nicholaspingasb16_ESO wrote: »
Doesn't work in the guild bank ...
Doesn't work in the guild bank ...
I have only noticed the partial stack issue when I am crafting using mats from the bank. Never from a deposit or withdrawl. The bank does not always take from one stack or the smallest stack. How would this even occur in a Guild Bank? Unless they keep the stack size the way that it is so someone can take out just what they put in more easily.
OrangeTheCat wrote: »nicholaspingasb16_ESO wrote: »
No kidding. So they are admitting that the design used by other MMO devs is superior to their own?
@SrugzalThis is nonsense, sorry. "I read somewhere that somebody said" is hardly a credible source, and it makes even less sense to extrapolate from it.
OrangeTheCat wrote: »nicholaspingasb16_ESO wrote: »
No kidding. So they are admitting that the design used by other MMO devs is superior to their own?
This is nonsense, sorry. "I read somewhere that somebody said" is hardly a credible source, and it makes even less sense to extrapolate from it. There was an exploit that banning autostack fixed. This is not a complex concept.
The fact is, there are a couple of good addons that will do auto-stack for you (Roomba is one that is current; there are others), if withdraw- combine stacks-deposit is just too onerous a task.
It would be hard to make the case for this being a high priority fix, especially since nobody wants the dup exploit back. Right?
@SrugzalThis is nonsense, sorry. "I read somewhere that somebody said" is hardly a credible source, and it makes even less sense to extrapolate from it.
I read it here on the forums and the post was from one of the forum mods quoting a developer.
Not exactly "nonsense" as far as i'm concerned ...
;-)
OrangeTheCat wrote: »Look, auto-stacking should not be a big deal assuming their code is not totally fubar, rigid, and fragile (as non-SOLID code too often is). As a dev myself I think it is a one week iteration of work for one dev. Including the QA work, I'd size it as a 3, 5 at the outside. So yeah, it could be added anytime IMO and does not fall under the "it's not a high priority fix" dodge.
Or, if you are really that interested in the original quote, you could *gasp* do a search yourself!No, not if you could actually, you know, come up with the quote, rather than a second hand reference.@SrugzalThis is nonsense, sorry. "I read somewhere that somebody said" is hardly a credible source, and it makes even less sense to extrapolate from it.
I read it here on the forums and the post was from one of the forum mods quoting a developer.
Not exactly "nonsense" as far as i'm concerned ...
;-)
The point is that there are addons that do it, meaning whatever the difficulty is/was, it has been solved with a lua script. Yes, must have been massively difficult... ;-)
Hmm, you're talking like you understand client/server relationships and issues regarding databases having to deal with multiple users trying to write to the same record! How dare you bring technical realities into this Sir!The point is that there are addons that do it, meaning whatever the difficulty is/was, it has been solved with a lua script. Yes, must have been massively difficult... ;-)
@Srugzal Thank god you're not a programmer.
Because otherwise you'd realize that a client side lua script can't take server side synchronization into consideration. Meaning, it will never be able to account for items deposited by other player into the bank *while* you remove item stacks from the bank, stack them together and then re-upload them.
An AddOn script does not actually solve the stacking problem, it simply replaces your otherwise manual bank interactions with a scripted one.
It is technically impossible for a client side script to synchronize server side resources.
The correct way to fix the bank stacking problem *has* to be implemented on the server side and it is indeed much more complex than you realize.
;-)
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The point is that there are addons that do it, meaning whatever the difficulty is/was, it has been solved with a lua script. Yes, must have been massively difficult... ;-)
@Srugzal Thank god you're not a programmer.
Because otherwise you'd realize that a client side lua script can't take server side synchronization into consideration. Meaning, it will never be able to account for items deposited by other player into the bank *while* you remove item stacks from the bank, stack them together and then re-upload them.
An AddOn script does not actually solve the stacking problem, it simply replaces your otherwise manual bank interactions with a scripted one.
It is technically impossible for a client side script to synchronize server side resources.
The correct way to fix the bank stacking problem *has* to be implemented on the server side and it is indeed much more complex than you realize.
;-)