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Any chance to be competitive in PvP without use.....

  • TheBull
    TheBull
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    I think this argument is starting to show it's age. I do think they need to look at the size of Pulsar/Elemental Ring though. It's like a 15 meter diameter. Pretty silly for a PBAoE.
    Edited by TheBull on August 12, 2014 2:45PM
  • arnaldomoraleseb17_ESO
    TheBull wrote: »
    I think this argument is starting to show it's age. I do think they need to look at the size of Pulsar/Elemental Ring though. It's like a 15 meter diameter. Pretty silly for a PBAoE.

    Enough to kill a melee player.

    Edited by arnaldomoraleseb17_ESO on August 12, 2014 3:03PM
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Maulkin
    Maulkin
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    griszax wrote: »
    @arnaldomoraleseb17_ESO‌ Harness magicka can be countered. I think all skills can be countered just people are too lazy to find these counters :) They prefer to make nerf threads on forums instead :/

    How can you counter Harness magicka+blazing shield/fragment shield/healing ward?

    PS: Nice duels ;-) I didn't have a chance with my stamina build.


    LonePirate wrote: »
    Maybe it is just my luck but for every time I die due to an AOE attack, I die at least five times due to a single target attack. I might suggest studying your death recap more or change your battle tactics if you think AOEs are the biggest challenge to your survivability.


    And how many times due to a stamina melee skill?

    Healing ward lasts only 6 sec and is the most expensive spell, that one is not an issue.

    The way you counter the FragShield+HarnessMagicka is by using a shield yourself and then dealing physical damage to take down the opponents shield. I don't duel myself but I hear the scene is turning a bit into Shield Wars.

    Oh man the amount of complaints ZOS will have in their hands when/if a duelling arena comes out. :D
    Edited by Maulkin on August 12, 2014 2:48PM
    EU | PC | AD
  • arnaldomoraleseb17_ESO
    I would be glad to know how many of the people that call me crazy and laugh about me, are using a stamina build right now.

    The way you counter the FragShield+HarnessMagicka is by using a shield yourself

    xDD

    Edited by arnaldomoraleseb17_ESO on August 12, 2014 3:09PM
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Obscure
    Obscure
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    ...
    Any chance to be competitive in massive organised battles without use:

    - Light armor
    - Staff
    - AoE spam.

    Yes, this is a "please nerf" thread. And yes, I don't know how to deal with it using single target skills, melee weapons and medium/heavy armor.

    - Light Armor: highest sustain + highest DPS option. If you're not wearing it you're sub optimal. I think it's ***ing stupid too. But you want practical advice? Wear a dress like everyone else.

    - Staff: Due to the above light armor shenanigans, these are the best weapons in the game, and Restoration staff is the best all around weapon period. It can't be reflected, has the highest rate of fire, ignores miss chance, ignores dodge chance, restores magicka when it blocks, restores magicka when it attacks (provided your using the correct setup), and it improves the damage of everything you do by up to 10%. Want to be in big group fights? You will have a mechanical advantage by choosing among the superior weapons R-Staff, D-Staff, and One Hand + Shield (just because Invasion is the best stamina based offensive skill in the game, and the block cost reduction stacks pretty high).

    - AoE Spam: thanks to the above combination giving characters in dresses and wiggling sticks the greatest default advantage. There's nothing that needs to be addressed with AoE's. The people spamming them aren't rocking heavy armor and a two hander. AoE's are crucial for large scale fights, but spamming them isn't cause to Nerf them. Everything in ESO is being talentlessly spammed by the overtly imbalanced combination of light armor and staves making a whole sale mockery of any manner of balance at all. Leave the skills alone. The problem doesn't lie with them it lies with the spam.


    So the answer to your question is yes there is a chance to be competitive without wearing a dress and using a stick. Not a very good one. In fact you'll likely get your ass handed to you more often than not. But there's at least a chance if you've got a good crew that's well organized, but that speaks more about having skill and being organized than anything else.

    But if you think it's bad now, oh my my my, you haven't seen *** yet. Once Spell Crafting comes out, how long do you think it'll take until someone figures out how to create a pure damage AoE that costs little to nothing for a dress wearing stick wiggler to cast? I'd give it a month until you see a zerg of never ending AoE's with instant full heals and projectile reflection for all.

    To be frank, right now might just be as close to balanced ESO will ever be. The future isn't looking any brighter for anything that isn't magicka specialized.
  • Maulkin
    Maulkin
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    I would be glad to know how many of the people that call me crazy and laugh about me, are using a stamina build right now.

    The way you counter the FragShield+HarnessMagicka is by using a shield yourself

    xDD

    Hey.... "When in Rome, do as the Romans do". Strategy is as old as time :D

    Anyway, like I said a stamina build has a slight advantage when Harness Magicka shields are deployed, because the shield ignores 50% of spell damage whereas it takes all the physical damage of stamina builds.
    EU | PC | AD
  • arnaldomoraleseb17_ESO
    Obscure wrote: »
    ...
    Any chance to be competitive in massive organised battles without use:

    - Light armor
    - Staff
    - AoE spam.

    Yes, this is a "please nerf" thread. And yes, I don't know how to deal with it using single target skills, melee weapons and medium/heavy armor.

    - Light Armor: highest sustain + highest DPS option. If you're not wearing it you're sub optimal. I think it's ***ing stupid too. But you want practical advice? Wear a dress like everyone else.

    - Staff: Due to the above light armor shenanigans, these are the best weapons in the game, and Restoration staff is the best all around weapon period. It can't be reflected, has the highest rate of fire, ignores miss chance, ignores dodge chance, restores magicka when it blocks, restores magicka when it attacks (provided your using the correct setup), and it improves the damage of everything you do by up to 10%. Want to be in big group fights? You will have a mechanical advantage by choosing among the superior weapons R-Staff, D-Staff, and One Hand + Shield (just because Invasion is the best stamina based offensive skill in the game, and the block cost reduction stacks pretty high).

    - AoE Spam: thanks to the above combination giving characters in dresses and wiggling sticks the greatest default advantage. There's nothing that needs to be addressed with AoE's. The people spamming them aren't rocking heavy armor and a two hander. AoE's are crucial for large scale fights, but spamming them isn't cause to Nerf them. Everything in ESO is being talentlessly spammed by the overtly imbalanced combination of light armor and staves making a whole sale mockery of any manner of balance at all. Leave the skills alone. The problem doesn't lie with them it lies with the spam.


    So the answer to your question is yes there is a chance to be competitive without wearing a dress and using a stick. Not a very good one. In fact you'll likely get your ass handed to you more often than not. But there's at least a chance if you've got a good crew that's well organized, but that speaks more about having skill and being organized than anything else.

    But if you think it's bad now, oh my my my, you haven't seen *** yet. Once Spell Crafting comes out, how long do you think it'll take until someone figures out how to create a pure damage AoE that costs little to nothing for a dress wearing stick wiggler to cast? I'd give it a month until you see a zerg of never ending AoE's with instant full heals and projectile reflection for all.

    To be frank, right now might just be as close to balanced ESO will ever be. The future isn't looking any brighter for anything that isn't magicka specialized.


    If all people think like you, I am sure the game will be more balanced.

    Problem is a lot of people wearing light armor+staff+vampire+annulment that come to forums and say the game is perfectly balanced. It's really sad......

    I would really love that one of the people that laugh about my thread, play a stamina build effectively. But it's clear that all wear light armor and magicka build.
    Edited by arnaldomoraleseb17_ESO on August 12, 2014 3:36PM
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • griszax
    griszax
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    Well if You want balance then don't make a thread about people spamming AoE in light gear . Go and make thread about stamina , medium and heavy armor builds being worse than light armor ones based on magicka. Make some points where magicka builds have it easier / better than the stamina ones.

    I agree that magicka builds are just much easier and more effective in pvp but I also think ZoS is well aware and is constantly buffing those UP builds.
    Sandriks EU Auriel's bow
  • arnaldomoraleseb17_ESO
    griszax wrote: »
    Well if You want balance then don't make a thread about people spamming AoE in light gear . Go and make thread about stamina , medium and heavy armor builds being worse than light armor ones based on magicka. Make some points where magicka builds have it easier / better than the stamina ones.

    I agree that magicka builds are just much easier and more effective in pvp but I also think ZoS is well aware and is constantly buffing those UP builds.

    I never said problem is only AoE skills. You should read again my first post.

    And I don't believe stamina builds are better after 1.3......

    I have tested with friends in game that I could beat before 1.3 and now I can't.
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Obscure
    Obscure
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    griszax wrote: »
    I agree that magicka builds are just much easier and more effective in pvp but I also think ZoS is well aware and is constantly buffing those UP builds.

    Hmmm I've seen nothing to improve the status of the current build inequalities. If anything the "tweaks" they've made are making matters worse. They're systematically nerfing skills which penalizes existing sub optimal builds as much as the optimal builds forcing more players to go light armor as it's slowly becoming less a matter of optimal and more a matter of nothing else being viable.

    But that's just my opinion, perhaps you're aware of something I'm not?
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    My only gripe is that pulsar seems to be the only AoE option. No other weapons have an AoE that even come close to it so everyone is using it. I would like a little more variety and balance in the game. It's a little OP anyway in that you can literally just spam it along with the health decrease it causes. I would like ZOS to include some viable alternatives.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Obscure wrote: »
    ...
    Any chance to be competitive in massive organised battles without use:

    - Light armor
    - Staff
    - AoE spam.

    Yes, this is a "please nerf" thread. And yes, I don't know how to deal with it using single target skills, melee weapons and medium/heavy armor.

    - Light Armor: highest sustain + highest DPS option. If you're not wearing it you're sub optimal. I think it's ***ing stupid too. But you want practical advice? Wear a dress like everyone else.

    - Staff: Due to the above light armor shenanigans, these are the best weapons in the game, and Restoration staff is the best all around weapon period. It can't be reflected, has the highest rate of fire, ignores miss chance, ignores dodge chance, restores magicka when it blocks, restores magicka when it attacks (provided your using the correct setup), and it improves the damage of everything you do by up to 10%. Want to be in big group fights? You will have a mechanical advantage by choosing among the superior weapons R-Staff, D-Staff, and One Hand + Shield (just because Invasion is the best stamina based offensive skill in the game, and the block cost reduction stacks pretty high).

    - AoE Spam: thanks to the above combination giving characters in dresses and wiggling sticks the greatest default advantage. There's nothing that needs to be addressed with AoE's. The people spamming them aren't rocking heavy armor and a two hander. AoE's are crucial for large scale fights, but spamming them isn't cause to Nerf them. Everything in ESO is being talentlessly spammed by the overtly imbalanced combination of light armor and staves making a whole sale mockery of any manner of balance at all. Leave the skills alone. The problem doesn't lie with them it lies with the spam.


    So the answer to your question is yes there is a chance to be competitive without wearing a dress and using a stick. Not a very good one. In fact you'll likely get your ass handed to you more often than not. But there's at least a chance if you've got a good crew that's well organized, but that speaks more about having skill and being organized than anything else.

    But if you think it's bad now, oh my my my, you haven't seen *** yet. Once Spell Crafting comes out, how long do you think it'll take until someone figures out how to create a pure damage AoE that costs little to nothing for a dress wearing stick wiggler to cast? I'd give it a month until you see a zerg of never ending AoE's with instant full heals and projectile reflection for all.

    To be frank, right now might just be as close to balanced ESO will ever be. The future isn't looking any brighter for anything that isn't magicka specialized.

    They have so far been notoriously horrible at creating any sort of balance especially with the way spell mechanics work. With spellcrafting we might as well just say goodbye to any hope of an adequate stamina build. Magicka is like gunpowder. Notice that we don't use swords and bows in modern warfare?
    :trollin:
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    Any chance to be competitive in massive organised battles without use:

    - Light armor
    - Staff
    - AoE spam.

    Yes, this is a "please nerf" thread. And yes, I don't know how to deal with it using single target skills, melee weapons and medium/heavy armor.

    U don't stand a chance against any light armor + staff user.
    You can only get on your knees and beg for mercy.
  • Maulkin
    Maulkin
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    Obscure wrote: »
    griszax wrote: »
    I agree that magicka builds are just much easier and more effective in pvp but I also think ZoS is well aware and is constantly buffing those UP builds.

    Hmmm I've seen nothing to improve the status of the current build inequalities. If anything the "tweaks" they've made are making matters worse. They're systematically nerfing skills which penalizes existing sub optimal builds as much as the optimal builds forcing more players to go light armor as it's slowly becoming less a matter of optimal and more a matter of nothing else being viable.

    But that's just my opinion, perhaps you're aware of something I'm not?

    Let's see...

    * Increased Weapon Damage cap while decreased Spell Damage cap
    * Created a lot more sets that give weapon crit and weapon damage as bonus
    * Made ulties scale off Weapon Damage and Stamina if that's more beneficial to the caster
    * Added Stamina Cost reduction on Medium Armor
    * Added Magicka & Stamina recovery when hit on Heavy Armor

    That's 5 changes that were made to try to balance the issue. Which nerfs are you referring to which penalise the existing sub-optimal builds?

    I'm not here to say stamina builds are on a par with magicka, they're not. But I see evidence that ZOS have acknowledged the issue and are working towards bringing balance.
    Edited by Maulkin on August 12, 2014 4:21PM
    EU | PC | AD
  • mar1ano1987nrb18_ESO
    to the OP . Yes, there is a lot of chances.

    You can use medium armor and bow for a stealh/ganking setup, doesnt matter if you are not a NB.
    Medium armor with sword and shield works great too.

    Or heavy armor ..now with the new passives works really great in cyrodiil.

    Dont listen to the people who only knows light armor +pulsar, most of them are horrible when you face them in 1vs1 without their 30+ buddys.

    Stukha - Dragon Knight - Ebonheart Pact
    Bazhinga - Nightblade - Ebonheart Pact
    /
  • xbalint.vargaxprb19_ESO
    Obscure wrote: »
    Hmmm I've seen nothing to improve the status of the current build inequalities.

    But that's just my opinion, perhaps you're aware of something I'm not?

    still not that balanced between magicka vs. stamina, but recent update with the set bonuses was a nice start. currently with the proper sets you can get huge weapon dmg and weapon crit, something that spell users cant get so high. +wpn dmg based ultimates !
    also, using medium armor makes stamina skillusage cheaper.
    no, this is far from enough and ok, but its still somthing and shows they care, but want to be carefull.
    My only gripe is that pulsar seems to be the only AoE option. No other weapons have an AoE that even come close to it so everyone is using it.

    steel tornado from dual is pretty powerfull, also has an execute ability. just rolled a nb to try it out, and at v1 I often see 600-800 crits.

    imo the main problem with stamina builds, which really affects the competitivness, is that when u burst dps, and use up your stamina, you cant dodge/break free/block etc. if you burst, than either you win or be very vulnerable.
    also, you cant be in a train, because cant keep up immovable and aoe the same time.

    so there should be either a magicka based anti cc similar to immovable (a bit paradox, but if you can use spells and keep up immovable, why couldnt do the reverse?), maybe a self only purge skill, usable even stunned?
    or-what they said they will do with spellcrafting, is to add restore stamina spell.
    Edited by xbalint.vargaxprb19_ESO on August 12, 2014 4:45PM
  • griszax
    griszax
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    Obscure wrote: »
    griszax wrote: »
    I agree that magicka builds are just much easier and more effective in pvp but I also think ZoS is well aware and is constantly buffing those UP builds.

    Hmmm I've seen nothing to improve the status of the current build inequalities. If anything the "tweaks" they've made are making matters worse. They're systematically nerfing skills which penalizes existing sub optimal builds as much as the optimal builds forcing more players to go light armor as it's slowly becoming less a matter of optimal and more a matter of nothing else being viable.

    But that's just my opinion, perhaps you're aware of something I'm not?

    Are You serious ?:P Stamina reduction for skills added to medium passive / some changes to heavy passives . Also increased weapon damage cap while they decreased cap for spellpower. Some really good weapon damage /stamina based sets. Some ulties have ridiculous scaling with stamina /weapon damage (I could get devouring swarm to 400 damage ticks with some really poor stamina /weapon damage gear). That is just some of the recent ones I'm aware and since I'm not focused on these builds there could have been more buffs .

    ZoS already said they bring buffs in small tweaks so they won't have to nerf them afterwards if the buff goes too big.
    Edited by griszax on August 12, 2014 4:45PM
    Sandriks EU Auriel's bow
  • Obscure
    Obscure
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    Obscure wrote: »
    griszax wrote: »
    I agree that magicka builds are just much easier and more effective in pvp but I also think ZoS is well aware and is constantly buffing those UP builds.

    Hmmm I've seen nothing to improve the status of the current build inequalities. If anything the "tweaks" they've made are making matters worse. They're systematically nerfing skills which penalizes existing sub optimal builds as much as the optimal builds forcing more players to go light armor as it's slowly becoming less a matter of optimal and more a matter of nothing else being viable.

    But that's just my opinion, perhaps you're aware of something I'm not?

    Let's see...

    * Increased Weapon Damage cap while decreased Spell Damage cap
    * Created a lot more sets that give weapon crit and weapon damage as bonus
    * Made ulties scale off Weapon Damage and Stamina if that's more beneficial to the caster
    * Added Stamina Cost reduction on Medium Armor
    * Added Magicka & Stamina recovery when hit on Heavy Armor

    That's 5 changes that were made to try to balance the issue. Which nerfs are you referring to which penalise the existing sub-optimal builds?

    I'm not here to say stamina builds are on a par with magicka, they're not. But I see evidence that ZOS have acknowledged the issue and are working towards bringing balance.

    •The increase in the cap of weapon damage requires a massive amount of specialization to reach (I'll return to this point in a bit).

    •Weapon sets that increase weapon crit and weapon damage do not contribute to build sustainability. I.E. there's no set that restores stamina automatically when your stamina drops below 30%, or set that reduces the cost of stamina skills by 8%, or set that restores stamina every time one takes a hit in melee, or set that restores stamina when you reflect projectiles. Burst and Burn Out is the build encouragement in these sets. Put them next to Magicka sets and they're inferior in sustainability and burst.

    •Stamina still must be used either defensively or offensively no matter how inexpensive those skills are. You use your stamina to attack, you sacrifice your ability to dodge, block, CC break, bash, sprint, and sneak. Magicka specialization does not have this opportunity cost to their offensive resource.

    •Heavy Armor grants no advantage a ring of resist physical harm doesn't grant. Recovery while hit wearing Magicka Furnace gear grants a similar result with superior sustainability and higher damage due to resist bypass (+sharpened staff you ignore the targets spell resist entirely largely due to some atrocious math on ZOS's part).

    Due to the substantial trade offs required to specialize in Stamina vice specializing in Magicka all of the above coalesce into a system that penalizes you greater the more you specialize in stamina and rewards you greater the more you specialize in magicka. Remember that first point? If you want to hit the cap in weapon damage you sacrifice the magicka to heal, DPS, and sustain to a very large degree. In effect the more you focus on hitting that cap, the less sustainable your build will become. Sure, you might be able to burst someone's face off, but you'll be depleted long before anyone with a magicka spec with the same dedication to specialization. If the target can heal they'll sustain through the burst, let you burn out, then murder you.

    To list just a couple pretty major skill nerfs, look at Bolt Escape and Dark Talons. The builds abusing these skills had a common element; they wore dresses and used sticks. Nerfing these skills caused them to be less effective not just for light armor, but doubly so for the player trying to use them in heavy or medium with a stamina specialized build. What was once a pretty useful skill being used within limitation for that build was nerfed due to builds using them without a reasonable limitation. I could go on and on with the list, I've seen it since the PTS when they smacked down Templar sustain removing it's magicka return and making it go from one of the best classes to only playable in light armor with a stick literally over night.
  • Columba
    Columba
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    The problem is that aoe dps can exceed that of single target. It should be the other way around.
  • Thechemicals
    Thechemicals
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    In a world where 40+ players fight 40+ players with single target spells. Get your booze ready because this time its for real.

    Just fix the scattershot siege to be more effective against blobs or at least knock them back.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Cody
    Cody
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    griszax wrote: »
    NookyZooky wrote: »
    you need AOEs to kill big groups, but they are also spammed like crazy, and ARE more effective than single target skills sometimes. 3 people spamming impulse could very well kill a healer faster than 3 players using single target skills.

    its a tricky situation. hard to fix and balance.

    Show me AoE build that can kill someone in 2-3 s without using ulties ;) Now go build single target nightblade / sorcerer and compare the damage . Nightblades are capable of killing targets before they get chance to react. Sorc can crit easily over 1300 with crystal fragments etc.
    Don't forget You actually need to be standing near the target for the impulse spam.

    what happens to the single target NB when the opponent instantly self heals and starts fighting them? iv played a NB for a good bit, they are not as good at single target fighting as you and many others think. half the people I jump will CC break, hold down block, and spam self heals. then all my high damage was a waste. I could say more, But this is not a thread to discuss the current conditions of classes.

    1 person spamming impulse alone is nothing, in fact they are easy to deal with, but when you get 2 or 3 of them, it can cause some damage. iv seen it with my own eyes. does it always do more damage than single target skills when fighting one player? no. but are there times when it does? yes. iv been hit by impulses doing 300-400 damage, that's more than any of my abilities can do, save for impale against low health targets.it could take out a non-vet player in 2-3 hits maybe, since that's what you thought I meant. MAYBE, though I personally doubt it
  • arnaldomoraleseb17_ESO
    Confirmed.... Stamina builds are worse after patch..... Or maybe Magicka build are pretty better. I am in a dueling guild and a lot of people that I could win before now destroy me. Zenimax are laughing about us (Stamina users).
    Debon Templar VR14 Thorn Blade (EU)
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  • pitdemon_ESO
    pitdemon_ESO
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    Reading this thread makes my head hurt.

    It's like watching two Estonians fight over a potato-shaped rock.
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • griszax
    griszax
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    NookyZooky wrote: »
    griszax wrote: »
    NookyZooky wrote: »
    you need AOEs to kill big groups, but they are also spammed like crazy, and ARE more effective than single target skills sometimes. 3 people spamming impulse could very well kill a healer faster than 3 players using single target skills.

    its a tricky situation. hard to fix and balance.

    Show me AoE build that can kill someone in 2-3 s without using ulties ;) Now go build single target nightblade / sorcerer and compare the damage . Nightblades are capable of killing targets before they get chance to react. Sorc can crit easily over 1300 with crystal fragments etc.
    Don't forget You actually need to be standing near the target for the impulse spam.

    what happenst to the single target NB when the opponent instantly self heals and starts fighting them? iv played a NB for a good bit, they are not as good at single target fighting as you and many others think. half the people I jump will CC break, hold down block, and spam self heals. then all my high damage was a waste. I could say more, But this is not a thread to discuss the current conditions of classes.

    1 person spamming impulse alone is nothing, in fact they are easy to deal with, but when you get 2 or 3 of them, it can cause some damage. iv seen it with my own eyes. does it always do more damage than single target skills when fighting one player? no. but are there times when it does? yes. iv been hit by impulses doing 300-400 damage, that's more than any of my abilities can do, save for impale against low health targets.it could take out a non-vet player in 2-3 hits maybe, since that's what you thought I meant. MAYBE, though I personally doubt it

    Come on same happens to the guy spamming impulse. It's even worse because the single target builds can dish out serious burst damage and have a chance to kill people. One guy spamming AoE is just laughable damage . 3 people spamming single target will always do more damage than 3 people spamming impulse on 1 target. I'm talking good players with proper builds here.
    Thing is You can just get away from the impulse spamming people and be fine.

    I have no idea why people fear AoE so much. Basicly You see group of people running Your direction and You move away. No damage done to You ...
    Sandriks EU Auriel's bow
  • krim
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    I'm the type to run into a gun fight with a knife.
  • Obscure
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    griszax wrote: »
    I have no idea why people fear AoE so much. Basicly You see group of people running Your direction and You move away. No damage done to You ...

    Indeed. Except moving away is often not an option. Invasion has an absurd un-dodgeable range, roots the target for the duration of the gap closer, and you better be blocking or you're on your back, frequently with a bugged CC break that will not let you get up. That incoming group only needs one guy running invasion to catch most builds, but it's not the AoE's they drop that'll kill you. It's as you say, " 3 people spamming single target..." that'll murder you in the face.

    @NookyZooky
    Sure it'll hurt when 40 enemy players spam Impulse across your screen, but let's be real, 40 players spamming you with light attacks would slaughter you to pieces in about the same amount of time. Personally I've run a small 5 man Bombard team against this Impulse train tactic and we found that they don't block when they rush. 5 guys with Bombard can immobilize spam 25+ enemy players with relative ease and leave the rest to the friendly zerg single targeting them down one by one starting with those pesky healers on the back line. 40 impulses might be painful, but 5 focus fired snipes from stealth will kill you before you know you're dead...like literally I've seen corpses sliding across the ground before the server even let that player know they were a corpse.

    Just a pinch of smart play, a dash of opportunism, and a sprinkle of cleverness and these Impulse trains start running for the hills. Granted if you're evenly matched in skill and organization yet drastically outnumbered you were screwed anyhow.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    griszax wrote: »
    NookyZooky wrote: »
    griszax wrote: »
    NookyZooky wrote: »
    you need AOEs to kill big groups, but they are also spammed like crazy, and ARE more effective than single target skills sometimes. 3 people spamming impulse could very well kill a healer faster than 3 players using single target skills.

    its a tricky situation. hard to fix and balance.

    Show me AoE build that can kill someone in 2-3 s without using ulties ;) Now go build single target nightblade / sorcerer and compare the damage . Nightblades are capable of killing targets before they get chance to react. Sorc can crit easily over 1300 with crystal fragments etc.
    Don't forget You actually need to be standing near the target for the impulse spam.

    what happenst to the single target NB when the opponent instantly self heals and starts fighting them? iv played a NB for a good bit, they are not as good at single target fighting as you and many others think. half the people I jump will CC break, hold down block, and spam self heals. then all my high damage was a waste. I could say more, But this is not a thread to discuss the current conditions of classes.

    1 person spamming impulse alone is nothing, in fact they are easy to deal with, but when you get 2 or 3 of them, it can cause some damage. iv seen it with my own eyes. does it always do more damage than single target skills when fighting one player? no. but are there times when it does? yes. iv been hit by impulses doing 300-400 damage, that's more than any of my abilities can do, save for impale against low health targets.it could take out a non-vet player in 2-3 hits maybe, since that's what you thought I meant. MAYBE, though I personally doubt it

    Come on same happens to the guy spamming impulse. It's even worse because the single target builds can dish out serious burst damage and have a chance to kill people. One guy spamming AoE is just laughable damage . 3 people spamming single target will always do more damage than 3 people spamming impulse on 1 target. I'm talking good players with proper builds here.
    Thing is You can just get away from the impulse spamming people and be fine.

    I have no idea why people fear AoE so much. Basicly You see group of people running Your direction and You move away. No damage done to You ...
    its the huge zergs and blobs that do it that people have a problem with
  • griszax
    griszax
    ✭✭✭
    NookyZooky wrote: »
    griszax wrote: »
    NookyZooky wrote: »
    griszax wrote: »
    NookyZooky wrote: »
    you need AOEs to kill big groups, but they are also spammed like crazy, and ARE more effective than single target skills sometimes. 3 people spamming impulse could very well kill a healer faster than 3 players using single target skills.

    its a tricky situation. hard to fix and balance.

    Show me AoE build that can kill someone in 2-3 s without using ulties ;) Now go build single target nightblade / sorcerer and compare the damage . Nightblades are capable of killing targets before they get chance to react. Sorc can crit easily over 1300 with crystal fragments etc.
    Don't forget You actually need to be standing near the target for the impulse spam.

    what happenst to the single target NB when the opponent instantly self heals and starts fighting them? iv played a NB for a good bit, they are not as good at single target fighting as you and many others think. half the people I jump will CC break, hold down block, and spam self heals. then all my high damage was a waste. I could say more, But this is not a thread to discuss the current conditions of classes.

    1 person spamming impulse alone is nothing, in fact they are easy to deal with, but when you get 2 or 3 of them, it can cause some damage. iv seen it with my own eyes. does it always do more damage than single target skills when fighting one player? no. but are there times when it does? yes. iv been hit by impulses doing 300-400 damage, that's more than any of my abilities can do, save for impale against low health targets.it could take out a non-vet player in 2-3 hits maybe, since that's what you thought I meant. MAYBE, though I personally doubt it

    Come on same happens to the guy spamming impulse. It's even worse because the single target builds can dish out serious burst damage and have a chance to kill people. One guy spamming AoE is just laughable damage . 3 people spamming single target will always do more damage than 3 people spamming impulse on 1 target. I'm talking good players with proper builds here.
    Thing is You can just get away from the impulse spamming people and be fine.

    I have no idea why people fear AoE so much. Basicly You see group of people running Your direction and You move away. No damage done to You ...
    its the huge zergs and blobs that do it that people have a problem with

    Thing is even if impulse was doing 100 damage those blobs would be killing all those pugs and solo players as they are doing now :) Those blobs can just use light attacks and would kill any1 in their way too :) It's not about AoE being strong . It's about AoE cap that allows those blobs just heal up any uncoordinated damage and work their way with spamming AoE damage .

    There is really no point of balancing AoE skills by thinking of solo player vs organised group.
    Edited by griszax on August 12, 2014 9:58PM
    Sandriks EU Auriel's bow
  • Obus
    Obus
    ✭✭
    Any chance to be competitive in massive organised battles without use:

    - Light armor
    - Staff
    - AoE spam.

    Yes, this is a "please nerf" thread. And yes, I don't know how to deal with it using single target skills, melee weapons and medium/heavy armor.

    Just uninstall. This is not your game.
    Obus - EU NB - Former Emperor - AD @ EU Dawnbreaker
    Banana Squad
    Zerg Squad
  • Raeder
    Raeder
    ✭✭✭
    Obus wrote: »
    Any chance to be competitive in massive organised battles without use:

    - Light armor
    - Staff
    - AoE spam.

    Yes, this is a "please nerf" thread. And yes, I don't know how to deal with it using single target skills, melee weapons and medium/heavy armor.

    Just uninstall. This is not your game.

    You're just a troll. I'm seeing everyone wearing light armor because it buffs Magicka, spell pen, etc. 90% of abilities worth using cost Magicka... therefore, light armor is the best armor to have.

    I just fought a single Templar, I marked him and ambushed him from stealth while I had 200 wep damage and got him down to 40% health. Then his vampire damage reduction kicks in, and he spams Blazing Shield... he doesn't even have to hit me because he mitigates all my damage with Blazing Shield and Harness Magicka.

    Then there's another DK that I fought that kept block up all the time, also wearing light armor, and took me down while whipping through his shield block.

    The game is completely broken, and 1.3 weapon damage increase on gear made it worse.
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