day, they get all the rare stuff super easy!"

    Depends la_franky_by_kitlightning-d6qv2qt.gif If a troll said it, it must be true la_devil_by_kitlightning-d6qv2qv.gif

    The community relations manager clearly stating that this is by design makes them a troll?

    I'm pretty sure the people with green names here, particularly Jessica and Gina aren't trolls. This being their job and all. LOL
  • Alphashado
    Alphashado
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    SFBryan18 wrote: »
    Where I actually stopped caring was when someone explained that it's not the timers for rare items that get reset, only the containers.

    Can someone who is certain confirm? Does logging out only reset the containers, but still keep the timers on items you get such as motifs and recipes?

    If that's the case, even if resetting the containers is a small way of bypassing having to move to a new area, it's not a big deal since you can only acquire these things once every so many hours.

    If the timers stay on rare item, you probably make more gold killing mobs of NPC's over and over. The rare item timers make the difference between a big exploit and some insignificant way to get more containers of useless junk.

    To a certain extent. But it's the first one discovered that has no cd. So someone log farming still has a significant advantage in finding that first motif. The cool down only matters if you are actually finding them to begin with.
  • Fleymark
    Fleymark
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    Alphashado wrote: »
    Fleymark wrote: »
    Alphashado wrote: »
    Fleymark wrote: »
    KariTR wrote: »
    I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.

    They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?

    Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.

    People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.

    Pretty funny, really.

    When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL

    If you want the drops maybe you should too.

    The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.

    It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".

    Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".

    So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.

    I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.

    The denial is strong with this one.

    He's even inventing developer "intentions" that contradict what they've said, based on how they used one word other than "intended."

    LOL. Just LOL.

    Sorry but you are the one in denial. You keep insisting that the developers intended for you to log out 100 times a day in order to easy aquire rare items. Do you have any idea how ridiculous that sounds?

    The best you can do is supply a quote saying it isn't a banable offense because the system is working as it was designed. That is not even close to how you are twisting it. Again I challenge you to prove that anyone from zos intended us to circumvent the rare drops by logging out over and over. You can't do it.

    The quote you keep plastering everywhere like some holy relic only says they screwed up and won't punish us for their mistake.

    Do you REALLY think a developer of ANY game would say "hmm let's make it so that if they logout 100 times a day, they get all the rare stuff super easy!"

    If you believe that, then YOU are the one in denial because it is OUTLANDISH to believe any developer would do that on purpose. I mean really. You are just making yourself sound silly.

    Yes. Because they did.

    Nobody said it was required. But the option is there for those who choose to do it. The quote comes from a rather lengthy discussion on the topic just like this one. And it's entirely legitimate play part of the design of the game.

    I don't have to interpret around it because I'm not obsessed with denying what was said. As I've said, I didn't START doing it until I read that post.

    Just because you don't like it doesn't mean you get your own separate version of that FACT.

    Farm or don't farm. I really don't care. But don't tell me or anyone else we are WRONG for doing something that has been officially stated to be by design.

    When you can produce a contradictory quote since then, I'll concede you have a point. But you can't. And I don't.
  • Alphashado
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    Fleymark wrote: »
    Alphashado wrote: »
    Do you REALLY think a developer of ANY game would say "hmm let's make it so that if they logout 100 times a day, they get all the rare stuff super easy!"

    Depends la_franky_by_kitlightning-d6qv2qt.gif If a troll said it, it must be true la_devil_by_kitlightning-d6qv2qv.gif

    The community relations manager clearly stating that this is by design makes them a troll?

    I'm pretty sure the people with green names here, particularly Jessica and Gina aren't trolls. This being their job and all. LOL

    Fair enough. By the way, I have a fabulous chunk of ocean front property for sale in Kentucky. Super cheap too. Nice view.

  • Fleymark
    Fleymark
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    SFBryan18 wrote: »
    Where I actually stopped caring was when someone explained that it's not the timers for rare items that get reset, only the containers.

    Can someone who is certain confirm? Does logging out only reset the containers, but still keep the timers on items you get such as motifs and recipes?

    If that's the case, even if resetting the containers is a small way of bypassing having to move to a new area, it's not a big deal since you can only acquire these things once every so many hours.

    If the timers stay on rare item, you probably make more gold killing mobs of NPC's over and over. The rare item timers make the difference between a big exploit and some insignificant way to get more containers of useless junk.

    Correct. The rate at which rares drop is throttled back by several factors, but also by a cooldown. There is variance involved and the cooldown is obviously different depending on what item you are talking about. But yes, actually logging in and out, especially on one toon, really isn't as fruitful as people who don't do it probably imagine. The only thing that's good for is provisioning materials. Which is why I don't do that. I play a toon and about every 15 to 30 mins log and make 2 rounds of farming passes with the farming toons then go back to the toon I'm playing. Repeat.

    Farming by killing mobs would be great except repair costs can make it counterproductive. Also, unlike farming in cities that has all the "play my way" types in constant uproar, ZOS has made it pretty clear that they prefer players not farm mobs in the world because they keep nerfing that. Bosses, certain wolf camps etc. It would seem that they want farming to be from crafting nodes and in cities, while bosses and the world is for adventuring.

    That's my interpretation, by the way, based on what I've observed them do and what they've said, not on what I would like to be the case.

    Personally, I think it sucks that we don't get better drops from mobs including recipes and motifs, for the record.

    All I can say is try it out sometime and you will get a basic feel for it.
    Edited by Fleymark on August 15, 2014 9:15AM
  • SFBryan18
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    Yea, I just tried this at the inn in Sentinel, and it appears you can do this to get a motif and a recipe, but then it doesn't matter. And from the looks of other threads, it appears they are nerfing drop rates for people who collect these items too much, so I think they will end up reaping what they sow. Probably best to stick with killing NPC mobs.
    Edited by SFBryan18 on August 15, 2014 9:48AM
  • Vahrokh
    Vahrokh
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    Fleymark wrote: »

    I only got ingredients, lock picks, some racial stones, but noting important. So it appears you can do this to get a motif and a recipe, but then it doesn't matter. And from the looks of other threads, it appears they are nerfing drop rates for people who collect these items too much, so I think they will end up reaping what they sow. Probably best to stick with killing NPC mobs.

    Yes, this is the first phase which started after I brought the devs several proofs about how their game was being exploited.
    Sadly they only put timers on "valuables" but I'll keep bringing them proof that even "no value boxes mats logoff-login farming" is bad for the economy and has to be stopped.
    Who denies this, has no knowledge of the amount of money one can do by exploiting the game this way. Or he has knowledge (like the guy above) and he feels perfectly happy with digging massive amounts of wealth by circumventing obvious game mechanics.
  • zaria
    zaria
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    Alphashado wrote: »
    Fleymark wrote: »
    Alphashado wrote: »
    Fleymark wrote: »
    KariTR wrote: »
    I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.

    They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?

    Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.

    People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.

    Pretty funny, really.

    When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL

    If you want the drops maybe you should too.

    The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.

    It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".

    Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".

    So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.

    I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.

    The denial is strong with this one.

    He's even inventing developer "intentions" that contradict what they've said, based on how they used one word other than "intended."

    LOL. Just LOL.

    Sorry but you are the one in denial. You keep insisting that the developers intended for you to log out 100 times a day in order to easy aquire rare items. Do you have any idea how ridiculous that sounds?

    The best you can do is supply a quote saying it isn't a banable offense because the system is working as it was designed. That is not even close to how you are twisting it. Again I challenge you to prove that anyone from zos intended us to circumvent the rare drops by logging out over and over. You can't do it.

    The quote you keep plastering everywhere like some holy relic only says they screwed up and won't punish us for their mistake.

    Do you REALLY think a developer of ANY game would say "hmm let's make it so that if they logout 100 times a day, they get all the rare stuff super easy!"

    If you believe that, then YOU are the one in denial because it is OUTLANDISH to believe any developer would do that on purpose. I mean really. You are just making yourself sound silly.
    Its not intended gameplay however it don't hurt anyone.
    If they wanted to stop it its simple to make an limit on repeated log in like they have on deleting characters. Still it had to be pretty high like 10/ hour and should be soft caped so it take longer time each time
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Vahrokh
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    zaria wrote: »
    Its not intended gameplay however it don't hurt anyone.
    If they wanted to stop it its simple to make an limit on repeated log in like they have on deleting characters. Still it had to be pretty high like 10/ hour and should be soft caped so it take longer time each time

    There's a better way to do so, I have already sent them pseudo-code to implement it. They just put it at low priority, the game has so many big issues that this one got put to the bottom of the to-do list.
  • Alphashado
    Alphashado
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    zaria wrote: »
    Alphashado wrote: »
    Fleymark wrote: »
    Alphashado wrote: »
    Fleymark wrote: »
    KariTR wrote: »
    I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.

    They've nerfed other things, too. Is that everyone else's fault, giving one segment of players who like one playstyle licence to tell another that likes a different playstyle how to play, or is it part of tuning the game?

    Could be, but in light of the official post, I go with what they actually say rather than what my own personal tastes make me wish they said.

    People are so entrenched in the belief that there is something wrong with this that even when shown an official post that settles the matter they still don't believe it. Denial is a powerful thing, apparently.

    Pretty funny, really.

    When they say farming isn't intended, I'll stop doing it. But until then they have said it is, so I will. I started doing it because they said it was part of the game design. LOL

    If you want the drops maybe you should too.

    The difference between "designed" and "intended" is pretty cut and dry here. "Working as intended" is a convienient phrase for your reasoning when in fact "working as designed" is what the devs say.

    It is a very clear distinction unless you turn a blind eye. They are basically saying "We screwed up and failed to recognize the unforeseen side effect of the phasing system in regards to how it effects container drops. We cannot change this system therefore it would be impractical to consider it a violation or a banable offense. Logging to farm containers is an unforeseen consiquence of the way our system is designed".

    Now of course they will never say that. But reasonable evaluation of their response makes it pretty clear. I challenge you to a supply a quote from a developer saying they intended us to log in and out in order to farm containers. You won't find it. The best you can provide is that the phasing and logging system is working "as designed".

    So again, if you're going to do it then fine, but quit trying to use the same quote to convince yourself and others that they envisioned everyone logging out 50 times a day in order to easily find rare items. Just admit that you are taking advantage of the situation and move on.

    I only hope they can find a true solution to the problem besides blanket nerfs though so that people playing the game as intended ( checking containers they come across in their travels) actually have a reasonable chance to find rare motifs.

    The denial is strong with this one.

    He's even inventing developer "intentions" that contradict what they've said, based on how they used one word other than "intended."

    LOL. Just LOL.

    Sorry but you are the one in denial. You keep insisting that the developers intended for you to log out 100 times a day in order to easy aquire rare items. Do you have any idea how ridiculous that sounds?

    The best you can do is supply a quote saying it isn't a banable offense because the system is working as it was designed. That is not even close to how you are twisting it. Again I challenge you to prove that anyone from zos intended us to circumvent the rare drops by logging out over and over. You can't do it.

    The quote you keep plastering everywhere like some holy relic only says they screwed up and won't punish us for their mistake.

    Do you REALLY think a developer of ANY game would say "hmm let's make it so that if they logout 100 times a day, they get all the rare stuff super easy!"

    If you believe that, then YOU are the one in denial because it is OUTLANDISH to believe any developer would do that on purpose. I mean really. You are just making yourself sound silly.
    Its not intended gameplay however it don't hurt anyone.
    If they wanted to stop it its simple to make an limit on repeated log in like they have on deleting characters. Still it had to be pretty high like 10/ hour and should be soft caped so it take longer time each time

    I respectfully disagree that it doesn't hurt anyone. Those of us that would rather find motifs the old fashion way suffer nerfs set in place as a result of log farming. Main reason I won't do it is because it spams everyone on my friends list with log notifications. Plus it just feels wrong.

  • Makkir
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    How is this any different than running an instanced dungeon over and over and over again to farm bosses for loot?
    Oh right, it's not.
    Edited by Makkir on August 15, 2014 12:07PM
  • Alphashado
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    Makkir wrote: »
    How is this any different than running an instanced dungeon over and over and over again to farm bosses for loot?
    Oh right, it's not.

    Sure it would be the same thing..... If you could instantly have access to a dead boss to loot every time you logged out.

  • Makkir
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    SFBryan18 wrote: »
    Yea, I just tried this at the inn in Sentinel, and it appears you can do this to get a motif and a recipe, but then it doesn't matter. And from the looks of other threads, it appears they are nerfing drop rates for people who collect these items too much, so I think they will end up reaping what they sow. Probably best to stick with killing NPC mobs.

    There is a barracks in one of the main cities that has like 15-20 containers all together, VR-zone, where this is pretty popular. Do a youtube search. I haven't done it yet so really this "exploit" doesn't bother me. Motifs aren't account wide either and I have 6 crafters, so at least doing this at the current drop rate makes it possible to get all the motifs on my crafters. I can only invest MAYBE an hour a day playing this game, so I'd rather spend my time in my Home Campaign than logging in and out looking for motifs.



  • lathbury
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    The math wizard still here spouting rubbish about devs intent and relogging magically changing the odds. It's faster that is it I'm gonna explain it again but really simply. Let's say rolling a 6 on a dice is getting a purple item. Me and you both roll the odds are 1/6 if I roll again guess what still 1/6 now if you choose to only roll 100 dice and I do a thousand who is gonna have more 6's do you reckon?
    Does that mean I've changed the odds no it does not. Now imagine if you are rolling 20 times in an hour and I'm rolling 100 but as soon as I get a 6 I have to stop as someone rubs the 6 off the dice for 3 hours..
    Then there is the week long no dice for you ban. Literally the difference between ppl who relog and those who don't is that they're rolling the dice more frequently.
    Now for it's breaking the economy argument I have seen bandied about with no explanation of how. It is not and the reason it is not is because it introduces no new gold into the economy all it does is move gold around. Which is the sign of a healthy game economy. Bringing in more rare items to the market also with the way supply and demand works lowers the cost of those items making them more obtainable for everyone.
    So really those recipes and motifs you "got fairly with your hard earned gold were either bought from a farmer or at a lower price because of them'".
    Whether I agree that you obtained them fairly when you have insinuated you farm dungeons and dolmens for gold is another thread but I will say that killing any mob over and over for gold is a lot more detrimental to the economy as it brings gold in and had to be countered with high repair costs etc.
    Next you stating the devs intent when Jessica (the one who actually has that job) has already done it. The link has been posted read it absorb the information contained with in it. Then for the love of god stop saying you know what the devs intent is or that they were speaking in code when they said it was working as designed and not a bannable offence. That last part is key as it answers the op.
    Now if you can stop QQing long enough to dry your eyes and log in you will probably have better luck finding motifs etc.
    Edited by lathbury on August 15, 2014 1:40PM
  • istateres
    istateres
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    A) This activity is not an issue, either for the player (not banable) nor for the game (system resources not being over tasked).

    B) Farming 'excessively' isn't going to break the economy because there is nothing to spend your money on! (ok, there is, but nothing that makes a significant difference in game) . Having 10K, or 100K, or 1000K just doesn't make a huge diffrence.

    C) Logging on/off to farm makes my stomach turn. Would never do it, but some people like to eat bugs too. Each to his own.

    :smile:
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