I think this argument is starting to show it's age. I do think they need to look at the size of Pulsar/Elemental Ring though. It's like a 15 meter diameter. Pretty silly for a PBAoE.
arnaldomoraleseb17_ESO wrote: »@arnaldomoraleseb17_ESO Harness magicka can be countered. I think all skills can be countered just people are too lazy to find these countersThey prefer to make nerf threads on forums instead
How can you counter Harness magicka+blazing shield/fragment shield/healing ward?
PS: Nice duels ;-) I didn't have a chance with my stamina build.LonePirate wrote: »Maybe it is just my luck but for every time I die due to an AOE attack, I die at least five times due to a single target attack. I might suggest studying your death recap more or change your battle tactics if you think AOEs are the biggest challenge to your survivability.
And how many times due to a stamina melee skill?
mike.gaziotisb16_ESO wrote: »The way you counter the FragShield+HarnessMagicka is by using a shield yourself
arnaldomoraleseb17_ESO wrote: »Any chance to be competitive in massive organised battles without use:
- Light armor
- Staff
- AoE spam.
Yes, this is a "please nerf" thread. And yes, I don't know how to deal with it using single target skills, melee weapons and medium/heavy armor.
arnaldomoraleseb17_ESO wrote: »I would be glad to know how many of the people that call me crazy and laugh about me, are using a stamina build right now.mike.gaziotisb16_ESO wrote: »The way you counter the FragShield+HarnessMagicka is by using a shield yourself
xDD
...arnaldomoraleseb17_ESO wrote: »Any chance to be competitive in massive organised battles without use:
- Light armor
- Staff
- AoE spam.
Yes, this is a "please nerf" thread. And yes, I don't know how to deal with it using single target skills, melee weapons and medium/heavy armor.
- Light Armor: highest sustain + highest DPS option. If you're not wearing it you're sub optimal. I think it's ***ing stupid too. But you want practical advice? Wear a dress like everyone else.
- Staff: Due to the above light armor shenanigans, these are the best weapons in the game, and Restoration staff is the best all around weapon period. It can't be reflected, has the highest rate of fire, ignores miss chance, ignores dodge chance, restores magicka when it blocks, restores magicka when it attacks (provided your using the correct setup), and it improves the damage of everything you do by up to 10%. Want to be in big group fights? You will have a mechanical advantage by choosing among the superior weapons R-Staff, D-Staff, and One Hand + Shield (just because Invasion is the best stamina based offensive skill in the game, and the block cost reduction stacks pretty high).
- AoE Spam: thanks to the above combination giving characters in dresses and wiggling sticks the greatest default advantage. There's nothing that needs to be addressed with AoE's. The people spamming them aren't rocking heavy armor and a two hander. AoE's are crucial for large scale fights, but spamming them isn't cause to Nerf them. Everything in ESO is being talentlessly spammed by the overtly imbalanced combination of light armor and staves making a whole sale mockery of any manner of balance at all. Leave the skills alone. The problem doesn't lie with them it lies with the spam.
So the answer to your question is yes there is a chance to be competitive without wearing a dress and using a stick. Not a very good one. In fact you'll likely get your ass handed to you more often than not. But there's at least a chance if you've got a good crew that's well organized, but that speaks more about having skill and being organized than anything else.
But if you think it's bad now, oh my my my, you haven't seen *** yet. Once Spell Crafting comes out, how long do you think it'll take until someone figures out how to create a pure damage AoE that costs little to nothing for a dress wearing stick wiggler to cast? I'd give it a month until you see a zerg of never ending AoE's with instant full heals and projectile reflection for all.
To be frank, right now might just be as close to balanced ESO will ever be. The future isn't looking any brighter for anything that isn't magicka specialized.
Well if You want balance then don't make a thread about people spamming AoE in light gear . Go and make thread about stamina , medium and heavy armor builds being worse than light armor ones based on magicka. Make some points where magicka builds have it easier / better than the stamina ones.
I agree that magicka builds are just much easier and more effective in pvp but I also think ZoS is well aware and is constantly buffing those UP builds.
I agree that magicka builds are just much easier and more effective in pvp but I also think ZoS is well aware and is constantly buffing those UP builds.
...arnaldomoraleseb17_ESO wrote: »Any chance to be competitive in massive organised battles without use:
- Light armor
- Staff
- AoE spam.
Yes, this is a "please nerf" thread. And yes, I don't know how to deal with it using single target skills, melee weapons and medium/heavy armor.
- Light Armor: highest sustain + highest DPS option. If you're not wearing it you're sub optimal. I think it's ***ing stupid too. But you want practical advice? Wear a dress like everyone else.
- Staff: Due to the above light armor shenanigans, these are the best weapons in the game, and Restoration staff is the best all around weapon period. It can't be reflected, has the highest rate of fire, ignores miss chance, ignores dodge chance, restores magicka when it blocks, restores magicka when it attacks (provided your using the correct setup), and it improves the damage of everything you do by up to 10%. Want to be in big group fights? You will have a mechanical advantage by choosing among the superior weapons R-Staff, D-Staff, and One Hand + Shield (just because Invasion is the best stamina based offensive skill in the game, and the block cost reduction stacks pretty high).
- AoE Spam: thanks to the above combination giving characters in dresses and wiggling sticks the greatest default advantage. There's nothing that needs to be addressed with AoE's. The people spamming them aren't rocking heavy armor and a two hander. AoE's are crucial for large scale fights, but spamming them isn't cause to Nerf them. Everything in ESO is being talentlessly spammed by the overtly imbalanced combination of light armor and staves making a whole sale mockery of any manner of balance at all. Leave the skills alone. The problem doesn't lie with them it lies with the spam.
So the answer to your question is yes there is a chance to be competitive without wearing a dress and using a stick. Not a very good one. In fact you'll likely get your ass handed to you more often than not. But there's at least a chance if you've got a good crew that's well organized, but that speaks more about having skill and being organized than anything else.
But if you think it's bad now, oh my my my, you haven't seen *** yet. Once Spell Crafting comes out, how long do you think it'll take until someone figures out how to create a pure damage AoE that costs little to nothing for a dress wearing stick wiggler to cast? I'd give it a month until you see a zerg of never ending AoE's with instant full heals and projectile reflection for all.
To be frank, right now might just be as close to balanced ESO will ever be. The future isn't looking any brighter for anything that isn't magicka specialized.
arnaldomoraleseb17_ESO wrote: »Any chance to be competitive in massive organised battles without use:
- Light armor
- Staff
- AoE spam.
Yes, this is a "please nerf" thread. And yes, I don't know how to deal with it using single target skills, melee weapons and medium/heavy armor.
I agree that magicka builds are just much easier and more effective in pvp but I also think ZoS is well aware and is constantly buffing those UP builds.
Hmmm I've seen nothing to improve the status of the current build inequalities. If anything the "tweaks" they've made are making matters worse. They're systematically nerfing skills which penalizes existing sub optimal builds as much as the optimal builds forcing more players to go light armor as it's slowly becoming less a matter of optimal and more a matter of nothing else being viable.
But that's just my opinion, perhaps you're aware of something I'm not?
Hmmm I've seen nothing to improve the status of the current build inequalities.
But that's just my opinion, perhaps you're aware of something I'm not?
eventide03b14a_ESO wrote: »My only gripe is that pulsar seems to be the only AoE option. No other weapons have an AoE that even come close to it so everyone is using it.
I agree that magicka builds are just much easier and more effective in pvp but I also think ZoS is well aware and is constantly buffing those UP builds.
Hmmm I've seen nothing to improve the status of the current build inequalities. If anything the "tweaks" they've made are making matters worse. They're systematically nerfing skills which penalizes existing sub optimal builds as much as the optimal builds forcing more players to go light armor as it's slowly becoming less a matter of optimal and more a matter of nothing else being viable.
But that's just my opinion, perhaps you're aware of something I'm not?
mike.gaziotisb16_ESO wrote: »I agree that magicka builds are just much easier and more effective in pvp but I also think ZoS is well aware and is constantly buffing those UP builds.
Hmmm I've seen nothing to improve the status of the current build inequalities. If anything the "tweaks" they've made are making matters worse. They're systematically nerfing skills which penalizes existing sub optimal builds as much as the optimal builds forcing more players to go light armor as it's slowly becoming less a matter of optimal and more a matter of nothing else being viable.
But that's just my opinion, perhaps you're aware of something I'm not?
Let's see...
* Increased Weapon Damage cap while decreased Spell Damage cap
* Created a lot more sets that give weapon crit and weapon damage as bonus
* Made ulties scale off Weapon Damage and Stamina if that's more beneficial to the caster
* Added Stamina Cost reduction on Medium Armor
* Added Magicka & Stamina recovery when hit on Heavy Armor
That's 5 changes that were made to try to balance the issue. Which nerfs are you referring to which penalise the existing sub-optimal builds?
I'm not here to say stamina builds are on a par with magicka, they're not. But I see evidence that ZOS have acknowledged the issue and are working towards bringing balance.
NookyZooky wrote: »you need AOEs to kill big groups, but they are also spammed like crazy, and ARE more effective than single target skills sometimes. 3 people spamming impulse could very well kill a healer faster than 3 players using single target skills.
its a tricky situation. hard to fix and balance.
Show me AoE build that can kill someone in 2-3 s without using ultiesNow go build single target nightblade / sorcerer and compare the damage . Nightblades are capable of killing targets before they get chance to react. Sorc can crit easily over 1300 with crystal fragments etc.
Don't forget You actually need to be standing near the target for the impulse spam.
NookyZooky wrote: »NookyZooky wrote: »you need AOEs to kill big groups, but they are also spammed like crazy, and ARE more effective than single target skills sometimes. 3 people spamming impulse could very well kill a healer faster than 3 players using single target skills.
its a tricky situation. hard to fix and balance.
Show me AoE build that can kill someone in 2-3 s without using ultiesNow go build single target nightblade / sorcerer and compare the damage . Nightblades are capable of killing targets before they get chance to react. Sorc can crit easily over 1300 with crystal fragments etc.
Don't forget You actually need to be standing near the target for the impulse spam.
what happenst to the single target NB when the opponent instantly self heals and starts fighting them? iv played a NB for a good bit, they are not as good at single target fighting as you and many others think. half the people I jump will CC break, hold down block, and spam self heals. then all my high damage was a waste. I could say more, But this is not a thread to discuss the current conditions of classes.
1 person spamming impulse alone is nothing, in fact they are easy to deal with, but when you get 2 or 3 of them, it can cause some damage. iv seen it with my own eyes. does it always do more damage than single target skills when fighting one player? no. but are there times when it does? yes. iv been hit by impulses doing 300-400 damage, that's more than any of my abilities can do, save for impale against low health targets.it could take out a non-vet player in 2-3 hits maybe, since that's what you thought I meant. MAYBE, though I personally doubt it
I have no idea why people fear AoE so much. Basicly You see group of people running Your direction and You move away. No damage done to You ...
its the huge zergs and blobs that do it that people have a problem withNookyZooky wrote: »NookyZooky wrote: »you need AOEs to kill big groups, but they are also spammed like crazy, and ARE more effective than single target skills sometimes. 3 people spamming impulse could very well kill a healer faster than 3 players using single target skills.
its a tricky situation. hard to fix and balance.
Show me AoE build that can kill someone in 2-3 s without using ultiesNow go build single target nightblade / sorcerer and compare the damage . Nightblades are capable of killing targets before they get chance to react. Sorc can crit easily over 1300 with crystal fragments etc.
Don't forget You actually need to be standing near the target for the impulse spam.
what happenst to the single target NB when the opponent instantly self heals and starts fighting them? iv played a NB for a good bit, they are not as good at single target fighting as you and many others think. half the people I jump will CC break, hold down block, and spam self heals. then all my high damage was a waste. I could say more, But this is not a thread to discuss the current conditions of classes.
1 person spamming impulse alone is nothing, in fact they are easy to deal with, but when you get 2 or 3 of them, it can cause some damage. iv seen it with my own eyes. does it always do more damage than single target skills when fighting one player? no. but are there times when it does? yes. iv been hit by impulses doing 300-400 damage, that's more than any of my abilities can do, save for impale against low health targets.it could take out a non-vet player in 2-3 hits maybe, since that's what you thought I meant. MAYBE, though I personally doubt it
Come on same happens to the guy spamming impulse. It's even worse because the single target builds can dish out serious burst damage and have a chance to kill people. One guy spamming AoE is just laughable damage . 3 people spamming single target will always do more damage than 3 people spamming impulse on 1 target. I'm talking good players with proper builds here.
Thing is You can just get away from the impulse spamming people and be fine.
I have no idea why people fear AoE so much. Basicly You see group of people running Your direction and You move away. No damage done to You ...
NookyZooky wrote: »its the huge zergs and blobs that do it that people have a problem withNookyZooky wrote: »NookyZooky wrote: »you need AOEs to kill big groups, but they are also spammed like crazy, and ARE more effective than single target skills sometimes. 3 people spamming impulse could very well kill a healer faster than 3 players using single target skills.
its a tricky situation. hard to fix and balance.
Show me AoE build that can kill someone in 2-3 s without using ultiesNow go build single target nightblade / sorcerer and compare the damage . Nightblades are capable of killing targets before they get chance to react. Sorc can crit easily over 1300 with crystal fragments etc.
Don't forget You actually need to be standing near the target for the impulse spam.
what happenst to the single target NB when the opponent instantly self heals and starts fighting them? iv played a NB for a good bit, they are not as good at single target fighting as you and many others think. half the people I jump will CC break, hold down block, and spam self heals. then all my high damage was a waste. I could say more, But this is not a thread to discuss the current conditions of classes.
1 person spamming impulse alone is nothing, in fact they are easy to deal with, but when you get 2 or 3 of them, it can cause some damage. iv seen it with my own eyes. does it always do more damage than single target skills when fighting one player? no. but are there times when it does? yes. iv been hit by impulses doing 300-400 damage, that's more than any of my abilities can do, save for impale against low health targets.it could take out a non-vet player in 2-3 hits maybe, since that's what you thought I meant. MAYBE, though I personally doubt it
Come on same happens to the guy spamming impulse. It's even worse because the single target builds can dish out serious burst damage and have a chance to kill people. One guy spamming AoE is just laughable damage . 3 people spamming single target will always do more damage than 3 people spamming impulse on 1 target. I'm talking good players with proper builds here.
Thing is You can just get away from the impulse spamming people and be fine.
I have no idea why people fear AoE so much. Basicly You see group of people running Your direction and You move away. No damage done to You ...
arnaldomoraleseb17_ESO wrote: »Any chance to be competitive in massive organised battles without use:
- Light armor
- Staff
- AoE spam.
Yes, this is a "please nerf" thread. And yes, I don't know how to deal with it using single target skills, melee weapons and medium/heavy armor.
arnaldomoraleseb17_ESO wrote: »Any chance to be competitive in massive organised battles without use:
- Light armor
- Staff
- AoE spam.
Yes, this is a "please nerf" thread. And yes, I don't know how to deal with it using single target skills, melee weapons and medium/heavy armor.
Just uninstall. This is not your game.