LGAllastair wrote: »Respect comes from values. If you value small group fights those are the people you will respect. If you value objetive oriented gameplay, those are the people you will respect. I personally enjoy a good balance of everything. You can't execute strategies or play the objectives (conquer territory, earn points, take scrolls) unkess the team is skilled and coordinated, trainned on efficient tactics in big and small groups. But that is not all to me, the way the team handles defeat and comes back from it, or uses it to get a victory, is as important in my book.
Yesterday was a great example of what is fun to me and to most people in Vokundein. We wipped zergs, fought hordes of DC in glademist outnumbered with pretty much no deaths for a good while with a team of 24 until they finally wiped us. Then we pushed for Warden scroll keeping the fight in enemy territory. DC had a fast reaction and overwhelmed us at Warden too, and we moved on from there Saving chalman and keeping up the good fights. No fear to face bigger numbers, no fear to lose a battle. We fight other organized groups toe to toe, sometimes we win, sometimes we lose, it is what competitive means.That is what brings great fights and also results to our faction. EP came out on top and we remained there, and we will keep working. That is what I care about, that mindset is what got EP to turn the tides and win Wabba 1.0. We lost Wabba 2.0 because EP organized forces went on to value different things. AP and emperor farming, small skirmishes etc. So AD was superior on that round, and we had no time to turn te tides as they cut the campaign short. That is ok, cudos to AD for keeping it together more than EP in Wabba 2.0.
Now we have a close fight in Thornblade, and to me that is fun. I care about logging on and fighting all forces out there, random pugs, guild groups, big or small, I don't discriminate. We work with the EP and we aim for victory. We are a force to recon with and when we are out there in force we switch the tides of the campaign, EP players know that, and they work with us. All the e-peen stroking about who is actually skilled etc. I don't personally go for that, it means little in the end. I care about working with other EP guilds to have fun, and winning is fun. So far I think we're doing good, but it is a close battle, so let's keep working on it.
are you seriously asking people to respect you guys for admittedly playing 20 hours a day, because of a leaderboard?
and you "cant risk openfield battles" ?
lol k. i see why we havent fought yet, because its too risky for you i guess...
LGAllastair wrote: »Respect comes from values. If you value small group fights those are the people you will respect. If you value objetive oriented gameplay, those are the people you will respect. I personally enjoy a good balance of everything. You can't execute strategies or play the objectives (conquer territory, earn points, take scrolls) unkess the team is skilled and coordinated, trainned on efficient tactics in big and small groups. But that is not all to me, the way the team handles defeat and comes back from it, or uses it to get a victory, is as important in my book.
Yesterday was a great example of what is fun to me and to most people in Vokundein. We wipped zergs, fought hordes of DC in glademist outnumbered with pretty much no deaths for a good while with a team of 24 until they finally wiped us. Then we pushed for Warden scroll keeping the fight in enemy territory. DC had a fast reaction and overwhelmed us at Warden too, and we moved on from there Saving chalman and keeping up the good fights. No fear to face bigger numbers, no fear to lose a battle. We fight other organized groups toe to toe, sometimes we win, sometimes we lose, it is what competitive means.That is what brings great fights and also results to our faction. EP came out on top and we remained there, and we will keep working. That is what I care about, that mindset is what got EP to turn the tides and win Wabba 1.0. We lost Wabba 2.0 because EP organized forces went on to value different things. AP and emperor farming, small skirmishes etc. So AD was superior on that round, and we had no time to turn te tides as they cut the campaign short. That is ok, cudos to AD for keeping it together more than EP in Wabba 2.0.
Now we have a close fight in Thornblade, and to me that is fun. I care about logging on and fighting all forces out there, random pugs, guild groups, big or small, I don't discriminate. We work with the EP and we aim for victory. We are a force to recon with and when we are out there in force we switch the tides of the campaign, EP players know that, and they work with us. All the e-peen stroking about who is actually skilled etc. I don't personally go for that, it means little in the end. I care about working with other EP guilds to have fun, and winning is fun. So far I think we're doing good, but it is a close battle, so let's keep working on it.
Personally, I think that No Mercy is the biggest challenge we had so far, followed by DiE and Alacrity. EG is not that hard to beat when server isn't lagging. They are great scroll runners though.
dcman830_ESO wrote: »are you seriously asking people to respect you guys for admittedly playing 20 hours a day, because of a leaderboard?
and you "cant risk openfield battles" ?
lol k. i see why we havent fought yet, because its too risky for you i guess...
If you were EP, you would understand why they play so much. If they didn't, they would be behind probably by 5k-10k by now. I feel for them, it's tough when you got other decent guilds on other terrible campaigns for a free win, whooping on bums. They're just as good as anyone in open field, it's just not worth losing a keep to come kill your 3-4 man group you claim. You might kill 2-3 of them, and they will probably whipe you because of numbers, but why lose a keep to kill 4 of you? Even if it happened, it's not like they would come on here and post video's or brag about it. No one cares and were all just playing a game.
I already know your response though. "They're zergers.... thanks for the AP" blah blah blah etc.
Yes, because DC knows nothing about people hiding on other campaigns *grin*
Pixysticks wrote: »Sunday's party is at Coldcorn, bring your own oil. No need to RSVP.
B.Y.O.O.
Desdemonte wrote: »4vs20? 30? and 40? Again, ***. There is NO WAY for anybody to be able to do this without cheating. I don't care how awesome a player they are with the most uberest of gear. No frigging way.
Desdemonte wrote: »4vs20? 30? and 40? Again, ***. There is NO WAY for anybody to be able to do this without cheating. I don't care how awesome a player they are with the most uberest of gear. No frigging way.
Your entire post is full of blatant ignorance and naivety, but I think this line sums up exactly how much you do NOT know about PvP games and what you turn to when you don't understand something or game mechanics. You turn to claiming the opponent must be cheating, exploiting, hacking (lol). You claim yourself this is your first PvP game, don't be a lemming that immediately assumes hacking/exploiting because they got destroyed.
It is unlikely I will change your mind here as, lets be honest, its the internet, all I can hope is you'll try harder and realize exploits and hacks are not the reason you fail. Own up to it and try to become a better player, or your experience in games like these.... you're gonna have a bad time
On a side note you vastly, vastly overestimate the amount of "hacks" in this game, there are little to no hacks. There are exploits sure, but they are getting fixed.
Aoe_Barbecue wrote: »You'd be surprised all of the places I know to hide forward camps that never get discovered. (Except lately it seems they always seemed to be found! *cough* *cough* *COUGH*). lol
Aoe_Barbecue wrote: »You'd be surprised all of the places I know to hide forward camps that never get discovered. (Except lately it seems they always seemed to be found! *cough* *cough* *COUGH*). lol
Aoe_Barbecue wrote: »You'd be surprised all of the places I know to hide forward camps that never get discovered. (Except lately it seems they always seemed to be found! *cough* *cough* *COUGH*). lol
Ant trails always give away the location of nests making spying obsolete.
Desdemonte wrote: »Aoe_Barbecue wrote: »You'd be surprised all of the places I know to hide forward camps that never get discovered. (Except lately it seems they always seemed to be found! *cough* *cough* *COUGH*). lol
Ant trails always give away the location of nests making spying obsolete.
See, I don't even know what this means, cause I'm not in the cool crowd....
Aoe_Barbecue wrote: »But it is possible for 4 - 8 players with optimal builds and group play to kill 20+ with suboptimal builds and tactics.
smeeprocketnub19_ESO wrote: »Desdemonte wrote: »Aoe_Barbecue wrote: »You'd be surprised all of the places I know to hide forward camps that never get discovered. (Except lately it seems they always seemed to be found! *cough* *cough* *COUGH*). lol
Ant trails always give away the location of nests making spying obsolete.
See, I don't even know what this means, cause I'm not in the cool crowd....
when you respawn you will inevitably reveal the camp location by people trickling in from that direction.
Aoe_Barbecue wrote: »You'd be surprised all of the places I know to hide forward camps that never get discovered. (Except lately it seems they always seemed to be found! *cough* *cough* *COUGH*). lol
Has to be inside the boundaries of the map though.
Ant trails always give away the location of nests making spying obsolete.
Desdemonte wrote: »smeeprocketnub19_ESO wrote: »Desdemonte wrote: »Aoe_Barbecue wrote: »You'd be surprised all of the places I know to hide forward camps that never get discovered. (Except lately it seems they always seemed to be found! *cough* *cough* *COUGH*). lol
Ant trails always give away the location of nests making spying obsolete.
See, I don't even know what this means, cause I'm not in the cool crowd....
when you respawn you will inevitably reveal the camp location by people trickling in from that direction.
Ahhhhh. Makes sense. Yes, it does become quite obvious in time.
So here's another honest question- What do people do with all this AP that they "farm"? What good is it for, other than to buy siege equipment to win battles and ultimately the campaign? But these self proclaimed AP farmers say they don't care about the campaign, just farming the AP. Is there some secret use for them in the cool kids club? I'm confused and would like to learn more....
MeowGinger wrote: »Re: AP farming:
Leveling up their alliance rank for skill points? Getting the PvP-related achievements (player kills, ranks, titles, corresponding dyes)? Chance at getting emperorship? Buying gear with AP?