

Yeah this started after the big update this month. Before they were fine. I sent a bug report in game but haven't heard anything so when I saw the ghost issue again today I decided to post on the forums.
Ugh so something has changed with the August update then..
Yeah this started after the big update this month. Before they were fine. I sent a bug report in game but haven't heard anything so when I saw the ghost issue again today I decided to post on the forums.
Ugh so something has changed with the August update then..
Being I don't pay heavy attention to the patch days and versions would you say the change happened after a patch roughly 7 to 10 days ago [for you]? Around that time is when I noticed it but my accuracy is somewhere in between.
I have the NVIDIA bug that has been around since Beta. I have to run DX9 (D3D9 in the usersettings file) or my game crashes every five seconds, literally.I have to run with vsync on and windowed full screen.
SirenofEntropy wrote: »My purple ghosts still look the same as they did before the update.
Yeah the Prophet is fine and as you say it's the ones that show up for progression of a quest, not to start or end it. Very odd indeed.
I CANNOT see Abnar Tharn's projections in Coldharbour during "Castle of Worms" quest, they are invisible, I just have to aim myself at the quest marker until I get the "E to talk" prompt show up.
Well my alt is just beginning the Fighters Guild quests and that is where I first noticed it after the 1.3.3 update. One was in the AD the other in Davons Watch.



