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Any news about auto-stack in guild bank?

Longman
Longman
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Every patchnotes I am waiting for the auto stack to return for our guild banks but it isn't. Will this feature be back in the future?
  • Enodoc
    Enodoc
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    Probably not, as I believe it was partly due to an issue with auto-stacking that resulted in the dupe exploits.
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  • SirAndy
    SirAndy
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    I read somewhere that a dev mentioned that it was too difficult to implement.

    It's a pain in the back but we have a few guild members (myself included) who frequently re-stack items manually. Oh well ...
    :(
  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    SirAndy wrote: »
    I read somewhere that a dev mentioned that it was too difficult to implement.

    It's a pain in the back but we have a few guild members (myself included) who frequently re-stack items manually. Oh well ...
    :(

    Too difficult to implement... Basic stuff. Bleh.
    Sanguine's Beta Tester

  • Nestor
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    I just found out how to restack my stuff the other night (click and drag one stack onto another one). Before that, I was withdrawing and depositing them.

    That being said, I do sometimes like the stacks like this, I can take out some of the excess mats, and leave a good sized stack behind without splitting it. But, that is a minor point.
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  • SirAndy
    SirAndy
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    Nestor wrote: »
    I just found out how to restack my stuff the other night (click and drag one stack onto another one).
    @Nestor

    Doesn't work in the guild bank ...
    :(
    Edited by SirAndy on August 12, 2014 10:43PM
  • OrangeTheCat
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    SirAndy wrote: »
    I read somewhere that a dev mentioned that it was too difficult to implement.

    It's a pain in the back but we have a few guild members (myself included) who frequently re-stack items manually. Oh well ...
    :(

    Too difficult to implement... Basic stuff. Bleh.

    No kidding. So they are admitting that the design used by other MMO devs is superior to their own?
  • Nestor
    Nestor
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    SirAndy wrote: »

    Doesn't work in the guild bank ...
    :(

    I have only noticed the partial stack issue when I am crafting using mats from the bank. Never from a deposit or withdrawl. The bank does not always take from one stack or the smallest stack. How would this even occur in a Guild Bank? Unless they keep the stack size the way that it is so someone can take out just what they put in more easily.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • SirJesto
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    Nestor wrote: »
    SirAndy wrote: »

    Doesn't work in the guild bank ...
    :(

    I have only noticed the partial stack issue when I am crafting using mats from the bank. Never from a deposit or withdrawl. The bank does not always take from one stack or the smallest stack. How would this even occur in a Guild Bank? Unless they keep the stack size the way that it is so someone can take out just what they put in more easily.

    This thread is about Guild banks not personal banks.

    Crafting does not use materials from the guild bank.
    Items are not stackable within the guild bank.
    Items do not auto-stack when put into a guild bank.
    Edited by SirJesto on August 12, 2014 10:58PM
  • Cuyler
    Cuyler
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    Do yourselves a favor and get the "Fatstacks" addon to auto-stack your guild bank.

    If you don't want addons well.....good luck to you :)
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  • Srugzal
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    SirAndy wrote: »
    I read somewhere that a dev mentioned that it was too difficult to implement.

    It's a pain in the back but we have a few guild members (myself included) who frequently re-stack items manually. Oh well ...
    :(

    Too difficult to implement... Basic stuff. Bleh.

    No kidding. So they are admitting that the design used by other MMO devs is superior to their own?

    This is nonsense, sorry. "I read somewhere that somebody said" is hardly a credible source, and it makes even less sense to extrapolate from it. There was an exploit that banning autostack fixed. This is not a complex concept.

    The fact is, there are a couple of good addons that will do auto-stack for you (Roomba is one that is current; there are others), if withdraw- combine stacks-deposit is just too onerous a task.

    It would be hard to make the case for this being a high priority fix, especially since nobody wants the dup exploit back. Right?
  • SirAndy
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    Srugzal wrote: »
    This is nonsense, sorry. "I read somewhere that somebody said" is hardly a credible source, and it makes even less sense to extrapolate from it.
    @Srugzal
    I read it here on the forums and the post was from one of the forum mods quoting a developer.

    Not exactly "nonsense" as far as i'm concerned ...
    ;-)
  • OrangeTheCat
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    Srugzal wrote: »
    SirAndy wrote: »
    I read somewhere that a dev mentioned that it was too difficult to implement.

    It's a pain in the back but we have a few guild members (myself included) who frequently re-stack items manually. Oh well ...
    :(

    Too difficult to implement... Basic stuff. Bleh.

    No kidding. So they are admitting that the design used by other MMO devs is superior to their own?

    This is nonsense, sorry. "I read somewhere that somebody said" is hardly a credible source, and it makes even less sense to extrapolate from it. There was an exploit that banning autostack fixed. This is not a complex concept.

    The fact is, there are a couple of good addons that will do auto-stack for you (Roomba is one that is current; there are others), if withdraw- combine stacks-deposit is just too onerous a task.

    It would be hard to make the case for this being a high priority fix, especially since nobody wants the dup exploit back. Right?

    I use Roomba. I shouldn't have to however. And when some future update breaks Roomba and the author of that add-on no longer plays the game...? Lame.

    Look, auto-stacking should not be a big deal assuming their code is not totally fubar, rigid, and fragile (as non-SOLID code too often is). As a dev myself I think it is a one week iteration of work for one dev. Including the QA work, I'd size it as a 3, 5 at the outside. So yeah, it could be added anytime IMO and does not fall under the "it's not a high priority fix" dodge.
  • Srugzal
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    SirAndy wrote: »
    Srugzal wrote: »
    This is nonsense, sorry. "I read somewhere that somebody said" is hardly a credible source, and it makes even less sense to extrapolate from it.
    @Srugzal
    I read it here on the forums and the post was from one of the forum mods quoting a developer.

    Not exactly "nonsense" as far as i'm concerned ...
    ;-)

    No, not if you could actually, you know, come up with the quote, rather than a second hand reference.

    In any case, that's immaterial. The point is that there are addons that do it, meaning whatever the difficulty is/was, it has been solved with a lua script. Yes, must have been massively difficult... ;-)
  • Srugzal
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    Look, auto-stacking should not be a big deal assuming their code is not totally fubar, rigid, and fragile (as non-SOLID code too often is). As a dev myself I think it is a one week iteration of work for one dev. Including the QA work, I'd size it as a 3, 5 at the outside. So yeah, it could be added anytime IMO and does not fall under the "it's not a high priority fix" dodge.

    You do understand the nature of the exploit that led to the need for something like Roomba, don't you? Putting it back the way it was seems easy enough. And yet restoring that ability while at the same time preventing the exploit could be a tricky business indeed; I don't think anyone here is intimate enough with the game implementation and consequently a good arbiter of these matters. I remember enough about network architecture and complex race conditions to speculate that the problem might actually be NP-complete; the ZOS network architect would have to weigh in on that.

    I think that it's a fair assumption that there are many thousands of open tickets. Managing, scheduling, testing, delivering, all that while maintaining--or, in some cases, establishing--quality is a huge job. I'd like some really important, quest- and game-breaking problems fixed first. And I'll advocate strenuously for those fixes.

    Just not for this particular one.
    Edited by Srugzal on August 14, 2014 5:34PM
  • SirAndy
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    Srugzal wrote: »
    SirAndy wrote: »
    Srugzal wrote: »
    This is nonsense, sorry. "I read somewhere that somebody said" is hardly a credible source, and it makes even less sense to extrapolate from it.
    @Srugzal
    I read it here on the forums and the post was from one of the forum mods quoting a developer.
    Not exactly "nonsense" as far as i'm concerned ...
    ;-)
    No, not if you could actually, you know, come up with the quote, rather than a second hand reference.
    Or, if you are really that interested in the original quote, you could *gasp* do a search yourself!

    I know, i know, the horror ...
    ;-)
  • eventide03b14a_ESO
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    Cuyler wrote: »
    Do yourselves a favor and get the "Fatstacks" addon to auto-stack your guild bank.

    If you don't want addons well.....good luck to you :)

    This was broken after the last update. I use Roomba now.
    Edited by eventide03b14a_ESO on August 14, 2014 7:57PM
    :trollin:
  • SirAndy
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    Srugzal wrote: »
    The point is that there are addons that do it, meaning whatever the difficulty is/was, it has been solved with a lua script. Yes, must have been massively difficult... ;-)

    @Srugzal Thank god you're not a programmer.
    Because otherwise you'd realize that a client side lua script can't take server side synchronization into consideration. Meaning, it will never be able to account for items deposited by other player into the bank *while* you remove item stacks from the bank, stack them together and then re-upload them.

    An AddOn script does not actually solve the stacking problem, it simply replaces your otherwise manual bank interactions with a scripted one.
    It is technically impossible for a client side script to synchronize server side resources.

    The correct way to fix the bank stacking problem *has* to be implemented on the server side and it is indeed much more complex than you realize.
    ;-)
  • UrQuan
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    SirAndy wrote: »
    Srugzal wrote: »
    The point is that there are addons that do it, meaning whatever the difficulty is/was, it has been solved with a lua script. Yes, must have been massively difficult... ;-)

    @Srugzal Thank god you're not a programmer.
    Because otherwise you'd realize that a client side lua script can't take server side synchronization into consideration. Meaning, it will never be able to account for items deposited by other player into the bank *while* you remove item stacks from the bank, stack them together and then re-upload them.

    An AddOn script does not actually solve the stacking problem, it simply replaces your otherwise manual bank interactions with a scripted one.
    It is technically impossible for a client side script to synchronize server side resources.

    The correct way to fix the bank stacking problem *has* to be implemented on the server side and it is indeed much more complex than you realize.
    ;-)
    Hmm, you're talking like you understand client/server relationships and issues regarding databases having to deal with multiple users trying to write to the same record! How dare you bring technical realities into this Sir!

    I guess the best way to implement something like this would be to have a server-side script that looks for multiple items of the same type whose records are not currently locked due to a user accessing them and automatically stacks them. If a user tries to access one of them while that script is performing the DB transaction, they can't and get an error message that the item is currently in use.

    Of course, that's just a simplified outline of how to approach the problem. Actually implementing it and making sure that it works properly without impacting performance is another story.
    Edited by UrQuan on August 14, 2014 8:11PM
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  • Srugzal
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    SirAndy wrote: »
    Srugzal wrote: »
    The point is that there are addons that do it, meaning whatever the difficulty is/was, it has been solved with a lua script. Yes, must have been massively difficult... ;-)

    @Srugzal Thank god you're not a programmer.
    Because otherwise you'd realize that a client side lua script can't take server side synchronization into consideration. Meaning, it will never be able to account for items deposited by other player into the bank *while* you remove item stacks from the bank, stack them together and then re-upload them.

    An AddOn script does not actually solve the stacking problem, it simply replaces your otherwise manual bank interactions with a scripted one.
    It is technically impossible for a client side script to synchronize server side resources.

    The correct way to fix the bank stacking problem *has* to be implemented on the server side and it is indeed much more complex than you realize.
    ;-)

    A limited set of cases is solved by the client side scripting (what you describe here), yes, or else things like Roomba wouldn't be possible. I don't think you read what I said elsewhere in this thread, or you'd have gathered that I understand rather more than you think and that, in fact, I agree with you. But your incorrect assumptions about my background just don't matter. I was only saying that the capability is available, in a limited form, through scripting, so that, at least, couldn't be all that difficult. I argue elsewhere that there may not be anything but an approximate full solution, if that. Sorry if that wasn't clear for you.
    Edited by Srugzal on August 14, 2014 8:14PM
  • Jennifur_Vultee
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    I use an addon to restack the guild bank after I deposit, Roomba saves me a lot of time and my sanity possibly. I highly recommend it.

    http://www.esoui.com/downloads/info402-Roomba-GuildbankStacker.html
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  • Longman
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    Somehow I wonder how other MMORPGs did this.
  • smeeprocketnub19_ESO
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    Longman wrote: »
    Somehow I wonder how other MMORPGs did this.

    Actually, let me think. In EQ, they did the exact same thing with stacking. Oh wait! not quite. There was a button or you could right click to merge a stack with other stacks.
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