Dagoth_Rac wrote: »I thought the second set of icons (pre-1.3.3) were just about perfect. Torch = small public dungeon, Torch with a plus sign = big public dungeon, Two torches = group dungeon. What was wrong with that? Both elegant and informative. The new icons may be more unique per dungeon type but are kind of ugly.
Dagoth_Rac wrote: »I thought the second set of icons (pre-1.3.3) were just about perfect. Torch = small public dungeon, Torch with a plus sign = big public dungeon, Two torches = group dungeon. What was wrong with that? Both elegant and informative. The new icons may be more unique per dungeon type but are kind of ugly.
They may indeed be more unique per dungeon type, but they're still arbitrary, and now (regardless of the completion bug) they're inaccurate to boot. They imply that Public Dungeons are all some sort of cave, and Group Dungeons are all some sort of ruin, which is not true at all. The art style of them doesn't match the other icons very well either. I agree the previous set of multiple torch designs was best. (Although the Craglorn delves should be one torch with no +, as they're delves and nothing else.)
I never said they weren't. I was just saying that they are delves and should use the Delve icon. The whole of Craglorn is ostensibly designed for 4 people, so I was implying that having a specifically different icon for these delves is unnecessary.nerevarine1138 wrote: »Dagoth_Rac wrote: »I thought the second set of icons (pre-1.3.3) were just about perfect. Torch = small public dungeon, Torch with a plus sign = big public dungeon, Two torches = group dungeon. What was wrong with that? Both elegant and informative. The new icons may be more unique per dungeon type but are kind of ugly.
They may indeed be more unique per dungeon type, but they're still arbitrary, and now (regardless of the completion bug) they're inaccurate to boot. They imply that Public Dungeons are all some sort of cave, and Group Dungeons are all some sort of ruin, which is not true at all. The art style of them doesn't match the other icons very well either. I agree the previous set of multiple torch designs was best. (Although the Craglorn delves should be one torch with no +, as they're delves and nothing else.)
Craglorn delves are designed for 4 people. You shouldn't be able to complete one solo without some serious exploiting.
Stuff like this gets acknowledged while I've seen nothing from ZoS regarding the fact that cyrodiil is crashing every half hour for many people.
bhuismanb16_ESO wrote: »Personally, I think the new icons for group and public dungeons are eyesores. They look like they were pulled right from a cheesy 1990s D&D PC game.
I liked them the way they were. The "delve +" and "crossed delve" torch icons were just fine and very unambiguous. If it had a torch in the icon, it was a dungeon. Is that too confusing for people?
I'm conditioned to read skull&bones as "stay away, death lurks here". But of course curiousity got the better of me and I still took them on and died.I'm pretty sure just about everybody died at least once before learning the skull/xbones meant it was a world boss, or at the very least group content.