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bats swarm...

jelliedsoup
jelliedsoup
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Will get nerfed when?

Getting silly now.
www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    They did nerf it, about 20% would be my guess.
  • jelliedsoup
    jelliedsoup
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    They did nerf it, about 20% would be my guess.

    Damn, all I see in PvP is swarms of bats and sorcs bolting everywhere.

    Unless I dodge roll as soon as I see them I'm dead, with my lag it's 50-50 if I make it after dodging.
    Edited by jelliedsoup on August 12, 2014 8:11PM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • WebBull
    WebBull
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    They nerfed it yesterday (undocumented as usual). Also I think people confuse Bat Swarm with Reflective Scale.
  • Super_Sonico
    Super_Sonico
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    That's all PvP has been for a while and why I refuse to play it til it's fixed.

    This is something I think ZOS needs to understand: It's fine that you have a skill path that stands out in PvP, like vampire. But it seems it's not in any way able to be balanced with traditional character builds. I wouldn't even think it's even a problem if it were exactly as it is now, but vampires were actually rare (like there were only 10% of the population that exists now).

    I really enjoyed PvP in Beta. Even though it had different problems, the promise of the system was something I've really looked forward to... now for way too long. ZOS needs to understand that the imbalance means that a lot of players like myself are just not able to enjoy the experience and as such, we are missing out on great content.

    It's one thing to be beat fair and square in a fight. It's another thing to simply be beat by game mechanics that share a monopoly. By that I mean that in an open world concept game there should be multiple paths to victory, not just one. Right now I'd say there are multiple paths to victory, but 2 of the paths dominate >90%. That's just not fun.
    Slaunyeh wrote: »
    But thank you for cluttering the forums with senseless posts. I mean, heavens forbid you had something actually meaningful to contribute that we'd have to sit here and read. We'd never get any work done!

    This is the pointless post. Wanting balance in the game for traditional builds is a legitimate issue to bring to the attention of ZOS. All you're doing is crying over the possibility that your vampire will get nerfed.
  • Evergnar
    Evergnar
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    Silver shards. Give em a try ;)
  • Nox_Aeterna
    Nox_Aeterna
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    Vampire/WW skills will always be strong , because they come with a set of problems also , something the others dont.

    50% fire weakness is huge doesnt matter how much people try to say it is not , the simple reality is that the amount of effort it takes a player to overcome it could be spent on other buffs to make your char just as strong.

    Problem is , players dont want to change their builds to exploit the vamps/WW weak spots and if you dont do that they are indeed much stronger than an a normal player.

    If you are not willing to change your build to counter the opponents , then that is on you , not on the game.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • ZOS_AmeliaR
    ZOS_AmeliaR
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    To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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  • Cyberdown
    Cyberdown
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    Well I don't think sorcs really have a pvp issue other than the possibility of impulse spam, and realistically that only works well in a turtle up position with a lot of healers and even more sorcs doing it. I get that its incredibly stupid to stand in a group of enemies like that but the mechanic is kind of...unfun.

    Batswarm hits incredibly hard, I dislike it since its always a major factor in how I die, other than siege weapons...which siege weapons should kill people like they do...

    Theres a couple of skills in pvp that really are...WTF strong

    Nerf them and people wont be able to kill anyone since healing can be incredibly strong...so the game kinda needs skills that will kill through good heals.

    I think the overall issue isn't a few skills being op...its a combination of factors...and just taking a skill I hate and making it not so crazy high in damage would just create a situation where blobs of people just stand across from eachother wailing on eachother indefinitely...which is close to what it is now...

    I also don't want blanket balancing in the name of pvp...so often developers wreck pve because pvp needs balance...I really hope they can figure out a way to increase small group time to kill...groups without tons of heals to have to damage through...and decrease the time to kill in mega groups with lots of heals.

    Right now it seems that in a small encounter you just die so fast to these high damage skills, often in one shot...while in a huge group if you are not using these high damage skills you are not making much progress.

    I don't think it will be easy to do.
    Edited by Cyberdown on August 12, 2014 9:02PM
  • GRxKnight
    GRxKnight
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    You have tools to counteract a vampire/WW if you so choose them. If you don't choose to use them in your arsenal, you have no right to complain. The fighters guild is a specific skill tree designed to take advantage of people who went with vampire/WW...Silver bolts is a thing, camouflaged hunter is a thing (morph of expert hunter; it's FX even lets you see if someone is a vampire (i've one shot vampires with camo hunter from stealth its actually quite fun)) there's passives that increase damage against undead and daedric hostiles. IMPULSE, OIL, DK ABILITIES EXIST!!! Also most people tend to forget that the tradeoff of staying in stage 4 is that we have literally no health regen in stage 4 and are dependent on self healing/potions to regain our health. Sure equip a resto staff and you're fine but that's 3 seconds or however long of needing to heal yourself instead of fighting, plus using some of your magicka pool.

    Vampires are not invincible. Sure they do a crap ton of damage with bat swarm (and can self sustain with devouring swarm or be a pro and use clouding swarm). But is it their fault that a group decided to stack up so that said vampire can go streak bats if they're a sorc, sap essence bats if they're a NB, talons bats if they're a DK, and whatever templars use (biting jabs im assuming)? No it's not. They're just playing to the strengths of the vampire class. Hell just last night I ran headfirst into a zerg with Ambush, pop'd vampire ult and spammed Sap Essence, and got another bat swarm due to killing people and the siphoning passive (which is ridiculous). However if I get hit with a silver bolts/shards and I don't block it or roll dodge, I'm not going anywhere anytime soon and all the group has to do is move out of my AoE and I'm a sitting duck. If not, well, we know what happens.

    TLDR: Vampires are fine as they are and don't need any changes. If you're complaining about vampires being OP and seeing nothing but vampires in PvP go and read the fighters guild skill line.
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.

    "This issue was due to the recent addition of Weapon Damage and Stamina contributing to the overall ability damage"

    Do you mean the recent raising of the softcaps? We have had weapon damage for quite a while.

    I would be really interested in how stamina could contribute to an Ultimate. I thought that was the point of Ultimates, that they were a separate pool.

    I can see weapon damage and stamina contributing to generating Ultimate points though.
  • jelliedsoup
    jelliedsoup
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    GRxKnight wrote: »
    You have tools to counteract a vampire/WW if you so choose them. If you don't choose to use them in your arsenal, you have no right to complain. The fighters guild is a specific skill tree designed to take advantage of people who went with vampire/WW...Silver bolts is a thing, camouflaged hunter is a thing (morph of expert hunter; it's FX even lets you see if someone is a vampire (i've one shot vampires with camo hunter from stealth its actually quite fun)) there's passives that increase damage against undead and daedric hostiles. IMPULSE, OIL, DK ABILITIES EXIST!!! Also most people tend to forget that the tradeoff of staying in stage 4 is that we have literally no health regen in stage 4 and are dependent on self healing/potions to regain our health. Sure equip a resto staff and you're fine but that's 3 seconds or however long of needing to heal yourself instead of fighting, plus using some of your magicka pool.

    Vampires are not invincible. Sure they do a crap ton of damage with bat swarm (and can self sustain with devouring swarm or be a pro and use clouding swarm). But is it their fault that a group decided to stack up so that said vampire can go streak bats if they're a sorc, sap essence bats if they're a NB, talons bats if they're a DK, and whatever templars use (biting jabs im assuming)? No it's not. They're just playing to the strengths of the vampire class. Hell just last night I ran headfirst into a zerg with Ambush, pop'd vampire ult and spammed Sap Essence, and got another bat swarm due to killing people and the siphoning passive (which is ridiculous). However if I get hit with a silver bolts/shards and I don't block it or roll dodge, I'm not going anywhere anytime soon and all the group has to do is move out of my AoE and I'm a sitting duck. If not, well, we know what happens.

    TLDR: Vampires are fine as they are and don't need any changes. If you're complaining about vampires being OP and seeing nothing but vampires in PvP go and read the fighters guild skill line.

    Any skills which kills many people in a single cast and requires people to change their skill set just to counter is OP.
    Edited by jelliedsoup on August 12, 2014 9:42PM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • timidobserver
    timidobserver
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    I can understand nerfing Bat Swarm, but I am baffled by the nerf to Nova given that it has a much higher cost than the other ultimates that were nerfed.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • jelliedsoup
    jelliedsoup
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    To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.

    Coupled with lag, it still does 1000 when moving straight away. It gets very boring in PvP when all you get is bolt escaping sorcs, who use bat swarm.

    On the plus side, PvE is more enticing. The nature of a group of VR12s, spamming OP skills is really dreary.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • GRxKnight
    GRxKnight
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    GRxKnight wrote: »
    You have tools to counteract a vampire/WW if you so choose them. If you don't choose to use them in your arsenal, you have no right to complain. The fighters guild is a specific skill tree designed to take advantage of people who went with vampire/WW...Silver bolts is a thing, camouflaged hunter is a thing (morph of expert hunter; it's FX even lets you see if someone is a vampire (i've one shot vampires with camo hunter from stealth its actually quite fun)) there's passives that increase damage against undead and daedric hostiles. IMPULSE, OIL, DK ABILITIES EXIST!!! Also most people tend to forget that the tradeoff of staying in stage 4 is that we have literally no health regen in stage 4 and are dependent on self healing/potions to regain our health. Sure equip a resto staff and you're fine but that's 3 seconds or however long of needing to heal yourself instead of fighting, plus using some of your magicka pool.

    Vampires are not invincible. Sure they do a crap ton of damage with bat swarm (and can self sustain with devouring swarm or be a pro and use clouding swarm). But is it their fault that a group decided to stack up so that said vampire can go streak bats if they're a sorc, sap essence bats if they're a NB, talons bats if they're a DK, and whatever templars use (biting jabs im assuming)? No it's not. They're just playing to the strengths of the vampire class. Hell just last night I ran headfirst into a zerg with Ambush, pop'd vampire ult and spammed Sap Essence, and got another bat swarm due to killing people and the siphoning passive (which is ridiculous). However if I get hit with a silver bolts/shards and I don't block it or roll dodge, I'm not going anywhere anytime soon and all the group has to do is move out of my AoE and I'm a sitting duck. If not, well, we know what happens.

    TLDR: Vampires are fine as they are and don't need any changes. If you're complaining about vampires being OP and seeing nothing but vampires in PvP go and read the fighters guild skill line.

    Any skills which kills many people in a single cast and requires people to change their skill set just to counter is OP.

    Be more diverse in your PvP builds. I have 3 different builds that I run and plan on having 3 more added when I finish collecting the missing pieces of trials gear that I need based on the situation. I hardly see people use all 5 of their skills on a single bar, and lets not forget that you have an entire extra bar at your disposal that you can swap to should you hear the chirp of bats or the pop of a mist form. People tend to fill their bars with overlapping skills (aka two skills that have the same function) and it's that stuff that you can replace for a skill like silver shards or camo hunter.

    I will say it again. Fighters guild skill line is a thing. If you don't want to adapt to the growing number of vampires in PvP, you have no right to complain about bats being OP. It's people like you that make the skill seem OP, aka, the ones that do nothing to counter it.
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • Inversus
    Inversus
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    Yeah vamps are so op
    -lights match-
    WOW I WISH I HADN'T HAVE BECOME A VAMPIRE HOLY...
    VR14 EH Sorc
    VR1 AD NB Crafter
  • jelliedsoup
    jelliedsoup
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    GRxKnight wrote: »
    GRxKnight wrote: »
    You have tools to counteract a vampire/WW if you so choose them. If you don't choose to use them in your arsenal, you have no right to complain. The fighters guild is a specific skill tree designed to take advantage of people who went with vampire/WW...Silver bolts is a thing, camouflaged hunter is a thing (morph of expert hunter; it's FX even lets you see if someone is a vampire (i've one shot vampires with camo hunter from stealth its actually quite fun)) there's passives that increase damage against undead and daedric hostiles. IMPULSE, OIL, DK ABILITIES EXIST!!! Also most people tend to forget that the tradeoff of staying in stage 4 is that we have literally no health regen in stage 4 and are dependent on self healing/potions to regain our health. Sure equip a resto staff and you're fine but that's 3 seconds or however long of needing to heal yourself instead of fighting, plus using some of your magicka pool.

    Vampires are not invincible. Sure they do a crap ton of damage with bat swarm (and can self sustain with devouring swarm or be a pro and use clouding swarm). But is it their fault that a group decided to stack up so that said vampire can go streak bats if they're a sorc, sap essence bats if they're a NB, talons bats if they're a DK, and whatever templars use (biting jabs im assuming)? No it's not. They're just playing to the strengths of the vampire class. Hell just last night I ran headfirst into a zerg with Ambush, pop'd vampire ult and spammed Sap Essence, and got another bat swarm due to killing people and the siphoning passive (which is ridiculous). However if I get hit with a silver bolts/shards and I don't block it or roll dodge, I'm not going anywhere anytime soon and all the group has to do is move out of my AoE and I'm a sitting duck. If not, well, we know what happens.

    TLDR: Vampires are fine as they are and don't need any changes. If you're complaining about vampires being OP and seeing nothing but vampires in PvP go and read the fighters guild skill line.

    Any skills which kills many people in a single cast and requires people to change their skill set just to counter is OP.

    Be more diverse in your PvP builds. I have 3 different builds that I run and plan on having 3 more added when I finish collecting the missing pieces of trials gear that I need based on the situation. I hardly see people use all 5 of their skills on a single bar, and lets not forget that you have an entire extra bar at your disposal that you can swap to should you hear the chirp of bats or the pop of a mist form. People tend to fill their bars with overlapping skills (aka two skills that have the same function) and it's that stuff that you can replace for a skill like silver shards or camo hunter.

    I will say it again. Fighters guild skill line is a thing. If you don't want to adapt to the growing number of vampires in PvP, you have no right to complain about bats being OP. It's people like you that make the skill seem OP, aka, the ones that do nothing to counter it.

    The number is growing as they want to use bat swarm. Each melee, you see a load of bats circling. In keep battles at close quarters, it's just silly.



    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • SirenofEntropy
    SirenofEntropy
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    If they nerf vampires anymore than they already have, they won't be viable in Pve anymore, or their skill tree would become utterly pointless, and that would just incite even more complaining from people.

    Really, the only possible solutions I can see here are:
    1. Give the Bat Swarm skill a 60 second cooldown before the Ultimate can even begin filling again. There, it's not spammable anymore.
    2. Give vampires more disadvantages for staying in stage 4, like 100% more damage from fire instead of 50%, or a major HP reduction (weakness from not feeding).
    3. Buff up some other class abilities so they can compete more efficiently and then perhaps vamps won't be so desirable to play.
    4. Implement a system similar to Guild Wars where skills are split for PvP and PVE, meaning that when you enter PvP your skills will be less powerful than they are in PvE. For example, they could make bat swarm a single-target spell for PvP only.
    5. Disallow vampires from pvp (and then, to be fair, werewolves as well). This should really be a last-ditch effort solution because it would inspire a LOT of rage from players, but if they just can't balance them without reducing their skill tree to being completely pointless, then maybe this is the only solution that would work. This would weed out the players that are only playing vamps for the pvp advantages and not because they simply enjoy playing a vampire.

    Before you moan at me, realize these ideas are coming from a person who currently DOES play a vampire, albeit not often in PvP. I enjoy my character very much, she was designed from the start to be a vampire and I wouldn't want to change that, and I would not appreciate having my char's viability in PvE stomped to the ground in order to balance PvP.
    Edited by SirenofEntropy on August 12, 2014 10:30PM
    "You have spirit in your eyes. I may take those from you when this is over."
    Daggerfall Covenant ~~ Breton ~~ Sorcerer ~~ Vampire
  • GRxKnight
    GRxKnight
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    GRxKnight wrote: »
    GRxKnight wrote: »
    You have tools to counteract a vampire/WW if you so choose them. If you don't choose to use them in your arsenal, you have no right to complain. The fighters guild is a specific skill tree designed to take advantage of people who went with vampire/WW...Silver bolts is a thing, camouflaged hunter is a thing (morph of expert hunter; it's FX even lets you see if someone is a vampire (i've one shot vampires with camo hunter from stealth its actually quite fun)) there's passives that increase damage against undead and daedric hostiles. IMPULSE, OIL, DK ABILITIES EXIST!!! Also most people tend to forget that the tradeoff of staying in stage 4 is that we have literally no health regen in stage 4 and are dependent on self healing/potions to regain our health. Sure equip a resto staff and you're fine but that's 3 seconds or however long of needing to heal yourself instead of fighting, plus using some of your magicka pool.

    Vampires are not invincible. Sure they do a crap ton of damage with bat swarm (and can self sustain with devouring swarm or be a pro and use clouding swarm). But is it their fault that a group decided to stack up so that said vampire can go streak bats if they're a sorc, sap essence bats if they're a NB, talons bats if they're a DK, and whatever templars use (biting jabs im assuming)? No it's not. They're just playing to the strengths of the vampire class. Hell just last night I ran headfirst into a zerg with Ambush, pop'd vampire ult and spammed Sap Essence, and got another bat swarm due to killing people and the siphoning passive (which is ridiculous). However if I get hit with a silver bolts/shards and I don't block it or roll dodge, I'm not going anywhere anytime soon and all the group has to do is move out of my AoE and I'm a sitting duck. If not, well, we know what happens.

    TLDR: Vampires are fine as they are and don't need any changes. If you're complaining about vampires being OP and seeing nothing but vampires in PvP go and read the fighters guild skill line.

    Any skills which kills many people in a single cast and requires people to change their skill set just to counter is OP.

    Be more diverse in your PvP builds. I have 3 different builds that I run and plan on having 3 more added when I finish collecting the missing pieces of trials gear that I need based on the situation. I hardly see people use all 5 of their skills on a single bar, and lets not forget that you have an entire extra bar at your disposal that you can swap to should you hear the chirp of bats or the pop of a mist form. People tend to fill their bars with overlapping skills (aka two skills that have the same function) and it's that stuff that you can replace for a skill like silver shards or camo hunter.

    I will say it again. Fighters guild skill line is a thing. If you don't want to adapt to the growing number of vampires in PvP, you have no right to complain about bats being OP. It's people like you that make the skill seem OP, aka, the ones that do nothing to counter it.

    The number is growing as they want to use bat swarm. Each melee, you see a load of bats circling. In keep battles at close quarters, it's just silly.



    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • SirJesto
    SirJesto
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    To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.

    "This issue was due to the recent addition of Weapon Damage and Stamina contributing to the overall ability damage"

    Do you mean the recent raising of the softcaps? We have had weapon damage for quite a while.

    I would be really interested in how stamina could contribute to an Ultimate. I thought that was the point of Ultimates, that they were a separate pool.

    I can see weapon damage and stamina contributing to generating Ultimate points though.

    Previously only Magicka/Spell Power contributed to an Ultimate's damage potential.
  • Samadhi
    Samadhi
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    To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.

    "This issue was due to the recent addition of Weapon Damage and Stamina contributing to the overall ability damage"

    Do you mean the recent raising of the softcaps? We have had weapon damage for quite a while.

    I would be really interested in how stamina could contribute to an Ultimate. I thought that was the point of Ultimates, that they were a separate pool.

    I can see weapon damage and stamina contributing to generating Ultimate points though.

    After 1.3.3 my Bat Swarm was scaling upwards in damage based on both Stamina stat and Weapon Damage stat.
    It seemed to be happening on top of the bonuses I was getting from Magicka and Spell Damage.
    As a result, it was also scaling quite dramatically when I used the Momentum buff from Two Handed.

    Now the Ultimate picks one of the stats to scale on, based on which stat I have that is higher.
    If my Spell Damage is high enough, it scales based on Spell Damage only.
    If I remove all my Spell Damage gear, it scales based on Weapon Damage instead.

    This was a tweak they made to make Stamina/Weapon Damage builds more viable by making it so that we don't need a huge Magicka/Spell Damage pool for our Ultimates if we are on a Stamina/Weapon Damage build.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • MADshadowman
    MADshadowman
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    Aww guys, seriously? You talk about bat swarm like it is the most op skill in the world. let me tell you something about bat swarms, cause all of my 3 chars are vamps.

    I'm using devouring swarm quite often in pvp and have almost no success with it. cause it's not op. what it does is: it deals damage to all enemies in the area and heals me for 5 seconds. This can be a life saver in a 1:1 or 1:2 situation. but if you try to hit a bigger group alone with it, you're not getting anywhere with this, cause they will smack the living *** outta you and even the swarm heals that you get from 6 people standing around you wont help you survive the incoming damage.

    it only gets really strong if you are attacking in a group and others use AOE skills or even the bat swarm too, but that happens with any other AOE skill too. it doesn't matter what skill a group uses, if you get hit by it 3,4 or 5 times at once, you gonna die.

    and let's not forget that this is an ultimate and not a normal skill. so it takes time til you can use it and after you used it, it's gone til you have enough ult again. Ultimates are supposed to be strong, that's why they're called ultimates and that's why they can't always be used.

    you can just run or dodge roll out of it's area and you can even out heal the damage it is doing to you. and if the caster is following you, you can always apply a stun or a knockback to them and then get out of the area.

    As you can see, there's not so much op-ness about it.
  • tomiffseb17_ESO
    2. Give vampires more disadvantages for staying in stage 4, like 100% more damage from fire instead of 50%, or a major HP reduction (weakness from not feeding).

    ...and I would not appreciate having my char's viability in PvE stomped to the ground in order to balance PvP.

    That would exactly do that. We have fire mages everywhere!!!
  • ShadoPanauin
    ShadoPanauin
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    Bat swarm is perfectly fine. Just don't stand in the bats and use a meatbag against the zerg who uses it.
    R.I.P. Million Reasons to Bomb, he triggered ZOS

    Characters:
    Million Reasons to Rename - AD Magicka Nightblade
    Lúcio C - AD Stamina Sorcerer
    slaughterfishlivesmatter - AD Stamina Nightblade
    Million Reasons to Rake - DC Stamina Sorcerer
    Shadopandauin - EP Magicka DK
    Million Reasons to Lag - EP Magicka Sorcerer
  • jelliedsoup
    jelliedsoup
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    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.
    Edited by jelliedsoup on August 12, 2014 11:40PM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • MADshadowman
    MADshadowman
    ✭✭✭✭✭
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    and what happens if a sorc/dk/nb/templar attacks you with skills you can't counter? Don't you die then? Everyone needs and wants a skill that doesn't suck and everyone has those, so stop bitching about the damn bat swarm or bolt escape. i bet you killed enough people with skills that they wish wouldn't exist. Grass is almost never greener on the other side.
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    GRxKnight wrote: »
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.

    I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • SirJesto
    SirJesto
    ✭✭✭
    Samadhi wrote: »
    GRxKnight wrote: »
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.

    I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.

    So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?

    Why would you think that?
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    SirJesto wrote: »
    Samadhi wrote: »
    GRxKnight wrote: »
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.

    I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.

    So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?

    Why would you think that?

    Interesting question, considering I don't think that and never stated such.

    I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
    Having it work in PvP feels more like an afterthought.
    I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.

    Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
    Do you?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • SirenofEntropy
    SirenofEntropy
    ✭✭✭
    2. Give vampires more disadvantages for staying in stage 4, like 100% more damage from fire instead of 50%, or a major HP reduction (weakness from not feeding).

    ...and I would not appreciate having my char's viability in PvE stomped to the ground in order to balance PvP.

    That would exactly do that. We have fire mages everywhere!!!

    But as you can see, I specified disadvantages for being in stage 4. This mechanic would not break vamps in PvE so long as they could be bothered to keep themselves fed, which would add challenge to playing as a vampire. Better than the current system where there's basically no penalty for not staying fed beyond a lack of hp regen, which can be countered with HP-regen gear or having a heal skill on your bar.

    "You have spirit in your eyes. I may take those from you when this is over."
    Daggerfall Covenant ~~ Breton ~~ Sorcerer ~~ Vampire
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