Today i witnessed a neat use of inviso-batswarm during a small scale siege.
Sorc teleports into a group of players, hits swarm. When it expires, he hits swarm again. And again. And again. And... you get the picture. He was invisible and untargetable for at least two minutes, damaging everyone around him the whole time.
After that, he bolted back to safety.
Hey Sharee, does anyone in your group typically have Turn Undead on their bar? Drop that baby down and stand in it. Vampires won't touch you. With that skill down, you are effectively at hardcap for both Spell Resist and Armor as well as fearing any undead for 4s when they enter into it. You can keep the ability up nearly indefinitely if you have 2 people with it. I saw a streaking Vamp pop in the middle of one. You see the bats just going in a completely random direction (they are invisible but still take status effects) since the guy was just feared. Wasted ultimate.
Also, if you are a NB, use Mass Hysteria. Does the same thing. Even in Clouding Swarm, I can still fear you since it's a PBAOE fear.
Tintinabula wrote: »12 skills people..not 6..TWELVE are usable in an encounter.
Yes, i was using both turn undead and mass hysteria. Mass hysteria works (for 0.5 seconds until they CC break out of it and carry on their merry way). Turn undead doesn't work. It simply does nothing to fear vamp players. I suspect it is bugged.
AOE in general, in pvp, should be nerfed. Hard.
Siege AOE is great and fine! You should be rewarded for using the siege engines.
Player AOE however, is just out of control. Impulse, streak, bat swarm etc... It's just insane. The playstyle it caters to cannot even be considered a playstyle.
Today i witnessed a neat use of inviso-batswarm during a small scale siege.
Sorc teleports into a group of players, hits swarm. When it expires, he hits swarm again. And again. And again. And... you get the picture. He was invisible and untargetable for at least two minutes, damaging everyone around him the whole time.
After that, he bolted back to safety.
Hey Sharee, does anyone in your group typically have Turn Undead on their bar? Drop that baby down and stand in it. Vampires won't touch you. With that skill down, you are effectively at hardcap for both Spell Resist and Armor as well as fearing any undead for 4s when they enter into it. You can keep the ability up nearly indefinitely if you have 2 people with it. I saw a streaking Vamp pop in the middle of one. You see the bats just going in a completely random direction (they are invisible but still take status effects) since the guy was just feared. Wasted ultimate.
Also, if you are a NB, use Mass Hysteria. Does the same thing. Even in Clouding Swarm, I can still fear you since it's a PBAOE fear.
Yes, i was using both turn undead and mass hysteria. Mass hysteria works (for 0.5 seconds until they CC break out of it and carry on their merry way). Turn undead doesn't work. It simply does nothing to fear vamp players. I suspect it is bugged.
The resist part of circle of protection/turn undead works, but is worthless. There are whole threads dedicated to the topic as to why, but the short of it is, ligt armor penetration combined with sharpened trait on a staf completely nullifies all spell resistance, no matter how high.
Today i witnessed a neat use of inviso-batswarm during a small scale siege.
Sorc teleports into a group of players, hits swarm. When it expires, he hits swarm again. And again. And again. And... you get the picture. He was invisible and untargetable for at least two minutes, damaging everyone around him the whole time.
After that, he bolted back to safety.
Hey Sharee, does anyone in your group typically have Turn Undead on their bar? Drop that baby down and stand in it. Vampires won't touch you. With that skill down, you are effectively at hardcap for both Spell Resist and Armor as well as fearing any undead for 4s when they enter into it. You can keep the ability up nearly indefinitely if you have 2 people with it. I saw a streaking Vamp pop in the middle of one. You see the bats just going in a completely random direction (they are invisible but still take status effects) since the guy was just feared. Wasted ultimate.
Also, if you are a NB, use Mass Hysteria. Does the same thing. Even in Clouding Swarm, I can still fear you since it's a PBAOE fear.
Yes, i was using both turn undead and mass hysteria. Mass hysteria works (for 0.5 seconds until they CC break out of it and carry on their merry way). Turn undead doesn't work. It simply does nothing to fear vamp players. I suspect it is bugged.
The resist part of circle of protection/turn undead works, but is worthless. There are whole threads dedicated to the topic as to why, but the short of it is, ligt armor penetration combined with sharpened trait on a staf completely nullifies all spell resistance, no matter how high.
Well that's a shame on Turn Undead. I had been dropping it down in towers when attacking and hadnt noticed due the sheer number of people in the confined space. The thing with Mass Hysteria is that in a group setting, that during the initial hit, they are completely helpless. I find it really easy to kill Templars and DK's with it since when you pop it, it will go through their shield. When that happens, take that 1s opening to stun them since they arent holding block. I've been having a great deal of success with Mass Hysteria. They need to use the hard cc break with it so if they are low on stamina, they are as good as dead.
The thing with Mass Hysteria is that in a group setting, that during the initial hit, they are completely helpless. I find it really easy to kill Templars and DK's with it since when you pop it, it will go through their shield. When that happens, take that 1s opening to stun them since they arent holding block. I've been having a great deal of success with Mass Hysteria. They need to use the hard cc break with it so if they are low on stamina, they are as good as dead.
killedbyping wrote: »Today i witnessed a neat use of inviso-batswarm during a small scale siege.
Sorc teleports into a group of players, hits swarm. When it expires, he hits swarm again. And again. And again. And... you get the picture. He was invisible and untargetable for at least two minutes, damaging everyone around him the whole time.
After that, he bolted back to safety.
Hey Sharee, does anyone in your group typically have Turn Undead on their bar? Drop that baby down and stand in it. Vampires won't touch you. With that skill down, you are effectively at hardcap for both Spell Resist and Armor as well as fearing any undead for 4s when they enter into it. You can keep the ability up nearly indefinitely if you have 2 people with it. I saw a streaking Vamp pop in the middle of one. You see the bats just going in a completely random direction (they are invisible but still take status effects) since the guy was just feared. Wasted ultimate.
Also, if you are a NB, use Mass Hysteria. Does the same thing. Even in Clouding Swarm, I can still fear you since it's a PBAOE fear.
Yes, i was using both turn undead and mass hysteria. Mass hysteria works (for 0.5 seconds until they CC break out of it and carry on their merry way). Turn undead doesn't work. It simply does nothing to fear vamp players. I suspect it is bugged.
The resist part of circle of protection/turn undead works, but is worthless. There are whole threads dedicated to the topic as to why, but the short of it is, ligt armor penetration combined with sharpened trait on a staf completely nullifies all spell resistance, no matter how high.
Well that's a shame on Turn Undead. I had been dropping it down in towers when attacking and hadnt noticed due the sheer number of people in the confined space. The thing with Mass Hysteria is that in a group setting, that during the initial hit, they are completely helpless. I find it really easy to kill Templars and DK's with it since when you pop it, it will go through their shield. When that happens, take that 1s opening to stun them since they arent holding block. I've been having a great deal of success with Mass Hysteria. They need to use the hard cc break with it so if they are low on stamina, they are as good as dead.
You know that enemy can "Break Free" from it, right ? And when they do it, they will be immune to your stun.
The thing with Mass Hysteria is that in a group setting, that during the initial hit, they are completely helpless. I find it really easy to kill Templars and DK's with it since when you pop it, it will go through their shield. When that happens, take that 1s opening to stun them since they arent holding block. I've been having a great deal of success with Mass Hysteria. They need to use the hard cc break with it so if they are low on stamina, they are as good as dead.
We are talking about batswarm here tho. If they are invisible from the batswarm, you can fear them, but you cannot stun them, because they are untargetable. So they just CC break your fear and carry on.
monkeymystic wrote: »Bat swarm and devouring swarm ultimate's damage is nerfed by 25% in 1.3.4 patch.
GG ZOS. This just helps zergs even more, since you have to be a VERY bad player to die from this ultimate now (and yes you had to be bad to die from batswarm before).
monkeymystic wrote: »Bat swarm and devouring swarm ultimate's damage is nerfed by 25% in 1.3.4 patch.
GG ZOS. This just helps zergs even more, since you have to be a VERY bad player to die from this ultimate now (and yes you had to be bad to die from batswarm before).
Indeed. Should've just increased the damage of Dawmbreaker to 75%-80% more damage and made the damage unresistable vs undead and called it good. Counter play options > nerfing.
monkeymystic wrote: »Bat swarm and devouring swarm ultimate's damage is nerfed by 25% in 1.3.4 patch.
GG ZOS. This just helps zergs even more, since you have to be a VERY bad player to die from this ultimate now (and yes you had to be bad to die from batswarm before).
monkeymystic wrote: »Bat swarm and devouring swarm ultimate's damage is nerfed by 25% in 1.3.4 patch.
GG ZOS. This just helps zergs even more, since you have to be a VERY bad player to die from this ultimate now (and yes you had to be bad to die from batswarm before).
killedbyping wrote: »AOE in general, in pvp, should be nerfed. Hard.
Siege AOE is great and fine! You should be rewarded for using the siege engines.
Player AOE however, is just out of control. Impulse, streak, bat swarm etc... It's just insane. The playstyle it caters to cannot even be considered a playstyle.
There is nothing wrong with AOE expect of that not needed AOE cap.
Mass PVP means mass AOE...
I really dont want to see another "Anarchy Online" like mass pvp where hundreds of people just stay at the same spot (to cover each other in order to make enemy unable to target healers and so) for hours and try to burst 1 enemy target at a time.
How many damage deal Pulsar per cast ? around 300 ? Dont make me laught. Bow bombard do more damage than that and it doing it from afar.
monkeymystic wrote: »Bat swarm and devouring swarm ultimate's damage is nerfed by 25% in 1.3.4 patch.
GG ZOS. This just helps zergs even more, since you have to be a VERY bad player to die from this ultimate now (and yes you had to be bad to die from batswarm before).
killedbyping wrote: »AOE in general, in pvp, should be nerfed. Hard.
Siege AOE is great and fine! You should be rewarded for using the siege engines.
Player AOE however, is just out of control. Impulse, streak, bat swarm etc... It's just insane. The playstyle it caters to cannot even be considered a playstyle.
There is nothing wrong with AOE expect of that not needed AOE cap.
Mass PVP means mass AOE...
I really dont want to see another "Anarchy Online" like mass pvp where hundreds of people just stay at the same spot (to cover each other in order to make enemy unable to target healers and so) for hours and try to burst 1 enemy target at a time.
How many damage deal Pulsar per cast ? around 300 ? Dont make me laught. Bow bombard do more damage than that and it doing it from afar.
ye 300 is a big joke.... wait still not.... btw not the best ones deal 600 dmg per pulse, and you cant block aoe, AoE cap is not the problem, the problem is the whole AoE. need nerf its dmg, whatever you say (or much higher cost to avoid the lolspamming). i bet you are a part of a choo choo train.
without aoe cap what will be? choo choo ball? wait. nothing will change exept ppl dieing faster.
I love 1 v 1 when they change to impulse/pulsar just because it does 400-600 average dmg, just because they know you cant block it. We can discuss when go ranged why, why not, still AoE cant be blocked, does high damage (at least can do with ease).