The_Sadist wrote: »Um, I vote both?
The two aren't mutually exclusive, hiring staff to inform customers while developers spend time developing isn't exactly unreasonable.
The_Sadist wrote: »Um, I vote both?
The two aren't mutually exclusive, hiring staff to inform customers while developers spend time developing isn't exactly unreasonable.
Would you rather the developers keep us extremely informed on all their plans for the development of this game. Which will inevitably delay the games development, because the developers have to either come here and explain it to us, or explain it to someone else in the team, who then comes and explains it all to us.
OR
Would you like them to focus all their time & effort on developing the game, and leave us in the dark for the time being.
The_Sadist wrote: »Um, I vote both?
The two aren't mutually exclusive, hiring staff to inform customers while developers spend time developing isn't exactly unreasonable.
Those hired staff have to get their information from someone. When that someone is spending their time explaining it, they could have been developing the game.
This is the reason why we have ZOS people on the forums who will speak up sometimes, but most of the time they don't comment. They only speak up when they have been informed about the topic.
Obviously, the poll is over simplifying the situation, there is a much more blurred line between the two alternatives, I'm just curious what people want from their game/developer. Is it better to have game updates quicker, or more frequent status updates.
For any software project:LonePirate wrote: »A modern software company employs people who do things besides write code or design artifacts for it, people like project managers or QA personnel (although I have my doubts about ZOS actually employing any QA staff). These other people who should be in the loop of what is happening are the people who should be communicating with players while the developers, designers, engineers and other people devote their time to creating and fixing the game.
nicholaspingasb16_ESO wrote: »



Oh man, this is so true... Of course the software projects I've been involved in have all been for software directly intended to support business processes, so you have to add inMaverick827 wrote: »For any software project:LonePirate wrote: »A modern software company employs people who do things besides write code or design artifacts for it, people like project managers or QA personnel (although I have my doubts about ZOS actually employing any QA staff). These other people who should be in the loop of what is happening are the people who should be communicating with players while the developers, designers, engineers and other people devote their time to creating and fixing the game.
- The Developers are busy writing code, probably poorly
- The Architects are busy taking way too long to turn a simple process into an unreadable diagram for the developers to ultimately ignore anyway
- The Database Admin team is busy explaining to developers why they can't have write access in the dev environment
- The QA team is busy testing roughly 10% of the application, because that's all they were told about and thus all they wrote test cases for
- The Systems Admin team is waiting for something somewhere to restart, just give them a minute
- The Project Managers are busy in meetings planning things that were already planned months ago, but everyone forgot about
- The Project Lead is busy getting distracted by shiny new tech buzz words and then shoehorning them into the project last minute
- The Community Managers are busy answering all of the questions on the forums except for mine
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- The Business Analysts are busy incorrectly documenting what the business needs are that the software is supposed to support
- The Subject Matter Experts are busy telling the Business Analysts all about the simple cosmetic things that they want, while glossing over the fundamentals of what they actually need