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Remove aoe caps

  • xbalint.vargaxprb19_ESO
    ok thanks you totally persuaded me. the next time we fight 2-3 times more enemy than us we make sure we spread out all over the battlefield and we will communicate when randoms kill us 1 by 1. (because if 3-4+ jump on 1 separated member, thats totally ok)

    we will forget our effective but very bad strategy that used to allow us to win.
    with spreding out we can make sure we use all skills to try to survive as heals cant hit separated group.
  • Popeguard
    Popeguard
    Most people get caught by trains due to bloodthirst, I run with a couple of friends in Cyrodiil, and i rarely get caught by trains.

    Uhh trains inc! Roll out of the way, cc, run. yay I survived.

    BTW I have seen trains of 20 players get stopped by 5/6 people and before you rant about low skill, ouhou was in the train, so yeah.

    It is organization over skill, and in ever pvp game, if you have 5 organized people you can devastate and leave corpses all over.

    Like cavalry in medieval times, they were lacking combat skills in 1vs1, but 20 riders would crash and dismantle a full group of 100 combatants.

    It is clearly brains vs brawls.
    That perfection is unattainable it is no excuse not to strive for it
    Sorcerer VR12 - Ebonheart Pact
  • yorzo
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    Really don't think the removal of aoe caps will live up to peoples expectations. Only problem I have with aoe caps is the lag caused by zerg balls, which is why I support aoe cap removal. Taking down these zerg balls really isn't that hard for a organized group though, especially with all the aoe tanky zerg buster builds people are running.


  • Xsorus
    Xsorus
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    than have fun sologanking people on horses. or never ending chaotic keep battles. thats what you awesome people do. but first, please tell us, what could we do to become so good as you are?

    @xsorusb14_ESO

    soemone who just keeps spamming shieldbash should really shut up.

    You realize I've not spammed shield bash since they nerfed it right?

    In fact i have 4 videos of me doing exactly not that.

    I actually have more videos of me not doing that then of me actually doing that.

    So yea..
  • Xsorus
    Xsorus
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    ok thanks you totally persuaded me. the next time we fight 2-3 times more enemy than us we make sure we spread out all over the battlefield and we will communicate when randoms kill us 1 by 1. (because if 3-4+ jump on 1 separated member, thats totally ok)

    we will forget our effective but very bad strategy that used to allow us to win.
    with spreding out we can make sure we use all skills to try to survive as heals cant hit separated group.

    Well, I can tell you what happened when we played DAOC....First we bombed said group to kill as many as possible..This generally involved coming in from behind or the sides on Speed 6 mezzing the second before we hit. Since no Speed 6 exists (except for RM) you'll probably have to rely on sneaking up on the enemy in stealth before you rush in and bomb. Next..if you don't actually kill anyone..you're going to have to do this little thing called Extending. See in DAOC when your group failed to demolish people in a single swoop, You didn't stack tightly into a ball because then you'd get things like TWF or Static Tempest dropped on you, and then you were dead.

    So you had to constantly extend, While extending you had people picking off people who Over extended on the enemy side. It worked quite well actually...

  • xbalint.vargaxprb19_ESO
    Popeguard wrote: »
    Most people get caught by trains due to bloodthirst, I run with a couple of friends in Cyrodiil, and i rarely get caught by trains.

    Uhh trains inc! Roll out of the way, cc, run. yay I survived.

    pretty much. a common tactic is the false retreat so the bloodthirsty idiots try even chasing, and get closer to each other, so easyier to kill all when we turn around. but if 1-2 guy jumps out of the way, we just let them go unless they are the last one left alive
    Popeguard wrote: »
    BTW I have seen trains of 20 players get stopped by 5/6 people and before you rant about low skill, ouhou was in the train, so yeah.

    haha. im usually in that train too 11pm+. but wasnt there so dunno what could have happened.

    Popeguard wrote: »

    It is organization over skill, and in ever pvp game, if you have 5 organized people you can devastate and leave corpses all over.
    Like cavalry in medieval times, they were lacking combat skills in 1vs1, but 20 riders would crash and dismantle a full group of 100 combatants.
    It is clearly brains vs brawls.

    thats a pretty good metaphor, altough even people who can do 1v1 well can join trains to farm ap faster


    Edited by xbalint.vargaxprb19_ESO on August 10, 2014 12:26PM
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    Hey guys, how about we stay constructive instead of throwing ad hominems left and right?

    The matter is not wether or not you can take down or avoid stacking groups.
    It's not either about zerg/small groups nor elitists vs noobs.

    It's about a tactic that is so superior that it is the only one you should use.
    And that tactic is enabled by the implementation of an arbitrary target cap.

    There should be no discusions, this is a no brainer.
    If an issue arises after the discovery of a mechanic, remove the mechanic and the issue gets solved.
    Especially when said mechanic adds nothing positive to the game.
  • Columba
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    lol this again. soloing or playing in a 4 man group doesn't inherently make you a "better" player or place you on a higher moral plane. get over it. lol
  • Lowbei
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    Columba wrote: »
    lol this again. soloing or playing in a 4 man group doesn't inherently make you a "better" player or place you on a higher moral plane. get over it. lol

    do you cry about our playstyle everyday or just most days?
  • Renuo
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    PS: please, small group gankers, tell me how 3-4 sniping/ambushing a lone horseman requires way much more skill

    Ha, this is an even worse generalisation than say groups only use impulse.

    All I can say is that I've played plenty of organised group too and that takes 10% of my effort and skill compared to solo.

    Of course when any solo is on a horse we are going to take them out. Every 'top guild' in the game will run me down if they find me solo, so the argument kind of dies right there already.

    This is another thing that didn't happen often in DAOC where top guilds mainly drove by the solo and duo.
    Dark Renuo - Nightblade - Daggerfall Thornblade
    Nightblade PVP - https://www.youtube.com/user/renuoz
  • Lowbei
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    in daoc my group frequently ignored solos and 1v1s. often /cheering at the one we wanted to win as we sped by.

    rp/ap was near meaningless in daoc at r11 (what most people were) and thus pvp was more about the fight itself, so why 8v1 someone?
  • Xsorus
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    Lowbei wrote: »
    in daoc my group frequently ignored solos and 1v1s. often /cheering at the one we wanted to win as we sped by.

    rp/ap was near meaningless in daoc at r11 (what most people were) and thus pvp was more about the fight itself, so why 8v1 someone?

    and if ya didn't...I'd cone shear ya and run away giving ya the finger

  • Cody
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    yea its 1/2/3+ulti button spamming, in big fights. but all this game, where you have 6 buttons can be simplified to this.
    please tell me how this is far worse than spamming lightattack with crushing shock or crystal fragments or poison arrow what ever.
    with this mentality the whole game is stupid and pointless
    and why are we lame because we try to work together instead of running solo without taking care of our allies?

    shall we all split up and use only single target skills + some weak selfheals the same time, so your horde can overwhelm us?
    boring to criticize trains, please come up with a good idea how we should play pvp and look very cool and skilled, like you lying on the floor dead.


    the reason so many people dislike this tactic, is because it takes a lot of fun out of the game, it really does. you should try to fight some of these blobs or zergs or WHATEVER you choose to call them. its NOT a fun experience. all you can really DO is gank and do 1v1s, unless you are willing to make a zerg to fight the zerg. not only that, but it causes lag. it causes ability and damage delay, siege weapons to not work, DOORS to not work, and other things. you want to take a keep without getting 30 people and blobbing up and spamming impulse? here is how:

    get 15-20 players together, have a few of them cast purge when oil is used. and that's pretty much it. once you get inside the keep, you don't need to be in one huge blob anymore. iv seen it done many times. heck I once caped a keep with only 8-10 other people! we went upstairs, used oil on the guards, and those of us that were not upstairs, were down there hitting the NPCs. It can be done without these huge blobs you seem to be defending.

    if 20 people in a non-vet campaign can take a keep, filled with all beefed up VR5 guards that even VR12s have trouble with, WITHOUT doing the impulse train crap, than people in the rest of the campaigns can do it to.
    Edited by Cody on August 11, 2014 4:59AM
  • Columba
    Columba
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    Lowbei wrote: »
    Columba wrote: »
    lol this again. soloing or playing in a 4 man group doesn't inherently make you a "better" player or place you on a higher moral plane. get over it. lol

    do you cry about our playstyle everyday or just most days?


    Im not the one crying in zone about zergs every day, lol.
  • Krinaman
    Krinaman
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    you dont need 50, depending on the numbers at the battle, doable with much less. all you need is coordination, teamwork (like dedicated person to purge, etc), and moving together. but any form of that counts as zerging and mocked by people who doesnt know anything about strategy and war tactics.
    these people tend to forget, that cyrondil is won by the few coordinated groups, and the rest were just insignificant bystanders who had abslutely no effect besides hijacking sieges and eating up camps

    You need to understand that most of these guys in the remove the cap camp have openly stated that they could care less about the actual campaign objectives. For them, it's all about them. Whatever they can do to get their play style buffed so they can farm AP faster.

  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    Krinaman wrote: »
    you dont need 50, depending on the numbers at the battle, doable with much less. all you need is coordination, teamwork (like dedicated person to purge, etc), and moving together. but any form of that counts as zerging and mocked by people who doesnt know anything about strategy and war tactics.
    these people tend to forget, that cyrondil is won by the few coordinated groups, and the rest were just insignificant bystanders who had abslutely no effect besides hijacking sieges and eating up camps

    You need to understand that most of these guys in the remove the cap camp have openly stated that they could care less about the actual campaign objectives. For them, it's all about them. Whatever they can do to get their play style buffed so they can farm AP faster.

    What.. the... hell?!
    Where? When ?Wut?
    I've read most threads on this subject, and not a single time was something like that said nor implied.

    Up till now, I've given you the benefit of the doubt, but you've proven on several occasions that either your reading comprehension is more than subpar or you lie/missinterpret on purpose.
    This time, you went too far to assume good intent on your part.

    The entire point of removing the cap is to have campaign objectives be fought over in interesting fights, have front lines be less volatile and AvA be less vulnerable to AP farmers using the stacking formation.
    Pretty much the exact opposite of what you've managed to understand.

    At the core lies the notion of risk versus reward.
    This ratio is a necessity for competitive games.
  • Krinaman
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    Here's at least one occasion.
    Lowbei wrote: »
    my people dont care about scrolls or keeps, and see them only as tool to farm ap
  • Lowbei
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    are you whining about my playstyle again?

    dont do that :smiley:
    Edited by Lowbei on August 11, 2014 2:36PM
  • FENGRUSH
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    Krinaman wrote: »
    you dont need 50, depending on the numbers at the battle, doable with much less. all you need is coordination, teamwork (like dedicated person to purge, etc), and moving together. but any form of that counts as zerging and mocked by people who doesnt know anything about strategy and war tactics.
    these people tend to forget, that cyrondil is won by the few coordinated groups, and the rest were just insignificant bystanders who had abslutely no effect besides hijacking sieges and eating up camps

    You need to understand that most of these guys in the remove the cap camp have openly stated that they could care less about the actual campaign objectives. For them, it's all about them. Whatever they can do to get their play style buffed so they can farm AP faster.

    Im in the I want to come back and play this game and have good pvp camp. Remove AOE caps and I will return, along with a lot of my friends that already quit over it and other less breaking issues.
  • Lowbei
    Lowbei
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    yes, many of mine have left too, seeing ae caps and no smallman competition.

    the fix is coming... but its taking too long for zos to finally make the call to remove ae caps, despite knowing its the only option at this point.

    your servers have been slowly getting worse and worse as more zergers form impulse groups. now you have regular nightly crashes and rollbacks.

    its not rocket science... back in beta you had double the population, with no zergballs. now you have halved the population and are crashing...

    figure it out.
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