If you are hiring someone to run a non-profit and they say "I have run 12 non-profits in the past" their experience is going to be valuable to you right?
Perhaps, however it would behoove you to check on their history and see if eh ran the non-profits well, or into the ground. With someone's personal experience with an activity (such as a MMO) it's not realistically possible to determine due to the subjective nature of our experiences.
Of course. Just because someone has experience doesn't mean they are competent or have good ideas. I just think experience in a subject does help give some perspective.
As an example I have an Aunt who is one of the biggest MMO vets I have ever met. She has played MMO's daily since EQ was launched and played online games before that. She met her husband in online games and has played WoW for over seven years. At the same time she has never hit max level in any game and never plans to and just uses them as a social circle. I would not think her advice as far as end game holds a lot of weight.
Another example would be someone who has never played an MMO suggesting that everyone should be able to interact with the game exactly like Skyrim probably is lacking the knowledge of how an MMO works to make a valid suggestion. They don't understand how that can't work in an MMO. You also have people suggesting they should be bug free, never have lag, have everything working from day one, be free to play with no store and no sub and I think anyone with MMO experience realizes how unrealistic those expectations are.
KhajitFurTrader wrote: »Frankly I don't care whether someone has played a lot of MMOs and has hopefully gained some perspective from it, or just feels entitled from doing so.
It's those armchair designers, who've never written a single line of code in their lives, without even the slightest clue what designing, programming, and debugging for a code base with multiple millions of lines of code entails, but who propose or demand features to be implemented/fixed on the double, or else they pull their subscription now, who drive me up the wall.
For the live of me, I can't take those seriously. But telling them so doesn't help or change matters, so what? :P
I don't know how to build a car...but I expect it to work when I buy it.....
I don't know how to build a car...but I expect it to work when I buy it.....
My father had some advice for me... never buy the first model year of a car, they haven't worked all the kinks out yet. It's true of automobiles, it's true of games, it's true of warships! The first iteration of anything is less-than-perfect. MMOs, being a wildly complex interaction between hardware and software on the server side and client side software on vastly disperate hardware, are a bleeding miracle of modern tech and programming.
I played Uo,neverwinter nights, ever quest, daoc ,wow(only some months),guild wars 1, and this is the first mmorpg that did not made me fall in a deep sleep doing pve. Usually i hate pve ,and questing ,and i prefeare rvr/pvp focused mmo but here ,i like both pve and rvr in a good mix. Ofc it isn t perfect (any moorpg is)in my prospective, i could change some things, but i like it and i'm enjoying it the way it is. My only criticism maybe could go in the "repatching bugs" section, but i have good hopes and devs seems like they re trying to do their best.
...so that means my opinion must be valid.
Seriously, can we all agree to quit trying to use this lame attempt at validation? Just present your opinion. We'll decide for ourselves if it's cogent or not, thanks.
...so that means my opinion must be valid.
Seriously, can we all agree to quit trying to use this lame attempt at validation? Just present your opinion. We'll decide for ourselves if it's cogent or not, thanks.
Thechemicals wrote: »There is only one mmo and that is Ultima Online and everything after is dilution.
Rescorla_ESO wrote: »When it comes to how all the various game systems in a MMO are designed, someone who has been playing MMOs for a long time and seen several different methods of how game systems were designed has a much broader perspective compared to a first time MMOer.
Thanks for being a classic example of what I'm saying. Look up "appeal to authority". Instead of someone just telling us about their vast experience, it would be far better to present the substance of it (e.g: in game X we did Y and it worked because Z). It's like a reverse ad hominem.
Tannakaobi wrote: »Thechemicals wrote: »There is only one mmo and that is Ultima Online and everything after is dilution.
I'm sure it was great in the 1800's, along with the discovery of asteroids and Morphine, but times have changed and moved on.
Get with the times....