poodlemasterb16_ESO wrote: »They did nerf it, about 20% would be my guess.
But thank you for cluttering the forums with senseless posts. I mean, heavens forbid you had something actually meaningful to contribute that we'd have to sit here and read. We'd never get any work done!
ZOS_AmeliaR wrote: »To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.
You have tools to counteract a vampire/WW if you so choose them. If you don't choose to use them in your arsenal, you have no right to complain. The fighters guild is a specific skill tree designed to take advantage of people who went with vampire/WW...Silver bolts is a thing, camouflaged hunter is a thing (morph of expert hunter; it's FX even lets you see if someone is a vampire (i've one shot vampires with camo hunter from stealth its actually quite fun)) there's passives that increase damage against undead and daedric hostiles. IMPULSE, OIL, DK ABILITIES EXIST!!! Also most people tend to forget that the tradeoff of staying in stage 4 is that we have literally no health regen in stage 4 and are dependent on self healing/potions to regain our health. Sure equip a resto staff and you're fine but that's 3 seconds or however long of needing to heal yourself instead of fighting, plus using some of your magicka pool.
Vampires are not invincible. Sure they do a crap ton of damage with bat swarm (and can self sustain with devouring swarm or be a pro and use clouding swarm). But is it their fault that a group decided to stack up so that said vampire can go streak bats if they're a sorc, sap essence bats if they're a NB, talons bats if they're a DK, and whatever templars use (biting jabs im assuming)? No it's not. They're just playing to the strengths of the vampire class. Hell just last night I ran headfirst into a zerg with Ambush, pop'd vampire ult and spammed Sap Essence, and got another bat swarm due to killing people and the siphoning passive (which is ridiculous). However if I get hit with a silver bolts/shards and I don't block it or roll dodge, I'm not going anywhere anytime soon and all the group has to do is move out of my AoE and I'm a sitting duck. If not, well, we know what happens.
TLDR: Vampires are fine as they are and don't need any changes. If you're complaining about vampires being OP and seeing nothing but vampires in PvP go and read the fighters guild skill line.
ZOS_AmeliaR wrote: »To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.
jelliedsoup wrote: »You have tools to counteract a vampire/WW if you so choose them. If you don't choose to use them in your arsenal, you have no right to complain. The fighters guild is a specific skill tree designed to take advantage of people who went with vampire/WW...Silver bolts is a thing, camouflaged hunter is a thing (morph of expert hunter; it's FX even lets you see if someone is a vampire (i've one shot vampires with camo hunter from stealth its actually quite fun)) there's passives that increase damage against undead and daedric hostiles. IMPULSE, OIL, DK ABILITIES EXIST!!! Also most people tend to forget that the tradeoff of staying in stage 4 is that we have literally no health regen in stage 4 and are dependent on self healing/potions to regain our health. Sure equip a resto staff and you're fine but that's 3 seconds or however long of needing to heal yourself instead of fighting, plus using some of your magicka pool.
Vampires are not invincible. Sure they do a crap ton of damage with bat swarm (and can self sustain with devouring swarm or be a pro and use clouding swarm). But is it their fault that a group decided to stack up so that said vampire can go streak bats if they're a sorc, sap essence bats if they're a NB, talons bats if they're a DK, and whatever templars use (biting jabs im assuming)? No it's not. They're just playing to the strengths of the vampire class. Hell just last night I ran headfirst into a zerg with Ambush, pop'd vampire ult and spammed Sap Essence, and got another bat swarm due to killing people and the siphoning passive (which is ridiculous). However if I get hit with a silver bolts/shards and I don't block it or roll dodge, I'm not going anywhere anytime soon and all the group has to do is move out of my AoE and I'm a sitting duck. If not, well, we know what happens.
TLDR: Vampires are fine as they are and don't need any changes. If you're complaining about vampires being OP and seeing nothing but vampires in PvP go and read the fighters guild skill line.
Any skills which kills many people in a single cast and requires people to change their skill set just to counter is OP.
jelliedsoup wrote: »You have tools to counteract a vampire/WW if you so choose them. If you don't choose to use them in your arsenal, you have no right to complain. The fighters guild is a specific skill tree designed to take advantage of people who went with vampire/WW...Silver bolts is a thing, camouflaged hunter is a thing (morph of expert hunter; it's FX even lets you see if someone is a vampire (i've one shot vampires with camo hunter from stealth its actually quite fun)) there's passives that increase damage against undead and daedric hostiles. IMPULSE, OIL, DK ABILITIES EXIST!!! Also most people tend to forget that the tradeoff of staying in stage 4 is that we have literally no health regen in stage 4 and are dependent on self healing/potions to regain our health. Sure equip a resto staff and you're fine but that's 3 seconds or however long of needing to heal yourself instead of fighting, plus using some of your magicka pool.
Vampires are not invincible. Sure they do a crap ton of damage with bat swarm (and can self sustain with devouring swarm or be a pro and use clouding swarm). But is it their fault that a group decided to stack up so that said vampire can go streak bats if they're a sorc, sap essence bats if they're a NB, talons bats if they're a DK, and whatever templars use (biting jabs im assuming)? No it's not. They're just playing to the strengths of the vampire class. Hell just last night I ran headfirst into a zerg with Ambush, pop'd vampire ult and spammed Sap Essence, and got another bat swarm due to killing people and the siphoning passive (which is ridiculous). However if I get hit with a silver bolts/shards and I don't block it or roll dodge, I'm not going anywhere anytime soon and all the group has to do is move out of my AoE and I'm a sitting duck. If not, well, we know what happens.
TLDR: Vampires are fine as they are and don't need any changes. If you're complaining about vampires being OP and seeing nothing but vampires in PvP go and read the fighters guild skill line.
Any skills which kills many people in a single cast and requires people to change their skill set just to counter is OP.
Be more diverse in your PvP builds. I have 3 different builds that I run and plan on having 3 more added when I finish collecting the missing pieces of trials gear that I need based on the situation. I hardly see people use all 5 of their skills on a single bar, and lets not forget that you have an entire extra bar at your disposal that you can swap to should you hear the chirp of bats or the pop of a mist form. People tend to fill their bars with overlapping skills (aka two skills that have the same function) and it's that stuff that you can replace for a skill like silver shards or camo hunter.
I will say it again. Fighters guild skill line is a thing. If you don't want to adapt to the growing number of vampires in PvP, you have no right to complain about bats being OP. It's people like you that make the skill seem OP, aka, the ones that do nothing to counter it.
jelliedsoup wrote: »jelliedsoup wrote: »You have tools to counteract a vampire/WW if you so choose them. If you don't choose to use them in your arsenal, you have no right to complain. The fighters guild is a specific skill tree designed to take advantage of people who went with vampire/WW...Silver bolts is a thing, camouflaged hunter is a thing (morph of expert hunter; it's FX even lets you see if someone is a vampire (i've one shot vampires with camo hunter from stealth its actually quite fun)) there's passives that increase damage against undead and daedric hostiles. IMPULSE, OIL, DK ABILITIES EXIST!!! Also most people tend to forget that the tradeoff of staying in stage 4 is that we have literally no health regen in stage 4 and are dependent on self healing/potions to regain our health. Sure equip a resto staff and you're fine but that's 3 seconds or however long of needing to heal yourself instead of fighting, plus using some of your magicka pool.
Vampires are not invincible. Sure they do a crap ton of damage with bat swarm (and can self sustain with devouring swarm or be a pro and use clouding swarm). But is it their fault that a group decided to stack up so that said vampire can go streak bats if they're a sorc, sap essence bats if they're a NB, talons bats if they're a DK, and whatever templars use (biting jabs im assuming)? No it's not. They're just playing to the strengths of the vampire class. Hell just last night I ran headfirst into a zerg with Ambush, pop'd vampire ult and spammed Sap Essence, and got another bat swarm due to killing people and the siphoning passive (which is ridiculous). However if I get hit with a silver bolts/shards and I don't block it or roll dodge, I'm not going anywhere anytime soon and all the group has to do is move out of my AoE and I'm a sitting duck. If not, well, we know what happens.
TLDR: Vampires are fine as they are and don't need any changes. If you're complaining about vampires being OP and seeing nothing but vampires in PvP go and read the fighters guild skill line.
Any skills which kills many people in a single cast and requires people to change their skill set just to counter is OP.
Be more diverse in your PvP builds. I have 3 different builds that I run and plan on having 3 more added when I finish collecting the missing pieces of trials gear that I need based on the situation. I hardly see people use all 5 of their skills on a single bar, and lets not forget that you have an entire extra bar at your disposal that you can swap to should you hear the chirp of bats or the pop of a mist form. People tend to fill their bars with overlapping skills (aka two skills that have the same function) and it's that stuff that you can replace for a skill like silver shards or camo hunter.
I will say it again. Fighters guild skill line is a thing. If you don't want to adapt to the growing number of vampires in PvP, you have no right to complain about bats being OP. It's people like you that make the skill seem OP, aka, the ones that do nothing to counter it.
The number is growing as they want to use bat swarm. Each melee, you see a load of bats circling. In keep battles at close quarters, it's just silly.
poodlemasterb16_ESO wrote: »ZOS_AmeliaR wrote: »To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.
"This issue was due to the recent addition of Weapon Damage and Stamina contributing to the overall ability damage"
Do you mean the recent raising of the softcaps? We have had weapon damage for quite a while.
I would be really interested in how stamina could contribute to an Ultimate. I thought that was the point of Ultimates, that they were a separate pool.
I can see weapon damage and stamina contributing to generating Ultimate points though.
poodlemasterb16_ESO wrote: »ZOS_AmeliaR wrote: »To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.
"This issue was due to the recent addition of Weapon Damage and Stamina contributing to the overall ability damage"
Do you mean the recent raising of the softcaps? We have had weapon damage for quite a while.
I would be really interested in how stamina could contribute to an Ultimate. I thought that was the point of Ultimates, that they were a separate pool.
I can see weapon damage and stamina contributing to generating Ultimate points though.
SirenofEntropy wrote: »2. Give vampires more disadvantages for staying in stage 4, like 100% more damage from fire instead of 50%, or a major HP reduction (weakness from not feeding).
...and I would not appreciate having my char's viability in PvE stomped to the ground in order to balance PvP.
There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.
Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.
Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.
jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.
Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.
So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?
Why would you think that?
tomiffseb17_ESO wrote: »SirenofEntropy wrote: »2. Give vampires more disadvantages for staying in stage 4, like 100% more damage from fire instead of 50%, or a major HP reduction (weakness from not feeding).
...and I would not appreciate having my char's viability in PvE stomped to the ground in order to balance PvP.
That would exactly do that. We have fire mages everywhere!!!