NB dps Trials - the shame of using a staff

  • Kizziexo
    Kizziexo
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    Hopefully they see this post and the thousand others so they can either decide to fix this asap, or let us know it's intended so people can move on to a game they can enjoy.
  • Anastasia
    Anastasia
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    magnusnet wrote: »
    So, once again:

    Stamina builds: High burst, High Control. Good for PVP and PVE bosses with low HP.

    Magicka builds: High DPS, High sustain of DPS. Good for big bosses that require a long time to kill.

    If you want to kill the bosses in AA and have enough sustain to get a decent DPS, then you will use magicka build or you will fail.

    It is unrealistic to expect that you can do everything at the highest level of effectiveness with any classes. Templars are better healers and Nova useful, DKs are better tanks and very good DPs, NBs are very good DPS (can be better than DKs), sorcs are good DPS and their Negate is a must have. Sorc and NB can tank but they will never be as effective as Templars or DKs.

    Everybody can have any role and use any weapon and be viable in the rest of the game, but in trials there is a need for sustained burst damage, there are DPS runs in AA, the instance IS supposed to be hard (it's the only real end game PVE content so it's supposed to make you work for it and not be achievable by people who don't really know what they are doing).

    If you refuse to adapt your gaming style to complete trials, it's your choice, but you can't blame ZOS or other players(90% of them had to adapt their builds & skills) for not wanting you in their group since you have the means to be effective, you just choose not to.

    Some groups will take stamina builds nowadays because 800ish dps can be reached since patch, and it's acceptable to finish trials (with difficulty but still). One thing is sure though, you will never complete Hard Mode with current stamina builds (boss has 1 million HP & recovers ~12% of his HP when he enters burn phase).


    Grates me the WRONG way too magnusnet but awwwww damn. Now you will get the "but ...Some groups will take stamina builds nowadays because 800ish dps can be reached since patch, and it's acceptable to finish trials (with difficulty but still)" crowd trying to demand negation. They are gonna say to you: "But, but, but -- - THATS the cream of the crop." Not the bulk of TESO players at their level of ability...same justification that was used to DEMAND comfy solo-centric play for the Vet+ content Nerf.
    Braddass wrote: »
    Auralia wrote: »
    I wont use a staff or more than 2 pieces of light armour as a NB. If it means I can't do trials, so be it. I am a night blade not a mage.

    It is obvious that some of you are thinking about non elder scrolls games. If you expected Nightblade to be a non-casting rogue ... that is a YOU problem.

    Nightblades overall are playing the way they should - as stealthy casters.

    Yes, every class should have the option to use blades and bows. And yes, those weapons should probably be tweaked to make them more viable.

    But, basing your argument on the false premise that Nightblades should play like WoW rogues ... tell us nothing.


    >>>>"It is obvious that some of you are thinking about non elder scrolls games."<<<<

    Yup. The 'some' of us who came here for the delicious ES setting, and the MMO mechanics. You know, like the 'some' people who came here looking for ES VI and demand solo-player comfy mode from cradle to heaven.

    What most of us are asking/seeking is for there to be an option of playing a melee Nightblade (*and other melee builds!) AS EFFECTIVELY as your description of the magic-wielding NB of the old ES single player games AND the skirt-swishing stick-carriers HERE, NOW in the new TESO MMO.

    Btw, many, MANY of us never set a keystroke inside of WoW, nor do we base our love of PvE and PvP on that MMO. Respect it for what it achieved, but it does NOT define the genre. Recent does not equal premier. Rather, it is akin to hybridization and appealing to the herd.
    Edited by Anastasia on August 12, 2014 12:23PM
  • Cody
    Cody
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    Ifthir_ESO wrote: »
    We have stamina nightblades pulling 1k+ boss DPS using a bow in trials, FWIW.
    im a stamina NB
    magnusnet wrote: »
    Kizziexo wrote: »
    magnusnet wrote: »
    So, once again:

    Stamina builds: High burst, High Control. Good for PVP and PVE bosses with low HP.

    Magicka builds: High DPS, High sustain of DPS. Good for big bosses that require a long time to kill.

    If you want to kill the bosses in AA and have enough sustain to get a decent DPS, then you will use magicka build or you will fail.

    It is unrealistic to expect that you can do everything at the highest level of effectiveness with any classes. Templars are better healers and Nova useful, DKs are better tanks and very good DPs, NBs are very good DPS (can be better than DKs), sorcs are good DPS and their Negate is a must have. Sorc and NB can tank but they will never be as effective as Templars or DKs.

    Everybody can have any role and use any weapon and be viable in the rest of the game, but in trials there is a need for sustained burst damage, there are DPS runs in AA, the instance IS supposed to be hard (it's the only real end game PVE content so it's supposed to make you work for it and not be achievable by people who don't really know what they are doing).

    If you refuse to adapt your gaming style to complete trials, it's your choice, but you can't blame ZOS or other players(90% of them had to adapt their builds & skills) for not wanting you in their group since you have the means to be effective, you just choose not to.

    Some groups will take stamina builds nowadays because 800ish dps can be reached since patch, and it's acceptable to finish trials (with difficulty but still). One thing is sure though, you will never complete Hard Mode with current stamina builds (boss has 1 million HP & recovers ~12% of his HP when he enters burn phase).

    So you honestly believe this is okay? That this is balanced? And adapting is not the term, settling is. Imagine if all the players "adapt" to light and staff, who would complain? Therefore why would the devs fix it ? We'd all be playing the same styles with minor differences which is sad. I understand it's the best way to go right now due to imbalance and a clear error from the devs, but don't you dare say it's right. That is just plain dumb and there would be no need for other skills and weapons since you'll do better with magicka regardless.

    I'm saying that it's just how it is and that many hardcore PVE players don't really care, they adapt (and trials are endgame PVE content that is supposed to be hard & satisfy part of the hunger for hard content that hardcore players have).. If tomorrow stamina builds are more OP than magicka, I'll probably have a full set of gear & new skills 2 or 3 days later to maximise my effectiveness. I also have a completely different gear and skills for PVP that I just changed after 1.3.3.

    If you want to enjoy your build and go with it to trials you can actually complete them at the moment, if you have decent dps with your stamina build and know what you're doing (so only 25% of stamina build users can complete trials I suppose, not because "they aren't good players", but because not many people have researched the best dps possibilities for trials in stamina builds since the result suck compared to magicka).

    If they make trials easy and accessible to any players then hardcore players have nothing to do :).

    So my actual point is: Adapt or Avoid. It's pointless to make 1000 more posts about this subject, ZOS is aware of the issues and if they haven't addressed them yet it's either because: They feel it's ok the way it is or it's actually hard to buff stamina builds in trials without overpowering (and the other way around for nerfing magicka builds) them in PVP, and lowering the difficulty of the trials would only make them super easier for staff users.

    Someone said in an other post that bosses should be vulnerable to bleeding effects in trials to help the DPS of stamina builds. Since all my damage comes from dots that I apply to the boss I've thought this to be the solution since the beginning (replace burning dots by bleeding effects). This is a clear elegant solution that wouldn't involve changing drastically the balance between builds but I guess it's a nono for ZOS.

    They don't have to reduce the difficulty of anything, they just need to buff stamina builds. People should not have to completely change the build they spent a month creating, just to be viable in a dungeon. I highly doubt ZOS made trials for magicka builds only. that is complete nonsense. if they would have done that, they would have put in a "build check" or something along those lines. yes people could just not do it, but, again, why make trials in the first place, if half of your games community can't do it? ZOS needs to show us casual payers some love:)
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