Wifeaggro13 wrote: »I have to stop you right here. I have both a DK in Heavy Armor V12 Yokeda 4 piece with hist bark and Yokeda weapon and shield,3 piece unassailable jewelry. Dk is supposed to be this high survivability high utility type class. Making it an obvious choice for a tank. He has 2800 armor when runnign spiked armor with that gear and 3400 hit points and is 8 over charged in spell resistance.As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
I totally agree with you. Moreover, in ESO, casters have less burst damage than warriors but more damage over time (which is what's needed in trials and why casters are a must have).
Technically, you can do trials nowadays with a mix of casters and warriors but since caster dps > warrior dps, people keep crying and asking for warriors to do equal amount of DPS than casters, even though that would make them 100% op compared to casters, (???) but since people are selfish, they don't care and will put LOL's in your post and mine to show they disagree. Thankfully, I believe ZOS knows this, else they would have buffed stamina sets even more a long time ago.
*CURIOUS WHY balancing/raising stats/DPS would then make melee/warriors o-p to casters SINCE many posts in this thread keep hammering how TANKISH builds are needed only a smidge to none anyhow.
(*) IF we (all base classes) are supposed to be performing in that fantastical 'be everything you can be that you wanna be' mold...then strengthening melee types, giving them much higher STAM REGEN, and upping their DPS would be exactly what should be done to achieve that so they are just as 'needed' as the lucky magika flood builds. (*)
#2: "Be everything you can be/wanna be": I dare you to show me any official announcement from ZOS where they state that no matter how you play or what you decide to do, you'll always be able to do it with the same level of effectiveness. Nobody is stopping you from playing a heavy armor tank sorcerer, yet you will NEVER be as effective as the other classes, you'll still be able to tank thoughbeing everything you wanna be in the process. Nobody is stopping you from playing a caster in heavy armor, yet you will never be as effective damage-wise as a caster in light armor. Play as you want doesn't imply that no matter how you play you will succeed or be as good as the guys that play as they should. Thinking the oposite is just being unrealistic.
I also have a V12 sorc I have tanked with both extensively . In VR content i have all working dungeon achievments and have used both in trials.The sorc when tanking can either use a 5 piece martial knowledge Light with 5 piece warlock tanking running Aegis and storm armor. in that set up the sorc will have about 2400 armor and the spell resist will be through the roof like 1200 over soft cap. with about 3k hitpoints.
i also have a alessia and histbark set of heavy for the sorc. in that set up there the sorc has over 3k armor and 800 over soft cap spell resist.
By far the sorc destroys the Dk in performance for tanking and in my opinion it is the bet tank in game by far. Maybe a well played templar will do better as it will allow the healer to DPS more. The sorc handles trash far better then the DK while throing down 2k AOE DPS in heavy armor if i so chose to wear the worthless garbage.The sorc has roots and a massive CC that will recharge faster then any ultimate in game, it stops everything in trash pulls . As far as ST damage its not even close the sorc destroys the Dk in damage while tanking. Anyone who doubts i will bring to COH , shada or any VR dungeon of your choice and prove to you the simple fact. the DK GDB is useful for soling Talons is a buggy piece of crap that costs far to much to use.Reflective scales i can do the same thing with a SNS ability. the Dk brings nothing but some mediocre utility after all the nerfs . Banner is useful yes but only for a banner spammer spec it will produce some nice DPS.
This game does not function like you think it does. People dont use sorc as a tank because people who rolled a sorc didnt do it to tank. And if they tank with it and struggle i have no problem taking you along on some runs and showing you the ropes.
I clearly Do even nick konkle plays a sorc tankWifeaggro13 wrote: »I have to stop you right here. I have both a DK in Heavy Armor V12 Yokeda 4 piece with hist bark and Yokeda weapon and shield,3 piece unassailable jewelry. Dk is supposed to be this high survivability high utility type class. Making it an obvious choice for a tank. He has 2800 armor when runnign spiked armor with that gear and 3400 hit points and is 8 over charged in spell resistance.As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
I totally agree with you. Moreover, in ESO, casters have less burst damage than warriors but more damage over time (which is what's needed in trials and why casters are a must have).
Technically, you can do trials nowadays with a mix of casters and warriors but since caster dps > warrior dps, people keep crying and asking for warriors to do equal amount of DPS than casters, even though that would make them 100% op compared to casters, (???) but since people are selfish, they don't care and will put LOL's in your post and mine to show they disagree. Thankfully, I believe ZOS knows this, else they would have buffed stamina sets even more a long time ago.
*CURIOUS WHY balancing/raising stats/DPS would then make melee/warriors o-p to casters SINCE many posts in this thread keep hammering how TANKISH builds are needed only a smidge to none anyhow.
(*) IF we (all base classes) are supposed to be performing in that fantastical 'be everything you can be that you wanna be' mold...then strengthening melee types, giving them much higher STAM REGEN, and upping their DPS would be exactly what should be done to achieve that so they are just as 'needed' as the lucky magika flood builds. (*)
#2: "Be everything you can be/wanna be": I dare you to show me any official announcement from ZOS where they state that no matter how you play or what you decide to do, you'll always be able to do it with the same level of effectiveness. Nobody is stopping you from playing a heavy armor tank sorcerer, yet you will NEVER be as effective as the other classes, you'll still be able to tank thoughbeing everything you wanna be in the process. Nobody is stopping you from playing a caster in heavy armor, yet you will never be as effective damage-wise as a caster in light armor. Play as you want doesn't imply that no matter how you play you will succeed or be as good as the guys that play as they should. Thinking the oposite is just being unrealistic.
I also have a V12 sorc I have tanked with both extensively . In VR content i have all working dungeon achievments and have used both in trials.The sorc when tanking can either use a 5 piece martial knowledge Light with 5 piece warlock tanking running Aegis and storm armor. in that set up the sorc will have about 2400 armor and the spell resist will be through the roof like 1200 over soft cap. with about 3k hitpoints.
i also have a alessia and histbark set of heavy for the sorc. in that set up there the sorc has over 3k armor and 800 over soft cap spell resist.
By far the sorc destroys the Dk in performance for tanking and in my opinion it is the bet tank in game by far. Maybe a well played templar will do better as it will allow the healer to DPS more. The sorc handles trash far better then the DK while throing down 2k AOE DPS in heavy armor if i so chose to wear the worthless garbage.The sorc has roots and a massive CC that will recharge faster then any ultimate in game, it stops everything in trash pulls . As far as ST damage its not even close the sorc destroys the Dk in damage while tanking. Anyone who doubts i will bring to COH , shada or any VR dungeon of your choice and prove to you the simple fact. the DK GDB is useful for soling Talons is a buggy piece of crap that costs far to much to use.Reflective scales i can do the same thing with a SNS ability. the Dk brings nothing but some mediocre utility after all the nerfs . Banner is useful yes but only for a banner spammer spec it will produce some nice DPS.
This game does not function like you think it does. People dont use sorc as a tank because people who rolled a sorc didnt do it to tank. And if they tank with it and struggle i have no problem taking you along on some runs and showing you the ropes.
You clearly don't know how to tank as a DK then.
Wifeaggro13 wrote: »I clearly Do even nick konkle plays a sorc tankWifeaggro13 wrote: »I have to stop you right here. I have both a DK in Heavy Armor V12 Yokeda 4 piece with hist bark and Yokeda weapon and shield,3 piece unassailable jewelry. Dk is supposed to be this high survivability high utility type class. Making it an obvious choice for a tank. He has 2800 armor when runnign spiked armor with that gear and 3400 hit points and is 8 over charged in spell resistance.As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
I totally agree with you. Moreover, in ESO, casters have less burst damage than warriors but more damage over time (which is what's needed in trials and why casters are a must have).
Technically, you can do trials nowadays with a mix of casters and warriors but since caster dps > warrior dps, people keep crying and asking for warriors to do equal amount of DPS than casters, even though that would make them 100% op compared to casters, (???) but since people are selfish, they don't care and will put LOL's in your post and mine to show they disagree. Thankfully, I believe ZOS knows this, else they would have buffed stamina sets even more a long time ago.
*CURIOUS WHY balancing/raising stats/DPS would then make melee/warriors o-p to casters SINCE many posts in this thread keep hammering how TANKISH builds are needed only a smidge to none anyhow.
(*) IF we (all base classes) are supposed to be performing in that fantastical 'be everything you can be that you wanna be' mold...then strengthening melee types, giving them much higher STAM REGEN, and upping their DPS would be exactly what should be done to achieve that so they are just as 'needed' as the lucky magika flood builds. (*)
#2: "Be everything you can be/wanna be": I dare you to show me any official announcement from ZOS where they state that no matter how you play or what you decide to do, you'll always be able to do it with the same level of effectiveness. Nobody is stopping you from playing a heavy armor tank sorcerer, yet you will NEVER be as effective as the other classes, you'll still be able to tank thoughbeing everything you wanna be in the process. Nobody is stopping you from playing a caster in heavy armor, yet you will never be as effective damage-wise as a caster in light armor. Play as you want doesn't imply that no matter how you play you will succeed or be as good as the guys that play as they should. Thinking the oposite is just being unrealistic.
I also have a V12 sorc I have tanked with both extensively . In VR content i have all working dungeon achievments and have used both in trials.The sorc when tanking can either use a 5 piece martial knowledge Light with 5 piece warlock tanking running Aegis and storm armor. in that set up the sorc will have about 2400 armor and the spell resist will be through the roof like 1200 over soft cap. with about 3k hitpoints.
i also have a alessia and histbark set of heavy for the sorc. in that set up there the sorc has over 3k armor and 800 over soft cap spell resist.
By far the sorc destroys the Dk in performance for tanking and in my opinion it is the bet tank in game by far. Maybe a well played templar will do better as it will allow the healer to DPS more. The sorc handles trash far better then the DK while throing down 2k AOE DPS in heavy armor if i so chose to wear the worthless garbage.The sorc has roots and a massive CC that will recharge faster then any ultimate in game, it stops everything in trash pulls . As far as ST damage its not even close the sorc destroys the Dk in damage while tanking. Anyone who doubts i will bring to COH , shada or any VR dungeon of your choice and prove to you the simple fact. the DK GDB is useful for soling Talons is a buggy piece of crap that costs far to much to use.Reflective scales i can do the same thing with a SNS ability. the Dk brings nothing but some mediocre utility after all the nerfs . Banner is useful yes but only for a banner spammer spec it will produce some nice DPS.
This game does not function like you think it does. People dont use sorc as a tank because people who rolled a sorc didnt do it to tank. And if they tank with it and struggle i have no problem taking you along on some runs and showing you the ropes.
You clearly don't know how to tank as a DK then.
i challenge you to tank off! you up for it? Dungeon of your choice
In a group play in a hard PVE dungeon against hard bosses DK > sorc and that's all that matters anyways since anyone can clear trash without even having to tank, just spam 1 impulse and the rest elemental rings.
You may think you actually did something while CCing the trash and using AOE spells but that's not tanking anymore and it will never be as effective as a sorc that isn't tanking.
Tank Crypt of Heats or do trials with a sorc tank and do as much DPS as a DK tank (And the DK tank in my guild does 1K+ DPS on some bosses so gl), then we'll talk.
Wifeaggro13 wrote: »I have to stop you right here. I have both a DK in Heavy Armor V12 Yokeda 4 piece with hist bark and Yokeda weapon and shield,3 piece unassailable jewelry. Dk is supposed to be this high survivability high utility type class. Making it an obvious choice for a tank. He has 2800 armor when runnign spiked armor with that gear and 3400 hit points and is 8 over charged in spell resistance.As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
I totally agree with you. Moreover, in ESO, casters have less burst damage than warriors but more damage over time (which is what's needed in trials and why casters are a must have).
Technically, you can do trials nowadays with a mix of casters and warriors but since caster dps > warrior dps, people keep crying and asking for warriors to do equal amount of DPS than casters, even though that would make them 100% op compared to casters, (???) but since people are selfish, they don't care and will put LOL's in your post and mine to show they disagree. Thankfully, I believe ZOS knows this, else they would have buffed stamina sets even more a long time ago.
*CURIOUS WHY balancing/raising stats/DPS would then make melee/warriors o-p to casters SINCE many posts in this thread keep hammering how TANKISH builds are needed only a smidge to none anyhow.
(*) IF we (all base classes) are supposed to be performing in that fantastical 'be everything you can be that you wanna be' mold...then strengthening melee types, giving them much higher STAM REGEN, and upping their DPS would be exactly what should be done to achieve that so they are just as 'needed' as the lucky magika flood builds. (*)
#2: "Be everything you can be/wanna be": I dare you to show me any official announcement from ZOS where they state that no matter how you play or what you decide to do, you'll always be able to do it with the same level of effectiveness. Nobody is stopping you from playing a heavy armor tank sorcerer, yet you will NEVER be as effective as the other classes, you'll still be able to tank thoughbeing everything you wanna be in the process. Nobody is stopping you from playing a caster in heavy armor, yet you will never be as effective damage-wise as a caster in light armor. Play as you want doesn't imply that no matter how you play you will succeed or be as good as the guys that play as they should. Thinking the oposite is just being unrealistic.
I also have a V12 sorc I have tanked with both extensively . In VR content i have all working dungeon achievments and have used both in trials.The sorc when tanking can either use a 5 piece martial knowledge Light with 5 piece warlock tanking running Aegis and storm armor. in that set up the sorc will have about 2400 armor and the spell resist will be through the roof like 1200 over soft cap. with about 3k hitpoints.
i also have a alessia and histbark set of heavy for the sorc. in that set up there the sorc has over 3k armor and 800 over soft cap spell resist.
By far the sorc destroys the Dk in performance for tanking and in my opinion it is the bet tank in game by far. Maybe a well played templar will do better as it will allow the healer to DPS more. The sorc handles trash far better then the DK while throing down 2k AOE DPS in heavy armor if i so chose to wear the worthless garbage.The sorc has roots and a massive CC that will recharge faster then any ultimate in game, it stops everything in trash pulls . As far as ST damage its not even close the sorc destroys the Dk in damage while tanking. Anyone who doubts i will bring to COH , shada or any VR dungeon of your choice and prove to you the simple fact. the DK GDB is useful for soling Talons is a buggy piece of crap that costs far to much to use.Reflective scales i can do the same thing with a SNS ability. the Dk brings nothing but some mediocre utility after all the nerfs . Banner is useful yes but only for a banner spammer spec it will produce some nice DPS.
This game does not function like you think it does. People dont use sorc as a tank because people who rolled a sorc didnt do it to tank. And if they tank with it and struggle i have no problem taking you along on some runs and showing you the ropes.
You clearly don't know how to tank as a DK then. In a group play in a hard PVE dungeon against hard bosses DK > sorc and that's all that matters anyways since anyone can clear trash without even having to tank, just spam 1 impulse and the rest elemental rings.
You may think you actually did something while CCing the trash and using AOE spells but that's not tanking anymore and it will never be as effective as a sorc that isn't tanking.
Tank Crypt of Heats or do trials with a sorc tank and do as much DPS as a DK tank (And the DK tank in my guild does 1K+ DPS on some bosses), then we'll talk.
Maverick827 wrote: »Sorcs can get higher combined Spell Resist and Armor values but that's really all they have going for them. They don't have a single class ability for tanking, which might not be an issue now but some of us fools still hope that one day tanking will matter, and when that day comes Sorcs will have nothing.
Dark Talons costs significantly less than Encase and does way more damage.
Reflective Scales is also much different than Absorb Magic. It reflects all spells for the duration, not just one, and it costs magicka, not stamina (of which Sorcs have no way to replenish).
Sorcs need some sort of damage mitigation ultimate and some sort of AoE miss/personal dodge spell. Perhaps add miss chance to Lightning Splash or fix Conjure Ward in some way.
Maverick827 wrote: »Yeah, I use most of the same tactics when I can (pugs don't like to LOS a lot of the time). For my mitigation build I'm using 5H/2L:
1H/Shield: Inner Beast / Deep Slash / Absorb Magic / Thundering Presence / Twilight Matriarch (testing)
Resto: Siphon Spirit / Volcanic Rune / Degeneration (testing) / Endless Fury / Twilight Matriarch
Trash is just light armor/Volcanic Rune/Impulse spam.
The goal is mitigation, self-healing, and resource regeneration, and wearing heavy armor because I'm just at the point in this game where I'm sick of wearing a dress. All of it pretty much unnecessary but I don't want to DPS tank.
Wifeaggro13 wrote: »As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
I totally agree with you. Moreover, in ESO, casters have less burst damage than warriors but more damage over time (which is what's needed in trials and why casters are a must have).
Technically, you can do trials nowadays with a mix of casters and warriors but since caster dps > warrior dps, people keep crying and asking for warriors to do equal amount of DPS than casters, even though that would make them 100% op compared to casters, but since people are selfish, they don't care and will put LOL's in your post and mine to show they disagree. Thankfully, I believe ZOS knows this, else they would have buffed stamina sets even more a long time ago.
Do you use DPS meters. Because this is clearly not the case .
A Dk in heavy armor or any class for that matter will never burst as hard as a caster in light. I have both a Dk in heavy and hundings medium for a melee dps build
I also have a Sorc in 5 warlock 5 martial knowledge. My sorc will burst for 4 and 5 k lol for short period and level off around 700 to 1k (For reference i do not DPs that much i usally tank so my numbers and build are no where near what they could be)
My Dk can burst for maybe 1k in full hundings and lvl off at about 400 DPs in sustained fights. NB are a bit better but the will never burst as hard as a Nb in a dress and stick. the situation you describe is how things should work, its how all MMO's design a Melee DPS.
The flaw in your logic is Casters tank better then Warrior builds Light armor tanks as well or better then heavy . I am baffled about how little the community is aware of the tanking issues , and the lack there of. This game has several issues in group mechanics and the tanking role is a huge broken spot in these mechanics
Problem #1: Allowing Light Armor to be any kind of tank or mitigation option.
Problem #2: Creating the first and only endgame content to be a DPS race that is dependent on a certain build niche in a game that prides itself on open character/build creation.
Problem #3: Myself, as an early access supporter and someone who stood by this game through all the launch mudslinging and problems, is now finding it hard to click that continue sub button because I DO NOT WANT TO PLAY A CLOTH AND STAVE CHARACTER.
As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
This really tough to balance... Mage vs. Melee always an issue ..it will always be an issue...Many casters are already scared of invasion tanks... I think balance will be achieved with an immovible nerf or fix...
1. Remove amor/resist buff to this ability if there is no heavy being used by the player.
I do not mind a caster using immovible i do mind their armor going 2k+ while they have it up.....keep in mind melee have issues using this ability due to the fact they are using endo for other things...casters are not really...
Wifeaggro13 wrote: »Wifeaggro13 wrote: »I have to stop you right here. I have both a DK in Heavy Armor V12 Yokeda 4 piece with hist bark and Yokeda weapon and shield,3 piece unassailable jewelry. Dk is supposed to be this high survivability high utility type class. Making it an obvious choice for a tank. He has 2800 armor when runnign spiked armor with that gear and 3400 hit points and is 8 over charged in spell resistance.As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
I totally agree with you. Moreover, in ESO, casters have less burst damage than warriors but more damage over time (which is what's needed in trials and why casters are a must have).
Technically, you can do trials nowadays with a mix of casters and warriors but since caster dps > warrior dps, people keep crying and asking for warriors to do equal amount of DPS than casters, even though that would make them 100% op compared to casters, (???) but since people are selfish, they don't care and will put LOL's in your post and mine to show they disagree. Thankfully, I believe ZOS knows this, else they would have buffed stamina sets even more a long time ago.
*CURIOUS WHY balancing/raising stats/DPS would then make melee/warriors o-p to casters SINCE many posts in this thread keep hammering how TANKISH builds are needed only a smidge to none anyhow.
(*) IF we (all base classes) are supposed to be performing in that fantastical 'be everything you can be that you wanna be' mold...then strengthening melee types, giving them much higher STAM REGEN, and upping their DPS would be exactly what should be done to achieve that so they are just as 'needed' as the lucky magika flood builds. (*)
#2: "Be everything you can be/wanna be": I dare you to show me any official announcement from ZOS where they state that no matter how you play or what you decide to do, you'll always be able to do it with the same level of effectiveness. Nobody is stopping you from playing a heavy armor tank sorcerer, yet you will NEVER be as effective as the other classes, you'll still be able to tank thoughbeing everything you wanna be in the process. Nobody is stopping you from playing a caster in heavy armor, yet you will never be as effective damage-wise as a caster in light armor. Play as you want doesn't imply that no matter how you play you will succeed or be as good as the guys that play as they should. Thinking the oposite is just being unrealistic.
I also have a V12 sorc I have tanked with both extensively . In VR content i have all working dungeon achievments and have used both in trials.The sorc when tanking can either use a 5 piece martial knowledge Light with 5 piece warlock tanking running Aegis and storm armor. in that set up the sorc will have about 2400 armor and the spell resist will be through the roof like 1200 over soft cap. with about 3k hitpoints.
i also have a alessia and histbark set of heavy for the sorc. in that set up there the sorc has over 3k armor and 800 over soft cap spell resist.
By far the sorc destroys the Dk in performance for tanking and in my opinion it is the bet tank in game by far. Maybe a well played templar will do better as it will allow the healer to DPS more. The sorc handles trash far better then the DK while throing down 2k AOE DPS in heavy armor if i so chose to wear the worthless garbage.The sorc has roots and a massive CC that will recharge faster then any ultimate in game, it stops everything in trash pulls . As far as ST damage its not even close the sorc destroys the Dk in damage while tanking. Anyone who doubts i will bring to COH , shada or any VR dungeon of your choice and prove to you the simple fact. the DK GDB is useful for soling Talons is a buggy piece of crap that costs far to much to use.Reflective scales i can do the same thing with a SNS ability. the Dk brings nothing but some mediocre utility after all the nerfs . Banner is useful yes but only for a banner spammer spec it will produce some nice DPS.
This game does not function like you think it does. People dont use sorc as a tank because people who rolled a sorc didnt do it to tank. And if they tank with it and struggle i have no problem taking you along on some runs and showing you the ropes.
You clearly don't know how to tank as a DK then. In a group play in a hard PVE dungeon against hard bosses DK > sorc and that's all that matters anyways since anyone can clear trash without even having to tank, just spam 1 impulse and the rest elemental rings.
You may think you actually did something while CCing the trash and using AOE spells but that's not tanking anymore and it will never be as effective as a sorc that isn't tanking.
Tank Crypt of Heats or do trials with a sorc tank and do as much DPS as a DK tank (And the DK tank in my guild does 1K+ DPS on some bosses), then we'll talk.
That is gear dependent, and i bet he is using the banner spammer spec. the whole point of this converstaion is A tank is not a tank. Sure if i were a dunnmer DK in all Trial gear likely he is using aether and some fire damage gear i would pull as much DPS with my DK. but i rolled a logical choice for tank build Orc it will never pull that DPS with no fire damage racial. but unfortuantely this game was so poorly designed and the trinity so horribly implemented there are actually two role in ESO DPS that taunts and DPS that heals. that has nothing to do with not knowing how to tank. the majority of players will never touch top trial times, nor will they have that gear. and majority of the server has not even gone through COH or passed the last boss in shadda. I am guessing if you had a slkilled sorc willing to tank with proper gear he would do just as well as your DK .
The truth is a tank is not a tank in this game , the mechaincs are god damn lame and you know it. even more so in trials its all DPS with heals . there is no real group dynamics. no interupts stuns or silencing not real LOS mechanics its dodge some circles run in some damage reducer and burn boss faster then he can pull out his next big mechanic. As for thinking i did some thing with CC when you have to pug and your not some eltisist uber guy that have all trial gear sand slam people for not being able to do xyz dps then yes i suppose your geared group would do far better then my pug i pull together walk them through the fights and get the job done. While your busy destroying the community with Elitist attitudes i'm trying to help them. Still i concure your Trial geared DK would certainly do better then my sorc. you are the winner sir
As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
Lol both my chrs are vr 12 i do trials and coh vr with my sorc tank. Holding 6mobs is doable by any class that has a taunt. And the only survivability skills are negligable if you have good heals. And it obvious i got no clue wtf im doing . I got two chrs v12 with all working vr dungeon achieves as a tank as for trials no ive not cleared them. My guilds are not interested in the current zerg mechanics.i myself find them rather lame and the rewards lack luster compared to tradtional raiding. So ive run AA about 5times and hel ra once. No offence to the elite guilds that have cleared it does take skill. Ill clarify this ,my opionion is sorc is a better tank. This game is completely based of ranged dps . Its a horrible implementation of the trinity system. And again its not bash on your dk . Sounds extremely skilled you on the other hand sound very angry .Wifeaggro13 wrote: »Wifeaggro13 wrote: »I have to stop you right here. I have both a DK in Heavy Armor V12 Yokeda 4 piece with hist bark and Yokeda weapon and shield,3 piece unassailable jewelry. Dk is supposed to be this high survivability high utility type class. Making it an obvious choice for a tank. He has 2800 armor when runnign spiked armor with that gear and 3400 hit points and is 8 over charged in spell resistance.As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
I totally agree with you. Moreover, in ESO, casters have less burst damage than warriors but more damage over time (which is what's needed in trials and why casters are a must have).
Technically, you can do trials nowadays with a mix of casters and warriors but since caster dps > warrior dps, people keep crying and asking for warriors to do equal amount of DPS than casters, even though that would make them 100% op compared to casters, (???) but since people are selfish, they don't care and will put LOL's in your post and mine to show they disagree. Thankfully, I believe ZOS knows this, else they would have buffed stamina sets even more a long time ago.
*CURIOUS WHY balancing/raising stats/DPS would then make melee/warriors o-p to casters SINCE many posts in this thread keep hammering how TANKISH builds are needed only a smidge to none anyhow.
(*) IF we (all base classes) are supposed to be performing in that fantastical 'be everything you can be that you wanna be' mold...then strengthening melee types, giving them much higher STAM REGEN, and upping their DPS would be exactly what should be done to achieve that so they are just as 'needed' as the lucky magika flood builds. (*)
#2: "Be everything you can be/wanna be": I dare you to show me any official announcement from ZOS where they state that no matter how you play or what you decide to do, you'll always be able to do it with the same level of effectiveness. Nobody is stopping you from playing a heavy armor tank sorcerer, yet you will NEVER be as effective as the other classes, you'll still be able to tank thoughbeing everything you wanna be in the process. Nobody is stopping you from playing a caster in heavy armor, yet you will never be as effective damage-wise as a caster in light armor. Play as you want doesn't imply that no matter how you play you will succeed or be as good as the guys that play as they should. Thinking the oposite is just being unrealistic.
I also have a V12 sorc I have tanked with both extensively . In VR content i have all working dungeon achievments and have used both in trials.The sorc when tanking can either use a 5 piece martial knowledge Light with 5 piece warlock tanking running Aegis and storm armor. in that set up the sorc will have about 2400 armor and the spell resist will be through the roof like 1200 over soft cap. with about 3k hitpoints.
i also have a alessia and histbark set of heavy for the sorc. in that set up there the sorc has over 3k armor and 800 over soft cap spell resist.
By far the sorc destroys the Dk in performance for tanking and in my opinion it is the bet tank in game by far. Maybe a well played templar will do better as it will allow the healer to DPS more. The sorc handles trash far better then the DK while throing down 2k AOE DPS in heavy armor if i so chose to wear the worthless garbage.The sorc has roots and a massive CC that will recharge faster then any ultimate in game, it stops everything in trash pulls . As far as ST damage its not even close the sorc destroys the Dk in damage while tanking. Anyone who doubts i will bring to COH , shada or any VR dungeon of your choice and prove to you the simple fact. the DK GDB is useful for soling Talons is a buggy piece of crap that costs far to much to use.Reflective scales i can do the same thing with a SNS ability. the Dk brings nothing but some mediocre utility after all the nerfs . Banner is useful yes but only for a banner spammer spec it will produce some nice DPS.
This game does not function like you think it does. People dont use sorc as a tank because people who rolled a sorc didnt do it to tank. And if they tank with it and struggle i have no problem taking you along on some runs and showing you the ropes.
You clearly don't know how to tank as a DK then. In a group play in a hard PVE dungeon against hard bosses DK > sorc and that's all that matters anyways since anyone can clear trash without even having to tank, just spam 1 impulse and the rest elemental rings.
You may think you actually did something while CCing the trash and using AOE spells but that's not tanking anymore and it will never be as effective as a sorc that isn't tanking.
Tank Crypt of Heats or do trials with a sorc tank and do as much DPS as a DK tank (And the DK tank in my guild does 1K+ DPS on some bosses), then we'll talk.
That is gear dependent, and i bet he is using the banner spammer spec. the whole point of this converstaion is A tank is not a tank. Sure if i were a dunnmer DK in all Trial gear likely he is using aether and some fire damage gear i would pull as much DPS with my DK. but i rolled a logical choice for tank build Orc it will never pull that DPS with no fire damage racial. but unfortuantely this game was so poorly designed and the trinity so horribly implemented there are actually two role in ESO DPS that taunts and DPS that heals. that has nothing to do with not knowing how to tank. the majority of players will never touch top trial times, nor will they have that gear. and majority of the server has not even gone through COH or passed the last boss in shadda. I am guessing if you had a slkilled sorc willing to tank with proper gear he would do just as well as your DK .
The truth is a tank is not a tank in this game , the mechaincs are god damn lame and you know it. even more so in trials its all DPS with heals . there is no real group dynamics. no interupts stuns or silencing not real LOS mechanics its dodge some circles run in some damage reducer and burn boss faster then he can pull out his next big mechanic. As for thinking i did some thing with CC when you have to pug and your not some eltisist uber guy that have all trial gear sand slam people for not being able to do xyz dps then yes i suppose your geared group would do far better then my pug i pull together walk them through the fights and get the job done. While your busy destroying the community with Elitist attitudes i'm trying to help them. Still i concure your Trial geared DK would certainly do better then my sorc. you are the winner sir
A tank is not a tank, yet, he tanks 4/5 axes alone in AA's last boss (without loosing agro which is a rare thing) or 6 atronachs in Hard Mode and is not spamming banner at all. Dk has just better natural skills for tanking than sorcerer and in a real tanking situation (aka in that hard COH or trials content that according to you most players have never done). Even more, the ridiculous op builds you used to see in PVP where a player would stand in the middle of 15 players without dying (and spamming talons) was done with a DK, there is a similar build (or at least end result) with templars, so even PVP whise, you are wrong.
And btw, while you teach "pugs" how to do low level dungeons with a sorcerer tank, I worked my way up to get a trial geared DK (the stuff didn't drop from the sky and I wasn't magically put in an elite team with elite IRL friends), I had to work for it hard. Moreover, I actually help any person willing to listen on how to stuff their DK and run trials with pugs from my non hardcore guild and sometimes with just randoms, teaching them how to do trials and how to stuff themselves to have high dps. And I did all that with my elistit mean p**ck attitude that ruins the game for everyone.
Just because you ended up being wrong is not a reason to be condescending or say people destroy the community when you actually know nothing about them.
And btw, the only logical choice for a DK, when you look at the fire dmg, is a dark elf.
Maverick827 wrote: »Like I said, the benefits of being a Sorc tank are easily capping Spell Resist/Armor thanks to Thundering Presence and Bound Armor.
A Light Armor DK isn't capping both without Immovable/Circle, which isn't worth the loss of Stamina/Blocking. A heavy armor DK can probably cap both with Spell Resist jewelry enchants and Spiked Armor, but that's a loss of whatever stats would be on those rings.
DKs do, however, get a ton of great tanking abilities and passives:
- Standard
- Magma Armor
- Cinder Storm
- Battle Roar
- Iron Skin
- Burning Heart
- Scaled Armor
- GDB
- Talons (though Volcanic Rune is probably better after the 40 individual nerfs to Talons)
If I got a hypothetical free class change I'd probably go any other class than Sorc for tanking because I just don't think Zenimax will support them as tanks in any future updates. And if I got a race change I'd go Imperial or Redguard. The new soft caps make races with a lot of +Health%, +Magicka%, +Stamina Regen% etc. racials so much better.
Maverick827 wrote: »Like I said, the benefits of being a Sorc tank are easily capping Spell Resist/Armor thanks to Thundering Presence and Bound Armor.
Persephonius wrote: »Um, forgive me if I am wrong, but this thread is about the endgame demand for players playing as a purely tank role in trials, and ratio of Tanks/DPS/Healers in trials, as well as the PvE mechanics which seemingly require only one tank. The thread now seems to be a class discussion comparing the tanking ability of classes?
Still, to do the most dps on bosses while tanking in a real difficult/challenging tanking situation: DK tankWifeaggro13 wrote: »Lol both my chrs are vr 12 i do trials and coh vr with my sorc tank. Holding 6mobs is doable by any class that has a taunt. And the only survivability skills are negligable if you have good heals. And it obvious i got no clue wtf im doing .
Wifeaggro13 wrote: »I got two chrs v12 with all working vr dungeon achieves as a tank as for trials no ive not cleared them.
Ill clarify this ,my opionion is sorc is a better tank. This game is completely based of ranged dps .
Yup, I'm the angry one, that's why you where whining about "elite *** attitudes ruining the game"Wifeaggro13 wrote: »You on the other hand sound very angry .
As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
I totally agree with you. Moreover, in ESO, casters have less burst damage than warriors but more damage over time (which is what's needed in trials and why casters are a must have).
Technically, you can do trials nowadays with a mix of casters and warriors but since caster dps > warrior dps, people keep crying and asking for warriors to do equal amount of DPS than casters, even though that would make them 100% op compared to casters, but since people are selfish, they don't care and will put LOL's in your post and mine to show they disagree. Thankfully, I believe ZOS knows this, else they would have buffed stamina sets even more a long time ago.
amm7sb14_ESO wrote: »As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
I totally agree with you. Moreover, in ESO, casters have less burst damage than warriors but more damage over time (which is what's needed in trials and why casters are a must have).
Technically, you can do trials nowadays with a mix of casters and warriors but since caster dps > warrior dps, people keep crying and asking for warriors to do equal amount of DPS than casters, even though that would make them 100% op compared to casters, but since people are selfish, they don't care and will put LOL's in your post and mine to show they disagree. Thankfully, I believe ZOS knows this, else they would have buffed stamina sets even more a long time ago.
Sooooo... trials should be for casters only, but melee'ers are selfish for wanting to be able to be competent in end game content??
Maverick827 wrote: »Like I said, the benefits of being a Sorc tank are easily capping Spell Resist/Armor thanks to Thundering Presence and Bound Armor.
Go to pvp with 900 or 2K armor, you won't notice a difference. As for dungeons, Spiked Armor + L/A is enough to tank virtually anything.
As you said, DKs get a lot of great tanking abilities and passives (they got a whole skill line dedicated to it). It's extremely enjoyable to kill Hel Ra's First boss under the 30% phase without the tank kiting him all around the map instead of just standing there and poping ultimate to be unkillable. A sorc will never do that. In my opinion DKs make great tanks, NB and Templars make good tanks, sorcs are just on the bottom of the list.
I also agree with Imperial race being the safest choice atm for a new char.Persephonius wrote: »Um, forgive me if I am wrong, but this thread is about the endgame demand for players playing as a purely tank role in trials, and ratio of Tanks/DPS/Healers in trials, as well as the PvE mechanics which seemingly require only one tank. The thread now seems to be a class discussion comparing the tanking ability of classes?
Because there aint much more to say. ZOS won't change existing trials to make more tanks needed. We'll see in update 4 if the Serpent trial has mechanics that involve more than one tank and the fact that only few tanks are required in raids is a common issue to most MMOS.Still, to do the most dps on bosses while tanking in a real difficult/challenging tanking situation: DK tankWifeaggro13 wrote: »Lol both my chrs are vr 12 i do trials and coh vr with my sorc tank. Holding 6mobs is doable by any class that has a taunt. And the only survivability skills are negligable if you have good heals. And it obvious i got no clue wtf im doing .. Without even needing to spam banner.
Wifeaggro13 wrote: »I got two chrs v12 with all working vr dungeon achieves as a tank as for trials no ive not cleared them.
Ill clarify this ,my opionion is sorc is a better tank. This game is completely based of ranged dps .
Since trials last bosses (especially AA) and COH not dying/blade achievements are the only real tests for tanks in the game (since we both agree that the rest of the content is kind of a joke that doesn't require "real" tanking like in other games) I guess you haven't really been in real tanking situations?Yup, I'm the angry one, that's why you where whining about "elite *** attitudes ruining the game"Wifeaggro13 wrote: »You on the other hand sound very angry .b*** please.